Holy/Hammer of Justice (53/18/0) by Nethers

Advantages: (based vs DP spec)

  • You have a HoJ on 30 sec CD timer wich is great for your lack of CC as you can force early trinket with it.
  • 4 second longer duration on HoF
  • 60% less chance on Hand spells to be dispeled wich is the biggest advantage of this spec
  • Fully talented JoTP wich is really good if you are runing with PvE gear


Disadvantages: (based vs DP spec)
  • Missing the immunity to stun
  • Lesser critical and movement speed
  • Lower burst
  • Higher mana costs

Holy (53)

 
Spiritual Focus5/5
Seals of the Pure0/5
 
Healing Light3/3
Divine Intellect5/5
Unyielding Faith2/2
 
Aura Mastery0/1
Illumination5/5
Improved Lay on Hands0/2
 
Improved Concentration Aura3/3
 
Improved Blessing of Wisdom0/2
 
Pure of Heart2/2
Divine Favor1/1
Sanctified Light3/3
Blessed Hands2/2
Purifying Power0/2
 
Holy Power5/5
 
Light's Grace3/3
Holy Shock1/1
Blessed Life0/3
 
 
Infusion of Light2/2
Holy Guidance3/5
 
Sacred Cleansing0/3
Divine Illumination1/1
Enlightened Judgements2/2
 
 
Judgements of the Pure5/5
  

Protection (18)

Blessing of Kings1/1
Improved Blessing of Kings 4/4
Divine Strength0/5
 
Stoicism3/3
Guardian's Favor2/2
Anticipation0/5
 
 
Improved Righteous Fury0/3
Toughness5/5
 
Divine Guardian0/2
Improved Hammer of Justice3/3
Improved Devotion Aura0/3
 

Comments:

KorganaJan 7, 2009 - 6:04 AM (HideShow)
this should be a 5v5 spec except with a couple key changes:
need 2 points in divine guardian and need 3 in imp righteous fury
imp HoJ not needed on a short CD for 5v5 and toughness should be 2/5 for imp RF
NethersJan 7, 2009 - 10:45 PM (HideShow)
ye cba to correct now , get 3/3 in imp righ fury and Divine Guardian for 5's
LorenaiJan 12, 2009 - 12:07 AM (HideShow)
This spec needs quite a bit of change to it.

Protection:
-3 points from Toughness into Improved Righteous Fury
-2 points from Holy into Divine Guardian

Holy:
- Take 6 points out from those talents Divine Intellect, Holy Guidance, Judgements of the Pure
- Put those points in 2 in Divine Guardian, 3 in Blessed Life and 1 in Beacon of Light

Beacon of Light doubles your heals, it pays for itself after 3 shocks or 2 holy lights. In 2v2 put it
on your partner (you will be target) in 5v5 put it on yourself, in 3v3 depends on fight.

Blessed Life and Improved Righteous Fury are both 6% damage reduction, that is hard to get
at 1% damage reduction per talent point.

Divine Guardian will give 30% damage reduction to your partner or all your team mates while
you bubble to heal yourself up (not healing them). Bubble is likely to get mass dispelled fast in
5v5, but in 2v2 this is essential.

Also Beacon of Light + Hand of Sacrifice on your partner are life savers in case they decide to
burst dps him down fast.

-Lorenai
NethersJan 12, 2009 - 12:22 AM (HideShow)
would never lose points from divine int/jotp :<
GraggothFeb 1, 2009 - 6:07 PM (HideShow)
Hey question for u nethers, just lvling my pally up now so my gear wont be the best when i get to 80 for arena with my brother. Right now he plays feral druid, which would be a better spec when you take in mediorce gear, and a decent knowledge as to how to play a pally. 53/18/0 or 49/0/22?
MacdavisFeb 21, 2009 - 9:12 PM (HideShow)
bahh. ppl should think themself what setup /specced clases their playing with. and AoJ shoulndt allow a this retarded specc to be sugjested.
RutharMar 7, 2009 - 8:21 PM (HideShow)
Honestly, i play 2's with a warlock and u use a setup similar to this, except i put 3 points into rightous fury, 2 into divine guardian and 3 into imp devo aura for the extra 6% heal. i only go 2/5 into toughness. and i dont go into blessed hands. or imp concentration aura
RaikennOct 11, 2009 - 7:55 PM (HideShow)
if ur playing with a warlock (as is my case) u cant unlevel concentration aura, it helps with interrumpt and thats more usefull than extra heal in a 2v2, if ur doing arenas with a caster concentration its essential. My advice is: remove 1 point of enlightened judgements, 1 from judgements of pure, 2 blessed hands and 4 from toughness, boost right fury, divine guardian, aura mastery and holy guidance. The only way u can kill a healer or a healed man its by cc'ing or silencing the healer. Pallys (mostly humans) are hard to good CC but silence screw us, if ur hp goes lower than 25% u need to spect a silence or an interrupt before they finish u (they know that if dont ull be able to healurself), and aura mastery counters that the same way a battlemaster trinket counters finishing spells.

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