2v2/3v3 Maskmanship (11/41/9)
What you lose:
Deterrence is a 25% chance to avoid damage against melee DPS for 10 seconds on a 5 minute cooldown, in all honesty I believe this should be a trainable ability like iceblock, but rarely should 2v2 come down to having this ability, if you have to have this just to survive something is missing.
Survivalist is a nice 10% boost to life, but by getting Endurance you get that extra health on your pet which is nice in keeping him alive, and a 5% HP loss really isn't that crucial, it's rare for me personally when it comes down to an extra 500 HP making the difference in a win or loss.
Surefooted - The only reason I ever took this talent was for the hit rating, not for the 5-15% chance to resist snaring effects. Let's be serious, did 5-15% every really stop a rogue from getting another crippling proc? Or a warrior from getting another hamstring? Adjust your gear accordingly if you're going to take this spec to get near 5% hit. Losing a little bit of resilience is not going to matter much.
Losing 1-2 Points not in Careful Aim or Ranged Weapon Specilization is a slight DPS loss, but what you gain is far more important than the little DPS, because the way I see our class, if your not Beast Mastery we are not a burst DPS class.
Beast Mastery (11)
| Talent | Description | ||
|---|---|---|---|
| Endurance Training | 5/5 | Pretty Much a no-brainer here, with my spec you have to go without Survivalist so this is the reasonable option for me. | |
| Focused Fire | 2/2 | I have to go 2/3 Humanoid slaying, and 1/3 Careful Aim so this talent is crucial in making up for lost damage. | |
| Improved Revive Pet | 2/2 | Our pet is great at keeping an enemy from drinking/bandaging so teams want to kill your best friend as much as possible. Great for running behind a pillar and quickly to rezing your pet mid fight. After that, they usually give up. 1700 mana, 4 second cast time, and pet's rezzing at half life makes this a beautiful talent. | |
| Thick Hide | 1/3 | Let's face it, our pet is a primary target for a lot of Melee based DPS teams, the options are either put one point in this, Imp. Aspect of the Monkey or Aspect of the Hawk and seeing as I use Viper for the entirety of my matches this is the most beneficial overall. | |
| Bestial Swiftness | 1/1 | What can I say but GG Healers? Kite my pet on Blades Edge? Instead of getting 3-4 ticks of drinking off, you now are lucky to get 2. Wanna cheetah across the map? My pet's still right on you the entire time. This talent combined with Imp. Revive Pet are the only 2 reasons to go this deep into Beast Mastery. | |
Marksmanship (41)
| Talent | Description | ||
|---|---|---|---|
| Improved Concussive Shot | 0/5 | Need description from more experienced Hunter players. | |
| Lethal Shots | 5/5 | Increases your chance to critically strike - a no brainer. | |
| Improved Hunter's Mark | 0/5 | Need description from more experienced Hunter players. | |
| Efficiency | 5/5 | Reduces the mana cost of your primary spells by 10%. | |
| Go for the Throat | 0/2 | Need description from more experienced Hunter players. | |
| Improved Arcane Shot | 5/5 | This talent is incredible in combination with the recent 2.3 buff to dispel a magic effect on Arcane Shot. This has been one of the most incredible buffs to the class in combination with the deadzone removal. The ability to dispel buffs every 5 seconds is better than the ability to get a 20% chance to stun every 12 seconds in my honest opinion and even less against an Orc or Priest. | |
| Aimed Shot | 1/1 | Need description from more experienced Hunter players. | |
| Rapid Killing | 0/2 | Need description from more experienced Hunter players. | |
| Improved Stings | 5/5 | This talent is necessary for running Healer/DPS in 2v2. One of our most important abilities is the ability to mana drain the enemy's dps/healer to reduce damage/healing. | |
| Mortal Shots | 5/5 | Need description from more experienced Hunter players. | |
| Concussive Barrage | 0/3 | Need description from more experienced Hunter players. | |
| Scatter Shot | 1/1 | Need description from more experienced Hunter players. | |
| Barrage | 3/3 | Need description from more experienced Hunter players. | |
| Combat Experience | 0/2 | Need description from more experienced Hunter players. | |
| Ranged Weapon Specialization | 0/5 | If you have less than 195 Intellect switch Careful Aim for this talent. | |
| Careful Aim | 1/3 | If you have over 195 Intellect then this talent gives you more DPS, if you have less than 195 intellect, get Ranged Weapon Specialization. | |
| Trueshot Aura | 1/1 | Need description from more experienced Hunter players. | |
| Improved Barrage | 3/3 | Need description from more experienced Hunter players. | |
| Master Marksman | 5/5 | Need description from more experienced Hunter players. | |
| Silencing Shot | 1/1 | Need description from more experienced Hunter players. | |
Survival (9)
| Talent | Description | ||
|---|---|---|---|
| Monster Slaying | 0/3 | Need description from more experienced Hunter players. | |
| Humanoid Slaying | 2/3 | Have to go 1 short to make this build work. | |
| Hawk Eye | 3/3 | Increased range. Crucial, must have talent. | |
| Savage Strikes | 0/2 | Need description from more experienced Hunter players. | |
| Entrapment | 1/3 | Need description from more experienced Hunter players. | |
| Deflection | 0/5 | Need description from more experienced Hunter players. | |
| Improved Wing Clip | 3/3 | Wing Clip is one of your best friends, if you have someone in melee range, you should always be hitting this, I don't even use raptor strike in 2v2, if someones in my face, I do my best to proc this as I walk away. | |
