Talent Specs
Basic Feral PvP spec for Shred damage. (0/55/16)
Basic Feral PvP spec for Shred damage.
Moonkin (55/0/16)
This is a balanced (dun dun) spec for very good damage output and high longevity which can be used for playing with or without a healer.
Moonkin/Restoration (31/0/40)
You have a couple talents you can change with preference, like Improved Regrowth instead of Improved Healing Touch. I like having strange specs, but you guys can see the point of it.
Basically, its DS with Swiftmend and Moonkin(to tank).
You gain a lot of +heal from the spec and lose little from other talents farther in Restoration tree.
Full Restoration spec without Healing Touch glyph. (16/0/55)
Full Restoration spec without Healing Touch glyph.
Resto 2v2/3v3 (12/12/47)
This mostly for 2v2, and possibly 3v3, but no wild growth makes me highly doubtful it would work in 5s.
You get your basic hot strengthening from low tier balance, you get the extra armor/ap reduction from roar/lower stealth detection from feral with the extra benefit of Survival Instincts (aka Feral Last Stand) as an emergency survival ability.
A few points are movable, such as if you dislike Nature's Grace, Feral Instinct, or Living seed, and want to move the points around in those talents (or in lower tier resto). I decided that a lower cast time after critting was less important than
1) Not being detected while stealthed because you'll most likely die right away if that happens, and
2) Living seed will increase survivability.
I skipped living spirit because I don't see fights lasting long enough to get to where mana is an issue, without you having the opportunity to drink.
Resto/Feral Hybrid 2v2/3v3 (1/23/47)
This mostly for 2v2, and possibly 3v3, but no wild growth makes me highly doubtful it would work in 5s.
There is 1 spare point in the build which I stuck in genesis, to indicate that it was spare and able to be placed wherever. Again, resto is able to be mixed around to your personal taste, but in this build, I give up the benefit of low-to-moderate balance support in favor of the added benefits of deeper feral. It has the same benefits of my previous 12/12/47 build, of extra armor/ap reduction from roar/lower stealth detection from feral with the extra benefit of Survival Instincts, with a few more from mid tier feral, though it comes at a price of a few mostly useless talents. The idea is not to do dps in feral form, but rather to increase your survivability.
The basic idea is that longer duration stuns, bash on a shorter CD, and Feral charge may come in handy more than a moderate increase in caster dps, since a longer bash or shorter CD could force trinkets or save lives, and Feral charge because I fell in love with it during BC, due the amount of times it allowed me or my partners to escape when there was no peel available (and the extra interrupt vs caster teams).
Feral/Resto Hybrid (0/33/38)
It's "the" survival spec against Rogues and Ret Paladins(any stun basically, so add Frost Mages too sometimes).
Key talents are Feral Charge and Primal Tenacity(Maybe Survival Instincts as well, but it's not that amazing in 2s since the HP doesn't carry over into Caster Form). You still have Swiftmend and most of your healing bonuses.

