Moonkin 5v5 (48/0/13)

The 48/0/13 Moonkin/Resto build is the standard arena moonkin build, used by the top moonkins in the world with only very small variation. Usually the setups will include 2 healers and 3 dps.

Spells ordered by frequency of use:Wrath, Cyclone, Insect Swarm, Decurse, Moonfire, Roots, Starfire, Faerie Fire, Force of Nature, Innervate, Hibernate
You will generally deal damage by dotting up your target with insect swarm and Moonfire, followed up by wrath spam. For target switches I would suggest Starfire because it is the highest damage cast and if it crits presents quite a surprise for enemy healers. You will usually dot up only one main target.

Advantages:

  • Best CC in-game, highly mana efficient, can't be pushed back by damage
  • Very high survivabilty against melee
  • Useful even if focussed, second most useful DPS caster when focussed after warlock
  • Good damage, good burst, good longetivity, still able to heal
  • Can refresh mana by using a 1000+ AP feral weapon and meleeing the enemy (windfury procs are worth a 1000 mana, let alone the damage you are putting out)
  • Decurse
Disadvantages:
  • Big, fat and ugly
  • Due to your low mana pool mana burn will oom you quite quickly, but if there's one caster besides warlocks that can recover from this several times, it's you
  • If barkskin is on cooldown, you will have the lowest defense against burst damage
  • Low resilience
Primary CC target is the enemy warrior. He must be cycloned and rooted as often as possible. However when burst damaging a target, holy paladins are viable cyclone targets as well. I usually cyclone 2 targets, one is the warrior, second is usually another DPS class left alone, or the holy paladin. If there is a resto druid and the resto druid is not our target, the resto druid will be the 2nd target to be cycloned. Besides that, cyclone targets are very situational

Faerie fire adds to your warrior's damage for only 145 mana. 610 Armor penetration is huge!

Primary decurse target is the elemental shaman and the paladin (Curse of Tongues) and, of course, yourself.

Do not use Force of Nature (Treants) right at the beginning of a fight. Wait until a target is about to be bursted down (distraction & damage).

Moonfire is a high dps finisher, but can also be used to build up huge pressure.

I usually innervate myself, but at that time someone is down anyway. If my priest really needs it, he will be the most effective the mana.

Balance (48)

Talent Description
Starlight Wrath5/5Wrath is your bread and butter damage spell, starfire has its uses, too. A Must-Have
Nature's Grasp1/1This is optional. However I feel that an opportunity to get away from a melee attacking you or holding a warrior that only went for a harmstring on you into place is worth one talent point. Servers as manaless buff fodder, too.
Improved Nature's Grasp0/465% higher chance on Nature's Grasp? Really a wasted talent, since getting melee off yourself isn't really your main concern
Control of Nature3/3Avoiding damage pushback on cyclone and roots? A Must-Have.
Focused Starlight2/2I personally go for crit nowadays since S3 brought some high crit rating with it. Also, it's a prerequisite for Vengeance, which is another crit focussed talent.
Improved Moonfire2/2Increases the crit chance of moonfire by 10%. Moonfire is a good finisher, good dps, and rank 1 is great for killing totems. A crit off one of these actions will do good damage, or at least proc Nature's Grace. Another crit focussed talent.
Brambles0/3Increases the crit chance of moonfire by 10%. Moonfire is a good finisher, good dps, and rank 1 is great for killing totems. A crit off one of these actions will do good damage, or at least proc Nature's Grace. Another crit focussed talent.
Insect Swarm1/1Very good damage for very low mana, Must-Have. Has a small side effect of lowering the hit chance by 2%, but is rarely used on melee for this purpose.
Nature's Reach2/2A Must Have.
Vengeance5/5Once again, this is one of many crit focussed talents in the balance tree. A crit focussed moonkin has quite high % of crit and this will maximize those crits
Celestial Focus2/2This talent is golden for it's 70% damage pushback resistance when casting wrath (which is added up to 100% when under the effect of earth shield or improved concentration aura). The chance to proc a starfire stun, a spell I personally very rarely use, just tops it off. A Must-Have.
Lunar Guidance3/3Increased spell damage scaling with blessing of kings? I want that!
Nature's Grace3/3While I rarely use Starfire it still provides for some unexpected burst damage (for example: Crit wrath, 1 sec. later 2nd Wrath, Moonfire between both wraths landing is a minimum of 3,8k damage in one second). Also, it's a prerequisite for Moonfury.
Moonglow 3/3Moonglow combined with Dreamstate transforms the Oomkin into a Boomkin.
Moonfury5/510% more damage is always good, although it does not effect insect swarm.
Balance of Power2/2This talent is great in two ways. You will not need any spell hit on your equipment and you will be hit less by spells.
Dreamstate 3/3In my opinion, it's a must have, although this may not be the case on 4 dps teams where mana usually isn't the issue.
Moonkin Form0/3This is a No-Brainer. Great armor, 5% spellcrit for your whole party, still being able to do the things you are meant to do.
Improved Faerie Fire0/3This is a useless PvE talent.
Wrath of Cenarius5/5Additional damage is something a damage dealer will not think twice about.
Force of Nature1/1Yes, the treants sometimes bug out. Yes, the treants die ridiculously fast from AoE. Still, the damage they put out is huge, if used wisely your enemy team will not always be able to just burn them down (or they will use GCDs doing this), and if put on a caster the damage pushback is worse than anything a single pet could ever accomplish. However, on a 4 dps team, 40/0/21 might be more useful though.

Restoration (13)

Talent Description
Improved Mark of the Wild5/5More beneficial to a moonkin than the useless Furor.
Furor0/5Does nothing for Moonkin
Naturalist0/5You will never ever use a healing touch in 5v5. It's too slow, and if you need to shift out to heal, you will have lost lots of time. The increased physical damage in forms will not influence your ability to gain mana through meleeing
Nature's Focus2/5Regrowth is a better spell to use (or even Tranquility) than Healing Touch. Points here for lack of a better place to put them.
Natural Shapeshifter3/3While you will usually not shapeshift anyway, where else to put these points? I once in a year do shift to bear, travel or even cat.
Intensity0/3While I see some moonkins spec into this, I really only have 153 spirit with imp. MotW on. This is a really small amount of mp5 which doesn't even compare to subtlety
Subtlety5/5This is the real reason to go this deep into the resto tree. An 18% chance for all my spells to resist dispells is huge for dots, but especially for rooting enemy melees. Put up Root (Rank 1), Insect Swarm (Rank 1), Faerie Fire (Rank 1) and if you feel fancy a Rank 1 Moonfire, and your enemy will have a ridiculously hard time dispelling that warrior.

Contributors

Narux, Taffie, Alphatier, Mithos
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