Jump to content

Rate Guide   - - - - -

Posted in Paladin by on

Retribution Paladin Guide (6.2)

This guide is written mainly for players new to playing retribution in arena / PvP.

What changed about Rets in 6.2?

1.) New gear means damage and healing will be different from last patch. Pacing will feel significantly different from 6.1.

2.) Hand of Freedom glyph received a slight nerf mid-way of 6.1. It's still an awesome glyph, but not as important before.

3.) Asides from the above and other classes receiving numerous buffs / nerfs, Ret Paladins themselves did not really change much besides a slight mastery nerf.

PvP Talents

Posted Image

In the talent picture I selected talents that I use as default in arena. Talents and Glyphs should be changed every arena match depending on what composition you're playing, what you're up against, and what strategy you and your opponent might execute.

Level 15:
Usual recommendation: Long Arm of the Law.

Why Long Arm of the Law? Well Judgement cooldown is incredibly short, so this sprint is almost on demand.

Level 30
For most compositions I recommend Fist of Justice.

Any 3 of these talents are viable. What is best will depend on many factors such as your play-style, the composition you're running, and what you're fighting against. Fist of Justice is an easy to use instant CC that allows your teammates to easily chain off of as well. Fist of Justice also increases your HOJ range which is very useful for a melee. The Blind talent will now be quite useful when you don't have Fear on your team. Remember, this Blind is like the Rogue Blind for DRs and not a disorient!

Level 45
Selfless Healer is recommended for most cases. Sacred Shield for teams that will purge you a ton.

Having Selfless Healer is useful to get those fast and lower mana costing heals on yourself or your teammates.

Due to how Selfless Healer gets purged in 1 hit no matter the stacks, Sacred Shield is superior if you're fighting teams that are going to purge a lot.

Level 60
Recommended: Clemency or Unbreakable Spirit

Clemency, a previous patch made Hand of Sacrifice dispel magic effects. Clemency was already really strong for most scenarios since you can use freedom, sacrifice, and protection twice.

Hand of Purity is awesome for counter comping into DOT cleaves. Hand of Purity is to be used when you fight a DOT Cleave such as affliction warlock teams.

Unbreakable Spirit is particularly good when you know you're getting trained, especially against Caster Cleaves. The buff in 5.4 made this talent very strong, and I usually use this over the other 2 specs when fighting against double Caster compositions.

Level 75
Recommended: Holy Avenger

All 3 talents here are quite strong, but Holy Avenger usually performs best for burst which fits the current meta game with long CC chains to get kills. Holy Avenger also lines up with Avenging Wrath perfectly to use together for stacking CDs.

Level 90
Recommended: Execution Sentence or Holy Prism

Execution sentence provides the most damage, Holy Prism provides more utility (more healing, lower CD.)

Level 100
Recommended: Final Verdict or Empowered Seals

Final Verdict gives the most damage against targets that aren't cloth or leather without a fight, Empowered Seals could be better vs low armor targets and if you need to run or chase a fast target (Seal of Justice sprint).

Empowered Seals would also be the superior defensive talent due to it's kiting ability. I believe this last tier is a bit of preference between these 2 talents now and what comps you're playing and playing against. I recommend trying both and see what you prefer.

Most major glyphs are purely preference. Prime glyphs there are several choices with Templar's Verdict in my opinion almost always being mandatory since Ret is always a viable kill option. The only way you'd ever take this off is if you're 100% positive you will not get targeted.

Prime Glyphs:
Templar's Verdict (Necessary) - Now works on exorcism as well!
Burden of Guilt (It allows you to slow on your judgement now in 5.4! Highly recommended especially when you have no slow on your team.)
Double Jeopardy (The extra 20% burst is really insane at the moment, purposely judgeing a focus target then swapping back right before you Avenging Wrath is really useful)
Word of Glory (Extra damage for all those WOGs you do!)
Glyph of Freedom - It reduces CCs on any targets you freedom by 25%. This is an amazing Glyph that works on stuns, Sap and more. A patch in 6.1 nerfed this, it is now not usable while you're stunned or CC'd. It's still very useful for your teammates and sometimes you can use it preemptively on yourself, but overall a less important glyph than before.

Major Glyphs:
Really doesn't matter, Hearthstone glyph is cool though!

Gems / Enchants / Stats

Recommended Gems:
+50 Versatility on everything if you have gem slots.

Recommended Reforging:
No more reforging in WoD!

Recommended Enchants:
Neck: 75 Versatility
Cloak: 100 Versatility and 10% Movement Speed
Ring: 50 Versatility
Weapon: Mastery Enchant

Seal of Justice is the best seal to use if your team doesn't have a consistent slow.
Seal of Truth is the best damage seal, if your team has a slow such as playing with a Death Knight, this is the preferred seal.
If you're playing with Empowered Seals buffing Haste is priority in terms of damage and Seal of Truth for attack power after. Of course, if you're playing defensively this will become very different as the heal and sprint becomes much more useful.

Viable Ret Comps
Try it out yourself!

What rotation do you use in PvP?
There is no "specific" rotation in PvP.

The best I can give you is this in terms of a PvE Damage Rotation:

Execution Sentence>Divine Storm w/ Final Verdict Buff and Proc>Final Verdict>Divine Storm w/ Proc>Hammer of Wrath>Crusader Strike>Judgment>Exorcism

Everything is situational. Keep note that our hardest hitting ability will be Final Verdict, which also clashes with Word of Glory as both takes holy power.

What macros does Ret have for PvP?
Most of Ret PvP Macros look like this:
/cast [target=party1] Word of Glory.
You can basically fit in 1-4 for 1, and Word of Glory with Sacrifice / Freedom / Hand of Protection and you'll have most of the Macros I have. I only have 1-2 for most of them, and 1-4 for WOG for 5s. 1-4 for everything was a bit too overwhelming for me. (Not Enough Buttons + Too Crazy lol)
There are people who simplifies this by using mouseover macros and such, all personal preference. Add #showtooltip to the start of these macros if you want to see it.
Some other general macros:
1.) Focus HOJ
/cast [target=focus] Hammer of Justice

2.) Focus Repent
/cast [target=focus] Repentance

3.) Switching Between 2H and Shield
/equip [equipped:Shields] Your2HWeaponName
/equip [noequipped:Shields] your1HWeaponName
/equip [noequipped:Shields] YourShieldName

4.) Camera Distance *This is the Camera I used to use, I'm going default max zoomed out now though*
/console cameraDistanceMaxFactor 4

5.) Focus Rebuke
/cast [target=focus] Rebuke

6.) Focus Judgement
/cast [target=focus] Judgement

7.) Cancel Bubble
/cancelaura Divine Shield

The Support Macros I Personally Use:
(switch x with number or partyx with Toon Name)

8.) Hand of Protection
/cast [target=partyX] Hand of Protection

9.) Hand of Sacrifice
/cast [target=partyX] Hand of Sacrifice

10.) Hand of Freedom
/cast [target=partyX] Hand of Freedom

11.) Word of Glory
/cast [target=partyX] Word of Glory

12.) Flash of Light
/cast [target=partyX] Flash of Light

13.) HOS - Prevents Hitting it Twice
/castsequence [target=party1] reset=1 Hand of Sacrifice, Lay on Hands

As said with almost everything, Macros have a lot to do with personal preference. You can also use modifiers for different skills in your macros such as Repent. Use these only as a general guideline and form your own macros!

Gearing Ret for PvP
Get the PvP gear, and avoid Crit / Multistrike stats when choosing which piece to get. Make sure to get your 2PC bonus for the main pieces. I use the Head and Shoulders for 2PC.

Unless you're human obviously you would use the trinket that removes all impairing effects.
For your second trinket, I recommend a Strength proc trinket. If you're human I recommend using an On-Use PvP trinket to replace the medallion. You want to use double PvP trinket now due to it giving bonus resilience which is HUGE. Rets are an extremely common train target.

General Arena Tips
Ret is a very strange spec, their place in arena is rather vague. We have good burst damage during wings, but outside of that we're a bit gimped. We have INSANE off heals and good support, but we're also incredibly easy to CC as a melee class which throws everything off.
As a ret pally, you always have to remember you ARE NOT a warrior. You need to watch your partners the entire game. Do not waste your extremely insane off heals, freedom, BOP, Sac. You are a support class that can burst once every 2 minutes! In an arena match my eyes are on my party screen the most.
If you are playing with a DK or Warrior or Rogue, be considerate about your freedom. You can cleanse most of your roots, and my death knight can kill people around 2 times faster than me, why would I freedom myself?

Ret PvP Stream
http://twitch.tv/VanguardsTV   - My (Vanguards) Twitch.TV Stream! Be sure to follow!

Ret PvP Page / Question Page

Ret PvP Videos
Check out these channels:

Thanks for reading, I hope this helped you out. Post any other questions you have! If you have specific questions for me, try posting them on my facebook page.

By Vanguards / Sam
http://twitch.tv/VanguardsTV - Stream (Follow to know when I'm live!)
http://twitter.com/VanguardsTV - Twitter
http://facebook.com/Samk920 - Facebook

http://youtube.com/SamK920 - YouTube Videos



#1 Jecks

  • Premium Junkies
  • Curse Premium
  • Posts: 944

Posted 19 January 2011 - 06:22 PM

Good guide. Ret is a very gear dependent spec IMO, the "how much gear do I need to arena" should be removed. Instead, I would talk about best options for a Pvp dps trinket for those who are and are not raiders.

So glad someone made a ret guide instead of another holy one.
GJ vanguards

#2 krymme

  • Junkies
  • Posts: 379

Posted 19 January 2011 - 09:41 PM


#3 Vanguards

  • Administrators
  • Curse Premium
  • Posts: 1271

Posted 19 January 2011 - 11:14 PM

thanks! I've changed the trinket / gearing area slightly just now as from Jecks recommendation

#4 Jecks

  • Premium Junkies
  • Curse Premium
  • Posts: 944

Posted 19 January 2011 - 11:55 PM

heres a macro that saves like 200-250 ms on your first hammer


/cast Avenging Wrath
/cast hammer of wrath

#5 innrey

  • Junkies
  • Posts: 2

Posted 19 January 2011 - 11:57 PM

Crit build. I have hast build

#6 Rashnu

  • Junkies
  • Posts: 3

Posted 20 January 2011 - 03:21 AM

The Naaru Council has informed that your guide only supports one path to glory. For there are many paths. I have found a potential path to greater wisdom for that shit is gold.

#7 Kadryelx

  • Junkies
  • Posts: 762

Posted 20 January 2011 - 07:34 AM

My Turn Evil macro:

/cast [@arenapet1,harm][@arenapet2,harm][@arenapet3,harm][@arenapet4,harm][@arenapet5,harm][@mouseover,harm][]Turn Evil

simply press the macro and it will automatically fear any pets that's fearable, and if u want to fear a DK with Lichborne or a gargoyle just mouseover

#8 Getzy

  • Members
  • Posts: 13

Posted 20 January 2011 - 07:48 AM

I don't think you should advise that we should forge into pure Mastery come patch 4.0.6 until more testing is done.

The new Mastery is still being worked on within the PTR and nothing is final. As of today's new build Redcape's current numbers still show Mastery as our worst stat, just barely coming behind Crit/Haste (which is better than before).

I believe that we should still try and balance out our secondary stats--which are of course, Crit/Mastery for PvP--if these changes go live then we wont change a thing on how we reforge.

Good guide overall, though.

#9 Kadryelx

  • Junkies
  • Posts: 762

Posted 20 January 2011 - 07:56 AM

lets say u crit a mage for 20k with Templar's Verdict with 8 Mastery, dont you think 36.8% dmg increase on it is bad? I mean it's AWESOME for burst, idk about substained dmg for pve tho but who cares about pve? I'm also pretty sure Inquisition makes it scale even better (and it's undispellable in 4.0.6)

8 mastery on a 20k TV = 27360... that's with base mastery and 20k on a mage isnt rare.

the burst it will be able to put out with undispellable Inquisition and undispellable Zealotry is going to be rediculous with a huge amount of mastery

#10 Getzy

  • Members
  • Posts: 13

Posted 20 January 2011 - 08:09 AM

I don't know where you got the idea that burst is more damage in an arena game than net DPS. Is it a comp issue? Can you not stick on your target? Whatever it is, the illusion of bigger numbers transferring into "better" is false in an Arena environment and PvE enviroment.

Log into the PTR for yourself and test it out; it may just be another preference issue. However, I've reforged into all Mastery and have balanced out both secondary stats (Crit/Mastery) and balancing out my stats has shown to be of greater value.

#11 Navariumx

  • Junkies
  • Posts: 625

Posted 20 January 2011 - 01:16 PM

Androff said:

My Turn Evil macro:

/cast [@arenapet1,harm][@arenapet2,harm][@arenapet3,harm][@arenapet4,harm][@arenapet5,harm][@mouseover,harm][]Turn Evil

simply press the macro and it will automatically fear any pets that's fearable, and if u want to fear a DK with Lichborne or a gargoyle just mouseover

Mouseover should be placed first, else it will go through all arenapetN unitID's. If you want to fear a DK, simply put arenaN into the macro aswell. (for arenas)

So for this macro, it will be DK's with Lichborne --> Fearable pets --> Mouseover --> Target priority.

/use [@arena1,harm][@arena2,harm][@arena3,harm][@arena4,harm][@arena5,harm][@arenapet1,harm][@arenapet2,harm][@arenapet3,harm][@arenapet4,harm][@arenapet5,harm][@mouseover,harm][]Turn Evil

#12 Elalith

  • Members
  • Posts: 9

Posted 20 January 2011 - 01:43 PM

+ rep
king of rets

#13 Guest_Alphatier_*

  • Guests

Posted 20 January 2011 - 07:15 PM

very nice guide, thanks man :)

#14 Camatcs

  • Junkies
  • Posts: 480

Posted 20 January 2011 - 09:52 PM

Most of the melee cleaves that involved ret still work just fine, and post patch some old ret comps come back to life!

And nice guide too, enjoyed the read =)

#15 Kadryelx

  • Junkies
  • Posts: 762

Posted 20 January 2011 - 10:36 PM

im prolly gonna run ret hunter druid next patch ^_^

#16 Vanguards

  • Administrators
  • Curse Premium
  • Posts: 1271

Posted 20 January 2011 - 11:11 PM

thx every1!

@kadryel and  navariumlol

that's a pretty advanced turnevil macro, i'll definitely give it a try myself too

#17 Vanguards

  • Administrators
  • Curse Premium
  • Posts: 1271

Posted 21 January 2011 - 12:40 AM

queing ret lock sham on stream for neone interested

edit: done for today

#18 Damius

  • Premium Junkies
  • Curse Premium
  • Posts: 56

Posted 21 January 2011 - 08:17 AM

Just searched for your name to check out gearing for my pala alt - and this brand new guide came up! Thx a lot, helped out :)

#19 Jimos

  • Junkies
  • Posts: 312

Posted 21 January 2011 - 11:06 AM

My turn evil macro is pretty insane too:

/cast Turn evil

What you do is press tab, press the macro and press tab once more and you win at life.

#20 Kadryelx

  • Junkies
  • Posts: 762

Posted 21 January 2011 - 11:23 AM

Jimos said:

My turn evil macro is pretty insane too:

/cast Turn evil

What you do is press tab, press the macro and press tab once more and you win at life.

and then u lose some seconds on ur auto attack, the macro is 10 times better than tabbing

thats like saying u use no macro for anything, u tab target to hoj and repentance