| Soup Burning Legion US-Vindication |
Mage/Priest/Rogue | VS. | Druid/Rogue/Warrior |
Comments: | |
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| Feb 18, 2008 - 6:01 PM (HideShow) | |
| We were facing this comp today and they got on the mage... going for the warrior was possibly the stupidest idea i've ever heard of in this case, giving him free enrages. You may want to address this. | |
| Feb 18, 2008 - 7:45 PM (HideShow) | |
| Yea, this combo is hard to RPM imo, a good warr, rogue, druid team should almost never lose to this combo. Theres not much you can do against this team, CCn the rogue is going to be hard for the simple fact of that he will be able to get out of almost everything. | |
| Feb 20, 2008 - 8:51 PM (HideShow) | |
| would a split dps strat work here? like mage on warrior rogue on rogue, then switch to rogue/warrior as needed and finish him off? | |
| Bottlegnomes | Feb 24, 2008 - 5:34 PM (HideShow) |
| What I do against this setup is put a ton of pressure on the warrior at the start by myself. My rogue waits for the druid to pop out and heal and when he does, my rogue gets on him and proceeds to kill him. The mage has to kite and cc well enough to not take too much damage so that the priest can help dispell the druid and possibly burn/fear him. | |
| Feb 25, 2008 - 1:05 PM (HideShow) | |
| This could work, but if both the rogue and warr are on the mage it is alittle hard to get away from that rogue in general. Warr can easily be CCd, but rogue puts on alot of pressure not really allowing you to cast anything. IMO, you need to kill the warr first in this match, and keep the rogue CCd as best as possible. | |
| Feb 28, 2008 - 5:39 AM (HideShow) | |
| "We were facing this comp today and they got on the mage... going for the warrior was possibly the stupidest idea i've ever heard of in this case, giving him free enrages. You may want to address this." it's not my fault if you lack the skill to execute this sorry. the warrior should be shield the entire time if you're on him and you shouldn't be losing to any team dumb enough to train the mage. you not putting out enough pressure to force him to go shield=your own fault | |
| Mar 2, 2008 - 11:57 AM (HideShow) | |
| Factionz actually uses the same strategy we use. Another strat that works if they are expecting it, is to have the rogue on the druid (shadowstep), and the mage and I on the warrior. It's all situational...but it's a good plan! | |
| Mar 5, 2008 - 7:11 PM (HideShow) | |
| The strategy my team has been using around 2k+ rated games is to have DPS on the rogue, sheeps on warrior. Warriors are pathetically easy to control for mages, and he shouldn't do much (if any damage) the entire game between sheep, frost nova, and slow effects. With your rogue on their rogue, he should also be doing very little damage, and it's just a matter of killing the rogue while your priest mana burns or mind controls the druid to maintain control over their heals. | |
| Mar 6, 2008 - 10:04 PM (HideShow) | |
| Exactly what Eismaus said. Stuns and full DPS on the rogue. He'l be evading so just continue to shiv crip on him. Once you get him stunlocked do your bursts. He will be doing no damage since he wants to hit your mage or priest. Sheep and Nova warrior, and have your rogue shiv crip on him only if the mage says he can't CC him anymore. I have beat this combo by doing a well timed switch to the druid. If the rogue vanishes and youre in a position to vanish, do a full stunlock on the druid and you might be able to drop him. Generally though, kill rogue, sheep/nova warrior, fear/counterspell/blind/manadrain druid on the kill (after 2 vanishes and cheat death). 1 more thing....by the time you kill the rogue your mage/priest will be out of mana. You will still have a fight ahead of you. Don't make the mistake of going for the druid, hit the warrior and mana drain the druid. It's almost a guarenteed win. | |
| Mar 14, 2008 - 7:32 AM (HideShow) | |
| the only way my team really loses to this is if they get a cc rotation on me and nuke the war its like impossible for me to die nearly against rpm | |
| Mar 16, 2008 - 6:38 PM (HideShow) | |
| When we face this combo we focus the Rogue and CC the warrior. I hold always an bleeding on th rogue so he cant vanish and when his CD's all out. CS and/or blind the dudu in the right time and the rogue is history .. | |
| Mar 20, 2008 - 6:07 AM (HideShow) | |
| Its all about give some room to the mage to land the first poly on the rogue. Then its all about cc rotation on both war and rogue. Some teams split dps, rogue on mage and war on rogue. You can start on the rogue till the druid pops. The key vs split dps is to have mage and priest together. So u nova both warrior and rogue(pet novas also). Basicaly the warrior will be out of the game early if the rogue is not undead. With a fear on rogue he blow his trinket. Then poly/blind/vanish sap swapping polys and novas on the war. After all that pick the easiest target. Warriors popping deathwish in zerk stance die like flies from a PIed mage(pop the second elemental if u see the opportunity). There is no common strat vs this combo. It all depends on the positioning, racials etc. The best you have to do is as I said above, priest and mage should be close and not making it 1v1 situation. | |
| Mar 24, 2008 - 12:51 PM (HideShow) | |
| This one is pretty easy. Have your mage start 1v1'ing the warrior, when the rogue pops you stun him your mage sheeps the warrior. Blow up the rogue and blind the druid forcing him to trinket, this will usually be followed by a much needed NS. This leaves you with two options, if the rogue is killable you kill him but the druid will be a sitting duck to a vanish cs\ks\CS. | |
| Apr 10, 2008 - 7:36 AM (HideShow) | |
| Depending on the way the fight begins, and if they try to train your mage, your rogue needs to cs -> ks their rogue just to get a little pressure off him. After that you should begin burning down the warrior and hoping to have the druid blow a trinket on a fear, for a blind - > sap combo, which is basically game over. | |
| Apr 11, 2008 - 5:32 AM (HideShow) | |
| Havent really read everything people wrote here, but this how we do after playing on Arena Tournament Realm. Been meeting the nr 1 double melee druid team from cyclone and some other pretty good teams Basically it depends on what races they are. If its alliance (no WOTF) You can usually just zerg the warrior and do sap--> sheep,sheep,sheep--> fear---> sheep sheep sheep--> fear etc. and use a blind somewhere If its horde, we usually get sap on rogue.. Start on warrior.. Mage starts cc'ing rogue.. When the cc is on dr.. We switch from warrior to rogue and starts cc'ing warrior. We basically go outlasting mode. And it seems to be working very well for us. And if there is at any time a heavy zerg on priest no matter what race we are playing vs someone needs to get sheeped no matter who you are zerging.. If you got Dr on rogue and nuking warrior and they are zerging priest. You need to put rogue on rogue and start cc'ing warrior. This also means rogue shouldnt do any gouge to fuck up the cc rotation. And this is usually when they mostly focus our priest.. Not the mage so much | |
| Apr 11, 2008 - 9:18 AM (HideShow) | |
| If its horde, we usually get sap on rogue.. Start on warrior.. Mage starts cc'ing rogue.. When the cc is on dr.. We switch from warrior to rogue and starts cc'ing warrior. We basically go outlasting mode. And it seems to be working very well for us. Forgot to write that when we switch from warrior to rogue.. We then switch back again to rogue when cc on warr is on dr.. just incase :p | |
| Apr 14, 2008 - 1:19 PM (HideShow) | |
| I just started a 3v3 the other day and got up 2k. This was one of the more challenging comps i went against because we didn't have a solid strat. I tried this strat before and i have to agree it is best chance at beating this team. Allowing the other team's rogue to get a sap is pretty much leading to a loss. We have found that jumping instantly on the warrior and popping all cooldowns seems to work best. It will force the druid to pop out and heal. I try to stay mounted and run around not to get sapped as the warrior gets beat. By this time the druid will pop out to heal and my mage and rogue still have a decent amount of health that i can run over to the druid and fear him. Fearing the druid will case 2 things, he can either trinket because he thinks warrior will go down or try to outlast fear hoping warrior survives. We burst all cooldowns because some druids think that the warrior isn't gonna go down. But if the druid trinkets, it is gameover because rogue will blind and we will get full dps and when blind is up i can get another fear in to secure the win. The main focus of defeating this team is to make the druid pop as fast as possible because we can not last longer than maybe 30 seconds before mage gets wrecked by double melee. | |
| Apr 23, 2008 - 1:01 PM (HideShow) | |
| gonig on warrior should work in most double melee fights, if other melee ( paladin/rogue/enhancement shamans) or whatever goes immune to CC consider target swap, depends on how fight is gonig though. being on warrior should force him to go defensive or he dies if your nuking right. | |
| Apr 23, 2008 - 6:47 PM (HideShow) | |
| war/rogue/druid is one of the teams we have no problems with at all. I lock down the rogue and my mage keeps the warr sheeped and in novas the entire game. Blind is used on either the warr or druid depending on how much pressure we are under and my priest just stays on the druids ass the whole game. Granted the highest we have been is 2200 but this is what works for us. | |
| Apr 28, 2008 - 11:58 AM (HideShow) | |
| Apr 30, 2008 - 9:43 PM (HideShow) | |
| Against a team that knows how to play, it's nearly impossible to win. Although we did trade a few games, we faced a really good team of this comp today. We won 1 by going on the warrior, but later found it was impossible to kill him once they expected us to go on him. We won a few more when we dpsed the rogue and cc'd the mage, but they started farming us when both melee just zerged me (the priest) and chain cycloned my mage right from the start (can't iceblock while cycloned). My rogue would get crippled/hamstrung and gouged and since he's mutilate it was hard for him to get back to the warrior/rogue who were kicking my ass. Between macestuns, imp hamstring, kick/pummel, and stuns from the rogue, it's nearly impossible for a priest to live. Even if I survive their initial rush and my mage starts controling the fight after cyclone is on DR, it's very hard to recover at that point. Fearing the druid wasn't an option with the team we fought because if I was free to run and cast, the rogue would shiv cripple me if he was me heading for the druid and the druid would just shift and run away. I think when played well, this comp. is nearly impossible for rpm as me and the mage would eventually go oom if we survive long enough. Bursting down both warrior and rogue is sort of difficult as the rogue has evasion and cloak and the warrior just goes dstance and intervenes to the healer (who was really good in the matches we fought). | |
| May 6, 2008 - 11:31 AM (HideShow) | |
| This is probably the hardest double melee setup, war/rogue, atleast against RMP. I agree with Factionz, on going with the warrior. Try your hardest to control the rogue, but its difficult with his escape options. Since the warrior is gonna be basically perma-shield, I just deal with a rogue and it isn't too bad because I am a dwarf. :) | |
| May 14, 2008 - 12:26 AM (HideShow) | |
| yea it works for us aswell in focusing the rogue at the beginning then maybe switching the DR to the rogue switch on warrior, catch the druid in a bad fear/blind// w/e gg | |
| May 17, 2008 - 3:22 PM (HideShow) | |
| i hate this setup SIGH | |
| May 26, 2008 - 10:15 PM (HideShow) | |
| if you're fearing the druid try to drag dps targets out of los to put him in a bad spot, or try to bait a feral charge, cuz without fear it's really hard to finish anything off | |
| May 26, 2008 - 10:16 PM (HideShow) | |
| ^ if you're having trouble fearing the druid* | |
| May 31, 2008 - 8:29 PM (HideShow) | |
| We were facing this setup today and we tried everything nothing seemed to work..we tried going on warrior but druid went out NS instant heal him to full :SI couldnt get close enough to fear the druid cos of stun lock /slow on me.Can anyone help?. | |
| Jun 16, 2008 - 10:52 AM (HideShow) | |
| Have your mage open on Warrior and 1v1 him, when Rogue pops, have your rogue jump on him, when druid pops have your priest get on him. If the warrior is low, try to get some cc on the rogue and burn the warrior, if he doesn't drop switch to rogue. You HAVE to have your mage keep the warrior locked down, and both you n' your rogue DPS their rogue, this keeps him locked down or at least away from your mage, and frees your mage to CC and DPS. The key to this fight is allowing your mage freedom. Your priest needs to burn burn burn the druid and keep pressure on him, throwing fears and dispelling the rogue at key times. Also, keeping bleeds and dots on the rogue so he can't vanish. CS cyclone is your best bet. a CS on a druid almost always leads to insta bear for Feral Charge, then your mage needs to be smart n' either dodge a charge by faking a cast or just using instants to burn your target. I think this strat works best. | |
| Jul 29, 2008 - 1:04 PM (HideShow) | |
| Factionz, I'm going to assume that this strategy along with your several other posts were put there to make the noobs lose rating and make the good players laugh. A half-decent MPR can cookiecutter RWD every time, I have always followed this strat and it never backfired for me. In the start, CC the warrior and have your rogue sit on their rogue when he opens (obviously). Wait for a time when the druid is within shadowstep range. At this moment, you have to be sure that your mage can control both the enemy rogue & warrior. Have your rogue SS KS the druid and your priest PI Mana Burn the druid, after KS a Gouge should follow for one more mana burn. Once this happens, there are three outcomes. If their rogue gets on your priest to kick the burns, your mage isn't containing the melee enough (rogue should be sheeped and warrior double nova'd). If their druid trinkets, things get very entertaining. Your rogue stays on the enemy druid and hounds a long CC chain while yourself and your priest kill the warrior. The CC is as follows: Blind->Sap->Fear->CS/Gouge/KS(Get 5CP's for this)/Gouge->Mind Control/Fear. If the druid does not trinket, just switch back to the rogue and start outputting your maximum DPS on him, the druid would at this point be extremely low on mana (3000 max), and you'd win by ooming him assuming your rogue isn't terrible and can click Rupture once in a while when targeting their rogue. | |
| Aug 21, 2008 - 5:51 PM (HideShow) | |
| My rogue/mage/priest had this combo a lot. here's how it goes. I'm the rogue. Their warrior mounts after our mage. I sap warrior. Warrior breaks sap. I go looking for the druid. Warrior and rogue eventually catch our mage. The countdown begins. Our mage will die in 30 seconds. Blink is no match for charge and shadowstep, and Iceblock just buys the mage a little time. Our priest spams heals, but against wound poison and Mortal strike, our mage is going to die as soon as he gets out of iceblock. Fear buys a little time, but we all know how well that works against warriors. Me, the rogue, has tried jumping the warrior and the rogue. It requires luck. IF I'm lucky enough to get them off the mage, and If we get a fear off on the other dps before the druid pops and cyclones our priest, and get our mage time to sheep something and cold snap, and we fear/blind the druid, we have a chance to burst something down. Unfortunately, If any of these things don't happen in that order, or our target is smart and gets away from me or los' our mage, we lose. We're out of CC on the druid, they heal to full, and we're out of cooldowns. The only solution was to get the druid. We jumped the warrior asap and as the druid and rogue popped our mage trinketed and ran for his life while I jumped the druid. A rogue is no match for a well geared smart druid, but as long as the druid doesn't cyclone, our priest can keep our mage up. Then it's just a matter of the mage and priest taking down a rogue and warrior. The druid always manages to get a few heals in, but we make up for that with the occasional fear and icebolt on the druid. It's a long fight, 5+ minutes, and eventually the druid runs low on mana (meaning he's at half mana) and stops healing so aggressively. Usually his kite path will get farther and farther away from the center, he will pause longer behind pillars, you'll see him go cat form in the hopes of a restealth, and he'll try to drink. I watch for that and call it out. Our mage does his best to run in the | |
| Aug 25, 2008 - 4:59 PM (HideShow) | |
| Wow, Peeka... | |
| Sep 1, 2008 - 4:49 AM (HideShow) | |
| Seems like total failure Peeka :) | |
| Oct 12, 2008 - 8:17 PM (HideShow) | |
| Not much to say @Peeka exept ... ROFLMAO | |
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