Shaman/Warlock | VS. | Druid/Warrior |
Comments: | |
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| Mar 18, 2008 - 11:17 AM (HideShow) | |
| Well... we have another tactic and it's so simple...at least workiing at 2k rating. Warrior comes in i purge lock dot. Druid show up. Warrior and me nuking druid so he will use swiftment and don't have it for warrior. when warrior is low and druid too, druid will will HoT warrior and run away to drink and heal himself. Pulling warrior LoS from druid, pop up heroism/ bloodlust, overnuke warrior. Although is a 50%100 win... | |
| May 12, 2008 - 3:12 PM (HideShow) | |
| Played my first full Vengeful Druid + Warrior last night (my Shaman partner is also full veng and I have S1 Weapon and S2 shoulders) and I was astounded by how quickly the sword warrior destroyed my pet and I. It was like fighting an elite mob in heroic MT. It felt like there was literally nothing I could do- stacked instant DoTs tried to fear but I was dead before I could get him off me for more than a second. Not only that, CoA, Corruption, and SL did nothing to him... I swear his life didn't budge. We countered a few of the early cyclones, but if my shaman ate 1, with the damage the warrior was putting out we fell so far behind. Not to mention if I had to summon another pet my mana and health were so low I couldn't life tap and no mana = gg. My hat is off to you guys who easily beat this team. Clearly we have a lot to work on. | |
| May 16, 2008 - 1:49 PM (HideShow) | |
| I know I have a lot to learn, and its a new team, but I had a horrible time with warrior/druid teams yesterday as well. We were inching towards 1700 until we ran into 7 straight warrior/druid teams. We tried both tactics, to try to nuke the warrior, but it was impossible for me to actually get a fear off with the warrior on my butt the whole time.. that meant we couldn't lock up their druid long enough to burn down the warrior before he was healed back up. probably my fault, but even searing pain seems to take 3-4 full seconds to cast. If I didnt have spell pushback, like all melee, it would be possible. But basically, if we didnt get the warrior down, we had fed him too much rage and given the amount of dmg i was taking, my Shammy couldnt get away to drink more than 1 or 2 ticks, and then he would fall behind given the big heals he had to try to throw out. This was similar against all warrior teams. They just do too much damage to me it seems. We then tried to "rage starve" warriors - by staying on the druid. But even when fully rage starved, he still did more damage than I did... I think he down 100k dmg without us hitting him once, while i put out like 70k dmg during the fight. I know I need a bump in +dmg, but.... What are we supposed to do against warriors? Thank you. | |
| May 21, 2008 - 4:48 PM (HideShow) | |
| Its not too hard if your shaman has access to some pve healing gear (ZA and T5ish is fine). Basically pressure the hell out of the warrior, and anticipate when they will go for a pet kill. If you sense a pet kill is coming, pull it back, CoW the war and have your shaman heal spam it. Grounding and spell lock to prevent incoming cyclones while you run behind a pillar to resummon. Its up to your shaman to use frost shock and earthbind to buy you time to resummon.( Full sunders, war is saving rage, war hasn't popped deathwish yet are all good indicators a burst is coming). After they fail 2-3 pet kill attempts they'll generally say screw this and zerg either you or your shaman. If war is on you, DoT him to full and searing pain spam. DoT the druid if he pops his head out and tries to CC your shaman, rank 1 ES, grounding or LoS the cyclone. Your shaman needs to make sure that grounding is down before he tries to heal in the event the warrior RNGs up sword procs or a crit string. Between heals, your shaman should be slamming lightning bolts into the warrior and purging HoTs. Save spell lock for regrowth, because all the pressure you are putting on the war will force the druid to use bigger heals. If the war is on your shaman, full DoT him with everything + immolate and start winding up incinerates, have your shaman drag the war behind a pillar away from his healer and in a position where you can nuke him. The druid will usually try to cyclone you at this point, spell lock the cyclone and fear + DoT him. Eventually, the war is going to drop low enough to force him to dstance and intervene to his healer. If the druid is positioned in such a way that you can't CC chain him till the war is dead, park your pet where your shaman can heal it, get a fresh earth shield on and go keep them in combat while your shaman sneaks a drink in. Repeat the whole process long enough and the druid will eventually have to sneak off to drink, and that is your opportunity to kill the war. Full DoT war and have your shaman nuke him while | |
| May 23, 2008 - 9:21 AM (HideShow) | |
| position yourself so you can fear the druid on his return trip to the warrior. Use coil and preemptive spell locking to stop his heals and get a fear in and you should have a win. | |
| Jun 24, 2008 - 9:50 PM (HideShow) | |
| Yeh wtb updated strats. Got farmed pretty hard by them last night. Sitting on me pillar humping/cyclones = easy win it would seem. Too much dmg incoming, esp if I cant get a VW out before the warrior gets to me.. | |
| Jul 3, 2008 - 9:40 PM (HideShow) | |
| Ye I wtb updated strategies too. Me and my partner lost like 80% of our mathces to warrior/druid... we managed to kill them few times but still they own us pretty bad... | |
| Jul 31, 2008 - 8:45 AM (HideShow) | |
| What we do is fear the druid whenever possible, and pour constant dps into the warrior (even my resto shaman chaincasts lightning bolts when he doesn't need to heal...you'll never outlast this team anyway so don't be stingy with your mana). Between all the dps and the fears, the druid falls behind on heals rather quickly, and he'll likely blow NS. After that, keep up the pressure and wait for the druid to be fearable again. A quick deathcoil--->fear combo on the druid is often all you need to finish the warrior off at this point. Needless to say you'll have to practice faking casts so you can get fears off with a warrior on you. Also, try to position yourself so that you drag the warrior out of his druid's los as often as possible. Do NOT bother chasing the druid if he tries to run and drink...I know its been said before but I felt that it was worth stating again. Keep nuking that warrior instead! | |
| Aug 18, 2008 - 3:07 PM (HideShow) | |
| From what I've seen you can not beat a good dru/warr team with this setup. If you use a Felhunter, they can EASILY CC you long enough to kill it very quickly. If you use a Voidwalker, that can be even worse because the druid can cyclone him and remove the warlock's soulink, then when cyclone is on DR, he can cyclone me, or if I'm LOS he can cyclone the warlock to prevent heals. Basically you're screwed either way, felhunter dies in 3 hits, VW gets CCd and warlock still loses soullink AND druid can drink. Lose/Lose situation. | |
| Aug 18, 2008 - 3:11 PM (HideShow) | |
| Although I must say if the warlock had a VST this setup, along with Rogue/priest, would be a lot easier :) | |
| Aug 25, 2008 - 8:38 PM (HideShow) | |
| I find this setup pretty rough to beat. The warrior is kinda ruthless against my warlock with mortal strike and whirlwind and all those spells. My warlock can survive for a while but when the games come longer and longer in, the warrior still keep slamming my warlock down. Since I aint getting hit, my water shield doesn't proc and if we face good teams they kill my warlocks pet when warr got much rage (often when I'm trying to drink) and then we can't resummon because the druid plays offensive in that stage. Any help to that? | |
| Sep 4, 2008 - 9:29 AM (HideShow) | |
| This setup is really hard, we are about 1900 but we can't increase because the amount of warrior/druid around. We just can't come up with a tactic that works, pressure on the warrior aint that much pressure with lifeblooms rolling together with macestuns and a good amount of pushback on me. Drain won't work and we can't get a nuke on the warrior either with a pillarhumping druid, purge dont do more than make my shaman go oom. Void is easily killed by druids aswell since the SL damage is on it also. Call it back -> shadowmeld drink up a couple of thousand mana which is more than enough when my shaman have to heal both me and my void. Any new suggestions vs this comp? | |
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