Talent Specs

Deep Discipline (60/11/0)

Most priests seem to be wanting to try crit type talents so bad and get some gear with crit on it. While the Divine Aegis or Surge of Light procs do sound nice, I'd rather have consistent results (haste) than get lucky/unlucky with crits (crit). I don't know why, but I'm really wanting to go haste. REALLY BAD. I've been sorta thinking what distinguishes a good priest from a bad priest is how fluid they are with their spells and if they know what to do when. Hydra explained it on AJ what I've said, but in easier to understand words. This is sorta paraphrased but, "Priests have a lot of things to do ALWAYS and deciding what to do with your GCD's is crucial." So, if I have a shorter GCD, then I'm doing the things I want faster. This is the central idea my build is built upon (5/5 Enlightenment).

Summary
Basically, priests constantly have tasks in the "queue" sitting in their mind (at least, I do I suppose). Do I mana burn now, or do I stop and heal my teammate? Should I dispel the CC off my teammate so he can kill them, or should I heal myself first? Should I go for a fear on their healer to go for a burst kill and dispel a CC, or heal everyone to full?

There's way too many things we're supposed to be doing at the same time, and a faster GCD means I'm able to do all the things in "queue" faster, which in the long run leads into a more offensive playstyle rather than a defensive one.

Shadow (14/0/57)

Damage is so ridiculously out of control I'm dropping Meditation for Imp Inner Fire since to be honest in a 4 DPS 5v5 and a 3 DPS 3v3 the match is never going to last until you're out of mana.

Survivability/Healing Hybrid (38/33/0)

Strengths

  • Can heal for 15sec+ after you die
  • Blessed Resilience helps a lot against the big crits currently in arena
  • Talents make good use of Spell Power


Weaknesses
  • No Pain Suppression
  • No Penance
  • Harder to keep your allies up


Glyphs
  • Glyph of Spirit of Redemption
  • Glyph of Dispel Magic
  • Glyph of Renew

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