Deep Discipline (60/11/0) by Sykeasaurus
Most priests seem to be wanting to try crit type talents so bad and get some gear with crit on it. While the Divine Aegis or Surge of Light procs do sound nice, I'd rather have consistent results (haste) than get lucky/unlucky with crits (crit). I don't know why, but I'm really wanting to go haste. REALLY BAD. I've been sorta thinking what distinguishes a good priest from a bad priest is how fluid they are with their spells and if they know what to do when. Hydra explained it on AJ what I've said, but in easier to understand words. This is sorta paraphrased but, "Priests have a lot of things to do ALWAYS and deciding what to do with your GCD's is crucial." So, if I have a shorter GCD, then I'm doing the things I want faster. This is the central idea my build is built upon (5/5 Enlightenment).
Summary
Basically, priests constantly have tasks in the "queue" sitting in their mind (at least, I do I suppose). Do I mana burn now, or do I stop and heal my teammate? Should I dispel the CC off my teammate so he can kill them, or should I heal myself first? Should I go for a fear on their healer to go for a burst kill and dispel a CC, or heal everyone to full?
There's way too many things we're supposed to be doing at the same time, and a faster GCD means I'm able to do all the things in "queue" faster, which in the long run leads into a more offensive playstyle rather than a defensive one.
Discipline (60)
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Holy (11)
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Comments: | |
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| Jan 9, 2009 - 11:12 AM (HideShow) | |
| I don't understand why you would currently get Divine Fury over Spell Warding. If you are being focused, you aren't going to be getting any Greater Heals off, and if someone else on your team is getting focused you're going to be using Penance as your bread and butter heal, which, along with a set of instants and a Flash Heal or two would be the most effective healing strategy. I also don't like Martyrdom much anymore because it's basically Healing Focus for your non-healing spells. I know alot of Priests like to spam mana burn until they're at 50%, but you can't do that in WotLK when you can go from 60%-0 in a blanket silence/HoJ. You're basically speccing into 5% shorter interrupt duration. I'm hesitant to spec Enlightenment and lose Imp Inner Fire simply because there just aren't many Shaman or Priest teams out there currently and Inner Fire is just too good against melee. I think Enlightenment is a great talent, I just feel there are better talents and it comes down to prioritizing for me. The rest of your choices seem solid. | |
| Jan 9, 2009 - 11:18 AM (HideShow) | |
| One more thing, it's obvious Enlightenment will be the better talent as gear improves. Right now 5% haste doesn't seem like much, and neither does and extra 5% spirit. However, when I'm already wearing ~200 haste or so, I'm sure it will be the better talent. I just feel you need to spec around your gear, the same way you would be stupid to go anything but Blessed Resilience if you had a fresh 70 Priest in S3. | |
| Jan 9, 2009 - 6:19 PM (HideShow) | |
| Just like to throw in my opinion too. I've currently been taking imp fire and martyrdom without silent resolve. But the higher I get into current arenas the more I find that people actually dispel a lot more, and I see your point about martyrdom. The only other thing I would argue with on this spec is taking grace over aspiration. Aspiration seems good because you have all of those abilities, but at leat for 2's matches hardly do they last long enough for those abilities to pop again except for pennance. Granted, 8 second pennance is good but I'm also running around kiting and tossing instants for longer than 10 seconds anyway so I would agrue that a potentially constant 6% to healing and 3% less dmg on your parnter, yourself, or both is a better talent. And yea, rarely to I get time to cast a greater heal and 10% spell dmg reduction is core I think. | |
| Jan 9, 2009 - 8:00 PM (HideShow) | |
| There will always be variations on the spec, it's just sorta a general outline to what I'd go with. Like right now, I swithced out the 3 points in Reflective Shield to Imp Inner Fire myself. Mainly because of the upcoming change to it. It's not just the 2.5s Gheal, which is nice to do Gheal --> Penance with a MS effect on my teammate. But it's also the 1.5s Holy Fire burst oppourtunites you get. I have found time to work in Mana Burn in 2's, not so much 3's yet, but that's jsut because RMP is crazy fast now. Power Infusion does come up a lot during 2's matches, no joke. Aspiration is really nice...espcially with the haste glove enchant from engi. And then with them getting buffed, I think they're always up when PI is However, I do see your points given Priest survivability. This is just sorta a rough guide I suppose. Spec what works for you, but I think this works pretty well. :) | |
| Jan 9, 2009 - 10:17 PM (HideShow) | |
| The "change" to Reflective Shield is already in place. It's a bug, and Blizzard's fix for it is to adjust the tooltip to reflect it only works on the Priest rather than fix the bug -.- But yeah, Disc specs can only alternate so much. There isn't a cookie-cutter like Mutilate/Prep Rogues, but there really isn't much variety outside of ~5 talent points. | |
| Jan 10, 2009 - 11:39 AM (HideShow) | |
| Actually I believe there are many small problems with this specc. First off, Silent Resolve, i have honestly met 1 shaman and 1 priest in my 2v2 games that actually had the time to dispell me. I honeslty find these 3 points more usefull elsewhere. Inner focus increases my spellpower by about 200, not Improving it seems like losing ALOT for me Another thing, i dont think i ever won a match by mana burn, then again i do not paly with a rogue, but for ret/disc i NEVER EVER mana burned anyone down to 0 before they died. Again depends what setup you play Also, Renewed hope, how often do you heal a target that does NOT have shield debuff on him? i dont think i ever do, shield is first thing in all my cast rotations. A 4% crit chance for only 2 points seems like an AMAZING buff. Enlightmenet, 5 points for roughly 600 more hp (ive got 21k hp and 5/5 enlightment bring it up to 21,600k) I personally dont like that, ive honestly got to say, if you have 600 hp left at any point in the game, means you have already failed at keeping yourself alive. And not to mention Improved Fortitude gives about the same effect for only 2 points, Spell haste is USELESS, and so is spirit. Most games tend to last 2m 30 seconds. Spirit just doesnt kick in especially when i spamheal any chance i get anyway. Hate... eh i rather stack resilience and stamina then haste, and 5% of anything under 500 is useless. Divine fury/Spellwarding It honestly depends on your playstyle. There are times when i regret not having divine fury (NEVER for g-heal.. i nver use it, but holy fire/smite) other times i thank god i took 10% of spell dmg (double arcane mage anyone?) Besides those it looks solid | |
| Jan 13, 2009 - 5:31 AM (HideShow) | |
| Arterian is right ... you simply dont need devine fury. you simply have to go for every talent helps you live longer in the arena. all the mana stuff, line imp. mana burn or absolution should be layed aside. you simply dont need that, because the fights are too short at the moment for running a mana fight. | |
| Jan 13, 2009 - 7:14 AM (HideShow) | |
| I have to disagree that spirit and spell haste arent' important. Spirit and mp5 are a big part of a disc priest imo. If you're fighting another healing team a match could easily last long enough for spirit to play a factor. Also spell haste, especially when stacked, makes a huge difference for me since it affects the global cooldown. I'm often running around kiting and casting instants making that shorter gcd critical. | |
| Jan 17, 2009 - 10:59 AM (HideShow) | |
| Personally, I agree with most of what Arterian said, however I have a few personal problems with a couple things which I will outline and explain. 1) Martyrdom - while some seem to find 2 points in this talent useless, I still personally find it quite useful. The 20% on interupts, while of course you do everything you can to not be interupted, simply saves lives so many times. This is less noticable on a kick or pummel, but extremely noticable on say counterspell/spelllock (although i dont think ive been spell locked yet in WOTLK, gogo locks). Also, the pushback resistance is great for helping burst a target, like arterian said its not wise to spam mana burn a target and let your hp fall, but while going for a gib, that extra 4-5k dmg you can put out can help your partner immensly (I play priest/rogue btw). Enlightenment - Ive gone back and forth on this talent and have rested at not picking it up. While 600hp, 5% haste and some amount of spirit is NICE, i personally just dont find it worth the 5 points that can be spent elsewhere. Personally when I want to haste my global like some people say is what enlightenment is so good for i just drop a shield on something and gain 25% haste allowing at least 3-4 globals to go off with the buff and then cast a 1.5s penance. So i just cant justify myself wasting 5 points in this. Reflective Sheild - I personally dont like it, as it only works on myself and currently im not a fan of situational abilities, I see alot of people speccing into it but I far prefer the armor bonus and spell power bonus on Imp Inner Fire. Blessed Recovery - This talent im surprised more people dont get. Perhaps they know something I dont but I look at this and see a free hot that procs off every crit, which is when I need more healing anyways on myself, and it refreshes when im crit again, allowing it to grow in healing size and power over time. I of course may not understand this talent fully. Imp Mana Burn - I currently spec into it, just out of pure habit, but I find myself mana | |
| Priest | Jan 20, 2009 - 3:51 PM (HideShow) |
| id like to say Sykeasaurus! your one of the best priest ive ever watched. love all your videos. i recently xferd to cho'gall might see me flirting with you. I totally agree with going haste. i find myself being pollyd but in mid gcd spaming swd and i get ownd 70%of the time. was daydreaming about haste. and was thinking 38/33/0)spec with a ton of haste might work. oh and y doesn't anyone put 1 point into blessed recovery. peace bro | |
| Feb 1, 2009 - 7:55 AM (HideShow) | |
| I really dont like this build... absolution/mental agility = eww atm for me... imp inner fire = <3 | |
| Feb 2, 2009 - 1:29 PM (HideShow) | |
| I switched Reflective Shield to Imp Inner Fire, but I don't know how to update this talent page thing. ;( BTW: Thanks! :D | |
| Feb 17, 2009 - 6:40 AM (HideShow) | |
| I think speccing "lucky" Crit makes sense, now that POM is able to crit. Also healing makes more fun ;) Improved Inner Fire is needed ! Martyrdom is not the best skill but... against the funny DK it isn´t that bad. I don´t specc Absolution, think atm it´s just too weak. If u skill, why no Grace ? Everytime u use Penance u also get 3 stacks Graces. Sure 3% & 6& isn´t that much but i think it´s worth. Enlightenment is a good skill, but 5 points ? No, too expensive^^ Divine Fury makes absolutly no sense in my Playstyle, like Arterian explained it. | |
| Feb 17, 2009 - 6:44 AM (HideShow) | |
| *If u skill Penance | |
| Feb 17, 2009 - 7:59 AM (HideShow) | |
| A big thing to consider is that Pain supression is 65% the talents in silent resolve make this 95% of safety.. and it reduces interuption ive made almost every character in the game, they can almost all interupt, and with how the bs burst is atm its a definate. | |
| Feb 17, 2009 - 8:08 AM (HideShow) | |
| Also Spellwarding>divine fury.... 10% spell damage reduction is as if resiliance over haste every character but rogues and warriors do spell damage... i think its pretty obvious here. shouldnt rely on .5 seconds of damage and Greater heal in arena is no worthy arena at all. I find that divine aegis and grace are huge aswell. Grace procs all the time and with gear its not "Luck" crit happens all the time, reflective shield as divine aegis goes with the points you put into imp power word shield.. its the bread and butter, let alone the damage enemies take. =gg | |
| Feb 22, 2009 - 5:21 PM (HideShow) | |
| I'm just an up and coming priest I just started like 5 weeks before Brutal season ended and got to a 1650, so I suck, but what you all are saying about Mana Burning. It might be different based on comp's but I'm running with a deep destro Lock for the Shadowfury(I just joined the team like the day before and he was running Destro lock/ Destro Lock and I helped him bring the rating up to 1476 from 1324) but I again maybe its the comp but I really only have to keep PW:S, renew on him and heal myself cause he can kite around but whenever we face a team with mana, I'm always Mana Burning, its like my favorite spell that and Penance, I didnt get Grace for something else, cant remember my exact specc, but in 2's I'm always Mana Burning so no one can get a heal off I don't understand why all of you aren't I know when I was doing arenas in S4 if I didnt Mana Burn my partner was yelling at me. | |
| Feb 22, 2009 - 5:22 PM (HideShow) | |
| That's my 2's the other lock is stll in it we are just running him for the 30% games played but the team is mainly Foop and I. | |
| Feb 27, 2009 - 8:48 PM (HideShow) | |
| I found timing fears with your partner's CC to do a BURST more consistent in winning than it was to try and mana burn and survive. Divine fury > spell warding. I guess this might depend on your makeup, I run with a Ret pally in 2's and a holy and ret pally in 3's. Helping with the burst puts tons of pressure on the other healer especially if I can help burst their hp low enough to hammer of wrath range. Inner fire cannot be dispelled now and even when it could, I think the extra armor and sp is too valuable against melee. Martyrdom is trash. The only thing appealing about it is the 20% reduced interrupt effect. But that's too situational. I have enlightenment and Fortitude maxed but that's more personal preference. I did like reflective shield, but I sacrificed that for more stamina. I'm sitting at a little over 24,000 hp with fort and 1100 resilience. I took 2 points from absolution to put in grace. With mental agility and 1 point in absolution, dispel is at about the 15% reduced mana anyway which is good enough for me. | |
| Mar 4, 2009 - 9:49 AM (HideShow) | |
| What glyphs do you suggest with this spec? | |
| Mar 8, 2009 - 11:36 PM (HideShow) | |
| If you want to make a spec you have to make a difference in 2's and 3's IMO, you dont need reflective shield in 3's its not gonna make the difference, you gonna want silent resolve and imp inner fire. You also want Divine Fury, if there is a MS effect flasheal-spam wont do the trick, and together with PI and borrowed time you can do some very nice burst healing on yourself if you get nuked. And dont forget the imba burst with holy fire. martyrdom is a waste basically so you have 1 free point you can put in imp stam buff if you want for more health, sounds weird but i think in current state of bursting etc its the most solide spec | |
| Mar 12, 2009 - 1:11 AM (HideShow) | |
| I cannot understand how priests play without 1.5 second holy fire in WotLK. That is one of the reasons they are still viable healers. Holy Fire/SWD is about 3500-6000 burst which takes a second and a half to set up, and can be done every 10 seconds if needed. 100% should take this over enlightenment, which I find next to useless. | |
| Mar 23, 2009 - 4:53 AM (HideShow) | |
| I agree that spell warding is far more important than divine fury and would move all 5 points into it. This spec is pretty much a maleable outline for what you want to do. If you're in a burst team such as RMP, you'll want divine fury and reflective bubbles. If you're in a survivability or drain team then you'll want imp inner fire and grace. The proc on grace is EXCELLENT for survivability especially if you have 3/3 in blessed recovery. If you thinking about it, grace is like the healing version of shadow weaving from the shadow tree. | |
| Mar 23, 2009 - 5:00 AM (HideShow) | |
| Also, I really think resil is more important than haste. Haste might be good for lowering your GCD, but it's main function is to lower cast time. In arenas the only casting/channeling spells you'll use often are flash heal, binding heal, and penance. Greater heal is interrupted almost every time it's used. Disc is allll about instant casts with seldom casting (pain suppression, power infusion, renew, PoM, psychic scream, devouring plague, shadow word: death, power word: shield, shadow word: pain, shadow fiend, dispel magic, abolish disease... etc). Haste will barely make a difference on spells such as mass dispel, flash heal, binding heal, and penance. I tested this by going from 0 haste to 632. The difference was definitely not worth sacrificing resilience over. Spell power isn't important at all. If you have a red socket i suggest going for +9 spell power +8 resil rather than +19 spell power which people always seem to do. By doing this I got my resilience all the way up to 932 which is so helpful. | |
| Apr 28, 2009 - 4:01 AM (HideShow) | |
| I think it really depends on your play style; Not every player should have the same spec. I have always thought that speccing inside what you use most would be most beneficial, therefore each spec is relative to that person's play style or even to their comps that they run. If you are aggressive and like to mana burn a lot, then obviously it is essential that you spec inside of it. Of course this is only an example, but I'm sure you can understand what I mean. Personally, I don't spec inside of Divine Fury because I don't use those spells very often, especially with the new glyphs and buffs for flash heal and penance, making them much more attractive to use. Basically, every player has his/her own spec that is right for them, and that is why I discourage players from copying the highest rated player's spec, like I always see. Perhaps that spec isn't right for you, they may play very different and hence, the former is just screwing him or herself over. As said earlier in the posts, it's just the general idea that really matters and many variations of the spec will of course always exist. | |
| May 10, 2009 - 8:09 PM (HideShow) | |
| Hey, i'm new here at AJ, but i wanted to ask a good question to you guys. why are you thinking that the .5 seconds less off a gheal is not important when you play a game in which haste is present for quite a good amount ? the fact that burrowed time gives you 25% spell haste is already a very good start at it. and the fact that you can consider that .5 less as another haste effect... you're already down to almost one 1 full second, making that GHeal not 2.5 anymore, but more like 1.5 ! 1.5 seconds to cast a full grown greater heal is an awesome beast here, even in arena ! i do understand the point of it being quite hard to do, but it is still possible to get one during a match. after all the opponent cannot focus on both art the same time, it would only make it worse for them. what do you think ? the best i got GHeal down was 1.64 seconds and i had like less then 100 haste rating. so it was down that much just by the talents ! add power infusion which i didn't have yet and i'm quite sure it goes down even below 1.5 second mark ! talk about fast healing ! | |
| May 12, 2009 - 5:56 AM (HideShow) | |
| I don't think it's worth it for the .5 seconds off of Gheal (which is never used in arenas almost..unless you play a ret pally set up maybe while bubbled), but I take the talent for Holy Fire/Smite burst. I think if my rogue has them fairly low when I get a fear off it's nice to get the faster burst off. It could be the .5 second difference between his healer having time to get a heal off. | |
| May 19, 2009 - 5:08 PM (HideShow) | |
| make an up to date one | |
| May 26, 2009 - 9:40 AM (HideShow) | |
| Syke your a two bit scrub, i mostly say this do to you forced my to get 2k on my own pre woltk and then you left me. Also you took my xorex and selketh with you :( | |
| May 26, 2009 - 9:42 AM (HideShow) | |
| you're**, also due not do :p as you can tell my grammar has not improved since you left. <3 | |
| Jun 22, 2009 - 2:10 PM (HideShow) | |
| I am deep disc and there are definately a few things that are wrong with this spec but from what I can see its been changed alot since he made this out. So if your looking for what I think is the best survivability spec for 3s and 5s check mine out... | |
| Jul 4, 2009 - 6:20 PM (HideShow) | |
| This is a really helpful page, I just wanna say thank you to everyone for input, it has helped me quite a bit with tinkering with my speccing | |
| Jul 30, 2009 - 12:17 PM (HideShow) | |
| I went 59/12/0 for 3s now. 54/17/0 for 2s. Dnno if anyone cares. | |
| Oct 28, 2009 - 6:28 PM (HideShow) | |
| as a disc arena healer i rarely use greater heal, i find Binding Heal is much more efficient than greater heal. and the extra damage reduction never hurts | |
| Oct 29, 2009 - 1:13 AM (HideShow) | |
| For disc priests, I don't like any of the specs I've seen online, especially this one. If your very fast with the keyboard, have very fast reaction, and very fast at thinking in tight situations, check out my spec (Steadyhndz) It may look realllly weird, but after a while you might get used to it (Don't pay attention to the gear, I had another priest a long time ago with a 2200 rating, full furious) The spec is best for 2s, but works just as well in 3s | |
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