Holy/Protection - Stoicism/Imp Concentration Aura (41/20/0)

Good all around PVP build, but thrives in 5v5. Takes Stoicism and Improved Concentration Aura

Holy (41)

Talent Description
Divine Strength0/5Need description from more experienced Paladin players.
Divine Intellect5/5Must have for a Holy Build.
Spiritual Focus5/5With Concentration aura, this will allow your casts to not be pushed back by damage.
Improved Seal of Righteousness0/5Need description from more experienced Paladin players.
Healing Light3/3This is a no-brainer, it increases the healing of your main heals.
Aura Mastery1/1With this, you can stay at max range, healing your team mates. They will still get your aura, and it will put you at a safe distance to avoid CC and interrupts.
Improved Lay on Hands0/2Need description from more experienced Paladin players.
Unyielding Faith2/2Amazing talent, it gives you a 10% chance to resist disorient and fear effects. Great for fighting rogues, where a resisted blind can make or break the game.
Illumination5/5Must have talent. This is the talent that makes paladins amazing healers. 60% of your healing spell's base mana cost back from a crit - Amazing.
Improved Blessing of Wisdom0/2Need description from more experienced Paladin players.
Pure of Heart0/3Need description from more experienced Paladin players.
Divine Favor1/1Great talent. Gives your next Flash of Light, Holy Light or Holy Shock a 100% chance to critically strike. If you have DI active, it's guarenteed 10% of your heal's mana back when you use it.
Sanctified Light3/3Great talent for when your using Holy Light. Increases your Holy Light critical chance by 6%. That extra crit can give you the mana back that you need to continue healing, or save someone's life.
Purifying Power0/2Need description from more experienced Paladin players.
Holy Power5/5Must have talent. +5% holy crit is great, just means more chance for Illumination to work it's wonders.
Light's Grace3/3Great, especially against heavy dps teams. That .5 seconds may not seem like a whole lot, but it can be gamebreaking.
Holy Shock1/1This talent is not essential, but I like it. I normally tend to use it offensively, with a hammer, to finish a target off.
Blessed Life1/3Nice filler talent. Gets you to the next tier.
Holy Guidance5/5Great talent, it's always worth it to pick up something like this. 35% of int to +dmg/+healing is great.
Divine Illumination1/1Great talent, Halves the mana cost of your spells for 15 seconds. This may come up many times in a match, and it's amazing combined with Divine Favour.

Protection (20)

Talent Description
Improved Devotion Aura0/5Need description from more experienced Paladin players.
Redoubt5/5This talent is very nice. Every little bit of mitigation counts when you're tanking a warrior or rogue.
Precision0/3Need description from more experienced Paladin players.
Guardian's Favor2/2This talent is a must in my eyes, even more so after the recent Blessing of Freedom nerf. Less downtime between freedoms, and shorter cool down on Blessing of Protection is great to have.
Toughness4/5Take this as filler for the most part. Can be beneficial if your tanking a rogue or warrior.
Blessing of Kings1/1Used quite often, especially on the casters on my teams. Increased Mana, HP, and all other stats is always nice.
Improved Righteous Fury3/3Great talent. If you get it dispelled its worthless. But the -6% damage taken comes in very handy when you're getting focused.
Shield Specialization0/3Need description from more experienced Paladin players.
Anticipation0/5Need description from more experienced Paladin players.
Stoicism2/2Situationally, an amazing talent. Not having your Divine Shield dispelled by a mass dispell can be gamebreaking, along with resisting that rogue's cheap shot or kidney shot. Also, it's nice not having your Blessing of Freedom or Blessing of Protection dispelled on the first try, making your opponent waste even more mana.
Improved Hammer of Justice0/3Need description from more experienced Paladin players.
Improved Concentration Aura3/3This talent thrives against warlock/spriest and the likes in 2v2 and 5v5, where you are more likely than not to be running with a few casters on your team.

Contributors

Alrix
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