Strategies

Druid/Warrior

Author

Jaristus
Dunemaul
US-Cyclone

Druid/Warrior

VS.

Mage/Warlock

Kill Lock then Mage. This is quite possibly your anti-team. Fortunately, you'll only see one of these teams every 100 games or so. Primarily because this combo gets owned by anything with a Rogue in it. This is the only combo where you should just ignore the pet and kill the Warlock. Do what you can to kill the Warlock and most importantly Pummel fears. More likely, though, the Warrior will be sheeped/nova'd and kited while they try to kill your druid. Use your trinket on a long frost nova and switch to battle stance and charge to save your intercept cooldown. Fight is simple once the Warlock dies though.

Comments:

KaloudofFeb 5, 2008 - 9:30 AM (HideShow)
E kinda disagree with that.What you kiel depends on the lock.If he is destro or full affliction you go for him.Else if he is sl/sk go for mage instead and kill his pet 1st then harrash him till he is down.And this because sl/sl locks dps is low you don't have to worry much about it and if you go on mage he can't cc you and killing his pet means you just took the dps of one of your opporents.This is the tactic i used at 1850 against this 3 team 3 times and never lost.If you are focused btw time well your reflects on mages frostbolts this will save your arse.
JorfJun 4, 2008 - 8:55 PM (HideShow)
lol at post above ^. Cause its much more useful to pummel polymorphs, which you cant exactly pummel in the first place with frost bites/frost novas/blinks every second, than the fears which totally *ahem* dont fuck up your healer.
FrizlockJul 1, 2008 - 6:51 AM (HideShow)
In all honesty, this is not a winning matchup for the warrior/druid... if the mage/warlock aren't retarded.

When I've run this setup, this is one of our easiest matchups, the only easier matchup being pally/warrior.

The best thing the warrior can do is open on the mage. A good warlock is going to get two dots off (at least one) on the warrior before he's intercepted. Opening on the warlock is bad though because the mage will sit back and start spamming frost bolt and get the pet out to help. The warlock has gotten off all dots at this point and now the druid pops in a hurry to throw much needed heals on the warrior as he's likely already as low as 40%.

As soon as the druid pops, the warlock sends his felhunter in on the druid, the mage polys him so he blows his trinket, and immediately after he trinkets out, the warlock deathcoils the druid followed by a felhunter spell lock, followed by the mage's silence. The whole time this is happening, the warrior is beating on the warlock pretty good, but with decent gear, the warlocks build/gear will keep him alive easily long enough for the mages heavy hitting to finish him off. After dots are applied, the warlock should be spamming drain life on the warrior. This is great DPS, and you can drain tank for a VERY long time.

The druid is silenced the entire fight.

This story is much the same if the warrior opens on the mage, but you'll make it harder to poly the druid which means warlock opens with death coil... but then will need to follow it up with fear & spell lock. The mage will still silence, but will likely have his dps cut into if he doesn't blink, and has to iceblock.

Best bet with this combo is to focus the mage, but it's still a losing fight - the druid can't overheal the dps, even if he isn't CC'd.
ZapfarJul 1, 2008 - 12:04 PM (HideShow)
A couple of things: Druids own mages 1v1. Warlock pets are EXTREMELY annoying to druids (constant damage, highly resistant to spells, stop you drinking, stop you casting etc). Therefore, if the mage can be cc'd and the lock zerg-killed by the warrior and druid early the fight is simple (and warriors own warlock).

IMHO: CC mage early (cyclone and even roots to get him stuck soemwhere, feral charge, anything to sow him) while warrior smacks warlock. If warrior and lock die the mage has no chance versus the druid. I haven't lost 1v1 to a mage (my druid is Emeraland on Blackrock) in months. In fact, 2 mages owned my warrior partner in an arena match in about 5 seconds (1xfire 1xfrost) and I went on to solo both of them (insect swarm, lots of running and heals!!)

Frizlock: A couple of things --> "As soon as the druid pops, the warlock sends his felhunter in on the druid, the mage polys him so he blows his trinke..." nope - no self-respecting druid would trinket out of a polymorph.... EVER! (ok, if they were lazy and it was a 100% win you might, or if you are extremely low on mana.. extremely...)

ZyxtJul 10, 2008 - 5:20 AM (HideShow)
"As soon as the druid pops, the warlock sends his felhunter in on the druid, the mage polys him so he blows his trinket, and immediately after he trinkets out,"

To be honest Frizlock I have absolutely no idea why a druid would use his trinket on a sheep. Obviously your mage/lock team is retarded lol.
FrizlockJul 15, 2008 - 7:20 AM (HideShow)
Understood about the poly... I much prefer it when the Druid sits CC'd and the warrior gets bursted and killed instantly.

If the warlock is able to get 3 dots on the warrior, its trouble... Only 1 Frostbolt landed from the mage will put the warrior in critical need of heals. Plenty of CC is available too from the lock on the druid, especially if the warrior is frozen in place.
ItmayhurtJul 16, 2008 - 9:30 AM (HideShow)
i even had to register on this site to tell this.
"Obviously your mage/lock team is retarded lol."
+1. Frizlock, you are retarded. live with it.
RokhedrumpleJul 22, 2008 - 11:35 PM (HideShow)
frizlock a druid can shapeshift out of sheep, thats why they dont trinket it...

and when i got to duelist as mage/lock (wudup) yeah warr/healer was easy. hell with a mage i can tunnelvision the druid without worrying that my partner will die 1v1 against the warr and i dont have to worry about getting hit because hes frozen. druid never gets a heal off, mage can finish him in about 10 seconds.

and i disagree that mage/lock has trouble against any rogue teams...or at least we didnt.
NinjazordSep 1, 2008 - 12:53 PM (HideShow)
warrior taunt felhunter more

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