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Rogue/Warlock (Rogue PoV)

Author

Zuperdude
Khadgar
US-Stormstrike

Top Teams View All

RankTeamMakeupRatingRecordBattlegroupRealm
1. no spell locks required 2560258 - 107US-BloodlustBlackrock
 
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Reckful
44
2
25
2553178 - 81
Azaelol
3
17
51
2526194 - 85
Vrty
60
11
0
235388 - 31
Pookz
20
0
51
227256 - 17
2. pasol di naxoui mamouiba 2459195 - 130EU-RampageLightning's Blade
 
MembersTalentsRatingRecordGuild
Slíppy
0
20
51
2457146 - 75
Ithíus
44
2
25
2457143 - 71
3. MCFLY IS BACK aWr 2456266 - 161EU-HinterhaltArak-arahm
 
MembersTalentsRatingRecordGuild
Suxped
41
5
25
2456266 - 161
Zankfed
0
20
51
2456266 - 161
4. onkoar never messes up 2445163 - 64US-VindicationLaughing Skull
 
MembersTalentsRatingRecordGuild
Aurika
0
17
54
2502150 - 55
Sneakysnipe
44
4
23
2445163 - 64
Jfat
0
17
54
140413 - 9
5. Please daddy do me 2420123 - 78EU-ReckoningTrollbane
 
MembersTalentsRatingRecordGuild
Silversmoke
41
5
25
2420123 - 78
Helljumper
0
20
51
2420123 - 78

Top Builds View All

Rogue
4152554.0%
4422530.0%
444234.0%
Warlock
0205130.6%
3175125.5%
5417022.4%

General Information

  • Vanish->Sap is absolutely critical.
  • You will hopefully be Sapping one target and getting on the other immediately, hopefully forcing a defensive trinket and then chain Fearing the CC target.
  • After the Fears are over, you must Blind the CC target and get back to nuking the other down, then Vanish->Sap the CC target.
  • Your Warlock should start out mounted while you get on something ASAP.
  • Against Healer/DPS teams, you can stay back and get into good positioning with no rush.
  • Against 2 DPS teams, its absolutely imperative for both of you to rush them down.

Builds

Rogue

Both 17/0/44 and 20/0/41 are viable for the rogue. I prefer the latter to keep poisons up consistently.

Poisons
Apply Wound Poison to your main hand. Use Crippling Poison on your off hand because its so important to keep something slowed down. Keep an extra off hand to Shiv Mind Numbing poison when needed.

Warlock

27/34/0 There isn't a way around this, your Lock should be be SL/SL to make this work.

Gear

Rogue

Rogues should Gem full DPS. I like 16 Attack Power better than 8 Agility, even though the Agility scales better with Sinister Calling. The AP ends up being more DPS and anyway, the Dodge and Armor are negligible because the Rogue is NEVER focused. For Orange, take 4 Attack Power/8 Crit. With the Dragonhide Bracers, those are the only gems you will need. Meta is truly just personal preference, although you should NOT use Stam/Stun Resist.

Warlock

Locks should stack Stamina gems, since their game is (mainly) staying alive and Fearing. 12 Stamina works like a charm. Stamina/Stun Resist Meta is incredibly important for the barrage of Rogues you will be facing. Also, its absolutely necessary for the Lock to have the Battlemaster's trinket to stay alive. The combination of Healthstone and Battlemaster's is what lets this combo dominate other Rogue/DPS teams.

Matchups


Comments:

ApologizeMar 5, 2008 - 5:45 PM (HideShow)
"Try to find the druid, if you can, get him in a cs>ks. Its VERY important to kidney shot him while he ISNT in bear form. If hes very low already, vanish>cs and try to deny an NS. Just nuke the druid down and blind the warrior. Note: if you can sap the warrior and get on the druid almost immediately after, thus forcing a trinket on the warrior, blind the warrior and its GG (assuming you catch him in Battle Stance)."

If you're fighting warriors who trinket sap I don't think this guide has much credibility.
ZuperdudeMar 5, 2008 - 6:07 PM (HideShow)
What you said makes no sense. My note was if they trinket sap, blind the warrior. You said that if they trinket sap my guide lacks credibility. I believe you're contradicting yourself. Do you mean "If you're fight warriors who [don't] trinket sap"? If so, your warlock should stay up even while being hit by the warrior. Sometimes my warlock will die and redot the warrior just before (the druid is dead by now), making a 1v1 with the warrior effortless.
ApologizeMar 5, 2008 - 8:15 PM (HideShow)
My point was that if you are fighting against warrior WHO DO NOT START IN ZERKER STANCE then your guide lacks credibility. If a warrior I ever played with Trinketed a Sap I would delete my character and kill myself.
NeajaneMar 5, 2008 - 8:19 PM (HideShow)
So you're saying you've never seen a warrior on your team charge, but still get sapped, Apologize?

ZuperdudeMar 5, 2008 - 9:17 PM (HideShow)
"My point was that if you are fighting against warrior WHO DO NOT START IN ZERKER STANCE then your guide lacks credibility. If a warrior I ever played with Trinketed a Sap I would delete my character and kill myself."
First of all, please do it.
Second, a warrior will only break sap if he starts in zerker, so a warrior in battle stance will trinket if his druid is dying. If warrior is in zerker stance early and he breaks sap, the game can still be won with the warrior pounding on the lock, but it makes the KS during caster form MUCH more critical.
ApologizeMar 6, 2008 - 3:42 PM (HideShow)
MY POINT IS THAT EVERY WARRIOR IS SUPPOSED TO START IN ZERKER IF THERE ARE INVISIBLE TARGETS AND IF THE WARRIORS YOU ARE FIGHTING ARE NOT DOING THAT THEN THEY ARE TERRIBADS THEREFORE YOUR GUIDE LACKS CREDIBILITY. FIN. How hard is it to understand?
ZuperdudeMar 6, 2008 - 7:22 PM (HideShow)
Well I still get saps at 2k+ on Battle Stance warriors.
NuclearbombMar 8, 2008 - 8:15 AM (HideShow)
Is mutilate 41/20 or 53/0/8 viable on this setup ?
ZuperdudeMar 10, 2008 - 6:48 PM (HideShow)
No, because the lack of mobility is a much larger loss than the lack of burst with shadowstep. You will have a near impossible time against warrior/druid teams if the druid is halfway decent at kiting and warriors+hunters will be 100x more painful (hamstring/piercing howl/frost trap). Mobility is what makes this combo good, you have beast CC on one target and you can sit on the other letting your lock wear him down (vs healer teams). Agaisnt 2dps, your strength is for you to be able to consistently stay on 1 target while your lock outlasts your target. If you get kited, it just wont work out. Mutilate is fine in lower ratings I guess, when people aren't too good at kiting.
ZuperdudeMar 10, 2008 - 6:48 PM (HideShow)
PS- If any mutilate spec, it would be 41/20/0 for improved sprint to help mobility.
SoulgMar 15, 2008 - 4:45 PM (HideShow)
Can you add an Elemental Shaman/Holy Pally strat?
ZuperdudeMar 19, 2008 - 11:46 AM (HideShow)
I'll add it to the matchups later, but its essentially the same as warrior/paladin only you have to concentrate a lot more on shutting the shaman down. Only difference is that you cant switch to the paladin--ever.
IlyriaMar 20, 2008 - 9:10 PM (HideShow)
Mutilate IS viable, I'd even argue preferable, although not 41/20 because sap and stealth are so vital to this combo, as well as fluid blinds. Although 49/0/12 works fine, 41/0/20 is slightly better. The increased damage from serrated blades (esp to rupture) and the 90 seconds off of Blind outweigh the increased poison utility from 49/0/12. Most of the strats you have up involve killing the druid, but we rarely do that, we can just cc a druid well enough while we kill the dps (rogue/druid is one exception).
ZuperdudeMar 21, 2008 - 10:32 PM (HideShow)
Not bad, never saw it like that...but I guess it does work:D
I was in such a mobility based mindset when I play 2dps I didn't see mutilate as viable.
KarthinaMar 22, 2008 - 10:58 PM (HideShow)
Whats about Felguard specc ? I think in case of stun etc. you have still a good dmg output then
IlyriaMar 23, 2008 - 12:08 AM (HideShow)
Spell lock is too good to give up imo, and then the goodies in the affliction tree as well
SyloMar 24, 2008 - 12:01 PM (HideShow)
I run this combo also....I just don't understand how to make this work past 2100....right now my team goes between 2k and 2100...this is were we hit our wall...we have a lot of issues with any rogue teams and now even the warrior/druid teams are giving us issues....I(warlock) have 498 res,13k+ hp...and i still get dropped by rogues so fast....and warrior seem to just shut me down with mace stuns and imp hamstrings...we are so lost on what to do anymore....if you could give me some tips on how your lock stays alive plz do...if you can have him post here or even pm it would be great....
IlyriaMar 24, 2008 - 4:15 PM (HideShow)
My lock is really good at faking out kicks. If my lock can't get a fear off on the rogue though then we just blind early and 9 times out of 10 we get the fear off after he trinkets blind, if that doesn't work then I can always lay a stun/gouge on the rogue to let the fear cast. Although, against all rogue and warrior teams except rogue/priest when fear ward is on priest, we put me on the melee and my partner's survivability is no longer an issue. Aside from that, I'm not sure what he does. He's also gemmed for spell damage for the most part.
LolmonsterMar 24, 2008 - 6:23 PM (HideShow)
if being taken down by a rogue/warrior, i find it very easy to just burst them down. in a normal fight, assuming your surviving okay, i would put all pressure on the healer along with the rogue, but if i were facing a team that i know could take me down real easy, like an excellent rogue/war, i dot up the healer for the rogue, and just blow up the dps. a warlock should have no issue taking down a warrior or getting the rogue to around ~30% with dots on him for an easy 1v1 for your rogue. if your rogue cant solo a healer with dots + felhunter cs/kick/gouge to silence the heals, then you shouldnt be playing in the 2100+ bracket.
GekkejagerMar 24, 2008 - 7:06 PM (HideShow)
Mutilate IS viable, we are the highest rogue/lock from our bg atm with a muti rogue. VS Druid = guaranteed win.
TrizzApr 1, 2008 - 7:30 PM (HideShow)
i never do any of these strats going for healer first i always go for the dps and cc the healer even if its a warrior me a lock went from a 1800 team and got accepted to a 2k rated team and went 7-2 with a mutilate rogue and i dont even have 2k shoulders just kill the dps when druid pops and try and get a silence off right when he pops if u can get a fear of make him trinket then blind vanish sap or w/e
ZuperdudeApr 2, 2008 - 8:13 PM (HideShow)
I'm starting to get the idea that this combo's strats can be modified ALOT depending on the situation. Remember, I'm just writing what got me to 2k, not the ONLY STRAT THAT WILL WIN.
TwistdApr 3, 2008 - 2:21 AM (HideShow)
kk all these strats are good and we've pretty much been cleanin up ever since i tried this comp......but theres no strat for druid/rogue, its the only team we're having trouble with....i talked to a friend who play this comp but ally and he says preception wins them the game...well as an Undead i dunt have preception so how wat should we do? seems they get opener b4 we can find one, which is crucial.
FedriaranApr 3, 2008 - 2:32 PM (HideShow)
I'm interested in how the top rated lock/rogue team right now has two mutilate rogues. The 5th rated is also mutilate.
IlyriaApr 4, 2008 - 11:59 AM (HideShow)
Personally I don't see any reason to be Shstep. Almost as a rule, people will attack your warlock so survivability is a non issue. Mut/sub has practically the same cc as shstep and far more burst, and it's all about killing the other team before the cc runs out. As for druid/rogue, we camp with paranoia and get on whoever we find in stealth first. There is a lot of target switching. Both targets are dotted and a late game switch to the druid has won several games for us. A druid with a full row of dots is really dead against me if my lock has their rogue controlled. I do nothing but shiv and stun basically, but a full row of dots does 8k in 20 seconds so shiv and stun is all I have to do basically.
IlyriaApr 4, 2008 - 12:01 PM (HideShow)
*Rogue trinkets some stun or something while we're on him, clos when he's low with wounds and stuff, blind right there since dots are gone and get on druid. Usually glued to druid, so no sap after blind just fears.
ZuperdudeApr 4, 2008 - 10:36 PM (HideShow)
I stand corrected: Mutilate is a great spec for this combo
SmartieApr 17, 2008 - 9:07 PM (HideShow)
Any ideas on Rogue/Lock vs Rogue/Rogue?
ZuperdudeApr 22, 2008 - 2:55 PM (HideShow)
Rogue/Lock vs. Rogue/Rogue:
I'll start off saying that if either of the 2 rogues (it's commonly seen with double rogue that one will be in t6 and the other in s3) is in raid gear, he should be the one you are on. Try to get a sap on one of the rogues and quickly CS>KS>1-2pt rupture>vanish>resap(other rogue)>re-open on the original rogue>hemo>blind(other rogue..which is trinketed)>fear(other rogue)>kill original rogue.
If all goes perfect, then one rogue should be cc'ed hard while the other should be just trying to stay alive. This relieves the pressure on your lock. Now if you get sapped, its pretty much game over. To avoid a sure loss cuz of sap, tell your lock to mount up, so when they sap you, he can run away.
Now, if they get on you, trinket ks and vanish. Then reopen>blind...take it on from there. If INSTEAD of ks, they rupture you, immediately blind and have your lock start casting a fear because that will be trinketed
keep both dotted and evasion tank the rogues. After that, its pretty much down to timing your shit right (i.e., both rogues have evasion up so you shadowstep>ks to make sure it lands).
SuperbarbieMay 3, 2008 - 8:22 PM (HideShow)
Why is a 2k rated Rogue/Warlock writing a guide? Not to be an ass but you're giving out some pretty horrible information and most of the people who wrote guys here are 2.3k+ rated.

First of all the Warlock should NOT focus on stam gems, this is double dps for christs sake, getting 4/5 DreadWeave for the -0.2 fear and +12 spelldamage gems is crucial. Also http://www.wowhead.com/?talent=IA0MrRfkRZbxIzciz0xs this is a very good build for Warlock/Rogue.

Going on Druids is one of the most stupid things you can do in 2s 90% of the time unless it's Rogue/Druid. Good Druids with the help of their partners will kill you w/o even reaching 50% hp and using innervate. And Blind->Sap will not happen 90% of the time in 2k+ rated teams because they will ALWAYS save their trinket for the Blind so don't depend on it.
NoiaMay 5, 2008 - 6:49 AM (HideShow)
"First of all the Warlock should NOT focus on stam gems, this is double dps for christs sake, getting 4/5 DreadWeave for the -0.2 fear and +12 spelldamage gems is crucial. Also http://www.wowhead.com/?talent=IA0MrRfkRZbxIzciz0xs this is a very good build for Warlock/Rogue."

And we're supposed to take advices from you? :) cmon.
ZuperdudeMay 9, 2008 - 12:35 AM (HideShow)
Superbarbie:
Frankly, my strats WORK. Stam gems are one of the best ways to have a 95% win rate against other rogue/caster dps teams.
ZuperdudeMay 9, 2008 - 12:36 AM (HideShow)
If you are more experienced than me, more power to ya. Use your own strats or FEEL FREE TO WRITE YOUR OWN GUIDE.
I wouldn't be posting bad info, so theres really nothing flawed here.
SloozanMay 10, 2008 - 10:57 AM (HideShow)
I wish someone wouldn't be lazy and make a better guide you barely hit 2k with your strats so there obviously not the best...not saying im any better but It'd be great if someone who can run this setup to glad or just 2100-2200 would make one..
RaginpandasMay 12, 2008 - 10:42 PM (HideShow)
Just as a general tip for warlocks, against any healer team if your target is going down and the healer is going to get a heal off,is on DR's to fear and spell lock is on CD you can feldom a new felhunter to end the spell lock CD.
GnomomukMay 19, 2008 - 10:26 AM (HideShow)
that felhunter trick got fixed
LolpewpewpewMay 24, 2008 - 6:56 PM (HideShow)
Superbarbie got it right. Stamina gems are the fucking worst gems a warlock should use playing with a rogue.
RájJun 4, 2008 - 11:54 AM (HideShow)
Anyone else have some problems beating Double Rogue ?
KasparaJun 20, 2008 - 9:22 AM (HideShow)
just fyi the felhunter trick was not fixed yet, you must not have tried it
MürlocJul 11, 2008 - 6:39 AM (HideShow)
for the new s4 ring and neck piece: do u guy think that the haste one would be viable for warlock? getting those fears off faster etc etc?
MagusJul 14, 2008 - 6:14 AM (HideShow)
If u have pve gear harp is prolly the best spec to go for with this setup imo.
TeddymonsterJul 16, 2008 - 6:59 PM (HideShow)
Druid/Rogue (for human teams) - sap rogue>immo>fear>full dots on rogue while your rogue looks for druid then opens on druid locking him up. Once the other rogue jumps on warlock, rogue switches to rogue and peels him off the lock. warlock switches and starts fear chain on druid. good druids wont trinket fear but most will. Once druid trinkets or fear DRs are up, rogue starts his blind>vanish sap. Rogue should be dead at this point, if not begin fear chain again.

Against skillglaive/T6 rogues just leave the arena : P
RalppiAug 27, 2008 - 2:34 PM (HideShow)
why the fuck would u trinket sap?
LanffirSep 8, 2008 - 1:52 AM (HideShow)
What about teams, focused on my rogue? Last 2 weeks ALL teams just kill him
ShizukiSep 12, 2008 - 10:20 PM (HideShow)
I love how you suggest blue gems, and I'm not sure how you came up with those messed up rogue builds.

I'd suggest you go this http://www.wowhead.com/?talent=f0eboyZZxrfoMGRoxst 20/0/41, 5/5 Vile Poisons IS WAY BETTER than 5/5 Lethality. For the other build you mentioned I've never used it but can already see its flaw by going 5/5 Camouflage and 2/3 Initiative. -.-
FeruswerreSep 16, 2008 - 5:24 AM (HideShow)
I recently started playing this comp on my alt, and I'd love to know if there are any half-decent guides available written by players who have a clue.
FleskleggSep 20, 2008 - 4:15 PM (HideShow)
Anyone got a rogue/rogue tactic? 100% loss for us always if 1 of the rogues are human:>
KorrosïonSep 28, 2008 - 5:18 AM (HideShow)
I've been having trouble with pally healers. I just can't seem to put enough damage on a pally healer to bring him down, and once he bubbles it resets and starts all over. I'm not sure how to approach a Pally/Warrior combo. Pretty much the supposed OP combos we can beat, but the obscure ones (Mage/mage, Pally/hunter) we have a hard time with.
RalppiOct 14, 2008 - 12:04 PM (HideShow)
vs Rogue rogue you should go on the rogue! ^__^

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