Strategies

Shaman/Warrior

Author

Hellenkeller
Kel'Thuzad
US-Nightfall

Shaman/Warrior

VS.

Druid/Warrior

This is easily the most common team in my battlegroup. Nights with 5 games against Druid + Warrior and 5 against every other combo are common. Fortunately, Warrior + Shaman can go toe to toe with Druid + Warrior due to a couple factors: Most Druid + Warrior teams play this overpowered combo because they are not seasoned arena players, which makes them easy to outplay, and a Shaman can mess with a Druids head with his Grounding Totem eating Cyclone and Earthshock interrupting the Druid's CC. If you eat a few CCs at the start, it may discourage the Druid from attempting more later in the match.

My favorite way to beat Druid + Warrior is to make the Druid shapeshift, and then kill the Warrior. You do this by switching targets. The fight opens as Warrior vs Warrior. The enemy Warrior has to come into your Totems to fight because if he doesn't, you get the eyes and spot his Druid. So you have a dps advantage from the start. But, you don't want to give the Warrior a ton of rage to beat on your Shaman. I stack sunder on the Warrior to increase my long term DPS. When the druid pops out of stealth, I switch to him and try to force him into bear form or travel form. While Shaman + Warrior can't burn mana, forcing shapeshifts effectively does that. You want to hit the softest target at all times unless you smell a kill. That means hitting the Druid when he isn't in bear form, and hitting the Warrior when he is. Force the Druid to lose his mana through shifting and healing thru Mortal Strike on multiple targets and you will win. The Shaman can purge heals on the Warrior as well, negating the Druids utility considerably.

Comments:

CuddleFeb 12, 2008 - 4:01 PM (HideShow)
I just started running shaman/warrior (i'm the shaman) and I have trouble surviving the warrior. If it's me vs warrior and my warrior vs thier druid, what can we do?
ZibbFeb 18, 2008 - 6:17 AM (HideShow)
I can see how that strategy works against inexperienced teams. But what if the druid cyclone the warrior on your team and start healing from range? If they're good they can time that when mortal strike is close to wear off.
FalnorMar 13, 2008 - 5:46 PM (HideShow)
I would say this works 60% of the time. although last night we went up against a druid warrior , and i killed there warrior but had very low health.shaman was cc and i was moonfired to death lmao .. and the my shaman and the druid were dueling for 30 mins. good thing the other team had raid to go to :P
BadpandaMar 22, 2008 - 2:01 AM (HideShow)
it's cause you're a noob falnor
ShaddarApr 3, 2008 - 8:04 PM (HideShow)
hmm isent it much easyer 2 just jump on the druid grounding totem the grasp or shammy to try to run along side you and hit the drood so he would get graspd trinket if you are unluckey and miss pumle cyclone + shammy can es it and when he is on 20% just finish him of NS CL ... puting presure and heavy dmg on the druid in the start is the best tac imo
LimewireApr 7, 2008 - 4:00 PM (HideShow)
Grounding Totem doesn't eat Nature's Grasp.
ShaddarApr 7, 2008 - 5:28 PM (HideShow)
yes it dose my shammy dose that in the arena
ShaddarApr 7, 2008 - 5:41 PM (HideShow)
ShaddarApr 7, 2008 - 5:42 PM (HideShow)
anyway if your trinket is on cd if you have 3 on tactical mastery warrior can use spell reflect and on next hit Grasp will be reflected
TrebApr 16, 2008 - 3:22 AM (HideShow)
I just started using Afflicted (thanks to Limewire's suggestion) and being able to see the Pummel cooldown is huge. It allows you to juke pummels and plan heals effectively. Another great mod for this matchup is Proximo (or any focus frame that will allow you to interrupt on click).
LimewireApr 18, 2008 - 4:14 PM (HideShow)
@Shaddar Yeah, that's what my warrior usually does if I'm out of range.
@Treb HOLY SHIT SOMEONE THANKING ME!?! BLASPHEMY!
GabelApr 20, 2008 - 12:00 PM (HideShow)
And Limewire, grounding _does_ eat Nature's Grasp. :)
NakamuraApr 21, 2008 - 9:06 PM (HideShow)
thank you limewire i love u 2
NakamuraApr 21, 2008 - 9:07 PM (HideShow)
wanna play my shaman :Der
CakedApr 30, 2008 - 7:28 PM (HideShow)
i agree with Shaddar, we try to burn druid, we have done this more than once to perfection..
InimitableMay 10, 2008 - 12:25 AM (HideShow)
Extremely difficult if the druid plays really defensively and his warrior sits on your warrior the ENTIRE game. Can't exactly pressure the druid with a hamstring/intercept in the rotation.
AelizMay 15, 2008 - 3:38 PM (HideShow)
And if the druid's warrior stays on your warrior? What do you suggest in that situation?
MaïtikaMay 18, 2008 - 7:22 AM (HideShow)
HI

I'am Fr so i'am sorry for my bad English ^^

Just want to say that drood/war is clearly the hardest compo vs sham/war..

If the druid's warrior stay on your warrior you can't die the druid and i don't know if you can win with drood oom :p

@ Limewire : I hope a vidz coming soon. :D

ShaddarMay 18, 2008 - 2:13 PM (HideShow)
well if that happens there is one thing too do for your warrior 1st thing create /cast [target=focus] intercapt you must try to outdps the other warrior all the time keep TC AND demo shout on him when durid pops out to heal click on the macro hit him few times if he runs away get back on the warrior ofc stack 5 sunders on him so you can do more burst dmg time will come when druid is gona cyclone your shaman when he is not cyclonable more he will cyclone you so you dont get heald use quartzz addon to see focus target casting bar while fighting with the warrior turn on spell reflect and druid gets cycloned try killing him than if he trinkets fear him,faer him anyway when he gets out of cyclone
LaggetMay 19, 2008 - 3:46 PM (HideShow)
My way to win against warrior and druid is to go full nuke on the druid and i support the warrior with wf and interput cyclone,entagle roots and purge him alot
And if he don't die then he lose alot of mana.
NmMay 31, 2008 - 3:20 AM (HideShow)
A lot of good druid/war teams are going to ride your warrior, so having your shaman stick next to the druid is one of the best ways to win the fight and burst the druid down a bit. This way, the shaman can grounding/shock to put added pressure on the warrior. When the opposing warrior is hurting for heals, intervene to your shaman (he should be next to the druid), and drop some damage on the druid. Intercepting the druid is bad - the warrior will intercept you right after, the druid will travel form away and be free. If you intervene, he will most likely intercept you, then you can intercept the druid shortly after and drop some damage. Keep doing this til the druid is hurting on mana, finish either of them off and win.
TriariiJun 8, 2008 - 1:52 PM (HideShow)
From my experience, what has worked really well for us is putting a ton of pressure on the warrior at the beginning, and switching between him and the druid when the druid is close enough that he can't run away easily. Going full on the druid does not work, ever. Sorry- being hamstrung inhibits you too much to burst him down like this right at the start and your shaman will lose the mana fight for sure. After you get the warrior to the point where he puts his shield on, get the druid to about 50-60% or as low as you can. From this point on, we've won games by catching the druid with low health in the middle, and bloodlusting. Your shaman has to watch his health very closely; you want your shaman to purposely get low in a VERY open area of the map, so the opposing druid is too focused on CCing or preferably sitting in bear form waiting for a feral charge. At this point your shaman should be very close to 20% health and you will most likely have all the druid's CC on DR and they will not be attacking you at all (no hamstring.) If it works as planned, the druid will still be at 50-60% and be in bear form- you are immune to most everything and hamstring is not on you. Have your shaman put down a full rank WF and then bloodlust, blow all your CDs a bit early but so the druid does not notice immediately, the druid will be stuck in the middle and will die in 3 or less seconds if your shaman heals up quickly and NS-Chain Lightnings to help your dps along with a full rank frost shock. It's all about catching the druid off guard in good position, and i've found having your shaman look like he's going to die is a really good way to pull the opposing team where you want them. The hard part is having your shaman be able to get that low and then be back to full- as well as being patient and waiting for this point in the game before you burst.
Just my opinion and how i've won against warrior/druid. I don't think we've lost to one since the 3rd game we played together.
TriariiJun 8, 2008 - 1:55 PM (HideShow)
Addition to the last post- Always be close enough to your shaman that he can stop all CC. Having a good pummel/ES/grounding rotation is a necessity for this. If you get separated from your shaman it's pretty much GG.
GunttJun 16, 2008 - 5:13 AM (HideShow)
shaman has to pace the druid this game to effectively stop CCs. the warrior simply cannot stop enough by himself.

a lot of winning arenas is countering their strategy. their obvious plan is going to be spam damage on warrior, then cyclone him while shaman is healing and switch to shaman. cyclone shaman while warrior is on DR and switch dmg back to warrior.

you have to avoid letting both shaman and warrior get low [read: below 60-70%]. Heal around MS and make sure your shaman is shocking/grounding important CC.

as the warrior you really don't want to trinket anything other than nature's grasp.

if the game is dragging out because your early gib on the druid didnt work it's really important to keep 3-5 sunders on both the druid and warrior. catching a druid with intercept in caster with a couple sunders is gg.

you also want to be purging smartly. spamming purge is a great way to end up low on mana and vulnerable to a switch and easy kill. purge down the target who has heals and no MS on them over the target with MS and hots ticking.

if you and your shaman are positioned correctly, cyclone can be almost completely avoided with the new range.
BriggzJun 18, 2008 - 3:40 AM (HideShow)
If you watch any of the Siij/GClol games... they always nuke the war down and then when the druid gets in LOS, Intercept the druid and stay on him until he is chased off. Meanwhile, purging the HOTs on the warrior. Then just gib the war. I haven't had too much trouble with this team since we started doing that.
BriggzJun 18, 2008 - 3:42 AM (HideShow)
@Guntt
So you are saying purge the target without MS, instead of purging/keeping the pressure on the MS target?
ArionothJun 28, 2008 - 5:15 PM (HideShow)
Ok tactic rly works but... what when a warr is sitting on me all the time ? shamy is going oom rly fast and skilled drood can win this fight with 1 feral charge + cyclone.
Making my shamy need to pomp full heal rate even if im trying to disarm and survive.
Ok you will tell me to kill the drood try to do it when after every intercept you make the other warr goes with the same on you neutralizing your stun time on drood giving him precious time to move away from me before getting harm on.
SeraphitoJul 14, 2008 - 7:14 AM (HideShow)
"Ok tactic rly works but... what when a warr is sitting on me all the time ?"

Have your shaman position himself right near the druid so you can intervene him, when you get intercepted you are free to intercept the druid.
TrebJul 24, 2008 - 7:50 PM (HideShow)
I find this comp very easy to beat.

To start, I let my Warr duke it out with theirs in the start while I keep him topped off. I throw lightning bolts occasionally to try and make their Warr go D-stance. When Druid pops we switch to the Druid.

I follow my Warr and assist him by keeping totems in range, purge, grounding, and shocking. We keep the Druid close by snaring him each time he shifts (if my Warr starts to get behind, I drop Earthbind or I Frost Shock). I usually try to save Bloodlust until NS is down.

Important things to remember for a Shaman: stay close to the Druid and recall any totems that are too far if he goes Bear Form so he doesn't have a Feral Charge target (LoS'ing works too, but I prefer to stay with my Warr when I can), support your Warr's chase with WF, Tremor, etc., and make sure a Cyclone doesn't go off. If you let the Druid Cyclone your Warr it can be very difficult to gain momentum again.

If the Druid does manage to get away and heal back to full, he'll most likely need to drink. Another window for burst can be opened if the Druid is drinking far from his Warr. For example, the most common mistake these teams make is to let their Warr fight on one side of the middle tomb while they go to drink in the room on the side opposite. In this situation don't go after the Druid - use it to either drink near your Warr (LoS their while hamstrung) or use it to DPS their Warr down. This strategy usually won't work if the Druid is drinking close by to his Warr.
TrebJul 24, 2008 - 7:56 PM (HideShow)
I'd also like to add that this strat has better results with mace spec due to the control the stun adds. And the most common way that this strat is countered is by missing a shock/ground on a Cyclone or by getting too many Imp. Hamstring procs on your Warr.
VerudaJul 28, 2008 - 12:06 PM (HideShow)
Hello there!
We usually are able to apply this general strat on most warrior/restodruid,
but yesterday we faced a real wall with the comp: moonkin(resto stuffed)/warrior.

The dps on my warrior was too high, with me trying to heal with the opposite warrior on me, close to impossible, due to the greater druid mobility - I was almost all the time out-of-sight - and with the high armor of the moonkin, our DPS was considerably lower, and if we stick on the warrior, feeding him rage, it seems worse, as he hits both of us, and the druid can apply his heals/cc or regen freely.
Any advice for us would be welcomed.
DevlabJul 29, 2008 - 6:17 PM (HideShow)
Most inexperienced Dru/Warr teams will have their warrior trying to kill the shaman. When they do this its an easy win as long as you (the shaman) can keep your warrior from being CC'd.

But when their warrior sticks to your warrior, I honestly have no idea how to win. With mace stuns and imp hamstring, my warrior just cannot stay on the druid at all, and then he will switch to the warrior. But I go OOM much much faster than the druid will and eventually lose. We've done pretty much anything we can think of. Any tips?
OulixeusJul 31, 2008 - 4:23 AM (HideShow)
Easily one of the hardest make ups, do to the druid being able to cc/ drink. If warrior on warrior stick to their warrior and beat his ass in damage. Stay in battle stance and keep him locked down with hamstring so he doesnt try to intercept you. Use Demo shout and thunder clap. Fully sunder and heavily concentrate on keeping sunders up with MS. Heroic strike combo with MS and by then the druid will prob try to throw a cc in on you. Have your shammy be on the ball with interrupting the initial CCs and keep groundings down as much as possible. IF there is enough pressure the druid will not be as focused on killing totems as he will be with keeping his warrior alive. Look for big heal spells that are inc and intercept only regrowths. Try to pull the warrior out of line of site of the druid as it will make it harder for the druid to heal but stay in LoS of your shammy. If the druid gets a good chain of cc on you (the warrior) then make sure the shammy puts a rank 1 fire shock on that druid asap, because he is gonna drink as the cc gives time for HOTS to take effect on his warrior and gives him time to drink. Soon as cc wears double DPS the warrior and pressure the druid again. IF the druid is in enough pressure he wont even cc the warrior (you) he will prob try to come out with a swiftmend and heal up with other heal spells. MS is extremly important to keep up. Sock inc heals and purge here and there to ultimatly lesson healing power for the druid. Your shammy must be in position to easily move into los of the druid to interrupt. The first CC run is gonna be on you (the warrior) to break up the damage done againt his warrior. Watch for the target switch here and be on the ball with intercepting their warrior right after his intercepts your shammy. Disarm is god, espically against a warrior on a shammy, considering slowing effects on a shammy is already cut in half. A simple disarm allows them to easily get away. Trinket first Cyclone when they are trying to put the both of you in a bind when they
OulixeusJul 31, 2008 - 4:25 AM (HideShow)
BTW if the warrior is on your warrior, you should never try to chase the druid, you are never going to get a hold of him and then you are gonna get laughed at by the druid when they end the fight with the druid and warrior at full health and your warrior prob the first to die.
CetnikJul 31, 2008 - 12:49 PM (HideShow)
All these strats sound fine and dandy, but if the warrior is constantly killing totems like a good warrior should be, and the druid is constantly rooting/cycloning your warrior because grounding is on CD, how are you supposed to stop your Shaman from going OOM too quickly?
OulixeusJul 31, 2008 - 6:32 PM (HideShow)
SHammy/warrior should have the upper hand. ES on the warrior an a smart warrior will not fight the other warrior in zerker. IF your shammy purges key HOTS like lifeblooms and regrowths the druid will go oom even faster. Its from there on you need to stop the druid from running to drink. DOnt totally rely on totems to stop CC shammy can shock at key times to prevent a lot. ALso if the warrior is killing totmes hes an idiot. The only one i ever go after is a mana tide. Other wise thats more time hes wasting on not being on you and giving your shammy even more time to heal. Also if the warrior is super intent on killing totems put down the one that stuns him and teach his stupid ass a lesson.
TrebAug 1, 2008 - 6:49 AM (HideShow)
My partner and I can take down a running Druid pretty easily even with their Warrior on him. I follow on top of the Druid waiting for him to cast a buff or for my Warrior to start to be OOR of the Druid. At that point I help my Warrior out with Frost Shock or Earthbind until he can either Intercept back to the Druid or somehow catch up (Intervene, Fear, Trinket, etc.). Some DPS from me is always helpful. As for totems, I cast my totems (usually only need WF which I can cast Rank 1 of) as I run with their Druid. Even if the Druid does manage to break lose of your LOLRNG chase, he'll most likely be losing the mana war from all his shifting.
SceexAug 1, 2008 - 3:13 PM (HideShow)
havin' a hard time against this comp, if droods warri sticks on me (im warri) there's no chance i can stick to the druid. and if i still try, their warrior will beat the crap out of me while im constantly slowed by hamstring and druid doesn't even need to heal. otherwise, if i stick on warri, they're gonna outlast us easily since druid's heal > shaman's heal.
so, what to do if enemy warrior sticks on your warrior?
CetnikAug 2, 2008 - 2:33 AM (HideShow)
Oulixeus, like I said, that sounds good in theory, but if the warrior is sticking to your shaman (obviously keeping hamstring up), while the druid is just kiting your warrior (obviously OOR of shaman), what do you do? I've tried having my shaman just drop some crappy rank 1 totems then drop stonclaw to stun the warrior, but it just doesn't work because the warrior just intercepts my sham...
JedimikeAug 9, 2008 - 2:25 PM (HideShow)
I agree with Treb. We usually have no problems with warrior/druid teams. We always hit the druid whenever possible. Both of us.

At the start of the fight it's your warrior with Windfury and Earth Shield against his warrior with possibly a regrowth. Their healer is going to have to come out first. When he does we always jump him. My warrior intercepts and starts laying out damage. I follow and we rotate slows. He will shift into bear and probably have some hots running. Purge the hots. Your warrior can keep up MS, hamstring when he can, and generally do as much damage as possible. The shaman can rotate between frost shock and earthbind to keep him slowed between shifts.

In some games we can kill the druid on the first pass. Usually he will get away but will have blown a lot of mana on shifts and hots. If he gets away you can start on the warrior again. Everytime the druid comes back into range to CC repeat the cycle.

0/20/41 is a really nice spec against this team as it gives you plenty of time to drink which you are probably going to need. Nice, but not necessary.
NatureAug 10, 2008 - 6:44 PM (HideShow)
1) We find this combo impossible when the warrior sticks on my warrior. We cerntanly wont win the mana battle, and earthshocking the druid is not easy when he keeps running away. Even if i get close to him, his cyclone is bether than my earthshock. so i choose to stay away.

2) Could is be a possibility to make my warrior sunder up with earthshield, shield and 1-h, and as soon as there is 5 sunders, we bloodlust and 2h-wf + lightningbolt his ass ? i could use purge in a 3x cycle

Any comments on this ?
ChequesAug 11, 2008 - 7:38 PM (HideShow)
on my sham i have trouble with druid/war and rogue/war. its so hard to get grounding and shocks off when ur worried about trying to heal through a warriors MS on you. or trying to heal/cleanse wounding. becasue since ive done this combo they have not gone after my warrior at all. and if i was tougness spec it would be easier. but im mana tide totem. any hints jsut help me please.
DemandAug 15, 2008 - 3:54 AM (HideShow)
You can keep going indefinitely against druid/warr if you want to.
First off, make sure Shaman has loads of water!

Warrior should chase druid the whole match, use throw now and then if he's about to get out of combat while you chase him, you don't want him to get 1-2 ticks drinking. Good druids will use travel form, not bear form. Travel form > hamstring, and warrior intercepting your warrior negates intercepts. While chasing, use 1h/shield and stay in def stance most of the time. Keep demo/clap up on the warrior - your warrior can drink freely and the shaman should NEVER go oom if he plays it right.
When druid is very low on mana, or gets away, disarm the warrior and go all out on him. Lighting bols, bloodlust if you have it up.

Agains good druid/warr teams we usually have to do the above for 20-30 minutes before we reach a conclusion.

Some druids tries to prevent the shaman from drinking all the time. Make sure your shaman is close to your warrior all the time, and you can open up on the druid over and over due to this. Water shield will also proc alot.

NEVER let your warrior fall below 50% health as the druid will go offensive and start CC rotating, which is hard to recover from, and at best drains loads of the shaman's mana while he's trying to top the warrior.

In the case of warrior focusing shaman, and you're free to 1v1 the druid:
Shaman stay close to the warrior, purge/grounding grasp, and you've won.
Worst case is you'll oom them over and over.
Most crappy druid/warr teams will focus the Shaman
KoeretAug 16, 2008 - 10:40 PM (HideShow)
Hey um for some reason i have much trouble over this team. ive been Drinking alot more then usual and have learned alot by just going aginst them.. but ill try and do the healing drink thingy and right when i am ready to get out of combat i get rank 1 moonfired or axe thrown
Demand i think you kinda helped me out in a way being really aggressive on the druid makes them more worried about the warrior, and i might have a chance to drink.. soo if anyone else have some advice for me. plz help!
KaaganAug 20, 2008 - 7:27 AM (HideShow)
Start the fight on the Warrior, say on Ruins of Lordaeron for example.. Warrior charges Druid's Warrior and Shaman starts spamming Lightning Bolt, he'll probably intercept the Shaman and proceed to rape the Shaman with alot of Rage, if you do the start bit right the Druid pops and doesn't usually start with a CC.

If he starts with a CC, make the Warrior trinket, Shaman pop R1 WF totem and quickly switch to grounding, Intercept the Druid in Human form and Bloodlust straight away, with max rank Earth Shock and a NS Chain Lightning, that Druid will die.
TrebAug 24, 2008 - 3:59 AM (HideShow)
@ Cheques

Toughness no doubt makes this match much easier. With Toughness you can focus more on kiting (if you aren't dangerously close to Execute range) and shocking/grounding/purging than healing through MS. Having your Warrior help you peel theirs off you will let you heal without MS on you and give you a large mana advantage. Rinse and repeat target switches until RNG procs well on one of them. I played a game today where I thought we had lost (both of us at 30% and I was OOM) but R1 Frost Shock and R1 WF/Grounding twists saved the day and we were able to take their Druid from 90% with lucky RNG.
TrebAug 24, 2008 - 4:04 AM (HideShow)
Would like to add that if the Warrior is on you, that gives your Warrior free reign to keep up with the Druid via Piercing Howl, Hamstring, Frost Shock spam. That with BL and WF and NO FERAL CHARGE TARGETS (!) is hard to deal with.
LapchernAug 28, 2008 - 4:22 AM (HideShow)
almost always the warrior goes for my shaman and i go for the druid (as a warr)... my shaman keeps dying, but usually has bout 7k mana while druid has 3k mana... am i screwing up by not helping my shaman? i just dont get how he can get solo'd by a warrior... it's quite annoying that he gets to 4k health and the pressure just gets applied to him and he dies. i honestly cant figure out how a warr can solo a shaman.
XelhaSep 10, 2008 - 4:15 AM (HideShow)
Fact is, you will never win against a good Druid Warrior without a RNG miracle. A good Druid Warrior will stick to your warrior and completely forget about you, the shaman. Even if you drink 20 times or abuse your "drink right after cast has finished" you cannot beat a Druid in a mana war, mainly because the Druid, especially Nigh Elves just need to throw on hots and can hide behind a pillar out of LOS from both you and your warrior and thanks to their spirit regen combined with drinking regen mana at 1.5 times the rate you can.
Now there are two things to do to even have a REMOTE chance at winning the mana war. One is that you purge Innervate the second it comes up and two is that you keep the druid in combat and dont let him get a single drink tick off. The problem arises because a good druid will find a pillar and hump it not letting you get in los to purge him. The problem with the second is that you need to drink yourself, you have no spirit regen and a main 2.5k through mortal strike heal only.
All of this basically means you have only one option, hope they get impatient. What this means is the other Warrior intercepting you. When the other Warrior intercepts you, it becomes much, much easier because the second he does that, your warrior should intercept the druid. Now the enemy warrior will have his Intercept on cd and cant intercept the Warrior to hamstring him so that the druid can get away. Make your warrior save his trinket. Do NOT blow Heroism, first kite the enemy warrior out of los of your warrior and his druid, next throw Water Shield on yourself and start spamming LHW. This water shield and LHW spamming is a long shot, you have to be good at fake casting and pray to be lucky not to be mace stunned too much either but it does work, even through Mortal Strike you use up all your water shield orbs before 2 LHW's are over if counting pushback and fake casting and you can do it all day. A good warrior will realise what you are trying to do and run away to help his druid, but you can stop him with Earth
AnimefreakSep 12, 2008 - 6:24 AM (HideShow)
I would say this combo is a 60% vs 40% chance to win in our favour :) considering that the druid can play. do what ever you can to outlast the druid, its hard i know drinking alot is a need to do, just shout at your warrior to put on a shield and it should give you time to drink :) If the your shaman cant outlast with a warrior on him.. get a new one a warrior cant kill a shaman without the help of his druid i easily out heal any warrior i have faced using watershield. if your starting to loose mana when the warrior is on you get your war to go at the warrior for Hamstring madness :) pretty easy fight usually id say we loose 1 out of 6 druid warrior fights but then again we have our RNG :) RNG<Druid i say but hey druids need to whine about something right? its not easy being the most overpower class in the game u know! Happy Arena time if u want more pointers just send me a message or write me ingame! Hugs and kisses LOL
CarraneOct 3, 2008 - 11:21 AM (HideShow)
Good druid warriors don't lose to shaman/warrior period. Their warrior will stick yours and sunder him up and druid will play ultra defensive and never really CC, just heal. He will make it a healer match and the shaman will lose this easily.

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