Strategies

Druid/Warlock/Warrior

Author

Hosebeast
Maiev
US-Whirlwind

Druid/Warlock/Warrior

VS.

Druid/Hunter/Warrior

This is a heavy physical damage fight and one bad stun can determine the outcome of this game. As soon as you notice what you are playing you need to fall back and bring out a Voidwalker. This fight uses baiting tactics. You want to focus whatever your Warlock and Warrior can see. They are most likely going to focus your Warlock or occasionally do a swap to Druid or Warrior (which is less effective). Your Warlock should be dotting anything he can see and the main goal is to reduce damage. You reduce damage by staying out of line of sight of the Hunter. You want to hug poles/hide in rooms/out range the Hunter. Your Warrior should be on their Warrior if he is sticking your Warlock. If the Warlock is LoSing the Hunter then only target the Warlock can continue to see is the Warrior. You want to put a lot of pressure on the Warrior. It forces the Warrior to a) back off or b) the Druid has to get in really bad position to heal him. This will expose him to a Fear/Cyclone and allows him to be dotted up. Now if the Warrior backs off your at an advantage. You can pop out and re-dot stuff and coordinate who Warrior/Warlock should be on. Anything is viable to kill in this setup.

If your Warrior is on their Warrior and your Warlock is LoSing other guys really well then your Warrior won't be getting Cycloned or rooted or any of that jazz and when you put that sort of pressure on the opposing team's Warrior it is very difficult for the Druid to keep him up. So you will eventually either gib someone or run the other Druid out of mana.
  • Blades Edge you want to fight on ground and use the 4 pillars.
  • Ruins of Lordaeron you want to bait the Warrior back into the room.
  • Nagrand you want to stay on one side of the map whole time and use 2 pillars on that side.

Keep in mind that you can't always have the position you want and the goal is to slowly get that position. You shouldn't value your position over letting the other team drink. You need to push out and keep pressure on them if they back out of your ideal position. You should be able to keep enough pressure out at all times that the Druid won't have time to drink and if he does something should die.

Comments:

SeerĂ­xApr 19, 2008 - 3:52 PM (HideShow)
Fokus the Hunter, cyclone the warrior and fear/spell lock the Druid is the best choice
AnimocityJul 23, 2008 - 10:35 AM (HideShow)
/agree

Reply:


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