Strategies

Druid/Rogue/Warrior

Author

Zotto
Tichondrius
US-Bloodlust

Druid/Rogue/Warrior

VS.

Mage/Rogue/Warlock

Doesn't matter what classes they have; I think the best way to go against a three DPS team is to split your Rogue and Warrior and cause as many interrupts as possible so nobody gets the big burst that the Druid's HoTs can't heal through. Sapping and Blinding one is also a great idea but for three DPS teams they typically run in with all their CCs and burst in the beginning so it can be hard to keep control of everything.

Comments:

DuluMar 4, 2008 - 11:13 AM (HideShow)
My advice for this setup, sap the mage and do your best to bring the rogue out of stealth early, so your warrior can get on him before the rogue can get on your druid.

Warrior on the rogue.

Rogue on the warlock, with the mage sap'd, cyclone'd and feared.

Rogue: Sap the Mage. If the lock has a felhunter, kill it, and then switch back to the lock. If you have mind numbing up, you may be able to kick his resummon - even if he uses fel dom. If you cant, big deal just kill it again. Most good warlocks will bring out a voidwalker in this situation, in this case just ignore the voidwalker and focus on the lock, making sure he cant fear your druid. (Kick ONLY his shadow spells, NOT his fire spells)

Warrior: Start on the Warlock, building some rage, maybe helping the rogue quickly kill the first warlock pet. As soon as the enemy rogue appears, intercept to it, and use the rage you gained from the Warlock to hamstring/demo shout, and then worry about DPSing them down.

If possible, position yourself so that you can AOE-fear the mage (And the lock too if possible, but main priority is the mage so he cant polymorph. Lock is being locked down by the rogue anyway.)

If the mage is able to summon a water elemental between being sap'd, fear'd, cycloned, its your duty to quickly kill it. Rogue needs to stay on the enemy warlock, but you can afford to switch to the water elemental and drop it, and then intercept back to the rogue. (KEEP HAMSTRING ON THE ROGUE)

Druid: Cyclone the Mage, keep your team up. LoS the warlock and mage. Expect this team to focus your warrior, probably using a switch. If your rogue is getting polymorphed, time your next cyclone at the end of his polymorphs duration, so your rogue can break out for a few seconds and get his blind off. If you cyclone when your rogue is going to blind - forcing your rogue to waste his CD, then you may have just lost the game, because then your rogue is no longer locking down the warlock, and your druid is being feared, and no one is getting healed. So communicate!
BloodriotAug 8, 2008 - 5:35 PM (HideShow)
I wouldnt worry about a polly seeing as every one is having DoTs on them anyway.

Worst that can happen is the fear you druid and then gib the war. But if they havent won in the 1st nuke they will prolly lose.
TiteteroSep 29, 2008 - 4:42 PM (HideShow)
cyclone the mage? maybe at lower brackets, but any mage who knows what focus macro means, has the druid on focus, and will be saving his counterspell to catch your druid during a cyclone cast, silencing him for a FULL 8 seconds.
TiteteroSep 29, 2008 - 4:47 PM (HideShow)
Rogue on Mage. his job is to lock the mage down and interrupt any attempt at a shatter or frostbolt. Warrior on Lock, for pummeling fears. With mage/lock locked down, the druid can easily handle a lone rogue on him. If their rogue is on your rogue/war, even easier for your druid to cyclone him and hot thru dps. Warrior/Rogues, your job is to stop their control/cc/dps, especially if they are aiming for the druid. Remember, you are a double dps team. Do not try to out-dps a triple dps team. The longer the fight lasts, the higher your chances of winning get. Easy win.

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