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------------- I probably suck hard in WOD so someone else with rating might write a guide --------------

So here we are again. I'm trying to explain my point of view of the current moonkin state.
I'm talking a lot with other fellow moonkin players to figure out what might be the best or just checking their arsenal profile.

These are:
http://eu.battle.net...ìstàrz/advanced
http://eu.battle.net...Øwlprø/advanced
http://eu.battle.net.../Melby/advanced
http://eu.battle.net...hicken/advanced
http://eu.battle.net...унидеп/advanced
http://eu.battle.net...ти/Аскич/simple
http://eu.battle.net...okukko/advanced
http://eu.battle.net.../Lappe/advanced

In general just visit http://eu.battle.net...eaderboards/3v3 and filter moonkins.


At the end I really wouldn't consider this as a guide - it's more a gathering of informations.
If you are new to moonkin and want to know basic stuff make sure to check out this guys guide on the wow forums http://us.battle.net...c/14731003143#1 It's awesome.


I. Talentbuilds

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Displacer Beast: Using it in every game atm. A lot of mobility from other classes got taken away in WOD (e.g. double dk grip). It's nice for blinking behind pillars or getting away from enemies.

Wild Charge: This talent can also be pretty good.
You can jump upon the bridge in blade's edge against meeles. "The problem" is you need a lot of hotkeys for it. When I used it I had four buttons for it. (Charge @ Party 1 and 2, Charge @ Mushroom, Charge @ mouseover).
It is also pretty annoying that you have to shapeshift if you don't only want to use the moonkin disengage.

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Ysera's Gift vs. Cenarion Ward: Just specc Yseras all the time. Most of the times you wouldn't be able to get your Cenarion Ward casted anyway.


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I specced Faerie Swarm in every game so far. It's a must against rogues.

Typhoon: Good on Blade's Edge. Tell your Healer to stand close to the edge and knock e.g. meeles off the bridge. A problem is the 15yard range. It's not easy to stand at the right place to actually knock people. I rarely specc it. * In Season 3 I specc typhoon against WW monks to interrupt their fists of fury.

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Treants vs. Incarnation vs. SotF:
*Speccing Treants in 99% of the games. Sometimes Soul of the Forest but really really rarely; no pattern there.


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Roar vs. Bash: *Guess I'm the only one and currently not that successful, but I specc Roar against mages to stop deep/sheeps. In a lot of games there is also a rogue, so you can roar them during cloak of shadows. You also destroy Rogue/Mage/X openers cause most mages will trinket the roar and you can root beam them. Your healer doesn't have too use anything during their opener in most of the games.

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Why no Heart of the Wild? It was pretty solid in MOP. Your rejuvenation healed a percentage of its overall heal when you first applied it to someone. The initial heal is gone in WOD so you are not able to spam rejuvenation to heal e.g. your healer. You have to hardcast Healing Touch which simply takes too much time. Heart of the Wild also no longer provides % Intellect.

That's why Nature's Vigil is the talent of your choice. It really heals a lot during your offensive cooldowns and is a great support for your healer. The cooldown is really low that guarantees constant uptime.

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Euphoria vs. Balance of Power: *You always want to specc Euphoria for faster casts and a faster eclipse bar to get more dots off.



II. Glyphs

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Major Glyphs: You can do nothing wrong with those Major Glyphs, but there are also quite good situational Major Glyphs. I don't see the value of the barkskin glyph. if you survive e.g. rogue mage goes it won't be because of your barkskin glyph more that you were able to kite/your healer got a heal off or something else. Most of the time I use the Challenging Roar Glyph.

Glyph of Moonwarding: Removes Moonkin Form's armor bonus and grants 10% maximum health. I would replace Glyph of Cyclone for it.
You can sse this glyph against caster cleaves (e.g. godcomp/lsd). *Prefering it over barkskin glyph.

Glyph of Stampeding Roar: I sometimes use it against meele cleaves (turbo/tsg/ebola etc.) to support my healer. Removing barkskin glyph for it in most of the games.


III. How to Gear


StatPrio: Mastery>Versatility=Haste>Crit>Multistrike.

Why Crit over Multistrike? Both stats are halved in pvp. So you have crap vs crap. But crit also grants you starsurge proccs. That's the reason why you should take crit over multistrike in my opinion.

You can also equip the versa offset shoulders and the set legs. there wont be any noticable difference.

The legendary ring and the pve ring from the auction house are BIS. IMO the necklace, too.

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Ring: http://www.wowhead.c...-ring&bonus=618 you can reroll the stats with http://www.wowhead.c...e-recrystalizer

Neck: http://www.wowhead.c...ndant&bonus=618 you can reroll the stats with http://www.wowhead.c...e-recrystalizer

IV. What comps might work well? (sorted by viablity)

rogue disc/restodruid moonkin
mage paladin moonkin / warlock shaman moonkin


V. Damage Spells

It's hard to give any tips by just writing. I really recommend to watch streams and look carefully what other moonkins are doing when and how there positioning is. That's what mirror neurons were made for :D
Also ask yourself if your comp needs aoe pressure or single target + fair amount of cc.


Starsurge vs. Starfall: Starfall is useless I never press it.

Dots: You have a 5% chance to gain a starsurge/starfall procc on your most recent dot and a 10% chance if it was critical.

Wrath/Starfire: Try to cast them during the right eclipse: Starfire in Lunar and Wrath in Solar. You'll also profit from the 20% castspeed bonus the lvl 100 talent "Euphoria" provides. Sometimes you are not able to get a Starfire off during Lunar and you have to cast Wrath instead. Try to cast as much as possible because starfire really hurts.

Empowered Moonkin (Passive): Single Target attacks have a 15% chance to make your next Wrath/Starfire instant.
Use your instant proccs for warths and starfires, depending on your current eclipse state.

For players who are new to moonkin: There's an awesome guide on the US WOW Forums. He explains how the eclipse mechanics work etc. etc.
http://us.battle.net...c/14731003143#1


VI. What to do as a Moonkin in arena

I only play Warlock + Moonkin + Restoshaman. These advices might not be appropriate for other comps.

In General:

- Don't try to heal all the time! Your Nature's Vigil and Ysera's Gift heal enough. Put Rejuvenation on you/your teammates if it is really needed (also use rejuvenation against purge heavy comps to protect e.g. auren mastery of your shaman). I "never" use Healing Touch. Use Clone/Roots instead.

- CC enemies who are using their cooldowns or just run away.

- Put your/your warlock's dots on the enemie healer if your CCs are currently DRed and try to pressure them.

- Always rebuff Mark of the Wild! I got an addon called "Tell me when" that lets me know when MotW is dispelled from one of my teammates. Also protect e.g. Discipline Shields by putting reju an your healer / teammate / you if he gets tunneled and keep rebuffing! Really important!

- Don't let healers reg mana! Use Displacer Beast or Hurricane to stop them.

- In WOD it's very important to counter healer during their cast. Root Beam alomst breaks from the treant's wrath if you specc it. There are also a lot of freedoms/silence DRs/stoneform in the game that make the normal beam root almost useless. Therefore always try to counter them during their cast!

- Faerie Swarm people to slow them. Slows only have a 8 seconds duration in pvp, so you have to refresh faerie swarm if you want the slow again. Sometimes I'll just spam faerie swarm against ferals / burst of speed rogues and kite them forever -> Travel Form + Faerie + Fearie + Fearie; if the rogue/feral connects -> displacer away and repeat.

- If you want to win mindgames do some stupid shit like spam cloning warlocks even though they are already cloned. Most of them get mad and might play a bit worse because of their LOL WHAT A NOOB rage.


against mages:

- always prio their pet. it's even worth to kill it with starsurges
- if you are specced into bash, bash them after the mage has used blink
- try to stand close to your partners if the mages uses prismatic crystal (damage is spread between targets)
- displacer/run away from the crysal asap if you are the target of choice
- keep rebuffing because they spellsteal the shit out of you
- stop their deep/sheep attemps with clones / roar/bash

against warlocks:

- put dots on their pet (if they have one)
- clone them during their dark soul
- save your solar beam for demon bolts or haunts if your team is under pressure
- only interrupt destruction warlocks on shadow casts because Chaos Bolt is on the shadow spellschool (I guess, it is useless to interrupt fire at least)


against hunters:

- clone their pets before you root beam their healer so they cant use master's call
- if you are near your healer and the hunter wants to trap him use ur treants to maybe get the trap instead
- good kill targets


against warriors:

- root them with your treant's root if it's not on dr
- watch out for spell reflect


against deathknights:

- put dots on their pet
- try to only use displacer beast when they used grip or when you can LOS them by using blink
- root them with your treants if it's not on dr
- just DPS through ams, doesn't absorb that much especially not during your cooldowns

against rogues:

- always put faerie swarm on them
- root them with your treants if it's not on dr
- try to kill them. cloak has 1.5 min cooldown in 6.2 so it's fairly easy to kill them during that timeframe
- you can roar them during cloak of shadows
- always good to save displacer until they have used shadow step.


against shamans:

- kill all healing streams and other healing totems. they still heal for ~30% of the shamans total healing output. in WOD you can actually kill them quite fast as a moonkin
- pretty annoying healers to face, because they dispel your/your warlocks dots on cooldown
- try to keep your dots up on them, too


against druids:

- restodruids are pretty good targets to swap on with a bash and starsurges
- if the feral plays together with another meele and one of them already used interrupt on your healer, clone the meele whos interrupt is still ready (same advice for other meele cleaves) so you healer can free cast


against paladin:

- holy paladins are also good targets to swap on especially if their divine protection is on cooldown
- I kill them in turbo cleaves
- instantly cc ret paladins during their wings -> bash into clone
- you have to LOS ret paladins, it won't be enough to just displacer away from them. hug pillar until wings are gone


against monks:

- you can kill mistweaver monks in WOD since their "after stun immunity" is gone. as always: bash and starsurges needed
- clone touch of karma
- root them with your treant's root if it's not on dr
- knock their first of fury


against priest:

- Faerie Fire all the priests: they won't be able to fear that easily + can't use spectral guise
- kill light wells (Kappa)
- swaps on discs are kind of useless, because they get 30% less damage. But you should still put dots on them.


VII. Macros

if you want focus macros replace [@arena3] with [@focus]


Arena 123 (cyclone)

#showtooltip
/cast [@arena3] Cyclone


Arena 123 (solarbeam root)

#showtooltip Solar Beam
/stopcasting
/castsequence [@arena3] reset=2 Force of Nature, Solarbeam
/cast [@arena3] Solar Beam; Solar Beam


Dispel for you / your teammates

#showtooltip
/cast [@“YourDPSMate“] Remove Corruption

#showtooltip
/cast [@“YourHealerMate“] Remove Corruption


Macro for rebuffing MOTW (doesn't require LOS)

#showtooltip
/cast [@Player] Mark of the Wild


Roar Cancelaura Macro

#showtooltip
/cancelaura Displacer Beast
/cast Stampeding Roar
/cancelform


Celestial Allignment + Instant Moonfire

#showtooltip Celestial Allignment
/cast Celestial Allignment
/cast Berserking
/cast Moonfire

It will instantly apply dots on your target because its off global cooldown.


VIII. Streams

http://www.twitch.tv/melbylive
http://www.twitch.tv/blazerchicken
http://www.twitch.tv/srsowlpro
http://www.twitch.tv/rufusyo
http://www.twitch.tv/jerelentless
http://www.twitch.tv/toweywow
http://www.twitch.tv/isokukko
http://www.twitch.tv/sanative


IX. RBG Guide

http://www.arenajunk...n/#entry4379742

comments

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#1 Siuox

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Posted 26 January 2015 - 04:12 AM

yes he is^^

__
thoughts on buffing the passive bonus armor in moonkin form? You're really tanky in bear form and it only provides 50% more armor than moonkin form. maybe such a buff would help moonkins against meele zergs and combat rogues*. wouldnt affect pve either.
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#2 Knaittiz

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Posted 26 January 2015 - 04:19 AM

That guy Taikamylly running moonkin/war/sham?

I finally got some arenas going and am running that comp, looking for some pointers.

That's the Grand Master Boomkin Isokukko, you'll have to contact his manager Kopidahuu-Stormreaver to get in touch with the master himself - or just follow his stream at http://www.twitch.tv/isokukko
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#3 Freshqtz

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Posted 26 January 2015 - 07:12 AM

That guy Taikamylly running moonkin/war/sham?

I finally got some arenas going and am running that comp, looking for some pointers.


You basically play it how WLS is played, just keep dots and bleeds on all targets and hit the other team's healer a lot. Against some comps riding the healer might be too risky so you'll just have to cc and focus on surviving i guess.
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#4 Siuox

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Posted 26 January 2015 - 06:39 PM

if you want to know what certain people play

go to: http://pvpratings.com/
insert the name, e.g. Taikamylly --> http://pvpratings.co...aver/Taikamylly
press on a game ---> http://pvpratings.co...-01-25 13:59:00
press strg + f and insert the persons name again
2015-01-25 19:59 Posted Image ßrucewayne - Stormreaver 2699 4 284 6 2015-01-25 19:59 Posted Image Taikamylly - Stormreaver 2697 4 290 3 2015-01-25 19:59 Posted Image Trukk - Stormreaver 2691 4 295 7

so he probably plays with those people. sometimes you have to check more games to know someone's mates.

(maybe someone didn't know yet :D)
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#5 Alidia

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Posted 26 January 2015 - 06:52 PM

Give back might of ursoc. Current meta contains damage that bypasses armor and so it feels like barkskin is not even close to enough :P
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#6 Siuox

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Posted 26 January 2015 - 07:21 PM

problem is they wont give you anything back :D

if you were as tanky as a flameglow mage you could actually do something and your healer wouldnt have to use so many cooldwons for you.
maybe some kind of dispel protection would help too. like a short root on the dispeller. in combination with ua silence you/your lock would be able to reapply dots.

they also should change that stupid starfall design. that's the reason why moonkins do so well in pve. they spam the brainless button that deals awesome damage (cause not nerfed by 33%, 1500 avg. ticks in pvp)), hail casuals.
They should buff dots or wrath/starfire instead. but it's w/e just reroll resto if you don't want boring 10 minute games that you actually lose quite often in dampening :D

Maybe we'll see some changes after the release of the new raid tier. lots of bosses depend on damage on the move and moonkin is quite bad there.
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#7 Alidia

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Posted 26 January 2015 - 07:34 PM

problem is they wont give you anything back :D

if you were as tanky as a flameglow mage you could actually do something and your healer wouldnt have to use so many cooldwons for you.
maybe some kind of dispel protection would help too. like a short root on the dispeller. in combination with ua silence you/your lock would be able to reapply dots.

they also should change that stupid starfall design. that's the reason why moonkins do so well in pve. they spam the brainless button that deals awesome damage (cause not nerfed by 33%, 1500 avg. ticks in pvp)), hail casuals.
They should buff dots or wrath/starfire instead. but it's w/e just reroll resto if you don't want boring 10 minute games that you actually lose quite often in dampening :D

Maybe we'll see some changes after the release of the new raid tier. lots of bosses depend on damage on the move and moonkin is quite bad there.


Yeah but the thing is like, its good that as boomkin you have the ability to kite, i think blizzard counts displacer beast as a defencive because it creates huge gap, but the problem is that like, the only reason displacer is considered OP is because resto druids can displacer, and top themselves off with instants.

Applying a rejuvenation now makes it feel like i wasted a global, it does so little healing its almost a joke. Combine that with the new healing touch nerf (previously vs tsg type teams you could sometimes get yourself up to a decent amount of health by LOSing and using healing touch, the nerf coming in now will make it so the chaos bolt healing touch will heal for a laughable amount. I don't like to compare classes generally but it feels weird, locks got to keep their heals with a slight nerf (healthstone) rest is pretty much untouched. Boomkins lose might of ursoc, heart of the wild is nerfed to beyond awful and none of the upcoming changes seem to change the fact that if you do not have barkskin for a tsg asphyxiate you will go from 100% to 11%, and unlike other classes you will have almost absolutely no way of getting back again.

Idk maybe im just shit :^^))))
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#8 Xonika

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Posted 26 January 2015 - 07:45 PM

u havnt listen askich as the top boomkin? he is undoutedly top 3 world
http://eu.battle.net...ти/Аскич/simple
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#9 Siuox

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Posted 26 January 2015 - 07:54 PM

The displacer nerf won't affect restodruids anyway that much imo. They don't have any arcane school so lockouts are only crucial for moonkins, because our auren mastery is gone, we have to cast more due to the new 4p.

The stellar flare buff is kind of useless because everyone can just dispel your dots without any cons.
Treant buff is probably useless too, your root beam will break even faster :D (you should try to hit them during a cast anyway)

Moonkin doesn't have the pontential to create pressure against meele zergs. Noone has to play defensive. You won't be able to kill a healer as fast as a meele cleave. Your support is quite good but makes warlocks useless, fear breaks instanly anway.
Only windwalker is worse than moonkin imo.

Take a look at all the moonkins that used to be top 50 players. noone is close to r1. you need enormous team luck.
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#10 Zerud

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Posted 26 January 2015 - 10:30 PM

It's hard to figure out whats bad about moonkins at the moment, the only thing that seems 'meh' is their survivability vs big offensive cds, but all the rest looks okay. They just seem not to fit in the current meta. Even if moonkins were to get a survival buff, I don't see that changing anything.
Clone dr-ing fear lowered the syngery between locks/rogues and priests. Moonkin/rogue and moonkin/rogue were niche comps for moonkins in 3s. Moonkin/mage would still be decent, but with deep changes, mages needs a partner to lockdown the kill target, something moonkins are pretty bad at.

Maybe they could look at root beam, it's pretty bad right now, with every healer being either a rdruid or a dwarf/gnome.
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#11 PykanSC

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Posted 27 January 2015 - 12:35 AM

Somehow nerfing resto without nerfing moonkin will help us. I feel like resto druids counter moonkin, if that makes any sense. Maybe I'm wrong, but I feel we're in a decent spot... Just resto druids are too strong.
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#12 Freshqtz

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Posted 27 January 2015 - 02:40 AM

I think a major issue is that they completely ruined starfall in pvp. You have to be really careful using it when playing with any class that has cc which breaks on damage. On top of that it does really garbage damage when hitting only a few targets so you might as well never use it. It was great in mop and even cata because it actually worked in a smart way and you could use it freely in any type of comp. In 6.1 it will only hit dotted targets by default, which is a step in the right direction imo. Hopefully they revert the damage nerf at least a little bit.

Also, sunfire auto-applying to targets within 5 yards is a bad design in pvp, even if it's somewhat convenient for comps like lsd2. It's just really annoying when I'm playing with a rogue or a mage, going to sunfire a totem and watching a sunfire break poly or blind.......
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#13 Boomie

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Posted 05 March 2015 - 05:28 PM

i was looking at your armory and can see you have haste enchant. some reason for that? or is it just armory update delay??
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#14 Freshqtz

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Posted 05 March 2015 - 10:48 PM

i was looking at your armory and can see you have haste enchant. some reason for that? or is it just armory update delay??


I stack haste because I really like the shorter casts and gcds. I'm sure maxing out mastery or versatility will give you more overall damage but having lots of haste just provides a much smoother playstyle imo.
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#15 Siuox

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Posted 06 March 2015 - 02:29 AM

gonna stick to haste in 6.1. new 4p favors haste imo and it's smoother gameplay overall.

http://i.imgur.com/Cmt825N.png
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#16 Boomie

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Posted 06 March 2015 - 05:11 PM

you are referring to balance pvp stacking haste due to 4 set change correct?
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#17 Siuox

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Posted 07 March 2015 - 03:00 AM

Faster clones/roots are also nice to have without the old auren mastery 4p. Faster starfires are nice due to the new 4p.

You'll also get the same amout of starsurge proccs as prioritizing crit (someone figured it out some pages before).

In the end I guess it doesn't really matter what you're prioritizing. chose what fits your playstyle the most.
Especially for RBG mastery>haste=versa?>crit>multi might be better. On the other hand you got to hardcast alot more recently, because starfall is garbage now.
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#18 PykanSC

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Posted 08 March 2015 - 06:10 PM

You still running lsd2? What other options do we have?
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#19 Siuox

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Posted 08 March 2015 - 07:17 PM

warlock shaman moonkin
warlock monk moonkin
mage paladin moonkin
rogue disc moonkin
warrior shaman moonkin

warlock disc moonkin should also be viable for gladiator but it's kind of stressful (haven't played it in 6.1 tho).
mage disc moonkin --- " " --
warrior monk moonkin -- " " --


r1 won't be easy with either of these comps and I guess you need proper queues to achieve it

http://www.twitch.tv/srsowlpro / http://www.twitch.tv/gizmoirl currently queuing 2.8 lsd2
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#20 Freshqtz

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Posted 08 March 2015 - 09:13 PM

lsd2 is indeed quite good, haven't really played it myself but from what I've noticed the best way to play it is to just go hardcore pve mode all the time. The warlock should pretty much take fear off of his bars and put out as much dps as possible and just be smart with his shadowfurys. Decent rmds, jungles, etc will still be a huge struggle though.

I would add moonkin/warr/rsham to the list of viable comps, played it with some friends for fun once and was around 2.5 mmr, could definitely get higher with it. One of the eu moonkins was doing quite well with it earlier in the season iirc.
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