| Zuperdude Khadgar US-Stormstrike |
Rogue/Warlock | VS. | Mage/Retribution Paladin |
Comments: | |
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| Mar 24, 2008 - 7:16 PM (HideShow) | |
| after the pally is sapped, don't rush this because the mage will be backed away from the warlock anyways... setting up the initally CC is more important than trying to quickly burn someone down. Send the pet on the pally because the mage's nova can AOE snare you and your pet. warlock: curse of tongues, agony, and other's on the mage.. dont' waste your time on the pally because that mage can sheep and you need pressure on him... wait for the rogue to lock him down and interupt after. Your main concern is the burn the mage because two versus one on a clothie is just insane. fear is your biggest CC so use it alot, when the mage is low really concentrate on the dots because after the iceblock you will need to dot him again right after. When you notice a kidney/cheap shot start the fear rotation on the pally to interupt heals. but mainly your dots should drain them down while you sit back and cast away... your rogue should put enough pressure to make them focus on him anyways. Rogue: sap the pally of course and start to work on the mage. Remember a cheap shot is NOT viable on the mage to start... garrote is extremely useful with kicks and deadly throws.. can make it a 10 sec silence if done perfect. If the pally pops trinket too early it's over while your warlock sends him to a corner and out of the game. Don't use shadow to early, get in the habit to use vanish first to quickly get out of the nova and cheap shot... also when you know you might be out of stunlocking CoS and start wailing, those frost/freeze has a chance to resist with that all import cloak. If your out of vanish and frozen use cloak... both can get out of snares, don't waste shadowstep until AFTER he blinks.. then you have an important killer lockdown while your warlock is dotting him hard. remember to kick routinely and save a point for deadly throw.. he is a clothie and your white damage can kill him alone than be stuck around for a shatter combo and disrupted by the pally's hammer. | |
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