| Hellenkeller Kel'Thuzad US-Nightfall |
Shaman/Warrior | VS. | Druid/Warlock |
Comments: | |
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| Feb 22, 2008 - 5:26 PM (HideShow) | |
| I tend to find this match rather easy as shaman/warr. I try to go for the felhunter pet, and my partner helps with shocks, etc... Now, not always will it start as a felhunter, some resummon a VW or even start with one, in that case I stack sunders on the lock, and just go all out on him as if we did kill the pet. We don't do much target switching but my shaman is able to interrupt the druid when he tries to CC me, which we try and minimize with max-DPS on lock anyways. A pressured druid is a non-CCing druid. Also, DO NOT let the warlock summon his pet again after the first quick-cast cooldown is used! I cannot stress that enough. They are probably going to try and use LoS and CC to get the cast off, but do your best to interrupt it, it can mean the game. | |
| Mar 21, 2008 - 3:44 PM (HideShow) | |
| Very easy fight imo. Kill the felhunter then just stick on the lock LoS the warlock until you need to heal the warrior make sure he does go far. Shock all roots NOT cyclones. If the lock summons another felhunter kill that but most cases he will summon a void walker. If the warrior is cyclone the dots won't do any damage to him. The key is to have the shaman not getting dotted. Most the time the warlock won't put the pet on the shaman in fear that he will just get mana off it from water shield which should let you drink. Its just a outlasting fight. | |
| Apr 6, 2008 - 2:51 AM (HideShow) | |
| Yea I play lock/druid on my lock and warr/shaman on my shaman....on my lock I want to AFK when the fight starts and I /lol and call free win on my shaman. | |
| Apr 9, 2008 - 12:48 PM (HideShow) | |
| If the lock can get Tongues up on you and the drood is good about cycloning the war before inc heals, this team can really mess you up, especially if the the lock can get you within los of the drood for CC. | |
| Apr 18, 2008 - 2:44 AM (HideShow) | |
| My strategy against shaman/warrior is to dot both, with CoT on the shaman. and burn the warrior. once DR is up on the shaman, I fear to interrupt heals. I resummon VW right away, so I don't have my spell lock as an option. But with CoT/Fear/Cyclone we can usually control him long enough to burst the warrior. In many cases the warrior dies simultaneously with my druid. We don't play outlast because of mana shield and the size of shaman's mana pools lol. I don't know if this is a common strat or not, but this should help you fight lock/druid. | |
| Apr 18, 2008 - 2:45 AM (HideShow) | |
| I meant once DR from cyclone is up on the shaman, then I fear. sorry about typo | |
| May 4, 2008 - 11:04 PM (HideShow) | |
| I have encountered trouble at higher rating against warlock/druid teams that burst me down while crowd controlling my shaman. Simply put, a warlock and a druid, with the combination of curse of tongues, fear, pet lock and pushback, cyclone and feral charge can lock down my shaman for so long i will most likely end up dead even if i go defensive (especially if the druid throws in a moonfire and a few wraths on me as well). Most of the time when the druid/lock go for outlast it's an easy win for us. It's mostly a matter of getting sunders up on the warlock then finding the good moment to pop bloodlust death wish and trinket to see him go down like a bag of old potatoes. But when they go for CC the shaman and burst the warrior, the game usually doesn't last much longer than 2 minutes at which point i'm lying face down in the dust. Any advice for that? | |
| May 12, 2008 - 9:44 AM (HideShow) | |
| If they try to CC my shaman and kill me, I'll get on the druid instead of the lock. Once I can get the druid to play defensivly I'll switch to the warlock and continue as normal. If a team is trying to play aggressive like that you can end the game just as quick by killing a careless druid. Doing that also interupts their CC long enough for your shaman to get under control. | |
| Buttnugget | Jun 3, 2008 - 10:20 PM (HideShow) |
| Meh. 1. Kill felwanker 1.1 In case of a successful second felwanker, kill it 1.2 In case of a successful feldom voidwanker, leave it be and go for the druid - the shaman can and will survive This might not work for everyone but me and my sidekick make an interesting team. We've been playing together for over 3 years and he's always been very defensive whereas I'm the crazy dumbass pushing forward when others would duck. Most of the time being aggressive and applying pressure on the druid when the warcock is out of felwankers is enough for a win, but it's by no means a certain victory if you start goofing around like I always do for entertainment. Good thing I don't take this retarded game so seriously. | |
| Jul 27, 2008 - 11:48 AM (HideShow) | |
| in this matchup, my warrior nukes the felhunter instantly and switches on the warlock. I just purge his instantpetthing^^ and it's win. If we haven't got critluck and the felhunter doesn't die instantly, we just go on the warlock, shock the druid's CCs and purge the hots from the warlock. if his pet is getting low, my warrior charges it, nukes it down and then we play like I've already discribed. just purge the lock and nuke him down with 3 or 4 hits. warlocks don't live a long time against warriors without a pet. | |
| Jul 31, 2008 - 4:30 AM (HideShow) | |
| I feel like going for the pet could cause a loss now. It leaves the lock free to completly dot the both of you up and spam fears on your shammy. Fears + cyclone spam = dead warrior. I feel like if i stay on the lock interrupt fears, let other casts go and concentrate on stopping fears, then smack the pet here and there when it comes by with sweeping + WW combo, could possibly do it. Lock's armor being unpurgeable makes this fight really difficult. They now do more damage and recieve more healing. WTF blizzard as if they wern't hard to kill in the first place.... | |
| Aug 4, 2008 - 5:24 PM (HideShow) | |
| What seems to work for me is to switch from the druid to the pet. Attack the pet until the druid pops out and than switch over to the druid. when the druid shifts to bear go back to the pet. the pet has no resiliance and so it burns the druids mana to heal it. and once you kill the pet move to the lock and he will try to resummon a new pet which cost alot of mana. than you restart the process. this will keep the druid on his toes burning mana and not being able to cc/drink. with sunders on the lock and no pet. pop bloodlust and keep wf down, purge, shocks, its a done game. the druid burns too much mana. | |
| Aug 5, 2008 - 4:12 AM (HideShow) | |
| Thats what I used to do before the changes. Now if i ignore the lock he spams fears on my shammy when im at 50ish, starts fully dpsing me, and then after a few fears on my shammy the druids cyclone spams + feral charge + bash, and im usually dead. | |
| Aug 15, 2008 - 3:44 AM (HideShow) | |
| This matchup always focuses me, the warrior. Druid will want to root you alternating cyclones on both of you. This combo is immensely hard to recover against if you're down to 6-7k hp early, so pop bloodlust early if you have a history of trouble against this combo. Start off on the felhunter. Kill the first one, and second one aswell. This is the critical phase, as a shaman can't interrupt and los both of them while healing you. You might have to swap for lock briefly, to negate som incoming damage. When pets are down, focus the druid. A good shaman should have full control against fears. Use tremor when the lock casts fear and your warrior chases the druid. Tremor doesn't fail like earth shock can, and you'll diminish the duration. After a couple of minutes the druid should be totally oom while your shaman still has loads of mana. Tips: - Go back on the lock if warrior goes low on HP or eats a nature's grasp, shaman should pop grounding, spamheal and interrupt the druid for the duration. - Most likely you'll get somewhat seperated as the lock will mess around with the shaman a bit. If druid pop's nature's grasp and you don't want to trinket it / don't have trinket up, swap for the lock, and the shaman should purge grasp. - If the druid gets away to drink, it's fine to swap for the lock, really. It's often suicide to go out in the open field against this combo. - Anticipate feral charge, never intercept the druid if he's about to use it. The druid will usually use it on totems, so intervene isn't too helpful to cover your intercept either. | |
| Sep 2, 2008 - 11:41 PM (HideShow) | |
| Me and my mate are having serious problems with this combo. They used to be easy, I just nuked the pet(s) and then the lock. Problem is though as our rating got higher things just wouldn't work like that anymore. Either the druid is restokin and they both nuke me while my shammy gets CC'd or the warlock DoTs both of us while the druid CC's my shammy and when he's finally able to heal we can't recover due to CoT. We lost like 200 points just because of lock/druid and I'm getting kind of annoyed. I know that going out in the open against this combo (aslong as it's on a decent rating) likely ends in a loss. But, as the lock/druid in most cases know that and won't come for us, how do we get them? Is it ok to more or less ignore the lock and just go for the druid? Atleast when I play my lock I find fear is the most laughable CC in-game, so should we just try to purposly get my shammy feared THEN go for the druid when fear is on DR? Those bastards stand between my and my S4 sword, help pls. =( | |
| Sep 25, 2008 - 7:28 AM (HideShow) | |
| Never lost to this as druid/lock, can tho be very tough. Just keep all dots on the warr and CoT on the sham, keep the felhunter up all the time (dont bother void imo) and start doing CC chain on the sham, cyclone - stomp totems - fear - fear - trinket - cyclone warr then CC again. Only way to lose i think is if he gets the pet twice and even then we got a chance to win. | |
| Oct 2, 2008 - 3:58 AM (HideShow) | |
| Im just winning against this comb when i get some lucky wf procs on the pet.... | |
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