Strategies

Hunter/Mage/Priest

Author

Kyoht
Haomarush
US-Stormstrike

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Top Builds View All

Hunter
4120080.0%
0431820.0%
Mage
17044100.0%
Priest
4351340.0%
4714020.0%
4912020.0%

General Information

The Basics:
It is important to understand that a hunter/mage/priest team requires synergy, and a lot of it. The strats that you need to execute in order to win require well played timing and teamwork. Communication, especially between the hunter and mage is key. There should never be a moment when your vent channel is quiet upon joining a game. I encourage you and your partners to never shut up! You'll understand better once I go more in depth about the strats. My partners are very good friends of mine, we understand each other's play styles and know how to support one another. Think of your teammates as extensions of yourself, that you're just a part of one big well oiled machine because things will have to go perfect. One misplaced scatter shot or frost nova can and will be the difference between a win and a loss.

The beauty of this team makeup is that you are very flexible. You are first and foremost an outlasting team, but you have amazing burst when you need it. The majority of your time will be spent kiting around pillars, and utilizing all your hunter's abilities in conjunction with your mage to protect you and your teammates. Patience is important, if you lack patience and just want to blow stuff up then this combination is not for you.

You outlast by keeping your opponents damage output to a minimum with sheep + frost nova + traps + kiting + scatter and mana draining via viper sting and scorpid pet. You and your mage have to protect your priest at all costs. You need to make sure melee does not have a chance to touch him. Casters should not be able to get line of sight on him to cast. If the other team focuses your hunter or your mage instead, same thing goes.

The Beginning:
Among your priest buffing and mage summoning water, you should be getting raid targets set up (Circle, thong/upside-down nacho, moon, etc). You'll need to know where your partners are at all times. My Priest usually will put Fear Ward on me off the start, and then on himself for the rest of the game once the CD is back up. This ensures me being able to start my draining immediately, regardless of a fear bomb, but then again, he's undead and has WotF, so perhaps this wouldn't be ideal for a non-UD priest. Use Aspect of the Viper.

The arena starts, the gate opens, immediately the hunter should be checking track (A tracking mod such as ICU and an arena mod like Proximo or Arena Unit Frames will make the job a lot easier) to see what you'll be facing. Then label your enemies: There is the Drain Target and the CC'ed Target. They obviously cannot be one in the same because viper sting breaks sheep. There is a third target, which is sometimes the drained target as well. This is the enemy we're constantly applying pressure to. We do so via instant attacks while kiting.

Depending on the arena, you'll move to your kiting spot. On Nagrand, we usually use the pillar to the left upon entering. On Lorderon, its the side of the coffin closest to the green puddle of sludge-poop stuff. On Blade's Edge its on the ground level at the closest pillar to our starting room. Be patient and stick to your spot, let them come to you.

On the Art of Draining:
The first thing you do upon seeing what your opponents are is determine who you'll be mana draining (The drain target). It's not always the healer as one might think. We put priority on shadow priests/mages/elemental shaman, etc before we ever drain their healers. Their DPS is the biggest threat, and mana-based DPS classes are worthless when they're oom. Improved Stings in the Marks tree and a Scorpid pet will make your job easier.

Set your drain target as your /focus, this makes it so you don't have to break from your current target when using the following macros:

/cast [target=focus] Viper Sting
/cast [target=focus] Silencing Shot

Every 15 seconds you need to be reapplying viper sting, until they are oom. Be sure your scorp is always on them and watch his health. Don't let the pet die or the game gets drastically more difficult as your drain target will have a lot more opportunities to drink. Also, if your priest is confident that he'd be safe in doing so, he may help you drain by throwing a mana burn on the drain target, but he should never do so if he or his partners are in danger. Healing > Mana Burning. You'd be surprised at how many priests don't understand that concept.

Tip: If the other team is trying to kill your pet, instead of wasting your priest's mana trying to keep it up, dismiss it. Bring it out again later.
Tip: When draining pallys follow up your sting with a silencing shot to buy another tick or two of the drain.


The Second Step, and a note on Rogues:

When the game starts, lay a frost (slowing) trap down at your kiting spot. There should never be a time when that trap isn't down. Have your partners be aware of where its is at all times, this is extremely important. Drop a flare if there are stealthers; make sure you and your partners camp that flare. Determine if the stealther is a druid (Check if the visible enemies have MotW), if not then attempt to hunters mark a non-stealther (to help watch their location) and turn on Track Hidden. It is extremely important that you do not let that rogue get a cheap shot off on you or your partners. Keep flare and frost trap down, have your mage rank 1 arcane explode between flares. Spam tab and scatter shot to flush it out before given a chance to get the opener on you.

Once the rogue is exposed and the battle engages, make sure you keep a flare down or that you're fast on casting another one once that rogue vanishes. Tell your partners to call out in vent the second the rogue vanishes because if left alone, rogues will shut down your entire operation single-handedly. Rogues lock down their target making it impossible for you or your partners to kite out of line of sight. They expose you to being burnt down and that is why we don't let them have an inch of freedom. When there is a rogue, they are always the CC'ed target.

The Chase:
As stated before, it is best to be patient and let them come to you. After you set your focus to your drain target, switch targets to the enemy that you and your mage are going to be keeping locked down (Your CC'ed target). For example's sake, let's say a warrior. Wait for him to charge in and immediately get a scatter off on him. This is when my mage sheeps him and we begin the kiting. Again, keep that frost trap down on the pillar you're kiting around. We kite to break line of sight and to protect ourselves. It keeps us in control of the situation.

My mage will continue to sheep him until he gets diminishing returns. The second he is not able to sheep or frost nova that target, it is the job of the hunter to wing clip and scatter him, buying time for my mage to be able to sheep once more. You can not let the CC target have any freedom so save your scatter shot for that target and that target alone.

Between scattering the CC'ed target when needed, laying frost traps, keeping flare down (when needed), and draining your /focus target, you and your mage will be damaging one of the two non-CC'ed targets with instant attacks to wear them down while kiting. If there's a lock on the team, we usually DPS him so we can keep him from tormenting our priest.

I'm going to put a bit of emphasis on the point above, as it didn't seem to be very prominent when it should be. You must do medium DPS to whichever target you make your DPS target, which will in most cases be your drain target. Stay safe, and don't open yourself up to being blown up or shut down, but you need to be applying pressure on your DPS target. This doesn't mean go crazy on the guy because most likely if you do, you'll run yourself and your partners OOM too early, or you'll forget your other duties (traps, viper, keeping your teammates safe). Use your better judgement.

Tip: Make sure not to break sheeps with Multi-Shot.

Victory:
Keep it up until your drain target is oom. Start to drain whatever else uses mana, keeping your pet on the first target. It is now safe to get out in the open and start to burn the target of your choice, which is usually the poor sap who's oom. Rapid Fire an Aimed Shot on (for the Mortal Strike effect) and you and your mage go in for the kill.

Don't get so caught up in the bloodletting that you forget to keep your CC target CC'ed and your traps down as your priest will most likely still be LoS'ing behind the pillar. You must keep the sheep controlled until the very end. Finish them off one by one, but don't get too cocky, a lot can still go wrong. You're only safe out in the open when their DPS'ers are neutralized via mana drain and sheep, so keep it up.

Final Notes:
What I've given you here is only the basic skeleton of a strategy. Obviously there are going to be instances that you won't be able to execute the above plan of action effectively, but that's the beauty of this team. We can adapt at the drop of a hat. Over time, you'll learn when to follow it to the letter, and when to improvise. Remember, you're nothing without your partners. If one of you messes up once, it's usually over. Get to know them, their play style, their strengths and their weaknesses, and support them. Trust me, it's frustrating at first, but just be patient. It's not an easy combo to pull off, but once you do, there's very very little that can stop you.

Builds

Hunter

To make this work the way I described, the hunter must be marks/surv.

Mage

The mage should be deep frost.

Priest

The priest must be disc/holy.

Comments:

DisparityFeb 2, 2008 - 10:58 PM (HideShow)
fix the teams alot of them dont even play that combo
PsmFeb 22, 2008 - 1:46 PM (HideShow)
any matchups maybe? :o
BadamfFeb 22, 2008 - 9:22 PM (HideShow)
i want to see a video about that setup. any one know a good video of that setup ?
DeathdealerxMar 8, 2008 - 10:37 PM (HideShow)
Yeah im wondering on this Combo.... What spec should the hunter be, ive heard all kind of dif specs for this combo. 0/42/19? 41/20/0? 11/41/9?? Is there any really good/experienced hunters that is using this combo, and could tell me which spec to use?
HashaMar 11, 2008 - 12:58 PM (HideShow)
Hm if its an outlast combo and the priest shouldnt mana burn much... whats the advantage of having a priest over a druid?
KrazyxkillMar 16, 2008 - 12:08 PM (HideShow)
I play this combo and my team has been running 25th-18th place in the battle group for the last weeks, our only weakness is rogue warrior druid combos, im not sure if it is just a counter combo that we cant beat or if our strat is totaly wrong, the best strat we have come up with is total shock and awe get the rogue out as soon as we can, nuke the shit out of him and put insane pressure on the druid with burns fears and even sheeps. works for all the sub 2200 teams but the top 2 top 10 rogue war druid teams keep beating us >.< got any strat ideas for that combo???
DepecheMar 19, 2008 - 10:56 PM (HideShow)
I think this setup will be alot stronger next patch when you dont have to worry about multishot breaking sheep
BlackhammerMar 30, 2008 - 7:11 AM (HideShow)
Too bad blizz is absolutely retarded and the above change didn't go live regarding multi-shot. It's ridiculous how much this gimps our damage. I don't even see a reason for it not to be implemented.
VicmeisterMar 31, 2008 - 4:11 PM (HideShow)
Matchups would be nice.
CailetApr 11, 2008 - 10:24 PM (HideShow)
I'm having a lot of issues with rogue, rogue, resto drood. A lot of times they'll split DPS on the mage and the priest and then focus when one gets low. I'm guessing focusing the rogue on the mage is the key. Any suggestions?
PythisApr 16, 2008 - 8:16 PM (HideShow)
i run this combo and we're 2200+. we also have some trouble against druid warrior rogue. we usually win about half of the games against them, but it's very difficult to win. what we do is we try to fight away from pillars to make it easier for us to control the druid. i stay on my mount to fear the druid when he pops out. when the warrior charges in, our hunter and mage dps's him down as hard as they can, while i dispel his hotts. if we time silencing shot, counter spell, and my fear correctly, we might be able to kill the warrior, but it's harder on blade's edge arena since the warrior can just jump down and get healed to full. when he does this, we try to go for the rogue. i also have to help dps their targets sometimes. viper sting should be on the druid most of the times and the mage should be sheeping alot too. priests should always have renew/pom/pw:shield on the person being targeted since a feral charge might screw you up. o yea, make sure you dispell intervate off the druid =P
DarkbearApr 20, 2008 - 12:05 AM (HideShow)
Id really like to see some videos or strats


p p please :D
GrolmMay 7, 2008 - 6:56 PM (HideShow)
played this comp as bm....RMP is no match for bmhunter/fmage dps....we dpsed the mage till he got out of his block and then killed him in about 5-10second max
if the priest wasnt watching his los and pillars and stuff we could take down a priest in about 4 seconds.....it's also easier to win against double melee comps just because of the burstdmg, only problem are 2 healer comps which are eventually not impossible but quite hard to beat
HealingProofJun 25, 2008 - 11:08 AM (HideShow)
I doubt this combo is that good.. only 3 singel teams of this combo in the whole WoW will be able to get s4 shoulders, and none of them in any good bgs..
PolymorphinJun 26, 2008 - 1:09 AM (HideShow)
cuz no hunter likes not being able to use multishot in 3's. Anyone ever run dpriest/mut rogue/resto druid? we just started it today.
DxllerJun 26, 2008 - 6:47 AM (HideShow)
http://warcraftmovies.com/movieview.php?id=49648
AegleJun 28, 2008 - 6:30 PM (HideShow)
Is a drain team still viable? I would love to see a strat section for Hunter/Lock/Priest...I'm going to be trying this in a few weeks when my lock friend and I can transfer to my other buddies server. I'd love to see some strats for that match up. 2s is starting to click for lock and I, first week he went SL/SL we went back up to 1575 with a 10-4 week. We were pumped. We always stayed between 1500-1600 (only hitting like 1603 or so twice) when he was affliction. the build helped a lot
RobzombieeJul 11, 2008 - 7:33 AM (HideShow)
yeah i've been having really bad luck with teams. and i dont know what kinda spec this is set up for, has no links at all. no match ups. but it does sound good.
MakaveliiJul 16, 2008 - 10:42 AM (HideShow)
Healing proof, which 3 teams are you referring to?

And no, this combo is not amazing, its allot of fun and the only reason i played it last season was because the hunter and mage are amazing, and we nearly managed to break 2300 it has potential but is very hard to play well and it doesn't have nearly as much potential as all the popular combos.. RMP RWD druid + anything... lol

But id be more than happy to put up some strats, can i add strats to this page or how do i go about it lol... i mean more specific strats vs specific combos, this guys done a rely good overall strat.
VelocittyJul 17, 2008 - 8:44 AM (HideShow)
i just started to run this and in a week we got up to 1750 at the start of the season. my hunter rolls in t6/season gear kinda like rogues really helps with burst. if there is a team with a pally or priest and warrior we just lock out the healer completly from casting and kill the warrior in a matter of seconds.

only problem we've had with this make up is druids and rogues still give us a hard time here and there.
SumieJul 21, 2008 - 6:02 AM (HideShow)
yeah just thought I'd add, that against healers that can cleanse, we found more success by simply CC'ing them, and bursting down a target that is rooted in place by frost nova's. With aimed shot and a shatter combo, any healer will have trouble catching up, especially when they're still vulnerable to a counterspell/silencing shot/priest fear.

This combo is unique in the sense that it can play very defensive w/ a focus on mana draining, but can flip the table at any moment to do ridiculous on-command burst. Learning how to juggle between those two playstyles to throw opponents off is how to win with this combo.

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