Strategies

Rogue/Warlock (Rogue PoV)

Author

Zuperdude
Khadgar
US-Stormstrike

Rogue/Warlock

VS.

Druid/Warrior

Try to find the Druid, if you can, get him in a Cheap Shot + Kidney Shot combo. Its VERY important to Kidney Shot him while he IS NOT in Bear Form. If hes very low already, Vanish + Cheap Shot and try to deny an Nature's Swiftness. Just nuke the Druid down and Blind the Warrior.

Note: If you can, Sap the Warrior and get on the Druid almost immediately after, thus forcing a trinket from the Warrior (assuming you catch him in Battle Stance), Blind the Warrior and this match is wrapped up.

Comments:

DaghostMar 23, 2008 - 7:04 AM (HideShow)
Any fairly decent warrior won't be in battle stance. Please, right this w/ the mind set that the opponents are atleast half decent. Other than that, I don't think you should have a set target for this combo seeing as how a warlock's dots plus my bleed effects can wear down a warrior before he's able to cc the druid. What we do is...

I sap warrior when he gets near a pillar (usually is already in beserker stance), my lock goes and starts w/ an immolate then dots and retreats to pillar, warrior usually plays to us and from there I am waiting for druid.

When Druid Pops...
Premed, ShS, and CS druid --> KS. (Note: If druid trinkets, the game is over. Go ahead w/ a Blind, Sap, Fear, and DC on him and then wreck the warrior. The warrior will throw on a shield, but there's no way he's living for 30+ seconds w/o heals. If for some reason that warrior isn't dead by the time your cc is over, you guys do not belong in the 2s bracket) Usually the druid trinket is reason to your lock putting amazing dps on the warrior. If druid doesn't trinket, stay on him going fairly offensive, meanwhile your lock should still be fearing him and dotting both the warrior and druid.

Note: Amateur rogues, don't stand around in proximity of shouts from the warrior because a smart warrior will be shouting to try and get you out. I know this is pretty much common sense, but you'd be surprised how many rogues I pop in the 2k bracket because they're lurking too close to me.

PS - If I missed something sry, it's 3am :P. Hope that somewhat helps
DaghostMar 23, 2008 - 7:16 AM (HideShow)
"Other than that, I don't think you should have a set target for this combo seeing as how a warlock's dots plus my bleed effects can wear down a warrior before he's able to retreat to the druid quick enough to get fully topped off. My lock and I play pretty wierd against warrior druid so I guess that's why I feel we can go 2 ways. Sometimes we dps the warrior hard core to make druid force a trinket early, which usually isn't expected. Other times we go the old fashion way and just blow up the druid. Both can work."

1st paragraph fixed.
PuwetMar 24, 2008 - 10:44 PM (HideShow)
making the rogue the offensive is the best strategy. Of course sappin the warrior is the best reason. Within that time if the warrior has now trinket out (why would he if the druid is not out) have the warlock start his fear rotation while you are prowling for the druid ( he will be in heal distance now so start working your way from behind normally). This way the warrior is on the dots and enough time for those the really hit hurtful numbers. if the druid comes out; work on the druid while the rogue casts ghostly/evasions (in anticipation for the warriors charge) so you can really make the druid hurt while the warlock is setting fears to disrupt any dps.

rogue: once the druid pops out attack him at full stunlock... start saving an energy for the deadly throw, because he will try to kite and heal the warrior. If the warrior trinkets out and starts on the warlock switch posistions while you stunlock the warrior and make him bleed. You having the offensive on the warrior is crucial so you can maximaze all your cooldowns the right way. If he hasn't rushed the warlock pop ghostly/evasion because he will be trying to slow you down and make you bleed himself.

warlock: work around the rogue on this one because once your targeted by the warrior the rogue has to play defensive to save your butt. if your not dotting, fear. silence the druid at ANY possible time when you have the chance to help assist in the dps interruptions. Have the pet on the druid so you can delay his casting as well. you really should be setting the pet on the casters anyways. If played right the druid has no time to remove anyone of your dots while you help shut him down. DOT DOT DOT away when you know you have a chance.. then fear.
SchyteMar 25, 2008 - 1:26 AM (HideShow)
Personally I think it would be better for both the warlock and rogue to start nuking the warrior. When the druid comes out of stealth to heal the warrior, your warlock should simply just fear the druid - If he trinkets fear = Blind. If he does not, your warlock fears the druid again. Most druids will probably trinket the first fear your warlock gets on him - If not, the warrior is probably really low by now, and he can easily be finished off.

As the rogue, you could also Vanish -> CS the druid followed by a KS and then blind after the druid trinkets fear. When the blind is about to end you can also Vanish -> Sap the druid as he will get out of combat after a 10 seconds duration of blind. At this point, you should be able to finish of the warrior while the duration of blind lasts.

Im just wondering: Why would you wanna go for the druid, when you can put such a nice CC rotation on him? Im not a pro, I just think it sounds easier to down the warrior as you can get some good cc on the druid. Fear - Vanish CS, KS - Blind - Vanish Sap. Of course he will trinket a part of your cc, so the rotation won't contain all of the mentioned cc's.

Im not a pro as I said, my Rogue is only lvl 40 atm. However, I think I know alot about rogues for the level I am.

Hope this wasn't too messy and I'd like you to reply WHY you want the druid instead of the warrior, that'll be interesing to hear =D
SchyteMar 25, 2008 - 1:52 AM (HideShow)
Also I hope what I wrote wasn't too messy :S
RealazApr 14, 2008 - 10:12 AM (HideShow)
After having a terrible session yesterday with my rogue, I've given a lot of thought into what strategies we could use against different setups. This is what I've come up with for druid/warrior.

Me and my rogue start on the warrior, DPSing him but not using any cooldowns or stuns apart from evasion. The rogue gets a 5 point SnD off and when the druid pops, he ShS blinds him. The druid trinkets (most likely), the rogue vanish CS's him, I dot him up, right when CS is about to fade he KS's, right when KS is about to fade I Deathcoil + Spell Lock. During the 2 stuns and the Deathcoil, rogue pops prep, refreshes evasion, and right after the spell lock he vanish CS's again. By the time the last stun wears off the druid should be nearly dead if we manage to lock him down in caster form. I fearspam after the CS to finish him off.

Now what would ruin this strategy might be the warrior intercepting the rogue just when he's about to stun the druid, undodged disarm or even a deep wounds tick interrupting vanish CS.

What are your thoughts about this strat? Would it work against any other healer dps team with a druid?
FortucusApr 17, 2008 - 1:07 PM (HideShow)
realaz you might be on to something. my rogue and i had a bad run this week aswell, which is why im back here reviewing strats. we were farmed by warrior druid ( a team we normally have on lock) so ya, we're looking for some new ideas.

we almost never play this comp the same way twice because usually we see a different opportunity each game, and we jump on it. its very rarely cookie cutter.

for the most part tho, teh warrior dies first. but that plan relies heavily on on me (the lock) NOT getting constantly interrupted by the warrior. that plus a hamstring while the druid is across the arena means gg we lose. and ive noticed a lot of warriors catching on to this weakness. it sucks.

so ya we are definitly going to try your strat there because, while we've never outlined it formally, i know we've used that strat before. some things to keep in mind: take advantage of the warrior deadzone when you switch to the druid (CoEx if have to). dont just let the warrior hit you from behind as you chase the druid, turn around if you have to. if you get low, fel-dom a void and sac it, this will let you get off those few extra dots that could win the game. blind the warrior, hes wearing a trinket, might as well make him use it :) and of course try to HS when you dont have MS xD

but ya, i'd say that strat is the way to go since all these teams are learning fast the way to beat this setup. kudos and thanks.
SykApr 21, 2008 - 5:05 AM (HideShow)
How do you guys get a fear rotation in on these warriors? between the beserker rage and the death wish, i don't see how you can do it. We end up just CC'n the dru and focusing the war.
AlemeciaJun 3, 2008 - 2:47 PM (HideShow)
No.
Try to find the Druid, if you can, get him in a Cheap Shot + Kidney Shot combo. Its VERY important to Kidney Shot him while he IS NOT in Bear Form. If hes very low already, Vanish + Cheap Shot and try to deny an Nature's Swiftness. Just nuke the Druid down and Blind the Warrior.

Third, don't vanish-CS if CS is still on DR, which it will be if you've been chaining CC's to try to burn the druid. Vanish garrote.

With that in mind, I like waltz in there with my shield up, and start soloing in the warrior while my rogue pops percep with paranoia and druid hunts. If things go well, the rogue finds the druid and opens on him, and we switch fast and hard.

CS->Kidney(trinketed)->spell lock->coil->vanish garrote -> feldom spell lock is the ideal chain. We've denied plenty of druids any chance to do anything with a good opener and no resists.

If all doesn't go well, the warrior plays some peel and the druids gets away. Here's the thing: he's scared. He's running for his life, and he wants to put distance between you and him.

Remember that warrior your lock started on? Yeah, he got maybe one HOT after the druid popped out. Now you've got a half-dead warrior (usually closer to 30 if i devour the HOT) and a druid hauling ass across the map with no trinket up.

SWITCH HARD AND FAST. Burn the warrior, do whatever you can to keep that druid away.

That ends almost every game for us.
Note: If you can, Sap the Warrior and get on the Druid almost immediately after, thus forcing a trinket from the Warrior (assuming you catch him in Battle Stance), Blind the Warrior and this match is wrapped up.

First, the warrior isn't going to trinket sap. These guides are written under the assumption players aren't morons, and non-moron warriors don't get caught in battle out of combat.

Second, you can't rely on just "find the druid." A good warrior is going to peel the second the druid breaks away, and you're not going to be able to bring him down clean unless everything goes well.
AlemeciaJun 3, 2008 - 2:49 PM (HideShow)
Ignore above post. I butchered my paste job. Read this.

First, the warrior isn't going to trinket sap. These guides are written under the assumption players aren't morons, and non-moron warriors don't get caught in battle out of combat.

Second, you can't rely on just "find the druid." A good warrior is going to peel the second the druid breaks away, and you're not going to be able to bring him down clean unless everything goes well.

Third, don't vanish-CS if CS is still on DR, which it will be if you've been chaining CC's to try to burn the druid. Vanish garrote.


With that in mind, I like waltz in there with my shield up, and start soloing in the warrior while my rogue pops percep with paranoia and druid hunts. If things go well, the rogue finds the druid and opens on him, and we switch fast and hard.

CS->Kidney(trinketed)->spell lock->coil->vanish garrote -> feldom spell lock is the ideal chain. We've denied plenty of druids any chance to do anything with a good opener and no resists.

If all doesn't go well, the warrior plays some peel and the druids gets away. Here's the thing: he's scared. He's running for his life, and he wants to put distance between you and him.

Remember that warrior your lock started on? Yeah, he got maybe one HOT after the druid popped out. Now you've got a half-dead warrior (usually closer to 30 if i devour the HOT) and a druid hauling ass across the map with no trinket up.

SWITCH HARD AND FAST. Burn the warrior, do whatever you can to keep that druid away.

That ends almost every game for us.
ToughluckJul 29, 2008 - 9:36 PM (HideShow)
What I do is I open up with bleeds on the warrior then vanish wait for the drood to pop out then Premed->Cs->Kidney then my warlock will throw his ccs down and we focus on the warrior. After the warlock cc is off the druid i go for the famous blind sap on him (if hes in caster form. That should give us time to kill the warrior.
HaivoAug 5, 2008 - 11:44 PM (HideShow)
Me and my partner do alot of switching on this team. We start off on the warrior and if he's in berserker stance then good for us, he can take his beating. Usually I start stunlocking the warrior (I don't kidnyshot yet so I just premed cheapshot hemo slice n dice). And my partner gets off his full set of dots and then the druid comes out. Once druid is out I blind him and hopefully he trinkets because thats where my warlock starts to dot him up and I vanish switch over and stunlock him full. At the end of the stunlock my partner fears the druid and reset his dots on the warrior and I go over and switch back to the warrior as well. That way they are both low and pressured and we have the majority of the control during the fight. If the warrior isn't dead by the end of the fear I just pop preperation and restunlock the druid that is low with dots on. It's usually good game from there.
HaivoAug 8, 2008 - 12:28 AM (HideShow)
Another thing to keep in mind is that warriors are accessible to being feared, so don't be afraid to do it, Like if your CCing the druid well and the warrior goes defensive kidnyshot him and fear the warrior as you go switching on and out. It saves alot of hassle.

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