Discipline (42/19/0)
This build gives you cheap greater heals with excellent survivability. You can always move 4 points from Silent Resolve into Enlightenment, mostly it's a matter of preference. I've been asked quite a bit by people about imp inner fire why I don't get it. Well it's simple really if you do the math imp inner fire gives you very little extra armor (something like 300) and there is a lot of better talents to get. Again on reflective shield, it's nice but breaking cc is lame. Even if it rarely happens I'd rather not lose games because the warrior's deep wound is keeping him from being sheeped. This is the most prevalent for healing priests at the momment.
Discipline (42)
Holy (19)
| Talent | Description | ||
|---|---|---|---|
| Healing Focus | 2/2 | Need description from more experienced Priest players. | |
| Improved Renew | 3/3 | Need description from more experienced Priest players. | |
| Holy Specialization | 0/5 | Need description from more experienced Priest players. | |
| Spell Warding | 5/5 | Need description from more experienced Priest players. | |
| Divine Fury | 5/5 | Need description from more experienced Priest players. | |
| Holy Nova | 0/1 | Need description from more experienced Priest players. | |
| Blessed Recovery | 1/3 | Need description from more experienced Priest players. | |
| Inspiration | 0/3 | Need description from more experienced Priest players. | |
| Holy Reach | 0/2 | Need description from more experienced Priest players. | |
| Improved Healing | 3/3 | Need description from more experienced Priest players. | |
