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Retribution Paladin Guide (Legion)

This guide is written mainly for players new to playing retribution in arena and PvP.

What changed about Rets in Legion?

1.) Abilities Removed: Hammer of Wrath, Exorcism, Blessing of Sacrifice, (baseline) Word of Glory, Emancipate, Divine Protection and all Seals

2.) Judgment now applies a debuff to the targets it deals damage to, increasing holy damage taken on spenders such as Templar's Verdict.

3.) Talents are completely changed.

4.) You can use a total of 3 blessings at any time. For example, without a party you can have all 3 buffs on yourself. In 3v3 your DPS and yourself can have Might while your healer can have Kings.

5.) Hands became Blessings. Make sure to update your macros!

Talents

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In the talent picture I selected talents that I use as default in arena. Talents should be changed every arena match depending on what composition you're playing, what you're up against, and what strategy you and your opponent might execute.

Level 15:
Highly Recommended: Final Verdict

This increases your Final Verdict damage by 20%. Currently the other 2 talents just don't beat out the damage you can gain from Final Verdict in a PvP scenario.

Level 30
Recommended: Zeal

Crusader strike is rarely used on CD in PvP, this makes Fires of Justice a bit more lackluster. Greater Judgment is good when you play with classes such as a Rogue or Mage (breakable CCs.) This way you only have to be careful with using Judgment when those CCs are used rather than Zeal and Judgment.

Level 45
Recommended: Fist of Justice

Logic here for Fist is very similar to WoD, the other 2 talents are mostly used if you want to strategize around them. Repentance is somewhat improved in the fact that it doesn't use the CD if you cast it on a Beast, but you'll require a lot of effort to land it especially on Druids. Blind is essentially the same as before, not very useful unless you want to rush a game.

Level 60
Recommended: Blade of Wrath or Virtue's Blade

Burst vs Consistent Damage. Divine Hammer lowers the damage too much to be used in an arena setting, but in Battlegrounds it could be considered.

Level 75
Recommended: Justicar's Vengeance

JV has a lot of synergy with Divine Purpose. Basically, you use it with the proc or when the target is stunned. If you prefer another 100 talent or you're fighting against a physical damage team Eye for an Eye is also a good choice.

Level 90
Recommended: Any

Our Mobility in this pre-patch is horrible, and having at least one talent to help it is nice. Divine Intervention is not to be underestimated though, particularly against teams you know you will be focused or if you're using Holy Wrath.

Level 100
Recommended: Divine Purpose or Holy Wrath

Holy Wrath does 50% of your missing HP as damage. This is incredible burst, but requires very specific scenarios to be used effectively and has a long CD. Divine Purpose is a more consistent choice especially with JV.

Glyphs
Removed

Artifact Traits
You want to rush Ashes to Ashes followed by heading to Echo of the Highlord (via directly south).

After this you will only have a few choices left, I personally would take all the things that does not effect Divine Storm as that ability is rarely used in arena. If you plan to battleground a lot, Divine Storm becomes one of the best damage buttons especially with Divine Tempest.

PvP Talents

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Tier 1
Largely preference based, Gladiator's Medallion gives you the most control of when you want to be out of a CC. The other 2 can provide you with less time in CCs, but will likely be abused by better players.

Tier 2
Reinforced Armor by default, Sparring when you fight physical melee teams.

Tier 3
Law and Order provides us with a much needed extra slow. Jurisdiction can also be considered when you are playing with a teammate that already provides that particularly in teams where you need to set-up all CCs off your stun.

Tier 4
Luminescence is an amazing talent, 20 yards is a huge radius for heals to be "cleaved". Pure of Heart should be used vs Assassination Rogues.

Tier 5
Blessing of Sanctuary is what makes Rets unique in arena in my opinion. Being able to get your partners out of CCs this often is definitely one of our strengths. When you do battlegrounds or just feel like you want to do more damage Vengeance Aura is preferred over Seraphim's Blessing.

Tier 6
Lawbringer is the highest DPS as long as you need to swap targets at all.
Divine Punisher is decent if you plan to never swap targets, this kind of situation is rare.
Hammer of Reckoning is used when you're playing a pure "set-up" team. a team that doesn't need to do damage outside of when you CC the healers. That way even though you do less consistent damage that burst of Hammer of Reckoning could win you the game.

Viable Ret Comps
Still being tested.

What rotation do you use in PvP?
There is no "specific" rotation in PvP.

The best I can give you is this in terms of a PvE Damage Rotation:

1. Virtue's Blade or Blade of Wrath to generate Holy Power
2. Crusader Strike / Zeal to generate Holy Power
3. Judgment (provides debuff that gives your holy power spenders with more damage)
4. Execution Sentence if talented
5. Justicar's Vengeance if talented using Divine Purpose Proc (also talented) only
6. Templar's Verdict to spend holy power.

What macros does Ret have for PvP?
Macros are largely preference. I use a lot of focus and party target macros. The goal is to be able to use your spells without changing your target.
Add #showtooltip to the start of these macros if you want to see it.
Some other general macros:
1.) Focus HOJ
/cast [target=focus] Hammer of Justice

2.) Focus Repent
/cast [target=focus] Repentance

3.) Focus Rebuke
/cast [target=focus] Rebuke

4.) Focus Judgment
/cast [target=focus] Judgment

The Support Macros I Personally Use:
(switch x with number or partyx with Toon Name)

5.) Blessing of Protection
/cast [target=partyX] Blessing of Protection

6.) Blessing of Freedom
/cast [target=partyX] Blessing of Freedom

7.) Word of Glory
/cast [target=partyX] Word of Glory

8.) Flash of Light
/cast [target=partyX] Flash of Light

General Arena Tips
Ret is a hybrid melee, with a large role to supporting your teammates. We have good burst damage during wings, but outside of that we're a bit gimped. We have some off heals and good support, but we're also incredibly easy to CC as a melee class.
As a ret pally, you always have to remember you ARE NOT a warrior. You need to watch your partners the entire game. Do not waste your off heals, and blessings. In an arena match my eyes are on my party screen the most.

Ret PvP Stream
http://twitch.tv/VanguardsTV - My (Vanguards) Twitch.TV Stream! Be sure to follow!

Ret PvP Page / Question Page
http://www.twitter.com/VanguardsTV
http://www.facebook.com/samk920

Ret PvP Videos
Check out these channels:
http://www.youtube.com/SamK920
http://www.youtube.com/WoWSpotlights

Thanks for reading, I hope this helped you out. Post any other questions you have! If you have specific questions for me you can tweet it to me on twitter.

By Vanguards / Sam
http://twitch.tv/VanguardsTV - Stream (Follow to know when I'm live!)
http://twitter.com/VanguardsTV - Twitter
http://facebook.com/Samk920 - Facebook

http://youtube.com/SamK920 - YouTube Videos

comments

comments

#1 Jecks

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Posted 19 January 2011 - 06:22 PM

Good guide. Ret is a very gear dependent spec IMO, the "how much gear do I need to arena" should be removed. Instead, I would talk about best options for a Pvp dps trinket for those who are and are not raiders.

So glad someone made a ret guide instead of another holy one.
GJ vanguards
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#2 krymme

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Posted 19 January 2011 - 09:41 PM

+rep
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#3 Vanguards

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Posted 19 January 2011 - 11:14 PM

thanks! I've changed the trinket / gearing area slightly just now as from Jecks recommendation
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#4 Jecks

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Posted 19 January 2011 - 11:55 PM

heres a macro that saves like 200-250 ms on your first hammer

#showtooltip
/cast Avenging Wrath
/cast hammer of wrath


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#5 innrey

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Posted 19 January 2011 - 11:57 PM

Crit build. I have hast build
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#6 Rashnu

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Posted 20 January 2011 - 03:21 AM

The Naaru Council has informed that your guide only supports one path to glory. For there are many paths. I have found a potential path to greater wisdom for that shit is gold.
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#7 Kadryelx

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Posted 20 January 2011 - 07:34 AM

My Turn Evil macro:

/cast [@arenapet1,harm][@arenapet2,harm][@arenapet3,harm][@arenapet4,harm][@arenapet5,harm][@mouseover,harm][]Turn Evil

simply press the macro and it will automatically fear any pets that's fearable, and if u want to fear a DK with Lichborne or a gargoyle just mouseover
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#8 Getzy

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Posted 20 January 2011 - 07:48 AM

I don't think you should advise that we should forge into pure Mastery come patch 4.0.6 until more testing is done.

The new Mastery is still being worked on within the PTR and nothing is final. As of today's new build Redcape's current numbers still show Mastery as our worst stat, just barely coming behind Crit/Haste (which is better than before).

I believe that we should still try and balance out our secondary stats--which are of course, Crit/Mastery for PvP--if these changes go live then we wont change a thing on how we reforge.

Good guide overall, though.
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#9 Kadryelx

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Posted 20 January 2011 - 07:56 AM

lets say u crit a mage for 20k with Templar's Verdict with 8 Mastery, dont you think 36.8% dmg increase on it is bad? I mean it's AWESOME for burst, idk about substained dmg for pve tho but who cares about pve? I'm also pretty sure Inquisition makes it scale even better (and it's undispellable in 4.0.6)

8 mastery on a 20k TV = 27360... that's with base mastery and 20k on a mage isnt rare.

the burst it will be able to put out with undispellable Inquisition and undispellable Zealotry is going to be rediculous with a huge amount of mastery
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#10 Getzy

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Posted 20 January 2011 - 08:09 AM

I don't know where you got the idea that burst is more damage in an arena game than net DPS. Is it a comp issue? Can you not stick on your target? Whatever it is, the illusion of bigger numbers transferring into "better" is false in an Arena environment and PvE enviroment.

Log into the PTR for yourself and test it out; it may just be another preference issue. However, I've reforged into all Mastery and have balanced out both secondary stats (Crit/Mastery) and balancing out my stats has shown to be of greater value.
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#11 Navariumx

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Posted 20 January 2011 - 01:16 PM

My Turn Evil macro:

/cast [@arenapet1,harm][@arenapet2,harm][@arenapet3,harm][@arenapet4,harm][@arenapet5,harm][@mouseover,harm][]Turn Evil

simply press the macro and it will automatically fear any pets that's fearable, and if u want to fear a DK with Lichborne or a gargoyle just mouseover


Mouseover should be placed first, else it will go through all arenapetN unitID's. If you want to fear a DK, simply put arenaN into the macro aswell. (for arenas)

So for this macro, it will be DK's with Lichborne --> Fearable pets --> Mouseover --> Target priority.

/use [@arena1,harm][@arena2,harm][@arena3,harm][@arena4,harm][@arena5,harm][@arenapet1,harm][@arenapet2,harm][@arenapet3,harm][@arenapet4,harm][@arenapet5,harm][@mouseover,harm][]Turn Evil

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#12 Elalith

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Posted 20 January 2011 - 01:43 PM

+ rep
king of rets
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#13 Guest_Alphatier_*

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Posted 20 January 2011 - 07:15 PM

very nice guide, thanks man :)
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#14 Camatcs

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Posted 20 January 2011 - 09:52 PM

Most of the melee cleaves that involved ret still work just fine, and post patch some old ret comps come back to life!

And nice guide too, enjoyed the read =)
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#15 Kadryelx

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Posted 20 January 2011 - 10:36 PM

im prolly gonna run ret hunter druid next patch ^_^
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#16 Vanguards

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Posted 20 January 2011 - 11:11 PM

thx every1!

@kadryel and navariumlol

that's a pretty advanced turnevil macro, i'll definitely give it a try myself too
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#17 Vanguards

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Posted 21 January 2011 - 12:40 AM

queing ret lock sham on stream for neone interested

edit: done for today
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#18 Damius

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Posted 21 January 2011 - 08:17 AM

Just searched for your name to check out gearing for my pala alt - and this brand new guide came up! Thx a lot, helped out :)
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#19 Jimos

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Posted 21 January 2011 - 11:06 AM

My turn evil macro is pretty insane too:

/cast Turn evil

What you do is press tab, press the macro and press tab once more and you win at life.
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#20 Kadryelx

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Posted 21 January 2011 - 11:23 AM

[quote name='Jimos']My turn evil macro is pretty insane too:

/cast Turn evil

What you do is press tab, press the macro and press tab once more and you win at life.[/QUOTE]

and then u lose some seconds on ur auto attack, the macro is 10 times better than tabbing

thats like saying u use no macro for anything, u tab target to hoj and repentance
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