Against this teams be prepared for long and hard fight.
I recommend going into this fight with void since killing the Felpuppy is no trouble at all for the hunter. Also good tactic we have found is to leave the pet well behind away from the combat for start of the fight.
Important against this team is not to spend too much time in line of sight, since if the hunters damage wont
kill you it will most certainly waste you shamans mana trying to do every thing he can to keep you up.
Here again having dots on all targets is important, making the paladin heal much as possible and making him
use his mana.
Personally i find most of this fights mana wars since having the hard time doing any serious damage due to hunters damage and their ways of avoiding cast spells (Feight death) for example.
Important here is never let the paladin to drink.
After running the dot war for while the paladin should start going low on mana due the the heals hes needed to cast and possible manadrains you have had on him, also the hunter should be around 20-50% mana due to the damage hes dealing. At this point i recommend sending the pet in after the paladin, even tho the hunter regenes mana really fast the damage isn't at the same level as its in the start of the fight and also makes it harder for the paladin to get away and drink.
Keep this up and the paladin should run out of mana, at this point its important you stack all dots up since
even being low on mana the paladin seems to be able to heal quite well, having the dots prevents him keeping hes team alive.
Enemy pet: Here works the same tactic as vs Warlock pets, keep eyes on the pets health, if its going low try pulling it behind a pillar or away from their healer and killing it, even tho its quite easy for the hunter to resurrect the pet it takes mana and time to do it, while your dots are eating the targets.
Fears: Main target for fears in this game is the hunter, use the fear + Unstable affliction cast rotation for fearing the Hunter, there's a great chance that the Paladin will dispel the Unstable affliction while trying to dispel the fear
since it lands about the same time he starts dispelling.
LOL this is the biggest bs pst ever seen in arenajunkies.... ure comp rofl's hunter paly dont deny it hunters cannot kill a lock pet if the lock knows how to take it LoS and shaman knows how to heal rofl and wat u said about hunters can dodge spells easily eg feign death...wat a joke..once every 30 seconds shadowmels has 2 min cd so u can dodge bearly anything with our moves...and were feared 70% of the game anyway so does it matter dott+spam fear = win with that come ok.!
Try hugging a pillar with frost trap and it becomes very hard for a lock to get ua + fear off on a hunter with a paladin spam cleansing. Not saying you should win just saying you have a better chance then sitting in the middle and letting the lock cast.
Even if you hug a pillar the lock will just Howl of Terror to get the hunter out where he can load the hunter up with dots. This is the one comp that my partner (a hunter) and I lose to everytime. We've come close to killing a priest/lock team but never a shaman/lock team.