| Jaristus Dunemaul US-Cyclone |
Druid/Warrior | VS. | Druid/Hunter |
Comments: | |
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| Feb 4, 2008 - 1:52 PM (HideShow) | |
| This match is basically an automatic win to the hunter/druid because they have drain, warrior/druid has not. And they will just chain-CC the warrior until the druid is dead. So no, the opposite team's druid will not run out of mana healing himself. | |
| Feb 6, 2008 - 5:49 AM (HideShow) | |
| I had a really big problem vs this team for a couple days, and eventually came up with the tactic of "smash what I can". Aim for whatever is closest and always keep MS all over the place. constant pressure to the pet, hunter, or druid to keep them moving is really important. also, your communication with your druid needs to be bang on. calling out when you get scatter-shot so that he can eat a trap, having your druid keep their druid in combat. telling him when you get an imp hammy proc on hunter, so he can safely shift out of bear and heal up. co-ordinating a nature's grasp out of LoS on the pet giving you a chance to drop it. don't over commit to any target. like I said, beat on what you can and let time do the rest. the hunter is more likely to OOM than the druid if you play it right, and at that point he's pretty easy to take care of. use LoS as much as you can to avoid druid CCs, and use spell reflect, intervene or your druid's feral charge to break those nasty CC rotations [trap, cyclone x3, roots, trap] etc you will never get a quick kill against this setup. hunker down and get ready for a battle. | |
| Feb 16, 2008 - 12:19 PM (HideShow) | |
| i killed the hunter in the first 20 seconds of the match! My druid pounced their druid while i was critting like crazy, the opposing druid was cycloned, I guess he didn't expect the burst of my druid. | |
| Feb 19, 2008 - 10:09 AM (HideShow) | |
| Mechwarrior i would say that that hunter and druid are noobs :) normaly it takes more then 20 minutes fight and killing harded is not working but some times i did it also is a mistake you have to stay on the druid and your druid will assist you on keeping him in combat and he gets out of mana and he dies but still a really hard fight. | |
| Feb 25, 2008 - 12:02 PM (HideShow) | |
| I take a totally different approach to this fight than what the guide lists, but I use Swords instead of Maces, so that may be why I had less reliable victories through focusing the enemy Druid. If the Warrior in question is using Maces, there may be a quicker victory by smashing their Druid, but with that much CC and no way to remove it, keeping a Warrior parked is a piece of cake. Please note my advice below is from the Warrior POV and presumes the Hunter is Marksmanship specced - it is the most likely and frequent spec I have faced. Opening the fight should revolve around blowing up the hunter pet: hopefully your Druid can get the jump on theirs with a Pounce to give you some more time, but it is not a must. The Warrior should charge the hunter to and switch to the pet. Trinket early if he Freezing traps you and be sure to taunt the pet as soon as you can. The pet will hit you and generate some Rage, and maybe get out you out of a trap if you're lucky. Your Druid should runs his Charge/Bash/Cyclone combo on their Druid to keep him from healing the hunter pet. If your Druid can toss some dps on the pet, go for it, but only finish off the Hunter pet if it is low. Your Druid will need to win the mana war in this fight to have a chance, and it is important that he is able to slip away and drink during long fights. Killing the pet also wastes the other team's mana, Hunter and Druid alike. Night Elves are the worst, because they can Feign Death/Shadowmeld and drink, but any Hunter with a half-awake Druid should have no trouble keeping a Warrior in lockdown long enough for the Hunter to resurrect the pet and get it back to work harassing your Druid. That and the constant stream of Freezing traps intended for your Warrior are the reason why both you and your Druid (in Bear) should stay directly on top of the enemy Hunter. Don't let him get range, and don't let him Viper Sting the Druid's mana bar. He can waste his mana by using Scare Beast, Viper Sting on the Bear (pointless), and trapping your Drui | |
| Mar 10, 2008 - 4:03 PM (HideShow) | |
| Hello 30min game if its a warrior with a mace :( | |
| Mar 26, 2008 - 1:01 PM (HideShow) | |
| Guntt has it right on, every bit of it. But one thing i'd like to add is save almost every intercept for the druid casting a CC/regrowth so you can sneak some big burst in while he's in caster form. | |
| Mar 30, 2008 - 3:52 PM (HideShow) | |
| I ushally just bang the pet in the start poping deatwish and tinket geting him low asap just to presure the druid to come out then my druid pops cyclone on the other druid some times we get the pet asap sometimes not. as the figth goes on my druid eats the traps and i just stay on the pet/hunter. I always stay pet or hunter so the the opposit druid have to heal it constantly when their durid i less then 2k mana i swap to him basickly just power nyke him whit all you got. whit this taccsy it ushaly takes 20mins + to win or lose but ushaly we come out on top becus of the mana he druid is using. moastly my druid is in bear form just pounding pet or hunter whit me he wont notice alot of mana loss cus of being in bear all the time. A great way to get the pet is to use all your taunting abiletys on the pet and losing the druids heals and my druid pops out and root druid and cyclone him depends on los warriors has 3 taunts use mocking blow first cus its costs the moast rage then aply chalanging shout and then taunt. (mocking blow is 6 sec chalanging is 6sec and i think taunt is 3 or 4 sec)use deathwish and trinkets again for finishing. get the pet in tht time then just hammer the hunter so the druid wil go oom and you wil prolly win. we havent met alot of theas teams but we ushaly win whit 60-80% you dont relly need to kill a pet but if u can do it twice you got all the presure one the druid hunter wil almost never drink cus of my druid just bashing him in bear form so he wont do alot of dmg on your druid. | |
| May 9, 2008 - 2:44 PM (HideShow) | |
| I killed the pet first. Then started to go to work on the hunter while tryin to escape the constant cyclone and roots. Its a lot easier if your druid is good with the pillars. try your best to keep the hunter from summoning a new pet. if he manages to get another one out kill it again. If the hunter is marks he'll prolly have a scorpion. We killed the pets everytime so that my druid could escape and drink when necessary. | |
| May 10, 2008 - 9:54 AM (HideShow) | |
| Here's one for you to try. Both Druid+Warrior sit on the opposing Druid, your druid in Bearform, Bash whenever he goes into caster, feral charge whenever he gets away, and keep constant pressure on, the druid will eventally go down. I can't lost against this setup since I tried this tactic. | |
| May 26, 2008 - 12:02 AM (HideShow) | |
| I used to think the match up versus a marksman hunter was awful, then I ran into a survival hunter/druid. The warrior is powerless the entire match. If he's not rooted, he's cycloned, entrapped (frost trap proc), wyvern stung, or improved wingclipped. With scare beast spam and what not, all I can do is hide and hope they get bored and afk out of the match. | |
| Jun 6, 2008 - 2:05 PM (HideShow) | |
| I had a discussion with my partner ending up in a disband of our team. I started of on the pet, follow by a cyclone - cyclone - cyclone -root -root-root - scatter + trap' chain cc, wich they just kept repeating, whenever i went on the druid, he had nature's grasp, whenever i went on the hunter i got cycloned. spellreflecting = ending up with no rage and not able to do dmg or reflecting another thing after 10 Seconds, this game was driving me nuts. | |
| Jun 22, 2008 - 3:19 PM (HideShow) | |
| Really. The strat about staying on the hunter doesn't work. Find a good warrior that can stick on druids easily. The whole game- both the druid and the warrior sit on their druid to avoid the hunter from freezing traps. If the warrior gets scattered, cyclone their druid to keep him from healing or getting away. The druid warrior can win if they go completely offensive on the opposing teams druid. | |
| Jul 1, 2008 - 10:38 AM (HideShow) | |
| what i usually do and it seems its worked really well is (my alt warrior) i get on the hunter start beating the shit out of him... as soon as he lays a trap my druid feral charges and eats the ice trap while jumping out and CC'ing the druid... i then get my druid to stay near the hunters druid so i can intervene and scare the druid into either getting into bear form or running away... then i intercept the hunter and continue beating him... we gone over 15 minutes against this combo but sooner or later the druid runs out of mana | |
| Jul 3, 2008 - 12:04 PM (HideShow) | |
| Just wanted to point out a couple things. I've found this match up all depends on gear and spec (as it does always) of the hunter. Most the time focusing the hunter works for us, most seem to go down pretty fast. Second, u can spell reflect traps. (Doesn't freeze the hunter just cancels the trap) Oh and If u do get caught in an ice trap a little challenging shout will agro the pet and it hitting u will break it. | |
| Jul 4, 2008 - 5:26 PM (HideShow) | |
| Just as Mikerz said, my druid quit a game but we are still in a team just pissed off against this. Druid stays in bear bashing hunter, i nuke pet + hunter and druid as we got em on Blades edge on teh bridge SS + WW + Cleave nuking all three targets. Druid just cycloned me, I trinket he roots. Druid is trapped. Hunter runs off and druid chain cc's me and hunter just stays on druid. In teh end we lose due to OP of root root root cyclone : / | |
| Jul 5, 2008 - 11:54 AM (HideShow) | |
| i dunno why people find this combo hard as druid / war... both go on the hunter, if the druid cc's the war the druid cc's the hunter on top of the war so it means nothing + the druid is able to take the traps... if the hunter tries to scare beast he isn't damaging and a quick shift or pummel will gg it. in other words, hump the hunter in bear.. | |
| Jul 6, 2008 - 8:05 AM (HideShow) | |
| All im going to say to this is the best Tactic ive come across this set up is to have both hunter/druid go against the hunter. doing so will put u in front of the hunter of course this leave ur warrior vulnerable to cyclone but how often will the opposing druid work on the warrior? not much due to the fact that u are pummeling the hunter down. because u are forcing heals, the opposing druid is losing mana. also at this point the hunter may be at half health giving u the focus fire of beating down the pet. during all the hamstrings, all the spot healing on ur warrior with rejuc and lifeblooms, of course ull need them as well if you are the druid. but once u make them lose focus of healing the pet and forcing heals on the hunter, once the pet dies the game may go in ur favor this is when u can spread druid rushing hunter staying at close range to reduce damage and warrior going all out on opposing druid. Just remember this takes alot of patience and constant control of the hunter's dps so you and ur partner dont get nuked. this is prolly going to be one of those fights where you HAVE to be very mana effecient as majority of this fight your druid cannot go running off to drink as it gives the hunter a chance to revive pet. This takes alot of coordination. but i hope this works for you folks =) On a side note since im sure i have mentioned it. Being in bearform agaisnt this combo is a must as the druid has to work on taking traps, and having warrior take cyclones putting him to immune, or having the cyclone on diminishing returns on your warrior. Just remember the Druid is the usual focused Target. | |
| Jul 7, 2008 - 10:45 PM (HideShow) | |
| As druid war, nothing is easier than druid hunter. Me adn my war got 2100 in S3 and when he quit. But we never once lost to druid/hunter. not once. First, this fight is ALL about mana. everytime i get a viper sting on me, bearform. i dont even bother to try and abolish it. Right off the bat, when i know its druid hunter, i put on my mp5 staff. the longer i am not casting the more manan regen i get back. by stayign in bear form, and los the hunter, i hardly ever have to cast, and by the time i do have to heal myself or my warrior, i have full mana again. My warrior got on the pet. then the usual cyclone cyclone. when my warrior is rooted, i stand on top of him, nad most of the time, the hunter will still have his pet attackign me, and my warior attacks his pet still. Usually the pet wont die cuzz at 2k the druid hunter are pretty good at keepign it alive. But by my war stickign on the pet, the druid has to heal a non-resilienced thing with not so much health, while i am chilliing in bear form los the hunter. I have Vial of the Sunwell. I luv this trinket when we fight druid hunter. A. 15 mp5 B. the heal is amazing. i can heal myself with it in bear form. the key to stayign alive vs a hunter is staygin in bear form and waiting as long as possible b4 you heal because the longer you wait to cast a spell, the more mana regen you get back. with all the los, and the reduced dmg from bearform, that trinket helps me stay alive atleast another 5-10 seconds. so while my war pretends t kill the pet, and forces the druid to heal, i will cc to keep the pressure on. When ever a hunter wants to trap a warrior, he uses scattershot. when i see scatershot i feral charge him and eat the trap. his pets psns then take me out and the trap was totally a waste. If the druid hunter team is really good, me and my warior dont even kill the pet. my warrior attacks the pet get its low, makes the druid panic and use his manan and CD's. so while my war pretends to kill the pet, and forces the druid to heal, i will cc to keep the pressur | |
| Jul 29, 2008 - 12:35 PM (HideShow) | |
| I've found it much easier to kill the hunters pet right when match starts and anytime he summons it. Then once the Druid is OoM kill him. | |
| Jul 31, 2008 - 1:03 PM (HideShow) | |
| I've gone up against this comp quite a few times recently and this is what I've found to work the best: I get a charge on the hunter and just dps him as much as possible keeping hamstring on pet. If you can get the initial charge off, their druid will most likely have to pop out to heal well before yours. This gives you the advantage of your druid being able to cyclone theirs. Once their druid is cycloned, gib the pet as fast as possible to take it out of the game. After the pet is dead, stay on the hunter, have your druid keep dots up on their druid and their hunter, and be prepared for a 15min game (which you will probably win if you took out the pet early enough). Your druid needs to CC as much as possible while keeping dots up on everybody (roots on a hunter right after he scatter shot/frost traps a warrior is money). Warrior needs to time his fear to try and keep the druid out of the action as much as possible. This strat is based entirely on the fact that the hunter is marksman and not BM. If he is BM, it's an easy win. Just live through beastial wrath and it's GG. | |
| Aug 3, 2008 - 5:54 PM (HideShow) | |
| This team is a direct counter to warrior/druid. From my experience in being a warrior, I try to stick the hunter, minimizing his damage output. This is basically what I try to do against this team. I stick the hunter instantly, I AoE shout when I get the hunter down a little bit. It's an attempt to get a scorpion sting on me to break his incoming scatter/trap. Basically, the biggest thing with this comp, is their combined ability to CC you. They can completely lock you out of the game if you don't play with a level head. Anyways, I continue on the hunter until the druid pops out. The worst thing that can happen to a druid, is to be caught out of bear form. So when you get on them, they're forced to shift, using ~800 mana or something like that. I might be way off, but shifting is the biggest use of mana when they're playing against a warrior. When they're in bear form, you're pretty much beating your head against a wall. Your damage is severely dropped. This is where you need to use your head, keep on the druid until you have intercept up, because this is a key interupt to avoiding incoming CC from the druid. It's also a key stun to keep the druid out of form and lay an MS down. Basically, my strat is to keep switching between the druid and either the pet or the hunter. The druid is forced to heal out of form, so you try to keep the pressure on something while the druid is in form. When he gets out of form, get on him immediately. Keep that druid shifting. Your druid is going to be eating viper stings, and a decent amount of damage from that hunter. He's going to be going oom fairly quick. In order to help as much as possible, intervene your druid when you can to get close to the pet and apply pressure to the druid to heal. Keep hamstrings/piercing howls on the hunter and pet as much as possible. It will help your druid a ton. If your druid has a hard time with hunters, you can play a lot more defensive with spell reflects and pet taunting. You can make the game last incredibly long if you play defensive, b | |
| Aug 12, 2008 - 9:46 AM (HideShow) | |
| What me and my warrior have done has stuck on pet until dead me feral charging bashing ect onto oposing druid watching out for vipers, scare beasts and eating up as many trps as i can if u cant get to your warrior in time to eat up a trp what i have done a couple times is ill feral charge to the hunter being able to catch the trp in time.In the mean time for me to not go oom i stay in bear form for 90% of the match with my mp5 staff from H MgT on feral charging the hunter sometimes if i cant los him will help alot for me to heal myself back up if i am getting low on health. What we do is when tryin to kill pet i will stay near my warrior when he is entangled or my warrior will taunt it now i only at this point feral charge cyclones so that my warrior can do at least some dmg to the pet while entangled, I try to watch for cyclone DR's on my warrior now if a hunter see's his druid cc'd and pet gettin low he will call it back make sure to cyclone druid for at this point your warrior will most likly be out of roots and can get back on pet.Once pet is dead, they will be very worried tryin to get it back up or they lose the match so what we do is switch to the druid and me stop the hunter rezzing his pet also cordinating the druids trinkets and hunters trp cd's and your warrior's and yourself trinkets are very helpful at this point of the match making sure you can stop hunter from rezing pet and also making sure that your warrior can be mobilized at all times, you may have to throw in a cyclone on druid if your warrior does get scattered. What i do is usually focus macro hunter at this point i will throw a cyclone on the hunter,reason why I focus macro hunter at this point is to know if he is going to rez a pet so i can stop him.Helping dps druid will help alot in going for that killing blow now if the oposing druid comes out to cc the warrior and is not in bear that is your perfect time to go for a killing blow get a feral charge off on a cyclone or roots and bash him, immeaditly come out of bear and start to moonfir | |
| Aug 12, 2008 - 9:47 AM (HideShow) | |
| Restokin druid hunter is still a tuff combo for us the only way we win is lucky mace procs on druid outa moonkin form or in. | |
| Aug 15, 2008 - 4:59 PM (HideShow) | |
| charge hunter + start on pet w/deathwish and trinket early, if pet goes down hug hunter force enemy druid to heal. If pet doesn't go down, stick on hunter and have your druid solo pet behind a pillar w/insect swarm + moonfire until its low then switch to pet again. Constant pressure on Pet/Hunter forces enemy druid to heal + allows your druid chances to drink. Rinse and repeat until other druid is oom/low mana then switch to druid and finish the job with well timed feral charges + bash | |
| Aug 18, 2008 - 10:35 PM (HideShow) | |
| f this team. nothing u can do when viperstings, cyclones, get you when ur behind pillars...its bullshit. nobody wants to play a 30 minute match against this stupid team, we lost 10 pts today to one without their druid rooting my warrior once, they were a lot more skilled and slightly better geared and obvioulsy had played together a lot, | |
| Aug 22, 2008 - 3:27 PM (HideShow) | |
| s | |
| Aug 22, 2008 - 3:38 PM (HideShow) | |
| ill let u in a lil secret here people, first off, be prepared to be so damn annoyed about their CC rotations, but there is a trick here people, it's really smart if u pressure the hunter first,, doing this will make the stupid druid cyclone 3x ER 2x scatter shot, freezing trap bullcrap right, have ur druid stay in bear form as long as he can and sit next to the hunter, always keep in mind to communicate with ur druid (in bearform) when u got scattered shot so he can eat the trap, the trick here is to always use "SWEEPING STRIKES" so u can damage anybody whoever ur hitting, get the idea? Yes your right, the stupid pet, even if the pet is getting healed, it costs mana and that a good thing, hes healing 2 not 1, second is to time ur trinket and fear and deathwish, to kill the druid, yoru druid must combine this, feral charge/bash and entagling roots, save your intercept here, once u MANAGED to atleast drop the druid's hp to atleast 50% (assuming his in caster form) this is what u gonan do... hit druid=hp of druid 50%=druid will war stomp/cyclone then travel form=trinket out=intercept=deathwish=hit druid again=hp druid 20%=aoe fear=MS/ww/HS=have ur druid assit u by moonfire spam=dead druid... seems hard but its really easy, jus tmake sure before you do this is that the opposing hunter's scatter shot is in CD ok. Have a Addon to get this. i know, it takes practice but killing the opposing druid should be easy if the 2 of you really work together and have synergy. thank you | |
| Aug 29, 2008 - 2:16 PM (HideShow) | |
| Oouch, that is some of the worst advice I've ever heard. No good druid is ever going to be caught in LoS at 50% health in caster. Also, most good hunters keep their pets on passive, so most of this taunt/AoE shout/sweeping strikes stuff to try and make the pet break the trap isn't going to work. Also, LoSing around a Pillar is much more effective than trying to sit on the hunter. The lag and slush means he's still going to be getting plenty of shots off. | |
| Sep 3, 2008 - 1:35 PM (HideShow) | |
| Not sure why the strategy does not advise to open on the pet. Either the pet dies, which gives your druid all the drinking time he wants (the warrior staying in melee range of the hunter won't take much damage while you drink), or the druid will (if he is good) heal the no-resilience pet, wasting a ton of mana, giving you the edge. Once the pet is dead, stay on hunter as much as possible. Switch to druid when he gets close and/or the hunter follows your druid. We are only in the 1600 bracket and the matches are always fairly long (10-15 minutes). But we never lose the mana war (druid always ahead) and usually a couple lucky crits with a cyclone will end the fight before mana is actually decisive. We haven't lost one game against this setup yet, and we really aren't that good or experienced. Please let me know if I am going at this wrong though. Only two things are, I felt, were challenging: 1)taking the hunter's full DPS while killing the pet. While your warrior is on the pet it leave him or the druid open to DPS by a hunter. You need to keep the druid cycloned for the pet to die fast. It comes down to healing. Which should not be too much of a problem unless the hunter is beast. In that case you might want 2)If the hunter has a hybrid spec with improved traps, your warrior will have a really hard time keeping up and will be kited. That means he will take SOME damage, making your drinking more difficult. And that means their druid won't have to heal as much and will be able to drink himself. Against that, all I can say is have your warrior save his trinket for the final blow. Do not trinket out of a trap/cyclone if the hunter is still over 50% HP. Make sure you communicate with the druid to cyclone the opposing druid and make sure the warrior is not CC again after trinketing out of a trap. As for the "LOS around a pillar instead of pressuring the hunter" I just do not get it. How do you LOS if the druid stays in plain sight of the hunter... Which he will do since he does not really need to LOS the warrior | |
| Sep 3, 2008 - 1:41 PM (HideShow) | |
| Sorry for the (many) typos - no editing as far as I can tell. One other thing we do, is to actually open on the hunter. Just take him down enough for the druid to get out of stealth and give your druid a chance to pounce. As soon as the druid begins healing the hunter, switch to pet. This gives you the extra pounce and the extra confusion since the druid has to switch targets. Not sure if that is a huge advantage but I have never seen the pet survive the first minute of the game. | |
| Sep 4, 2008 - 2:05 PM (HideShow) | |
| We (my warrior and me) just made a 28 mins match against dru/hunt. Killing pet doesnt make them go low mana, and my warrior finally started to pill on the druid and won. We wouldnt even win with a good hunter | |
| Sep 21, 2008 - 1:25 PM (HideShow) | |
| just stay on druid with your druid on bear form , save bash when he's in caster form and he will go down | |
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