
Trispec Hybrid (11/26/24)
The point of this spec is to keep hemo, and all the sub talent goodies (Preparation, etc.), while still maintaining high DPS. What you lose is Adreneline Rush, and all of your burst with it. I specced this one swords, because taking 1/2 Weapon Expertise with 4/5 Sword Specialization is better than 0/2 Weapon Expertise and 5/5 Sword Specialization. That isn't a choice you have to make as maces (you're going for the stun, so you'd go 5/5 mace spec). You also get the 11 amazing DPS talents in the Assassination tree. Self explanatory.
Combat (26)
| Talent | | Description |
|---|
 | Improved Gouge | 3/3 | Gouge is amazing in arenas. If Improved Gouge isn't useful for you, then you aren't gouging enough. |
 | Improved Sinister Strike | 0/2 | |
 | Lightning Reflexes | 2/5 | |
 | Improved Slice and Dice | 3/3 | Slice and Dice is a great finisher, and you should keep it up as much as possible in arenas. |
 | Deflection | 0/5 | 5 points go here if you intend to take Riposte. |
 | Precision | 5/5 | Increases your damage a GREAT deal. |
 | Endurance | 0/2 | Optional. Even in a triple dps 3v3, some matches last a long time, and having an extra sprint can win you the match. |
 | Riposte | 0/1 | Taking Riposte really depends on the setups you run. Do YOU typically get focused? If so, riposte is best for you. Personally, I barely get touched on my teams, so I don't take this talent. |
 | Improved Sprint | 2/2 | Obvious mobility buff. |
 | Improved Kick | 0/2 | Despite what a lot of people would like to believe, throwing a 2 second silence on to a 5 second interrupt is next to useless. You should just use your kicks to cancel casts for the 5 second interrupt... don't waste the CD on a 2 second silence. |
 | Dagger Specialization | 0/5 | |
 | Dual Wield Specialization | 5/5 | Increases your overall damage output a great deal. |
 | Mace Specialization | 0/5 | If you are specced swords just switch these points to the Sword talent. |
 | Blade Flurry | 1/1 | Awesome dps increase for bursting a target down. |
 | Sword Specialization | 4/5 | I focus on my 3v3, and 3v3 with a Shadow Priest. Black out and Mace stun share Diminishing Returns, so I'm specced swords. Also, in double DPS setups and triple DPS, the extra DPS of sword spec can be more beneficial than the mace stun. If you are specced maces just switch these points to the Mace talent. |
 | Fist Weapon Specialization | 0/5 | |
 | Blade Twisting | 0/2 | This talent is underrated. It's a very, very difficult snare to remove, making it extremely useful for people who can cleanse poisons (like druids). |
 | Weapon Expertise | 1/2 | This is actually a really underrated talent. You'd be dumb to not get weapon expertise as AR/Prep, because it's a 2.5% dps increase against casters, and a 5% dps increase against anything that can parry. That's a ton of dps increase from 2 talent points. |
Subtlety (24)
| Talent | | Description |
|---|
 | Master of Deception | 5/5 | Not getting seen is obviously very important in arenas, so you can get your sap and opener off. |
 | Opportunity | 0/5 | |
 | Sleight of Hand | 0/2 | |
 | Dirty Tricks | 2/2 | This is awesome for obvious reasons. |
 | Camouflage | 5/5 | I prefer 5 points here over getting Ghostly Strike or anything else. This is simply because speed and mobility are extremely important, and moving a little bit faster can make the difference between catching that priest on a mount and losing him (while stealthed). |
 | Initiative | 3/3 | This really should be a 100% chance, but its not. Even still, it's still really useful for opening and getting an instant 3 point Slice and Dice going for poison application. |
 | Ghostly Strike | 0/1 | |
 | Improved Ambush | 0/3 | |
 | Setup | 0/3 | Setup is bad. The only time you'd want setup is if you always get focused... but even then, it's still pretty bad. |
 | Elusiveness | 2/2 | Decreased Blind cool down. Enough said. Must Have. |
 | Serrated Blades | 3/3 | Prereq for Hemorrhage. |
 | Heightened Senses | 0/2 | |
 | Preparation | 1/1 | An Obvious Must Have. |
 | Dirty Deeds | 2/2 | This is a huge DPS buff, especially in arenas, where a target is kept alive around 10%, and you can't quite finish him off. |
 | Hemorrhage | 1/1 | As AR/Prep, hemo will always be better than Sinister Strike, under every circumstance. |
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