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I'm writing this guide from a rather one-sided point of view, because I have more or less only played LSD2 (Lock+Moonkin+rShaman).

I'll try to update the guide frequently. Suggestions are greatly appreciated.



I. Talentbuilds

There are two talent setups.

I always use this one:
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Most of the other Moonkins use this one:
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I guess "the other moonkins" chose the first only against Castercleaves. Melby for example doesn't use Incarnation at all. You have to test the talents by yourself and chose what talents fit your playstyle the most.


(see RBG talent build at the end of the guide)

II. In detail

Note: I only gonna explain my thoughts about the talents below.
Check out Lazerchickes guide if you like to have a another (different) POV, too.
http://www.arenajunk...-lazer-chicken/

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  • Displacer Beast is the best choice. It grants you great mobility.
  • Wild Charge can be good against meeles on e.g. blade's edge. You can place a mushroom on top of the bridge, jump down and jump up again if the meeles are following you:
  • Makro for this:

#showtooltip

/cancelform
/target Wild Mushroom
/cast Wild Charge
/lasttarget


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  • Cenarion Ward is the best choice, because you can use this talent not only for yourself, but also to help your teammates. You can also use Cenarion Ward when you are (blanket) silenced.
  • Ysera's Gift's Heal is too random and not very noticeable. It only heals you for 2% due to battle fatigue, but used together with Nature's Vigil + Rejuvenation the "healing package output" is quite high.
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  • The t4 talent choice will impact your t3 talent choice, that's why I've put it first:
Okay this might need further explaination of my thoughts: I don't like the treants, because their damage is not noticable. Their peel doesn't matter. If you have to peel your teammates, you need to cast cyclone anyway. There are so many abilities to get out of roots that make them "useless" most of the times. If you use them to peel, damage is "wasted".
During the game you might also often have only 1 charge of the treants (maybe I just waste them idk) so you have to save it for root/beam situations and can't use it for peel anyway.
The root breaks quite fast, because you + your warlock normally have dots up on everyone.
If you want to use the treantroot to peel off meeles from yourself (?), you waste damage again and it has 20 seconds cooldown (the glyphed Nature's Grasp only got 15 seconds cooldown).
That are the reasons why I prefer Incarnation over Force of Nature. As always, test the two spells by yourself and decide what you prefer most :)

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  • If you chose Incarnation, you need Mass Entanglement to beam/root people. If you like cata gameplay you can also hardcast Entangling Roots + Solar Beam :) and chose Typhoon or Faerie Swarm.
  • If you chose Incarnation, you can chose between Faerie Swarm and Typhoon. Mass Entanglement is not recommanded, because it has the same DR as the Treant's Root.
  • Faerie Swarm is nice for kiting people. I don't like to use so many cooldowns for it.
  • Typhoon is nice to interrupt casts or knocking meeles away when they are chasing you or your healer. I would chose typhoon if I were playing with treants
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  • I used to specc Mighty Bash, but Warlocks are able to specc Shadow Fury since last season which is the more powerful stun imo, because you can stun all enemies every 30 seconds. If you chose Bash, make sure you have a Diminishing Return tracker (e.g. activate the gladius dr tracker)
  • Disorienting Roar does not share DR with any of your Ccs in LSD2. You can interrupt casts or use it to cyclone off it. e.g Roar Warrior → Cast Cyclone
  • A problem is that your targets have dots up for most of the time, so it will only last ~1 second
  • Vortex can be used to kill healers particularly shamans. Might be good if your teammate is a warrior who can stun/slow people
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  • I always use Nature's Vigil.
  • I guess most of the other moonkins use Heart of the Wild against any comps with a meele and Nature's Vigil against Castercleaves.
  • If you don't have the extra warlock cooldown from symbiosis, you might also go for Heart of the Wild. It is a huge defensive cooldown, if you use it together with Cenarion Ward or NS Healing Touch.
III. Glyphs

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  • You always want to use Glyph of Barkskin and Cyclone. The third one can be rotated.
  • Using Nature's Grasp glyph against teams that contain at least one meele to root him constantly if they focus me. Don't use this glyph if you use Force of Nature.
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  • If I fight two casters + healer I'm using Glyph of Omens, because I don't need the shorter cooldown on Nature's Grace.
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  • Useful Glyph for RBGs (Stealth Incs etc.)
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  • I think the main reason for this glyph (for me atleast) is to use stampeding roar without cancelling starfall while bursting when you are trying to chase someone down who's running away from you. So without the glyph it will cancel your starfall if it's active - Sanative
IV. How to gear

http://www.wowhead.com/item=102634
http://www.wowhead.com/item=102773
http://www.wowhead.com/item=102700
http://www.wowhead.com/item=102669
http://www.wowhead.com/item=102614
http://www.wowhead.com/item=102691
http://www.wowhead.com/item=102696
http://www.wowhead.com/item=102694
http://www.wowhead.com/item=103391
http://www.wowhead.com/item=102758
http://www.wowhead.com/item=103370
http://www.wowhead.com/item=103531
http://www.wowhead.com/item=103506
http://www.wowhead.com/item=102590
http://www.wowhead.com/item=102786

Order to buy gear: 1. Shoulders 2. ProccTrinket 3. Weaopon 4. Offhand 5. Head 6. Chest 7. 8. Free for all


V. Reforging, Geming, Enchanting
  • I'm using askmrrobot.com to get the best performance out of my gear
  • First: Edit your Weights. Second: press „Optimized“ and do what the robot suggests
  • If you don't have full gear yet change the „HASTE SOFT CAP“ manually to 6637
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Haste Cap Discussion
  • 6% Hit > 10289 Haste > Crit > Mastery > (Haste above the cap)
  • 6% Hit > 5273 Haste > Crit > Mastery > (Haste above the cap)
  • 6% Hit > 6637 Haste > Crit > Mastery > (Haste above the cap)
I decided to go for the 10289 haste cap. Gameplay feels way smoother.
Take a look at http://www.arenajunk...-moonkin-stats/ for further discussion.

Enchants

Shoulders: 200 Intellect and 100 Critical Strike
Cloak: 180 Intellect
Chest: 200 Resilience / 200 Spirit / 80 Stats
Bracers: 180 Intellect
Gloves: 170 Haste / 170 Mastery
Legs: 285 Intellect and 165 Crit
Boots: 140 Mastery & Minor Speed Increase
Weapon: Jade Spirit
Off-hand: 165 Intellect

Way to gem

Blue = 160 Crit + 80 PvP Power / 160 Haste + 80 PvP Power / 320 Crit
Yellow = 320 Crit
Red/Orange = 80 Int + 160 Crit
Belt Bucket = 320 Crit

Way to gem 2

If you prefer Heart of the Wild over Nature's Vigil you might also gem Intellect. You trade ~ 3% Crit for ~ 1200 spellpower. I prefer to have 3% more crit.

Blue = 80 Int + 80 PvP Power
Red = 160 Int
Yellow = 80 Int + 160 Crit
Belt Bucket = 160 Int


Use ask Mr Robot for geming/enchanting :P

Professions
The best professions for moonkin are tailoring and engineering.


You can do random 120k starsurge crits if e.g. trinket procc and tailoring procc is up.
Heavy burst at the beginning of a game 200k Starsurge possible.


VI. Symbiosis

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Usage of Symbiosis cooldowns:
  • Unending Resolve: Just use it as a normal defensive cooldown. Sometimes I'm using it to be able to hardcast starfire during my cooldowns, but this might be really risky if your enemies haven't used any cooldowns yet.
  • Cloak of Shadows: You can use it to avoid being countered or as a defensive cooldowns e.g. to cleanse dots / avoid magic damage
  • Anti-Magic-Shell: I used it to avoid being CCed during my cooldowns and to eat traps or avoid magic damage of course
VII. Viable Comps
  • Moonkin + Rogue + Healer
  • Moonkin + Warlock + rShaman
  • Moonkin + Deathknight + rShaman
  • Moonkin + Warrior + rShaman
  • Moonkin + Mage + Priest
  • Moonkin + WW Monk + rShaman
Shaman is the most powerful healer, because of tremor totem and the passive, unpurgable mastery and spellpower buff. It's hard to land a kill on anyone without tremor totem. In the crucial moments you''ll need tremor. Other healers like priests are not able to heal very long games. You might also feel pretty dead all the time because their healingoutput can't be compared to the shaman ones.


VIII. Damage Spells

It's hard to give any tips by just writing. I recommend to watch moonkin streams and to look exactly what they are doing, when they are doing something and how their positioning is.

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This is our main nuke spell. Try to use them on your focus target, too. Most likely in situations where pressure is spread across at least one opponent. It will burn a lot of the healer's mana, because he has to „burstheal“ two targets. It’s also important to use focus starsurges during your cooldowns to spread damage on the whole team.

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Try to put dots on at least your „focus“ target (the one you are dpsing) and the enemies’ healer.
In most cases you''ll try to put dots on everyone, especially during Celestial Alignment.
RBGS: I'm only spreading the eclipsed dot among the enemy team, but make sure to have one of the non eclipsed dot up. You dot like this in PVE. Have only tested it in 2 RBGs yet. But you'll have more time to nuke targets if you dont waste too many globals in spaming 4k damaging dots.
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In this season you are gonna be more often able to cast one of these spells. Try to cast them as often as possible. Be aware that you cast Wrath during your „Sloar Eclipse“ (brown) and Starfire during your „Lunar Eclipse“.

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Use your first starfall before you are using Celestial Alignment, because the cooldown will be resetted. Try to use it in situations where everyone has your dots up.

IX. Tricks and Hints

Download http://www.curse.com.../gladiatorlossa
People will get annoyed if you cc them instantly during their cooldowns or when they try to setup sth. e.g. http://www.twitch.tv...nk1/b/506014289 (sorry for using you as an example) ~ 5h 56 min


General Things
  • Don't try to heal all the time. More healsupport is needed if your healer is low on mana
  • Try to CC enemies who have their 3 minute cooldowns up
  • Try to pressure the enemies’ healer as often as possible (switch on him / use focus starsurges)
  • Try to get as many Starfires/Wraths off as possible
  • Always rebuff Mark of the Wild!
  • Don't let healer go for a drink! Use your mushrooms to stop them
  • Try to use innervate on your healer as often as possible
against Mages:
  • Try to interrupt their goes on your healer. I'm always trying to instant clone or beamroot the mage when he deepfreezes/uses orb on someone
  • Do the same if he uses alter time
  • That said try to always use your beam defensively
  • Put dots on their elemental
against Warlocks:
  • No easy kill targets. You can maybe land a kill if dampening is up
  • Kill his pet if he has one
  • CC them during their Dark Soul → Clone / Solar Beam
against Hunters:
  • Good kill targets
  • Put dots on their pet
  • Put a Faerie Fire on them so they can't use Camouflage
  • Try to eat their traps
against Warriors:
  • Not the best targets to kill
  • Im using Nature's Grasp (+ Glyph) as often as possible to avoid at least some damage
against Deathknights:
  • You have to support your healer asap if you are playing with a shaman and the dk uses asphyxiate. Cyclone / Beamroot the DK and heal your healer until he tells you that he's safe again
  • Good killtargets in 2v2, maybe not the best ones in 3v3
  • If they use their first grip on you, try to get away by using travel form. In most cases they will use their second grip. Now use Displacer Beast to get away again
  • Kill the Gargoyle
against Rogues:
  • Always put a Faerie Fire on them
  • Try to stop them from restealthing → use your mushrooms
  • Instant CC them during Shadow Dance
  • Use Disorienting Roar when they use Cloak of Shadows; if they open on your mates
against Shamans:
  • ALWAYS kill their Healing Stream Totems and Mana/Healingtide Totems
  • Elemental and Enhancement Shamans are good kill targets
  • Try to destroy their Healing Stream Totem before using Beam/Root
against Druids:
  • Kill their Mushroom by meele hitting it
  • Try to interrupt Tranquility
  • Ferals are „okayish“ targets. Moonkins are nice ones. Restodruids take a lot of damage when you switch on them from time to time
against Paladins:
  • Retribution: Instantly CC them during their Wings. I NS Clone them → they will trinket in most cases → recyclone them / Bash them.
    You just have to survive their cooldowns, otherwise they are not a great danger; good kill targets
  • Holypaladins won't die if you don't oneshot them. That said most switches on a holypaladin are a waste of time. Just put them into a long CC chain
against Monks:
  • Dot their Xuen (the „white tiger“)
  • Put Healmonks into a long CC chain. Really hard to kill. Maybe you can oneshot them during cooldowns via focus starsurge spam :P
against Priests:
  • Holy+Shadow: Faerie Fire them so they can't use Spectral Guise; good kill targets
  • Holy: Go oom pretty fast; if you are not able to land a kill you should destroy the new Lightwell, but in most cases I don't try to kill it with LSD2. It has too much hp.
    Use focus starsurges on them (you might be able to oneshot them during your cooldowns, at least force cooldowns
X. Macros

1. Focus Starsurge





#showtooltip
/cast [@focus] Starsurge


Important to nuke healers, allows you to dps two targets more easily


2. (Focus) Beamroot





#showtooltip Solar Beam
/cast [@focus] Mass Entanglement
/cast [@focus] Solar Beam


Important for fast CC on the enemies’ healer. Buggy like Warrior Charge used to be

(Focus) Beam"treant"root





#showtooltip Solar Beam
/stopcasting
/castsequence [@focus] reset=2 Force of Nature, Solarbeam
/cast [@focus] Solar Beam; Solar Beam

thx to Neoh (also check out his vid in the comments below)



3. Focus Cyclone




#showtooltip
/cast [@focus] Cyclone



4. Dispels for your Team




#showtooltip
/cast [@“YourDPSMate“] Remove Corruption


#showtooltip
/cast [@“YourHealerMate“] Remove Corruption



5. Mark of the Wild Rebuff Macro




#showtooltip
/cast [@Player] Mark of the Wild



You are always able to rebuff. No problems with someone being LOS or anything similar


6. Instant Heal





#showtooltip
/cast Nature's Swiftness
/cast Healing Touch



7. Innervate for your healer




#showtooltip
/cast [target=“YourHealerMate“] Innervate



8. Roar Cancelaura Macro




#showtooltip
/cancelaura Displacer Beast
/cast Stampeding Roar
/cancelaura Bear Form


Useful if you don't have the Stampede (?) Glyph "equiped".


9. Celestial Allignment + "Instant" Moonfire





/use Grievous Gladiator's Wyrmhide Gloves
/cast Berserking
/cast Celestial Alignment
/cast Moonfire


You'll instantly apply a moonfire to the target, because CA is not on the global cooldown


10. Incarnation + Nature's Vigil (saves one button)





#showtooltip

/cast Incarnation: Chosen of Elune
/cast Nature's Vigil



11. Queue Leave Macro to drop 2s Rating




/click ConquestJoinButton
/click PVPReadyDialogLeaveQueueButton
/click LFDRoleCheckPopupAcceptButton


XI. RBGs
This is the talent setup I use for RBGs
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  • Heart of the Wild to support the healers if one of them died
  • Vortex for Root/Beam/Vortex
  • Force of Nature to defend bases.
  • Typhoon to knock ppl from edges / into ring of frosts / interrupt casts / stop tapping
  • Use Glyph of Prowl to be able to attack enemy bases faster than normal

How to defend a base:
First of all I don't have that much RBG experience, but this strategy worked out quite fine for me:
  • Place Mushrooms around the flag
  • Stay on "maximum" range
  • if someone starts tapping your base. Use two treants and then press moonfire.
  • (Save your mushrooms for smokebomb!)
  • Why two treants? A rogue might be able to idk stun you and blind one treant, but if you use 2 you should be 100% fine.
  • I use my symbiosis on a Deathknight / Rogue to be able to avoid being CCed.
  • If two people attack your base, I instantly use my cloak / AMS after trinketing. And then cast moonfire / treants on both.

If you don't have to defend a base and are allowed to zerg:
  • I'm only spreading the eclipsed dot. But make sure to have 1 non-eclipsed dot up
  • ALWAYS Cyclone the healer that is not your focus target. You might not be able to to that much damage, but it helps your team a lot more if you keep CCing the other healers.

XII. Streams
I love to watch other players playing the game. Look at the positioning and what they are doing being under pressure etc.
Try to remember what those guys were doing when you are in the same situation, maybe it will help you to survive / kill something.

You should check out Lazerchicken's (aka Ayrese) Guide, too. Won't hurt to read things written from a different POV and maybe a more experienced POV :)
http://www.arenajunk...-lazer-chicken/

comments

comments

#1 Neohlol

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Posted 02 March 2014 - 12:31 PM

  • I'm using Mass Entanglement, because I use this root together with Solar Beam to CC the enemies’ healer or the enemies’ damage dealer.
  • If you prefer to play with the treants, you might not need Mass Entanglement, because you can use the treant's root together with Solar Beam. The problem is that you'll DR the root if you press the button too fast and got two charges of the treants.
  • Might be strong against meeles. I don't want to use so many globals to slow the enemy.
  • Typhoon is nice to interrupt casts or knocking meeles away when they are chasing you or your healer



You can use the treant-macro for root/beam in this movie i made if you like Siuo (Btw thumps up for the post)



Note that is my first attempt to make a movie, but the meld/pounce macro is widely used and really strong, the other day i melded a shockwave from warrior and instant pounced him as he popped Reck :D

Ps. sad boomkin story, i got ditched by my partners 3 weeks before season ended at 2.3k as boom/mage/priest - Priest went turbo-cleave and mage WMD - why wouldn't they :'(
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#2 fearco

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Posted 04 March 2014 - 09:21 AM

  • I'm using Mass Entanglement, because I use this root together with Solar Beam to CC the enemies’ healer or the enemies’ damage dealer.
  • If you prefer to play with the treants, you might not need Mass Entanglement, because you can use the treant's root together with Solar Beam. The problem is that you'll DR the root if you press the button too fast and got two charges of the treants.
  • Might be strong against meeles. I don't want to use so many globals to slow the enemy.



You do realize that treants aren't on GCD but mass entanglement is ?
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#3 Neohlol

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Posted 04 March 2014 - 11:39 AM

You do realize that treants aren't on GCD but mass entanglement is ?


Yeah i think that he is talking about Faerie Swarm in that bullet point (Properly just forgot to type it)
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#4 fearco

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Posted 04 March 2014 - 12:34 PM

Yeah i think that he is talking about Faerie Swarm in that bullet point (Properly just forgot to type it)

yeah that makes sense, my bad :)
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#5 Vanguards

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Posted 04 March 2014 - 10:03 PM

Thanks for the "Hints and Tricks"! Stickied.
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#6 Neohlol

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Posted 06 March 2014 - 02:36 PM

Small update to the Macro Siuo

So you won't have to change macro's when you change talents from treants - mass roots

And ofc. it still have the focus modifier aswell.

#showtooltip Solar Beam
/stopcasting
/castsequence [mod:shift, target=focus] reset=2 Force of Nature, Solar Beam; Force of Nature, Solar Beam
/cast [mod:shift, @focus] Solar Beam; Solar beam
/cast [mod:shift, @focus] Mass Entanglement; Mass Entanglement
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#7 xsAce

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Posted 13 March 2014 - 01:40 PM

You really kill the Xuen?
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#8 Supatease

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Posted 13 March 2014 - 07:27 PM

twitch.tv/gladiatorsupatease LSD2 Streaming Live Now
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#9 Supatease

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Posted 13 March 2014 - 09:34 PM

Made some vods of some match ups today. http://www.twitch.tv...tease/c/3880094

LSD2 seems pretty strong atm with weapons. It feels like LSD/GodComp/Roguexx can give it some problems.
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#10 xforeex

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Posted 19 March 2014 - 07:07 PM

Is it normal for a person that has never played a Druid to feel like there are too many spells and macros. So many in fact I don't think there are enough keys on a keyboard to play one decent enough. Shouldn't have boosted a Druid but the idea of spicy chicken sounded really fun.
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#11 Yuiiuo

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Posted 19 March 2014 - 07:40 PM

you just need bartender
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#12 xforeex

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Posted 20 March 2014 - 12:01 PM

I will check it out when I get home. Thank you.
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#13 Udderly

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Posted 20 March 2014 - 12:37 PM

Since I've stopped updating my guide from the last patch, feel free to drag some of that info over here if you want Siuo. I'm not playing the game atm because I'm too busy, but anything that helps the lazerchicken community I'm good with. So if you find anything useful in the other guide, feel free to snag it!
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#14 forumsloveme

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Posted 23 March 2014 - 01:34 AM

Quick question... the last time I've played Boomkin seriously (or seriously at all for that matter) was during WotLK, and since so much changed right now...

Back in the days I focused on getting out as much CC as I could. Clone this, root that, clutch hibernates, blabla... With the huge benefit we get from multidotting though, and especially when playing with an UA Lock in 2s or 3s... would it be more beneficial to let the dots tick for increased rotting? Or just clone regardless of dots, whenever you can?
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#15 Siuox

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Posted 02 April 2014 - 05:22 PM

generally cyclones destroy your pressure

you should use it very rarely, but you have to clone players who use their 3 min cooldowns. Just play safe and win the late game :P

(lsd2 only)
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#16 jaimee

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Posted 02 April 2014 - 06:49 PM

well cloning a target low so he cant get healed is always good
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#17 Kissme47

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Posted 02 April 2014 - 08:47 PM

Yeah, like getting kissed by girls.
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#18 Matusai

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Posted 07 April 2014 - 01:26 AM

What is peoples opinion on boomkin's race on horde, especially after the WoD changes? I see mostly tauren, but im guessing its more about tradition and not having a big difference than anything else. But from a min/max point of view, what do you guys think?

The changes are the following:

Tauren
  • Brawn is a new racial passive ability that increases Critical Strike bonus damage and healing done by 2%.
  • Endurance now increases Stamina by an amount scaling with character level, instead of increasing Base Health by 5%.
Troll
  • Berserking now increases Haste by 15% (down from 20%).

Reagrds
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#19 Siuox

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Posted 07 April 2014 - 02:03 AM

gonna try to read through the changes wod changes soon

but imo tauren is already quite good after the shooting star nerf. but ugly as hell :P
I don' think this 15% haste troll thingy is any good without dot snapshotting in wod^^
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#20 Druidking

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Posted 10 April 2014 - 07:36 PM

I asked this question in the other moonkin thread, but it seems like nobody is looking at it anymore.

I have noticed that on both US and EU, a lot of the higher rated moonkins have recently been showing faerie swarm specced on armory. I have always used Typhoon and I love it for displacement on z-axis maps, a kiting tool, and for the ability to use it as an interrupt.

I was wondering why so many people are speccing into faerie swarm now and if they are actually using it in arena, either full-time or situationally. Is there something about it that I am missing?
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