Talent Specs
2v2/3v3 Maskmanship (11/41/9)
What you lose:
Deterrence is a 25% chance to avoid damage against melee DPS for 10 seconds on a 5 minute cooldown, in all honesty I believe this should be a trainable ability like iceblock, but rarely should 2v2 come down to having this ability, if you have to have this just to survive something is missing.
Survivalist is a nice 10% boost to life, but by getting Endurance you get that extra health on your pet which is nice in keeping him alive, and a 5% HP loss really isn't that crucial, it's rare for me personally when it comes down to an extra 500 HP making the difference in a win or loss.
Surefooted - The only reason I ever took this talent was for the hit rating, not for the 5-15% chance to resist snaring effects. Let's be serious, did 5-15% every really stop a rogue from getting another crippling proc? Or a warrior from getting another hamstring? Adjust your gear accordingly if you're going to take this spec to get near 5% hit. Losing a little bit of resilience is not going to matter much.
Losing 1-2 Points not in Careful Aim or Ranged Weapon Specilization is a slight DPS loss, but what you gain is far more important than the little DPS, because the way I see our class, if your not Beast Mastery we are not a burst DPS class.
Marksmanship/Survival - Need Description (0/43/18)
Need description from more experienced Hunter players.
5v5 Beast Mastery (41/4/16)
5v5 Beast Mastery Build
