Strategies

Survival Hunter/Holy Paladin (Paladin PoV)

Author

Wambamkablam
Korgath
US-Vengeance

Survival Hunter/Holy Paladin

VS.

Mage/Rogue

Mage/Rogue (Difficulty 8): This comp can be a very tough fight, depending on how well the other team is at scaring you into bubbling. A smart Mage won't let you cast a single heal without Counterspelling you, which will surely lead to a hard burn on your Hunter. Start off by getting into combat as soon as possible, and when your Hunter is in combat, hit him with a Buff to get into combat yourself. They should open on your Hunter, and attempt to CC you out. Sacrifice will help you to avoid the first few Polymorphs, but if your team doesn't kill one of them quickly, you can easily lose due to them outlasting your cooldowns. If they almost kill your Hunter, you obviously have to bubble, but look out for the hard reset, where the Mage and Rogue both Vanish and reopen on you when you've finally lost your Bubble, which you probably won't survive. It's important that you use your cooldowns to force the Mage down quickly, since the Rogue will be able to Vanish twice (three times if he's a Night Elf). A rule of thumb is to try and delay bubbling until the Mage has Ice Blocked. After that, if your hunter is quick on his Explosive Shot, you should be able to stop the Mage from going Invisible and resetting. Sitting on the Rogue is a sucker's play, he has more Defensive abilities than God. Sit on the Mage, but stay close to a pillar so you can retreat and heal without getting Counterspelled. In the event that they open on you, your Hunter should be playing maximum defense, Scattering and Wyvern Stinging to force trinkets, so you can stun and freedom while he DPS'es to force defensive play.

Comments:

HunterukFeb 3, 2009 - 10:47 AM (HideShow)
rogue has vanish's, Hunters have pet bleed :) Double dps can easily take out a rogue with a 12 second bleed on them whilst CC'ing the mage.
ShizFeb 3, 2009 - 11:50 AM (HideShow)
a lot of hunters won't be using ferocity pets as survival with a pally.
a lot will take a tenacity pet such as a scorpid for pin and better survivability on the pet in case it gets bursted down.
keeping flares down throughout the fight can prevent the rogue from vanishing and therefore them from resetting the encounter
KableFeb 3, 2009 - 3:33 PM (HideShow)
We've generally had more luck going on the rogue up front tbh. If you keep a flare down vanish isnt really a problem and evasion is annoying maybe but far from impossible to deal with and he drops like a rock. With fire ward absorbing ES damage as well as their crazy amount of resist via talents it takes a lot longer to burn down an arcane mage than it does a rogue. If the mage is frost I could see killing the mage first, but thats normally not the case.

Just my opinion :<
ZorbathegeekFeb 10, 2009 - 10:39 PM (HideShow)
Rule number one, Kill the Rogue. You really should camp on a flare, and keep Frost trap on the ground. Paladin will get sapped at the start, and you trap will be disarmed before they open on you, you cant help it. Thats why its really important to get in to the position as fast as possible and lay down the trap and flare(you trap CD will most likely be over when your first trap will be disarmed, and paladin gets sapped). When paladin gets sapped, lay down a new trap. As soon as rogue opens on you, paladin should trinket the sap, and give you BoF and BoS at the start. (Its the best way to avoid disarm to give BoF to cheap shot.) As soon as you gain freedom, you are most likely going to get kidneyshotted, trinket it right away, and scatter shot the rogue. Rogue will most likely trinket the scatter, and your paladin has a chance of getting the rogue full duration HoJd, If the rogue wont trinket the scatter, you will be on a free run for 3 sec and the rogue will be stuck at the trap. Open all in to the rogue with LnL (Explosive shot, aimed shot, explosive shot, arcane shot)to make as much dmg as fast as possible while he is stuck in the trap, before he gets to your melee range. This step should take around 5 sec, and this is the point when your paladin should bubble heal and you should pop deterrece+ BM trinket. (Best way to avoid rogue fleeing from combat at this point is to use a cat because of the physical bleed effect, Rake) While paladin is bubble healing you and you have deterrence on, you should use master's call, and disengage to the other side of the trap. In the 5 sec of your deterrence, paladin should get you up to full health with 2 holylight casts, so he should have enought time to use repentance on the mage to make him use pvp trinket, If not wyvern sting the mage when your deterrence ends. Rogue should have really low hp at this point (~20%) and he might run behind a pillar in some maps, if not finish him off. If he does, you raelly should ignore him, and swich your target to the mage. (Use lick your w
DeimosmpFeb 15, 2009 - 12:13 AM (HideShow)
Zorbas strat sounds pretty good. Its insanely difficult to execute though because after you burn your trinket the mage always keeps his eyes on the paladin while spamming arcane barrage on the hunter. Its near impossible to fake cast when hes doing this if hes got a focus macro. (I've even been CSed during a fake cast which was embarrassing >_< Usually at this point I'd have to blow my bubble and then the mage and rogue vanish and invis to reset, then its game over after I get re sapped by the rogue. I try using Sacrifice wisely but I can't predict when they'll get a sap or poly on my after they reset. One strat that did work was after I blew my bubble and topped my hunter off I was able to mount up and get the hell away from the mage. Got enough distance and time to keep the hunter up while the mage chased to CC me.

One more thing, it seems almost impossible to beat this comp in Orgrimmar arena. Any ideas? Other than smashing my face into my keyboard?
ValtsuFeb 19, 2009 - 1:31 AM (HideShow)
Very tough fight in Orgrimmar. No LOS possibilities until 20 or so seconds in. Best thing you can do is have paladin stand behind Mini pillar waiting and have hunter sit on rogue. It's hard to do even with LOS. Gl bro.
XiphosFeb 19, 2009 - 5:31 AM (HideShow)
Mage/ Rogue is beat easily if the pally and the hunter play it right. Ur pally is going to wana try to start off with a judge asap or tell ur hunter to get in combat and put a sacred shield on him to get into combat to avoid saps. usually we just have the hunter jump on the mage and use his wyvern stings. As soon as the rogue pops outa stealth have the pally hoj forcing a trinket, then hunter can get a full duration scatter shot. If the hunter is putting enough pressure on the mage its gg. Make sure ur hunter gets freedoms and hand of sac's whenever the time is right. keep him outa stuns if hes getting locked down then theres no pressure and ull most likey loose. Once the mage iceblocks its pretty much gg from there. have the hunter keep a flare down so he cant invis after it wears off. at that point u can finish off the mage and have ur bubble ready. trick is to keep a ton of pressure so they play defensive and not blow u or ur hunter up.
ZorbathegeekFeb 25, 2009 - 9:43 AM (HideShow)
Well, the point is, you cant stop the mage after ice block if rogue has 100% hp. Rogue will most likely to be able to get out of combat by vanishing / just getting out of combat if you are CCing him out of the game at the beginning. If the rogue is good, you dont stand a chance of stopping the mage. Rogue will open to you when iceblock ends and you are most likely out of freedom CD at that point. Mage will blink and go evocate behind a wall. It doesnt matter if he cant get in to stealth. Anyways, the rogue will most likely sprint behind a pillar after he lands full duration kidneyshot on your hunter, and restealth. The battle will be resetted, but your paladins Bubble is out of cooldown, which means, 1 of you will die and you've done it all wrong :P
ZorbathegeekFeb 25, 2009 - 9:45 AM (HideShow)
Dohh, alot of typos. When I said rogue will open "you", I ment the hunter ofcourse.
ZorbathegeekFeb 25, 2009 - 10:01 AM (HideShow)
And in Orgrimmar arena (Ring of valor?) The best choise for you is starting the battle with Wyvernsting on the mage right when the gates go down, flare the spot where pillar should appear and lay down the trap. Mage will mostlikely trinket the wyvern instantly and you will be able to CC him with something else, forcing him to iceblock out of the cc. Other wise its just the same battle. The pillar should pop up pretty fast, and your paladin can los around the pillar if needed. Open rogue with a scatter, and try to get him HoJd after. Rogue should go low really fast, and while you are nuking the rogue, your paladin should repentance the mage ifthey are specced with it. Mage will mostlikely break the CC with iceblock and continue nuking you. When rogue goes low, hes prolly running behind the Big pillars which appear when the smaller ones go down. Mage should be out of Iceblock CD at this point, and you can prolly take him down. If mage is also running, just go and finish off the rogue (You must have your pet on him) You should try to save Master's Call to the point rogue is running away, or you are sure you can kill the rogue. Pet will usually get some snares on him, so Master's call makes sure that rogue cant get out of combat just by running far enough.
GolijovFeb 27, 2009 - 10:15 AM (HideShow)
Its very easy to get the mage CC'd at critical times. UD mage will have an out for your wyv but you have scatter + freezing arrow/trap, wyv after first is trinketed/blocked/wotf'd, etc. Good use of deterrance and Roar of Sac/intervene are key here, and I also find keeping the mage vipered to be useful in the event that they manage to kill you or your paladin after the rogue has died.
HitoMar 1, 2009 - 1:23 PM (HideShow)
if the mage hits a cast on the pala, game lost
GhostybowMar 6, 2009 - 8:21 PM (HideShow)
for this comp wat pet should u use crab/sorpic/cat/...etc
VurdiktMar 14, 2009 - 2:30 AM (HideShow)
most definately have to be on your toes the entire match. getting the rogue down fast is key and avoiding counterspell during casting is very key in this match. if you can fake the counter spell than you have a good amount of time to keep your hunter up.

basically the counterspell wins the match. if he misses and only gets the specc'd 4 sec silence off than your good. but if he gets you during casting. most likely your hunter is going to die very fast.

keep freedom on hunter in case of frost shatter combos, and i usually hammer the rogue as soon as he uses kidney shot. followed by a scatter shot and frost trap to kite him around from my hunter. a well timed bloodelf silence can make or break the game too. just be on your toes and you can beat this comp.
AepzMar 15, 2009 - 2:15 PM (HideShow)
Any time I ever go against a rogue team, I shadowmeld on top of a flare and trap, track hidden, and pet set to agressive. 10 to 1 we get the rogue out of stealth before he can even sap. Even if he DOES manage to sap he'll have to sue sprint, and I'll find him before he can open. As you should know, rogues are exteremely squishy so after he is spotted he's #1 priotity. If he's smart he'll dismantle you. call for a BOP as you will be a sitting duch. have the paladin HoJ the mage. Follow it with a wyvern sting. Work that rogue around your forst trap. Keeping him in combat really should be a problem.
EskimoKissezApr 1, 2009 - 3:56 PM (HideShow)
and then when flare runs out since its only 20 seconds? what do you do aepz?
GarxzApr 7, 2009 - 7:44 PM (HideShow)
I got my own tactic against this combo. After getting stunned etcetc. I lay the rogue in a frost trap, and kite him while draining and nuking the mage.
GhostybowApr 10, 2009 - 5:10 AM (HideShow)
srry but i think when u wrote this strat u only playd against 1 M R..or infact for any class... and its all based on that 1 match wich really isnt accurate. but i mean good strats.
HunterukApr 10, 2009 - 6:18 AM (HideShow)
Im completely regret my first post after learning to play >.<, sit on the mage to stop polies and such CC chain the rogue either frost trap or freezing trap both work but if u freezing trap make sure you put a Flare on it to stop him restealthing, from that put him into a scatter shot, if mage blinks at any point then wack him into a hammer of justice , after scatter shot on rogue wyvern sting and hopefully you should have had the mage low by now to force a Ice block or finish him off.
HealadingJun 1, 2009 - 11:55 PM (HideShow)
How to do this if paly is 51/20/0 52/19/0.
#1 kings both of u for extra hp.
#2 put sacred shield on hunter. if they open on u then switch it to urself.
Now if they open on hunter:
#1 if paly is sapped then trinket it and stun the rogue. give freedom to the hunter. los the game and spam heal the hunter. hunter must be on rogue the whole time. if mage comes in ur los at any point. pop divine sacrifice+aura mastery to avoid getting sheeped/counterspelled. after divine sacrifice is over, pop hand of sacrifice on hunter. after that bubble and spam heals. by that time ur hammer should be out of cooldown. run to the rogue and stun him again. if he didn't die until that point then that would be the last of him. IF AT ANY POINT HUNTER DROPS BELOW 50% with the rogue hitting him, BOP him right away. Especially if mage is arcane!
if they are on paly:
switch sacred shield to urself, trinket kidney, freedom urself and run los from the mage. hammer the rogue everytime its up. if mage gets beside u at any point use arcane torrent if ur BE. if u get to like 40% hp with both of them on u, u have to bubble. if mage is arcane then u need to bubble at like 11k hp otherwise he will destroy u. during the whole game they are gonna spam sheep on hunter, u have to try to cleanse as many as possible without putting urself in the open. hunter must sit on the rogue and throw his sleep/scatter on the mage. also hunter should put down a frost trap and paly needs to run though it everytime to slow down the rogue. most of the time, they usually would end up killing the paly if mage is arcane, in that case however rogue will also die leaving 1v1 hunter vs mage. mage would have no cooldowns at that point making it ez for hunter to win.

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