Talent Specs
Deep Resto + Feral Charge + Nature's Grasp (8/11/42)
This build is the standard druid arena build. It has very high healing output combined with great survivabillity, the downside with this build is that it has virtually no damage output.
Standard Spell rotation: LB, LB, Rejuv, LB Cyclone/Regrowth (depending on how much damage your parter(s) is taking. LB, Swiftmend rejuv.
Regrowth: This spell should only be used when you got full hots on your teammate and as an emergency heal. It is mana ineffective, and it can quite easily be counterspelled. Use with Caution!
Due to the fact that most of the druids spells are instant, good players will try to lock out you nature school whenever they can. There are 2 spells that they will try to counterspell. These are Cyclone and Regrowth. So always attept to fakecast these spells to bait out the counterspell. Remember to have full hots on your partner incase something goes wrong.
Protecting your Innervate: The way dispell mechanics works is that they dispell a random buff from their target. As a druid you have several ways to reduce the chance of your innervate being dispelled. use R1.Motw, R1.Thorns, Lifebloom x3, rejuv, and if you got a pet hitting you /sit to trigger natural perfection which is also a magic effect.
Protecting your Roots: When using natures grasp to try and root someone always try to use LoS in your favor. Rooting players behind pillars and then casting R1.Moonfire, Fariefire, and Insect Swarm (if you have it) Will also make it harder for them to free their teammate.
Remember that all these spells have a 30% additional chance to resist due having 5 points in subtelty, and remember not to only protect your spells but also the spells of your teammates.
Dreamstate (34/0/27)
This is the Dreamstate build. This specialization has some important talents which every Dreamstate Druid should get, the other are rather optional and can depend on your play style. The required talents will are proceeded with an (I).
Moonkin 5v5 (48/0/13)
The 48/0/13 Moonkin/Resto build is the standard arena moonkin build, used by the top moonkins in the world with only very small variation. Usually the setups will include 2 healers and 3 dps.
Spells ordered by frequency of use:Wrath, Cyclone, Insect Swarm, Decurse, Moonfire, Roots, Starfire, Faerie Fire, Force of Nature, Innervate, Hibernate
You will generally deal damage by dotting up your target with insect swarm and Moonfire, followed up by wrath spam. For target switches I would suggest Starfire because it is the highest damage cast and if it crits presents quite a surprise for enemy healers. You will usually dot up only one main target.
Advantages:
- Best CC in-game, highly mana efficient, can't be pushed back by damage
- Very high survivabilty against melee
- Useful even if focussed, second most useful DPS caster when focussed after warlock
- Good damage, good burst, good longetivity, still able to heal
- Can refresh mana by using a 1000+ AP feral weapon and meleeing the enemy (windfury procs are worth a 1000 mana, let alone the damage you are putting out)
- Decurse
- Big, fat and ugly
- Due to your low mana pool mana burn will oom you quite quickly, but if there's one caster besides warlocks that can recover from this several times, it's you
- If barkskin is on cooldown, you will have the lowest defense against burst damage
- Low resilience
Faerie fire adds to your warrior's damage for only 145 mana. 610 Armor penetration is huge!
Primary decurse target is the elemental shaman and the paladin (Curse of Tongues) and, of course, yourself.
Do not use Force of Nature (Treants) right at the beginning of a fight. Wait until a target is about to be bursted down (distraction & damage).
Moonfire is a high dps finisher, but can also be used to build up huge pressure.
I usually innervate myself, but at that time someone is down anyway. If my priest really needs it, he will be the most effective the mana.
Insect Swarm + Restoration (13/11/37)
