Strategies

Shaman/Warrior

Author

Limewire
Cho'gall
US-Rampage

Shaman/Warrior

VS.

Mage/Rogue

For this combo you'll want to go for the Rogue. Most Mage/Rogue teams will try to go for your Shaman while Sheeping and Frost Novaing your Warrior. What you want to do is keep Earth Shield up 100% of the time on yourself. This is not a Mana war, the game will be rather short. Have your Shaman Earth Shock/Grounding all the Polymorphs and Shatter combos. Coordinate with your Warrior if you cannot get an Interrupt. If you're stunned or your Earth Shock/Grounding Totem are on cooldown make sure your Warrior either Intercepts, Pummels, or Fears the Mage. If your Warrior is in say a Frost Nova and you just got Kidney Shotted while the Mage is casting Polymorph, you're most likely going to want to trinket that Kidney Shot to Earth Shock or Ground the Mage's Polymorph. Using the Blood Fury trick can certainly help against this team as well (See the Tips section at the beginning of this guide). Having your Shaman juke Kicks and Counterspells will win you the game. You want to Bloodlust almost immediately against this team.

Comments:

KoeretApr 7, 2008 - 6:30 PM (HideShow)
ok this setup defeats resto shaman warrior team fairly easy... there not telling you alot of the stuff the shaman needs to do.. no.1 start out in Ghost wolf so you cant get sapped. Usually me and the warrior gets on the mage.. purge mage frost armor and shield so warrior cant be kited. doing that will make it easier for the warrior to pummel sheeps. you will be getting stun locked by the rogue so try and kite him and keep grounding totem down all the time.. stay close to a piller or some kind of LOS in case your warrior does get sheeped. so you can get out of the mages sight. theres 2 ways thgat team beats our setup. kills warrior or shaman lol
KoeretApr 7, 2008 - 6:30 PM (HideShow)
LimewireApr 7, 2008 - 10:24 PM (HideShow)
What?
TeldarApr 8, 2008 - 1:36 PM (HideShow)
wtb taurenstomp for this combo <3
FelanorApr 10, 2008 - 11:25 AM (HideShow)
I play dual Tuaran Shaman/War, and Warstomp is a blessing vs this comp.
InimitableApr 10, 2008 - 2:17 PM (HideShow)
Good thing Alliance have access to overpowered Horde racials. Oh wait...I got gift of failru instead.
GotfearsApr 11, 2008 - 8:21 AM (HideShow)
Alliance have perception, stoneform, shadowmeld, and escape artist. The Horde have warstomp, blood fury, will of forsaken, and arcane torrent. Berskerking does not count. We're pretty much even except for shadowmeld drinking...that's really overpowered.
AkagarApr 12, 2008 - 5:42 PM (HideShow)
The orc forgot about stun resist.

lol.
WtbtoesApr 16, 2008 - 4:42 AM (HideShow)
Should I be trading earth shield globals with spell reflect? Or just give up if he keeps spamming it and worry about other things?
WtbtoesApr 16, 2008 - 4:42 AM (HideShow)
*spell steal. not spell reflect sorry.
DdeathjrApr 16, 2008 - 3:54 PM (HideShow)
this is the only team keeping me from 1850. as soon as were about to get it we get this combo over and over again. a few question i have that are missing are
1) when would the warrior use his trinket?
2)i pretty much have time for 1 lesser heal, BL, NS+HW, and a couple purges(even with jukes). this is with my warrior on the mage. if the warriro is on the rogue then the mage goes apeshit on me, and i have even less time to get everything done.
3)why is it a good idea to pop BL at the beginning? i usually wait until theyre in the heat of combat or else the mage spell steals.
4)with grounding totem and earth shock, the mage will be able to get some casts off at some point while theyre on cd. what should we do? my warrior cant afford to get off his target to interupt the mage because hes usually distanced.





i have a big hole in my old monitor with lcd fluids leaking out of it out of frustration against this team and this team only. if anyone could help me at all i would strongly appreciate it


p.s. limewire, im your stalker "limewired" on your server
ClownApr 17, 2008 - 3:11 AM (HideShow)
Warrior could trinket a blind or a sheep i suppose
BeefstickApr 18, 2008 - 1:42 PM (HideShow)
I'd definitely save trinket for Blind, otherwise he's eating the whole thing. Also, if you stand close to each other (By having the Warrior on the Rogue) the Mage can't Frost Nova him in place. It's basically going to be Sheep Sheep Sheep, then Warrior Rape Rape Rape on that Rogue, perhaps interrupted by a trinketed blind. If you don't manage to kill that Rogue before Poly DR is up, I'd say you've lost for sure. Also make sure your Warrior catches the Mage, the Mage pet, and the Rogue when he decides to fear, and to try to wait until you're below 30% (So that Nature's Guardian has procced already and is on Cooldown).
LimewireApr 18, 2008 - 4:07 PM (HideShow)
@Wtbtoes Yes, definitely. It's only 450 mana, and has a 30% dispel resist.
LimewireApr 18, 2008 - 4:12 PM (HideShow)
@Ddeathjr 1) Definitely the Blind, unless they're going for the warrior then go ahead and trinket the Kidney Shot.
2) You should be worrying about Purge less. The only thing you really need to Purge is Icey Veins or if he spellsteals your Bloodlust. If he has about 6-7 buffs on him already I wouldn't even bother with trying to do that. Make sure you're keeping Earth Shield on yourself that's pretty huge vs this combo.
3)I don't mean the very beginning of a match xD. I meant once you get into combat with them you should Bloodlust right away.
4) Have your warrior fear the mage if your Earth Shock & Grounding are on cooldown. You might even have to Intercept the mage just to prevent him from getting it off if you have to, or if he's near Pummel it.

Whoa that's kinda creepy I gotta admit :P
/wave Limewired
SagasApr 20, 2008 - 6:53 PM (HideShow)
These combos are extremely difficult for me to overcome, everything else I can beat sometimes, but I think I've won ONCE against this lineup, the only time we win is if the warrior gets sapped he BR out of it and pops perception (Thank God he's human.) It's really difficult when the rogue gets the opener on myself.

Btw, Hi Limewire! It's me Sagas from Mal'ganis, WTB Raid for Love! LoL
AnimefreakApr 24, 2008 - 12:05 PM (HideShow)
This combo is not just Hard to beat its actually Impossible unless the Mage/rogue mess up somewhere. Doing all the Above is standard for any Shaman warrior with a brain, and yet its not enough. Face it whoever thinks they can beat a Mage/Rogue with our combos is living in a dream world, thats not to say that u should give up when u meet this combo cause they can mess up :) its happened to me atleast 2 times ;D Gambateio!
JullommirApr 24, 2008 - 2:33 PM (HideShow)
So I should sit back with the Shaman and wait for the Rogue to open and hop on him? Because every time we've done that, the mage runs in, spams cc, and fucks us hard. We don't even have time to pole hump.
SupacubanoApr 24, 2008 - 6:33 PM (HideShow)
This is by far the trouble team. I have found that wins only come from perfect L.O.S. and considerably perfect team-play on the part of the warrior and shaman since 99% of the time the mage/rogue goes for the shaman it is imperative that the warrior be on his toes at all times on both getting the rogue off the shaman while avoiding the Cc that cames out of the mage. Staying with each other helps considerably and I have found that the easier wins actually come from either Blades Edge and Lod especially when you have the time to go in and out of LOS of the polys.

ps-Someone please find an easier way to beat this team rofl wtb more insta smash wins
InimitableApr 25, 2008 - 4:52 AM (HideShow)
This strategy is flawed. 2200 teams don't bother killing the shaman when there's half a dozen ways to cc him and fist the warrior. Basically, your warrior has to live through 2 evasions, several frost bolts and 2 pets to have a chance at winning, as it's very hard for the shaman to keep repositioning so as not to eat th silences/sheeps.
SupacubanoApr 25, 2008 - 7:53 AM (HideShow)
@Inimitable

Unfortunately I have not had the chance to stop a zerg on myself as opposed to my shaman I would honestly rather they go on me because I feel like a warrior has a better chance of stopping this double zerg than the shaman does(due to shaman support being far superior to warrior support). But other than telling people that they need, in order to win, just live through all the other teams cooldowns, give a little insight.

Not ragging on you but it would be nice. Thx
SupacubanoApr 25, 2008 - 7:56 AM (HideShow)
Edit-Reread last sentence and it didn't say what I wanted.

"But other than telling people that they must live through all of the other teams cooldowns, give a little insight towards a victory."

Tad bit better.<3
NeokrebsApr 25, 2008 - 10:16 AM (HideShow)
I have gone with killing the mage and it works fine, I try to avoid shatter combos, and we interrupt about all of the polys after the first one, i get 2-3 hits and hes 20%-ice blocks and maybe 4 seconds later i whirlwind and mortal strike and we won. I blow fear,stomp,and try to intercept if not slowed.
GolgothaApr 27, 2008 - 4:17 PM (HideShow)
The problem with going for the mage against this comp is that it leaves the warrior out in the open where he's easily cc'd or killed, depending on who they are trying to kill. The rogue must be on one of you to do damage, so your warrior can always hit him, and you can slowly wear the rogue down while losing/shocking/grounding everything the Mage tries to do. As Limewire said, if you get caught in a KS your warrior needs to interrupt the mage with a pummel, fear, or intercept.

We used to go for the Mage, and had about a 20% win rate against mage/rogue. Once we switched to attacking the Rogue and pillar humping, our win rate has jumped up to about 80%.
InimitableApr 27, 2008 - 10:13 PM (HideShow)
Question, does your warrior sword-and-board the rogue or 2h it? As eventually I get stunned, sheeped, the blinded, then sheeped, and when that cycle is up, even if I manage to get a lesser healing off without being silenced, the 5 wound poisons nullify any effectiveness.
GolgothaApr 28, 2008 - 10:54 AM (HideShow)
2h it if they try to kill me, S/S if they are trying to kill him.
GreenteaApr 28, 2008 - 12:00 PM (HideShow)
Ahhh, see he needs to mention sword/boarding while on the rogue so as to help slow down the polying and dps.
LimewireApr 28, 2008 - 4:23 PM (HideShow)
I don't meant to bash on you Inimitable, but I'm just curious you say this strategy is flawed for 2200 and yet your team is 1900 in 2v2. Also, we try to avoid going sword & board as much as possible, but if my warrior is getting low or he's going to try to reflect a Polymorph he'll go sword & board.
JabokahApr 30, 2008 - 9:34 AM (HideShow)
Another tip against this combo is warrior has to kill water elemental as soon as it pops. Praying for nagrand arena is not a bad idea either, the pillars really work to your advantage agains this comp. With luck you'll win 2-3 out of 10.
GreenteaApr 30, 2008 - 11:54 AM (HideShow)
A well timed fear can change the game, too. Both rogue and mage will typically be pretty clumped up if you are pillaring them. If they are on the shaman, dropping a fear as you dps one of them to give the shaman a breather is really key. Especially during a kidney or silence.

Also, I find that working on the mage can work if you get your shaman to purge ice armor off. Ive had the most success against this team when focusing mage. I dont initially start on the mage, but move on him after tagging the rogue.

If you think about it, being on the mage even with nova / sheep slows down their dps by quite a lot. Being on the rogue barely affects their damage.
GreenteaApr 30, 2008 - 11:57 AM (HideShow)
To add to that- the mage is forced to iceblock when you get a few decent hits on him, which are definitely possible. He does 0 damage at that point. As soon as he comes out, get right back on him and kill. Ive even had the shaman NS chain lightning the mage at the start (after purges) to help get his hp lower.

People underestimate going after the mage, but it is definately worthwhile.

Though this depends on the team's playstyle. Most of them tend to make CC secondary to putting out the most dps as possible on the shaman. You can then take advantage of this and pressure the clothie.
CakedApr 30, 2008 - 7:41 PM (HideShow)
I go mage first, purge everything and help with dps, rogue has evasion*2, wo why even go that direction..
RazarathMay 5, 2008 - 2:13 PM (HideShow)
This combo is one of the hardest to face i think .. if they do as they should we cant rly do a shit.. try to LOS the sheeps, spellflect, pummel so on.. but in general i say just try and keep your distance to the mage and kill the rogue stop as much as you can trinket blind not sheep .. never ever go to the open .. remember to go to zerker stance so you can use berserker rage on the sap .. same goes for shammy ghostwolf so youre sap immune !
RalinMay 10, 2008 - 1:39 PM (HideShow)
Having played Sham/Warr for last 3 weeks, this is, unquestionably the only matchup we've not managed any success against (we managed one versus keyboard turners). I'm finding it pretty impossible to not get sheeped while ES/Grounding are on cooldown since even an attempt at LOS gets me cool effects like being sheeped around a corner from the /stopcasting fix. If I intercept the rogue to give my shaman the ability to move (they start on shaman and switch to me) then I just get sheeped. I like having spell reflect buff on me while in the sheep I just tried to spell reflect (50-60 ping). I'm not even sure what we could change.
WorrioruMay 13, 2008 - 8:24 AM (HideShow)
I don't have alot of experience with warrior/shaman but I have played to 1950 rating with one early in season 3 and this is what worked for us... Shaman stays close to something he can LOS the mage around, warrior waits in charge range of his shaman who is in ghostwolf form to avoid sap. If the warrior gets sapped he waits for the rogue to pop on the shaman. Usually sap is up by the time the mage gets ready to do his shatter combo and into LOS of your shaman so you can charge the rogue, swap stance and don't spend any rage until you hear the mage pull the pet, intercept the pet and fear the mage instantly before he can even blink away, 3 shot the pet down while your shaman trys to stay out of the mages LOS with earthshield on himself. Go back on the rogue and the mage usually pulls his second pet right away, intercept onto the mage this time and watch him blink away, 3 shot the pet again and its pretty much game over from that point. The only time we lost to this combo is when the mage goes to sheep me from sap forcing me to trinket early and then blind usually saves their second pets ass. Most of the time the mage will not sheep a sapped target and even when he starts casting poly I just trinket and charge the rogue putting me out of LOS of the mages poly, then intercept the pet anyway. As long as the rogue is slowed in earthbind totem I can usually kill the second pet before he can get close enough to blind me but that all depends on how well you position yourselves in the fight. Oh and you may look down upon my s3 axe wielding warrior and tell me how maces or swords are so much better but my 45% crit chance sure does skull f**k those pets.
PhraidMay 14, 2008 - 3:21 AM (HideShow)
Worrioru seems like he knows what he's doing, can anyone say if his comment is worthwhile or a bunch of crap, anyone else who has tried this that is.
JorfMay 18, 2008 - 10:29 PM (HideShow)
What really works for us, pretty much 100% of the time actually, (around 2100), is starting off stuck to a pillar, and then as soon as the rogue opens, have the warrior jump on the rogue. As soon as you see the mage start casting a sheep, move around the pillar that you should be GLUED to, out of his LOS. Keep LOSing until he stops trying to sheep you, at which point you should go back on the rogue. Dont worry about damage so much with this fight, keeping the mage trying to sheep constantly prevents a TON of his damage, which is the core of their team for this fight (shatter combos on the shaman). As soon as he lays off sheeping you, come around and intercept the rogue, giving your shaman 3 seconds to breath, and then either continue to LOS if mage tries sheeping again, or continue dpsing if not. Most likely the mage will get frustrated and nova > sheep you, so you cant LOS it - either fear, reflect, ground, or shock this one. This strategy makes it hard for the rogue to stay on the shaman with the hamstrings and intercepts, and keeps the mages damage down as he is trying (unsuccessfully) to go for sheeps half the time. The only times we lose with this strat is if we make a mistake and either the shaman gets stuck in the open leaving me unable to LOS while sticking on the rogue, or when I end up getting sheeped accidentally and then have to choose between trinketing a sheep or a blind, either of which is usually long enough time to get a huge burst on the shaman if they get a little bit of luck. Again, if you're the warrior, don't play this combo with the normal warrior mindset. Don't worry about damage or sticking on your target (the rogue), just LOS those sheeps and it'll waste a ton of their time while wasting them down as well.
JorfMay 18, 2008 - 10:30 PM (HideShow)
wearing them down as well*
WailocJun 1, 2008 - 2:47 PM (HideShow)
I've probably literally lost 400 points to this combo now. To me, there is no possible way to beat this makeup. I like how everyone is like " you go in own the mage then the rogue" win! People hardly mention frost nova, frost nova, frostbite, sheep, sheep, sheep, blind, frost nova, frost nova, iceblock, iceblock, evasion, evasion, cheap shot, vanish, cheap shot, prep, vanish, cheap shot and more frost novas and sheeps. How the hell is a guy supposed to be able to kill anyone with all that. I'm lucky to get more than 2 swings in. My shaman has been 2k before, and that doesn't help 1 bit. We still get owned time and time again by this. I've beat one rogue mage, and it was because it was a fire mage and he didn't sheep me a lot.
Getting on the rogue results in sheep eventually even with los-ing the mage. The mage won't even dps sometimes. He just chases me around until he can sheep me. Also my shaman dies to rogue alone sometimes. I just do not know what to do. How do I get passed the f-ing CC? If I spell reflect he trinkets and sheeps me. I've been with 2k druids and now a 2k shaman and never beat one decent R/M team. What am I doing wrong. Give us a strat that mentions all the damn cc please.
MamgulJun 2, 2008 - 6:49 AM (HideShow)
Trouble is, that most smart rogue/mage teams will switch to the warrior after the shaman has blown his NS + trinket to save himself, at which point they'll start their CC-train, rendering the shaman useless for 25-30 seconds. I have yet to find out how to avoid this, any ideas?
ButtnuggetJun 3, 2008 - 10:38 PM (HideShow)
My advice: Get the hell out of the mage/rogue ratings around 1850, they should be nearing extinction at 2000 in any non-clueless over-a-month-old battlegroup.

The amount of ways even a naked level 60 mage/rogue duo could ass-rape shaman/warrior without even breaking a sweat is ridiculous. You can't spell reflect AE effects like frost nova and shamans can't dispel polymorph. If you try to keep them separated, your warrior will get stuck in a nova from the beginning to the bitter end - unless he trinkets, after which he'll get polymorphed and/or blinded. If your shaman tries sticking close to the nova'd warrior, the mage will have jolly time flinging poo on you both. If you suggest some kind of terrain glitch exploiting while hugging a pillar, I'm going to report you.

Harsh reality, deal with it. Although, all of you should be gluttons for punishment and already used to being blatantly humiliated on a regular basis since you're playing shaman/warrior.
BriggzJun 4, 2008 - 11:21 AM (HideShow)
LOL.
I have had a hell of a time with this combo. Essentially what you are vying for, are seconds, SECONDS of time. You want to draw out this match as long as you can. I had probably a 10% win percentage against this team and it was, like someone mentioned previously, the only thing keeping us from hitting 1850. One of the major issues is that you get CS/KS and stuck in place while mage pwns your face.

On our last 2v2 run, we hit 1800 and got two mage/rogue teams in a row (different teams) and beat them both on our road to eventually hitting 1850. We have been doing MUCH better with this combo since, This is how we win:
Pillar hump/LOS whatever object you can. I NS/Healing Wave as early as possible (before getting a bunch of wound poison stacks) focus target mage and rotate Grounding/FULL RANK Earth shock. If you get any opening at all, you should try and purge the mage. You want Poison cleanse/Earthbind/Grounding down as much as possible. Whenever Grounding is on CD -(I usually use Rank 1 WF in most matches) In this case You want to use Full rank WF totem. What saves my ass is using battlemasters and Trinket out of CS/Nova if you survive the 1st nuke (its awesome if they overlap CS/Nova). Try and LOS the mage and kite the rogue as much as possible! Have your warrior sticking on the rogue until the mage gets into intercept. It is a highly technical matchup for us considering how easy-mode it is for them. Just try and do whatever you can to lockdown the mage, because it is the shatter that pwns you, not the rogue. If you are OOM at the end of this match, then you have probably done it right. Just pull out ALL stops, blow every CD and survive.

Hope this helps.
KimpeeJun 10, 2008 - 9:57 PM (HideShow)
IM STUCK AT 2000 RATING BEACAUSE OF THIS COMP QQ
KimpeeJun 10, 2008 - 9:57 PM (HideShow)
BECAUSE*
GutdrinkerJun 15, 2008 - 7:35 PM (HideShow)
Something I like to do that works well Bloodlust early to allow the shaman to heal.Your gonna have to trinket the 1st sheep and intercept or intervene.Once you get in range of mage and rogue which they typically tend to be close together fear them.This will give your sham a momment to heal up and interupt the mages next sheep.After you have feared gotta be using deathwish and switch to battle stance after u have done WW.In battle stance you will own the rogue with overpower.The mage will also have out his elemental dont kill as it helps the war tremendously.Have the mage set up on focus with focus frame when u see him casting sheep just in case sham cant int taunt the pet with challenging shout so the ele breaks your sheep.GG at that point cause the rogue should be about dead anyways.
GunttJun 16, 2008 - 4:41 AM (HideShow)
I'm sorry but I must not be reading between the lines on this one properly

So far, we have managed to survive this team until I get blinded, and which point I trinket. This is after the sheeps being reflected/LoS'd or run into DR via taunts on pet. I then do my best to get back on the rogue. If the rogue is dumb and evasions while I run around behind him then maybe I can do something, but usually he is strafing and still dodging hamstring.

In the dance around the pole, corners betray our team and piercing howl misses.

My biggest problem is having no rage at the beginning of the match, so I can't reflect the first sheep. If i use my trinket on the first one, barring lucky intervene breaking it I get full blind>nova>sheep again. Once the DRs are up, I'm rage starved and my shaman is dead.

It just seems like we can play absolutely perfectly, but then they reach into the 2nd set of CDs/DRs and we are out of options.

I really hate calling anything a counter, but Mage/Rogue so far has countered us completely.

GutdrinkerJun 16, 2008 - 9:55 AM (HideShow)
You should have a decent ammount of rage from frost nova and the few hits u got on the rogue.Alot of mage rogue is luck.Something else I like to do that helps is get on the mage before the rogue opens up so u have some rage already.One of two things happen the rogue will open on you cause the mage is being owned or the mage is gonna ice block granted your sham is helping u wil interupts before he gets opened on by the rogue.If you spec into prot you can spell reflect easily granted u get a charge switch to zerk and bloodrage you will have the rage u need to spell reflect.You have to be ready to spell reflect since you know its coming.Also after the initial CC you should be out of combat go to battle and charge since their attention wont be on you for few sec since they will be trying to kill the sham.
ArtaJun 21, 2008 - 5:51 AM (HideShow)
Go for rogue because he will interrupt your shamans heal all the time and stun and shit
and your shaman will have to put up grounding totem and use earth shock on the mage cause they will try to CC the warrior all the time and for you warriors save you Medallion/insignia of the horde/alliance for blinds !! not Polymorph and frost nova !
DdeathjrJun 24, 2008 - 12:26 AM (HideShow)
id suggest disarming the rogue as soon as he pops. this helps a ton

ShimazuJun 28, 2008 - 8:11 PM (HideShow)
best way to help with CC, is trinket the sheep when the mage's pet is near. then aoe taunt the pet

good teams will blind you as soon as you trinket, therefore forcing the rogue to blind you while the pet is attacking you wasting their blind and also allowing you to stay on sheep diminishing returns.
EvuldoerJul 3, 2008 - 7:36 AM (HideShow)
Definitely a tough team to beat... played the same team about 8 times yesterday and won only one game against them. When we won we targetted the mage and he went down very fast. However after that win they both started targetting me (R-sham) and we couldn't get a single win since then. When targetting me my Warr partner harldy got any Rage and couldn't do the damage we were hoping for. Needless to say I couldn't keep up the heals because of massive DPS/stun/fear. No time or chance to LoS.
HughhoofnerrJul 9, 2008 - 4:37 PM (HideShow)
me (sham) and my warrior have been using Jorf's strat for a while now, and it is VERY effective. It's all about the purely defensive mindset, my warrior doesn't dps the rogue at all unless he's SURE he's out of the mage's LoS. As long as the warrior keeps the mage focused and religiously keeps his eyes on the mage's casts, we dont lose. The only time we ever lose to this combo anymore is on Ruins, for lack of a good pillar to hump. On Ruins we tend to go with the old fashioned "pray for wf crits on the mage" strat.
PedocowsJul 17, 2008 - 1:29 AM (HideShow)
Okay, after playing this setup for a while SITTING ON THE ROGUE, me and my warrior realized this is completely retarded. If you get on the mage and play offensively enough (not putting yourself in a bad position however) to put some pressure on him and get him to KITE and not dps, the fight becomes a lot easier.

If the rogue is on the shaman, YOU NEED to STAY OFF the global cooldown for as long as you can to earthshock and ground the sheeps.

If the rogue gets on the warrior, the fight gets a lot easier AS LONG A YOU HAVE GOOD SITUATIONAL AWARENESS. Heal outside of LOS of the mage. KEEP moving around pillars AWAY from the mage. If the mage is on the run trying to sheep you, he's not doing any damage. If a mage novas you while you're pillar humping, this means he's going to sheep you. Don't be a moron and start casting, because he'll counterspell you and then get a guarenteed sheep off. Watch out for when the mage fakes sheeps.

Overall, this fight is still difficult and if a good mage/rogue team lands a sheep on you (not so much your warrior), your warrior will most likely die.
PedocowsJul 17, 2008 - 1:32 AM (HideShow)
Addition to the above post.

DON'T BLOW BLOODLUST RIGHT AWAY. The mage will spellsteal it and use it to his advantage. Use it when the MAGE IS UNDER PRESSURE so he won't have the GCD's to spare to spellsteal. Even when you use it, spam purge on the mage in anticipation of the BL, because it can quickly turn the tide of the fight.
SyphinJul 24, 2008 - 10:38 AM (HideShow)
Ok for me and my Sham sham we ussually cordinate are inturrups on the mage but what we go on is the rogue... for this combo always keep your intercept up... as soon as you see the mage casting frostbolt, fireball, poly, anything be ready to switch up on the mage for a second... this plan doesn't always work as you may know but if the intercept gets resisted keep on him for the next one to pummel...

Btw Never ever ever ever use hero/bloodlust right away if you do... your retarted use it about 10 secondes into the fight and make sure the mage can't target you.. if the mage see's you get bigger... well he will spellsteal... hopefully the mage is retarted enough you not realize someone grow 6ft up his rogues butt

hope this helps... i helped me the first time we played this combo at 1692!! luckey we won shammy had to go after that game... d:>]
MichiruJul 27, 2008 - 12:08 PM (HideShow)
against this combo, there are two strategies with which you can win.

in both strategies, use heroism/bloodlust at the beginning of the game. It's not a pretty long fight and you won't need 100% of your mana. so use herosim/bloodlust at the beginning of the game and try to have earthshield up on you the whole time.

1. Warrior sticks to the mage and you shock/grounding totem/pummel/intercept/fear whatever the mages CCs and try to nuke him.

2. Warrior sticks to the rogue and damages/slows/(perhaps stuns) him, so that the shaman can get away from teh rogue, LOS from the mage and has time to shock/grounding the mages sheeps. If the rogue is dead, it's win. sometimes you can't kick every CC from the mage, so the warrior will get a long sheep. if that happens, the shaman has to look for a good position, where the mage can'T get really fast and run away from the rogue. the best thing is in nagrand arena. just run cleverly around the pillars and it's no problem that the warrior got a sheep. if the shaman is still living when warrior gets out of the 9sec sheep and still hast medaillon ready, it's win.

I think the 2. strategy is better if the warrior is playing with mace. with a sword it's harder to get the rogue away from the shaman and damage him.
At first my warrior played with sword and rogue/mage was one of our hardest combos but since my warrior got mace, we played till 23xx and we haven't lost a game vs mage/rogue.
MortariaJul 30, 2008 - 2:57 AM (HideShow)
Start on rogue make sure u got a bleed effect on him. Let the shaman purge the mage meanwhile. Disarm the rogue and try killing the mage, if the mage tries to sheep ur warrior shock/grounding/or spellreflect. if you spell reflect the polymorph stay on rogue the mage will most likely use he's trinket. If ur shaman does he's job the mage will have to come alot closer. Then go for mage! Force him to use he's Iceblock. When mage gets out of Iceblock Pop Bloodlust and you can use ur AOE fear and Put the mage out of play for a few seconds (if not undead). Then u should have enough time to kill the rogue, after rogue is dead its a win.
KaaganAug 12, 2008 - 7:06 AM (HideShow)
Kimpee, if you're seriously stuck at the 2k margin against Mage/Rogue, I'm completely baffled.
1. HOW ARE YOU LOSING TO MAGE/ROGUE?????
2. HOW DID YOU GET 2K WITHOUT BEATING EVERY MAGE/ROGUE TEAM??

OK. Purge spam the Mage if you see him and he's close enough, make sure you're 100% in range, because if they're in range and you hit Purge, THEN they run out of the range, you'll pop into Human form and you'll be out of combat and open to saps.

NEVER GET SAPPED.
As Mortaria says, NEVER let him get away without a bleed. Even Rend him if you have to, but usually he'll get crit by then.

Shaman needs to stop 100% Mage CC. ES/Grounding/ES/Spell reflect or LoS/Grounding. GG the Rogue's dead.
KaaganAug 12, 2008 - 7:08 AM (HideShow)
And @ Jorf, good stuff said, but all of that is common knowlage. = \

Quick reflexes and smart/correct choices will decide this ENTIRE game, just stay on the edge of your seat and you should win.
KaaganAug 12, 2008 - 7:09 AM (HideShow)
Make sure he NEVER has Icy Veins for more than 3-5 seconds.
ResidentAug 16, 2008 - 5:33 AM (HideShow)
just prevent mage & rogue dpsing y both in one time
ES+Poison Cl Totem+Clean yrselves to run in LoS of mage
yr war shouild dps rogue all time he can & y staing not in LoS of him
so he can "jump" to y(so to rogue too) -> being in LoS of mages polimorph & kill rogue

sory bad english))
GolijovAug 17, 2008 - 12:51 PM (HideShow)
using mocking blow/challenging shout/taunt on the pet is a massive help against this team. It gets you the bonus of a little extra rage + short lasting CCs. Your shaman has to worry about where the mage is positioned more than anything else, I.E. he can let the rogue catch up so that you (the warrior) can land a piercing howl/hamstring/ etc. I honestly have never found this team to be extremely challenging for shaman/warrior as long as you aren't retarded with your LoS.
GolijovAug 17, 2008 - 12:52 PM (HideShow)
^ Oh, forgot to mention. Shaman warrior is my alt's team, so this isn't any sort of biased perspective from a mage/rogue team ^^
ThemilkmannAug 19, 2008 - 12:32 PM (HideShow)
The only way to have a chance at beating this team is if the mage is impatient. However, not many mages are impatient at higher ratings. It really only takes a few seconds to catch a shaman trinket-less, CDs down, in LoS and the fight is over. If they go for warrior in my PERSONAL opinion it is slightly more feasible (with a gnome for EA or tauren for stomp), but still the toughest comp to play against as warr/sham. The mage doesn't need his CD's to kill either target, just counterspell which is up every 30 seconds. All the mage has to do is consistently put the shaman in a position where he MUST use an 'oh shit' card until he doesn't have any left. Even if the shaman can survive through his warrior getting 3 polys and blinded, there isn't much of a chance the warrior will kill either target before the shaman is forced into a situation he cannot counter. When you can't trinket the KS, your grounding gets quickly knocked by an ice lance, the mage gets a frostbite off an FB and then shatter combo to a CS, its over. Ridiculously easy game for a mage/rogue setup, they can't wait to see warrior/shaman come out of the gates.
TrebAug 20, 2008 - 2:39 AM (HideShow)
The first thing to do vs. this team is pillar hump. Make sure your Warrior is far away enough so that you both don't get trapped in the same Frost Nova. Usually a Mage will come in mounted and Frost Nova you both followed by a CS/KS on your Shaman and a sheep on your Warrior. Have your Warrior LoS in between stunlocks (KS has a 20s CD) and DPS/peel the Rogue when you are able to ES/Ground (twist back to WF)/ES/Fear his Poly's. Pop BL sometime before you drop your Grounding Totem because you will probably be too pressured later and the extra DPS and faster casts really help. Try to juke the Kick/CS best you can (I know it's very tough but BL will help). Knowing the sequences that your opponents are using can really help vs. this team, but honestly, from a Rogue PoV, I have no problem locking a Shaman up for more than enough time: CS, KS, Vanish+Garrote, wait for Kick+CS, Prep+Vanish+CS, KS. The best thing a Shaman/Warrior team can do is have high hopes that they can peel the Rogue off while Nova is down.
VondAug 25, 2008 - 4:03 PM (HideShow)
some people really dont realize that against this set-up you should not go sword and board like if your playing with a druid or pally. only reason warriors use a shield with druid/pally is cause the druid/paladin has a escape card and can survive long enough to kill the rogue with a 1 handed. With a shaman you have to be more aggressive on the rogue with a 2-hander to finish them off since the druid can only get away by using his trinket
ThrenSep 8, 2008 - 6:07 PM (HideShow)
9/10 difficulty scale, if you pull this off be ready to qeue dodge (that is if the team is actually good), i dont have the best gear(s2 mace, s1 glove) but even with full s4 gear this is hard as hell, frost novas and bites kill ur dps if your on the mage,always go for the rogue and click your Mace stun button in ur spellbook repeatedly.
AnimefreakSep 10, 2008 - 3:38 AM (HideShow)
Like i said a long time ago this combo is impossible to beat if they are any good at all and dont mess up, fortunatley people do make mistakes. So far the best way to beat this team that we have used is the warrior sticks on the rogue just try to help him not get cced shocks and grounding on CD, pop Bl maybe 5-10secs after rogue shows up, warrior should also be ready to spell reflect the sheeps since usually the good teams only try to sheep when the rogue stuns the shaman, stick to a pillar Los as much as possible, oh and if you dont have toughness for this combo its basically not even worth trying xD KITE ftw, Gambateio!
VeroxOct 11, 2008 - 9:51 PM (HideShow)
Being a mage playing Mage/Rogue, i can say that from all the tactics so far here, Jorf's tactic is BY FAR the best. If you want to win, go with that one ;)
SippinOct 13, 2008 - 10:38 AM (HideShow)
This team is the devil.

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