| Darkalpha Gorgonnash US-Rampage |
Druid/Warrior | VS. | Shaman/Warrior |
Comments: | |
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| Mar 9, 2008 - 3:07 PM (HideShow) | |
| you cant get a good shaman on his knees if hes well geared... he heals himself thru + shiled gives him mana while bashin him... its all dependend on the shammys gear so basicly this is an auto loss if you ask me... | |
| Mar 10, 2008 - 3:46 PM (HideShow) | |
| I have a Druid and a Warrior that are both in separate D/W 2v2 teams, and I have trouble with this combo as well. CC the Warrior during Bloodlust/Heroism as much as possible and then SEPARATE THEM! A good Shaman will see this fight as a mana war and will pillar hump with Earthbind and drink a few ticks every time your Warrior is stuck on the other side of his pillar. Prepare for this, and also to stop him from reuniting with his Warrior. Traffic cop is the name of the game for your Warrior. Druids should do the same & park their Warrior on the other side of the map, using pillar LoS to turn the fight into two 1v1 fights. You have the advantage here - your combo is just as strong separated as together while theirs suffers greatly from being separated. It will be a long one, good luck. | |
| Mar 16, 2008 - 5:30 PM (HideShow) | |
| Hey I just played vs this combo on my druid and I got vaporized. I couldn't get 1 cyclone / roots off, earth shock spam / pummel / intercept and the warrior did loads of damage. | |
| Mar 24, 2008 - 4:09 AM (HideShow) | |
| sounds like you and your warrior found yourselfe verry bad positioned with some lucky wf crits outa your los? for me the best way was to stay on the shaman kickin all totems and just waiting until his mana falls below ~10% then switching to the warrior. having your druid preventing drinks+killing totmes. the shaman wont go oom when you stay on him, so just get him to use watershield and then switch to the warrior having your drood spamming ffire to keep shaman infight and mf rank1 for killing totems | |
| Mar 29, 2008 - 12:56 AM (HideShow) | |
| I tried this earlier today, i used rank 1 MF to kill totems and i tried to cc the warrior the best i could but when he gets a wf proc its hard to heal through and the shaman knows this and will shock your regrowth and purge the hots, the warrior will do to much dmg to your warrior even with lifeblooms going off from the pruges so you have to cc the warrior. We did have a bad positioning with this team and i agree you have to seperate them but is all it takes is 1 grounding totem to absorb a cyclone or roots followed by a pummel and its hard to stay alive, i managed to survive till i was oom but the shaman had alot of mana because i was wasting so much mana on hots being pruged and using swiftment as soon as the rejuv is up. Seperate them and it should be an easy win, keep them together by totems and it will be a loss. | |
| Apr 1, 2008 - 10:59 AM (HideShow) | |
| Ok, the day 2.4 hit Me and my partner lost 2 matches against Warrior/Shaman, Then we beat 4 of them. The secret is to have the 2 warriors fight each other while you stand on top of or next to the shaman, Rank 1 MF or just hitting the totems. If he's healing the warrior ( Which he will... ) Then 1) He will go oom before you. 2) No windfury and if it does you hit it and he jsut wasted time not healing. Warrior without windfury = Nothing. Then shaman goes oom and warrior dies. Gg. | |
| Apr 13, 2008 - 10:13 PM (HideShow) | |
| Until the warrior isn't an idiot and goes after you. | |
| Apr 20, 2008 - 11:13 AM (HideShow) | |
| Ok, we have met some Shaman/Warrior at 2.2k and NEVER we have won and we have tried everything and basicly looks like: Nuking shaman: I kite warrior and im able to survive for a very very long time, the match was around 35 minutes of the shaman standing in a corner spam healing himself, never going below 30% and never losing mana. Nuking warrior: Shaman constantly bug drinksand never lose mana, i have to heal my warrior a bunch more which makes me go oom first 100%. Nuking warrior against other team: This team the shaman put earth shield on the warrior and the warrior was chasing me with shield all fight. Earth shield was enough for the warrior to survive all fight, and the shaman just ran around drinking without even healing the warrior almost. When i gone below 4k mana the warrior changed to me, the fight got very long but ended in a loss too. | |
| Apr 25, 2008 - 5:23 PM (HideShow) | |
| On my warrior I've found that it's nearly impossible to actually kill a well-geared resto shaman without some kind of help, either in the form of extra rage if he's dumb enough to dps me, or if we manage to time it so that he gets cycloned while pummel is on cd. The most successful strategy for me has been to stay on the shaman until he's at around 50% life and gets low on mana. He cannot actually go oom or die if you keep hitting him, so at that point switch to the warrior while your druid stops the shaman from drinking. The shaman will not be able to heal the warrior and you will win. Keep the following two things in mind, though: 1) The other team's warrior could have a ton of rage after having been cc'd nearly the whole fight, so watch out that he doesn't kill you with burst. One MS+HS(substitute Slam if that's his thing)+WW combo, even if enraged, should not be enough to kill either one of you, and disarming after that will nerf his damage output long enough for your team's mana superiority to be decisive. Again, stopping the shaman from drinking is crucial. 2) You know off the bat that this is going to be a long fight, so have your warrior put up sunder armors while he's still on the shaman. The extra damage is nothing to sneeze at, especially as it gives the warrior extra rage the whole time. He should start sundering at the start of the fight so that it only has to be refreshed later on. This makes it easier to save rage for those crucial moments later in the fight. | |
| May 16, 2008 - 3:02 AM (HideShow) | |
| Only time we ever beat this combo is if they're dumb. If you're up against a good Shaman / Warrior team, you might as well just leave because you're going to lose anyway. The fact that this guide says this combo is very easy is such a joke. Have you ever even played against this combo? We have tried everything. We kill totems. We have tried to CC the Warrior and kill the Shaman, but that is 4,000 times easier said than done. That Shaman will easily heal through your Warriors damage, and with Water Shield up he's not going to run out of mana. He will also make your life a living hell with trying to CC that Warrior. He will Earth Shock you every cooldown. He will Grounding Totem every cooldown. The Warrior will Pummel you every chance he gets. A smart Shaman / Warrior team is not going to let you lock down that Warrior without a fight. I have had Warriors proc ridiculously lucky Windfurys with mace stuns, and they are able to gib me before I even have a chance at getting away. Put Heroism together with this and you lose anyway. We have also tried sticking to the Warrior. Shaman purge spams your Warrior removing any form of healing you give to him. This is going to run you out of mana in no time, because with Windfury Totem up, that Warrior is going to do about double the damage your Warrior is doing to him, and you're going to be doing little to no healing on your Warrior. From what I have experienced you are going to lose the mana battle if you take this road. This happens, I go to drink, and I come rushing back to see Heroism active with a Shaman SPAMMING CL / Lightning Bolts, which as you can assume is going to drop my Warrior pretty quickly. Basically to sum it up.... if you play a smart aggressive Shaman / Warrior team as Druid / Warrior, you're not going to win. It's as simple as that. | |
| May 17, 2008 - 10:46 AM (HideShow) | |
| @Cyclonian Not true. This is a pretty even matchup, and is tipped in favor of War/Druid on Blade's Edge. Your goal is to separate the warrior from the shaman, so his groundings/shocks/purges are outranged or LOS'ed when he needs to use them. On Nagrand, just go from pillar to pillar and constantly LOS the shaman. On BE, jump down and around the pillars at the bottom; if the shaman follows, you can then kite the warrior back up and CC him there. On ruins, kite from one room to the other. If the opposing warrior switches off of you and onto your warrior at any time, your warrior needs to immediately shield up and defensive stance, while you drink up. It will take a while to oom the shaman, but eventually it happens and in this matchup, it's much harder to drink for the shaman than the druid. | |
| May 18, 2008 - 11:31 PM (HideShow) | |
| I'm Everz' 2v2 partner. If the shaman is spamming grounding, then there won't be very much windfury burst at all. If the shaman is only keeping down windfury totems, then you can cc the hell out of the warrior. I see you're 13/11/37, so this should be even easier with the extra range you have on your balance spells (I play 8/11/42, more heals > more range on ccs in my opinion). Also remember that you don't have to kill the grounding totem, just r1mf anyone who has the grounding totem buff and you'll eat it, and then you can proceed to cc. The moment you get away from their warrior you have to drink and your warrior has to shield in case they try to gib him. If you're getting consistently pummeled then you need to work on fake casting ccs, using nature's grasp wisely, etc. Like Everz said, always kite the warrior out of the shaman's LOS so you have more options. Also, if you KNOW that the warrior doesn't have pvp trinket up and doesn't have a grounding totem buff, use ns cyclone/roots as your escape. This is generally better than NSHT because you'll probably have MS on you during your NSHT, which means you'll heal for like 2200. After your NSHT you'll probably jsut get macestunned and rofled for 2500 more dmg, essentially wasting your NS. NS cyclone lets you run away, heal up without ms debuff, and drink. It also forces the opposing warrior waste mass time either trying to get to you or trying to get back to your war. If shaman is chain purging, you need to chain lifeblooms, and rejuv/regrowth + instant swiftmend. Shaman will go oom/die if all he does is purge. Oh and your war has to be good on disarms and stuff, but I assume that's pretty basic knowledge. During heroism maybe you can consider an ns cyclone (risky of course) followed by a disarm to lessen the gib chance. Smart feral charges when opposing war's intercept is down is also a good idea. It's a tough game but it's definitely a winnable matchup. | |
| May 29, 2008 - 9:08 PM (HideShow) | |
| One little tip that has helped me and my bro, my warrior, against this combo is sometimes switching targets when they cast earth shield. So if the shaman has earthshield switch to war some and vice versa. It helps a little anyway. | |
| Jun 4, 2008 - 2:48 AM (HideShow) | |
| It's not too bad of a fight, but u cant expect ur warr to be able 2 kill the shammy solo (not quickly at least), help him out with fairie fire, moonfire, and insect swarm if u have it, warr will be on u most of the fight, just help out with charges and bashes whenever u can and u should be able 2 down the shammy be careful, taking an intercept in caster with a wf crit can be bad, remember 2 barkskin anytime u take an intercept in caster. | |
| Chippman | Jun 4, 2008 - 1:18 PM (HideShow) |
| When the shaman is 5-10% mana, THEN you and your druid need to be near him, with his warrior. Without a string of crits or mace procs, you will not kill a well geared shaman with mana globes/earthshield buffed. But you will be able to completely OOM a shaman if the druid brings the warrior to him, and both of you make sure he doesnt get more than a tick of drinkage/mana tide. Remember shamans and paladins have to channel their heals, almost all of them. They dont have as much leniency time to drink when their PARTNER is getting dpsd down, especially if it's a warrior in berserker stance with mortal strike on him. So here's what we know: * -If warrior goes on druid, great. Any druid that doesn't suck bawls should be able to kite a warrior endlessly 1v1 with means of a pillar, whereas a shaman can not and will eventually run out of mana. This is the best possible scenario. -When shaman is oom, bring the warrior back towards the shaman, have your warrior switch to theirs. Hot your warrior up, and make sure the shaman doesn't drink, collect pts. * * -If warrior goes on your warrior, be careful. Some shaman warrior teams are extremely agressive, and for good reason. If the warrior procs WF, and crits with heroism up, your warrior is already at 50% or so, and it doesnt help your warrior will probably eat a chain lightning too. All your hots on your warrior will start getting purged, and anything you try casting with a channel time will be earthshocked. This ends up as your warrior being dead, fast... -So.. how do you avoid it? Play defensively. If your warrior is the focus, and they bust heroism etc, he needs to immediately sword+board intervene back to you, disarm the warrior, and LOS the shaman as long as possible. Cyclone and root that warrior until he wants to kill himself. Rank 1 moonfire to kill grounding if its on the other side of a pillar. Your warrior need to start SPAMMING piercing howl. do not swing at the warrior and give him enrage with a 100 critical hamstring when he's arleady on a r | |
| Chippman | Jun 4, 2008 - 1:26 PM (HideShow) |
| Remember, cause I think a lot of druids forget this. If their warrior is on your warrior, root him, cyclone him. Make him switch to you if you can. You spend mana and reset mana regen, sure, but he's sitting there in no-man's land doing nothing but watching his shaman run oom, and you pop around a pillar with full mana after drinking. | |
| Chippman | Jun 4, 2008 - 1:30 PM (HideShow) |
| Sorry, forgot to add some important things to keep in mind: -must kill: :Mana tide :Windfury However, do not bust a nut and leave you or your partner super vulnerable while doing so. If they bust all their cools to try and dps one of you down and there's a wf totem 15 yards behind them, there's nothing you, as a warrior particularly, can do. Run away, intervene. Keep in mind that even after you kill a windfury totem, the effect still lasts until that tick of 9 seconds is over, so running is like killing the totem, and at worst, it take the shaman a lot of mana to plop another down nearer your new location. | |
| Chippman | Jun 4, 2008 - 1:32 PM (HideShow) |
| DOH, also, if the enemy warrior is at 40% and nature's swiftness is gone, unless the shaman's warrior is good you should be able to pull off a win right there, with feral charge, bash, cyclone cyclone rotation, maybe your warrior plopping a fear at that point if it's up. Channel heals ftl. | |
| Jun 14, 2008 - 2:54 AM (HideShow) | |
| Assuming running = 100%. Running + ghost wolf = 140%. Running + ghost wolf + hamstring = 90%. Warrior + Frostshock/Earthbind = 50% | |
| Jun 18, 2008 - 5:13 AM (HideShow) | |
| FYI, if you see the Shaman drink bugging (casting a heal then immediately drinking) and are hoping to win the mana war, I'd suggest getting on the shaman and not the warrior. | |
| Jun 18, 2008 - 5:42 PM (HideShow) | |
| I usually beat this team on my druid as warrior/druid. But we ran into this amazing shaman/warrior close to 2300 (double orc) and we could not win. If we tried to kill the warrior the shaman would drink bug and D up early to avoid a gib through feral charge/bash/cyclone. Then we try to kill the shaman and it just never happened. I was just keeping the warrior far away getting a full roots on him and then coming back to moonfire/insect swarm/feral charge. I just see no way my warrior killing him unless their warrior is on him. If I get too aggressive then they will intercept me and try to stack on top of me. I can never let this happen but he will sit on my warrior and we will eventually lose the mana war. When my warriors on shaman he keeps ES up when he needs it. Then once he's good on health he rotates back to mana shield and never goes oom. As for my own mana pool I would full hot my warrior and try to drink but I could never get long drinks off. If my warrior switched to shaman I would get full roots off then he would mount up, get stealth buff, and stop me pretty quick. We try to get totems but its pretty hard when he lays them in good spots and warrior is constantly trying to intercept. If there's something we should be doing differently let me know because yesterday it seriously seemed like a hard counter. | |
| Jun 25, 2008 - 7:35 PM (HideShow) | |
| Use R1 FF on the shaman to prevent him from drink spamming. You can waste a GCD to do this if you see it happening. If you need to land cyclone on the Shaman then feral charge him and have your warrior charge the other warrior. Once he has done so, bash the shaman, hit him with R1 MF and then cast cyclone. If the shaman (or a priest) is purge (or dispel) happy, then cast rejuv FIRST and then 2x LBs. It'll give you time to swiftmend. Avoid regrowth at all costs. | |
| Jun 26, 2008 - 10:20 PM (HideShow) | |
| This guide is stupid, you cannot "freely cc" between grounding totem and earthshock. Maybe this would work in the lower ratings but 2200+ shaman warriors that know how to interupt can and will fuck you up. | |
| Jun 26, 2008 - 10:20 PM (HideShow) | |
| "Out mana" a shaman spamming water shield + drink bug? If anyones going to outlast, they are. They can keep pressure on your warrior through purge spam to never let you get more than 1-2 drink ticks off. | |
| Jul 1, 2008 - 1:46 PM (HideShow) | |
| Get your warrior to stay on the other teams warrior for the whole fight .. 5 sunder him up and do as much dmg as possible while spamming hamstring/ piercing howl and slowing him down. make sure that everytime the warrior intercepts you (the druid) your warrior intercepts him also to stun him so u can cheetah form away. Now when the warriors intercept is down u should be free to cc the shaman/ kill the totems. when their warrior is at 70% or less hp start off with a charge bash on the shaman followed by 3x cyclone followed by another charge and warstomp and ur warrior can fear .. u can try as many times untill u get a proper cc rotation and able to kill their warrior. couple of things to note: a druid can die in 4 seconds if the other warrior gets lucky with WF procs and has heroism so make sure ur warr immediatly intercepts him when he is on you so u can get out. rank 1 moonfire the totems when you are free / make sure u down mana tide / grounding / windfury totems/ when the others warriors intercept is up u know he will try to intercept you so try and stay out of range otherwise be ready for the charge with a rejuvenation on yourself make sure you rank 1 moonfire the shaman at every oppurtunity so that he doesnt combat drink gg | |
| Jul 6, 2008 - 7:12 AM (HideShow) | |
| As long as you peel for your druid when he needs help and kill the grounding totems instantly this fight is fairly straightforward but it depends on how good the opposing team's shaman plays. It will be a long fight in almost every case against a solid team. This fight is easiest on blade's edge and becomes more difficult on ruins, where separating the shaman and the warrior becomes very challenging. | |
| Jul 9, 2008 - 12:20 AM (HideShow) | |
| here is my strat for this combo. it works EVERY time for me and my warrior. at the start of the fight, your warrior goes onto their warrior. when the other warrior gets to 70%.. cyclone him. then regrowth your warrior. the regrowth will get him to full because most times the warrior will switch to you. your warrior switches to the shaman and kills totems as much as possible while on him. basically a warrior will never kill a shaman without help or unless he gets really lucky. so while he is on the shaman, you are going to CC the warrior and kite him as much as you can. when the shaman hits 2k mana switch to the warrior. a shaman with a melee on him will never go completely oom because of mana sheild. no with your cc on the shaman. and him having to heal while being CCd.... the shaman will oom fast, make sure to keep trying to interrupt him and keep him in combat. and eventually he will have no mana and the warrior will die. a few reasons why this works better than macho's way: 1. a shaman will use mana more inefficiently with a melee on him. and will oom faster. he will never completely oom.. but its faster to get him low, then use the rest on a minute or two of heavy burst on their warrior. 2. any druid can kite a warrior and CC him a lot.. so its really easy to survive as long as you kill all windfury totems and just run like hell when heroism is up. basically the key is to oom the shaman.. which is hard, but not impossible. we dont win every matchup.. but it got your attention =P we win about 90% of them though.. its really an easy combo now that we thought up this strat. now onto mastering mage/rogue! | |
| Jul 15, 2008 - 10:55 PM (HideShow) | |
| Having your warrior leaving their warrior can be extremely dangerous if the shaman is anywhere need you, a few purges, frostshock and CL/LB spam can drop you from 100->0 in 2 auto swings from the warrior, and there is no way you will be able to CC the warrior between pummel, earthshock, grounding, macestuns and whatever else is hitting you. Unless you get an offensive cyclone ->roots on the warrior BEFORE you warrior switches to the shaman, I would highly advise just staying on the warrior the entire game. As a druid, I find offensive cyclones on the warrior are wonderful, by letting your hots catch up, preventing heals from the shaman and letting your warrior back out of range to intercept stun. If you keep good pressure on the warrior by killing totems and keeping your warrior topped off as best you can(so he's not in D stance)the shaman should have to spam heal, which allows you to continue killing totems and get a good CC rotation on the shaman for a kill window on the warrior. | |
| Jul 17, 2008 - 3:00 PM (HideShow) | |
| So my War partner and I have recently started using this strat and havent lost against a shaman/war team yet. My war will basically just sit on their war the entire game. Whenever the war intercepts me my war intercepts him and i get away easily. The shaman will usually try purging my hots off my war in the beginning. Once i pop his totems and get a few cyclones on the shaman he gets behind on heals and is forced to heal his war and stop purging my hots. I keep hots on my war, pop totems and stop the shaman from drinking and its an easy win. I easily win the mana war every game. | |
| Jul 18, 2008 - 10:17 AM (HideShow) | |
| Urusai... I was about to cry when I read your strat.. It makes me realize that there are non challenged people in the world still. NUKE THEIR WARR!!! Who cares about earth shield, who cares about Heroism, WF, and Purges... No warr shammy team will ever separate (if they arent stupid) basically make this a mana fight.. Have your warr all up in their warrs face and jus keep hots up at all times, understand that their team is going to try to kite your warr outta sight, but instead of having him run out to get hots, travel form to the other side of the pillar.. keep up rank 1 debuffs and make sure to hit totems with melle if possible if not rank 1mf. Shammy will most likely stand on top of the warr, so use ww and sweeping strikes on cds to share dmg. when heroism/bloodlust pops, thro a rank 1 mf (shamans are expecting a cyclone and will grounding) and then cyclone the warr, have your warr build rage while cyclones ensue then switch back you should always win the mana war. if you dont then re-gem your gear, (note if the shammy is running low on mana and has water shield up stop ww and ss to avoid giving him mana) also having your warr toss sword and board up while you run and drink is awesome... make sure to keep their shaman in combat permanently cause a drink will only drag the game longer | |
| Jul 24, 2008 - 6:12 PM (HideShow) | |
| Stack 5 sunders on their warrior, and counter intercepts. Hamstring any totems, tab pummel, and board up when they use Bloodlust/Heroism. Collect points. | |
| Aug 4, 2008 - 10:19 AM (HideShow) | |
| My earlier post was back when i was 1700-1800s'ish. Atm im hovering around 2100's (in s4) and heres what ive found out: killing the shaman (as i posted in my earlier comment) worked until around 1800 when every1 u see is full s2/s3. Once u begin to face the high rated warr/shamans, it becomes one of the hardest matchups u will face. U will most likely not win the mana war, and once ur oom its over, shaman will be on ur nuts and warr will be draining ur mana even more than normal. so heres some tips on how to beat warr/shammy -go 4 the warr, killing shammy simply does not work, earthbind + hamstring/piercing howl + frost shock = lose, not to mention water shield... -drink ANY chance u get, use the regrowth + rejuv + drink bug 2 ur advantage, the extra few ticks in every chance u get will add up and will put u ahead on mana hopefully -cc shammy until immune to put him behind on healing, then rotate ur cc to the warr to get the shammy to waste his mana or even his cds, this also gives u the chance to top ur warr off without MS and heal to full (this is probably the most important tip u can get), so definitely use it. -warr needs to sunder up warr and whenever druid gets intercepted intercept the warr -use sunder for extra burst -alot of shammys dont put pts into mana tide for 2v2, but if they do it is important 2 destroy it | |
| Aug 26, 2008 - 3:21 PM (HideShow) | |
| I(8/11/42 resto druid) and my MS warrior partner encountered our first Shaman/Warrior team last night, around the 1500 bracket. Both of us are around 400 resil S2 gear from farming BGs, casual players and just starting the team (hence 1500 rating). The other warrior was approximately equally geared, maybe some s3 here or there, but the shaman was wearing a S4 helm and, Im assuming other gear. I knew I probably couldnt outheal/last the shaman if we just sat there healing our warriors so I played the interrupt game, trying to get the shaman behind on his heling. It worked: Basically, my warrior just went after their warrior and the two of em locked in mortal combat while I kept hots (frustrating because lifeblooms kept getting purged) up and melee'd/moonfired totems. I waited for the shaman to cast a bigger heal and I cycloned him, cycloned again and again, then feral charged the next one and bashed. My warrior got lucky with the RNG and their warrior went down. The shaman gave up and we collected our 18 points :-) I admit, I'm only a smidge above 1500 atm, and I understand that most fights around this level require only a fraction of the dexterity, finesse and technical ability of higher ranked teams, but we felt good about exploitig the Shaman's long cast times to get 'em down. | |
| Sep 2, 2008 - 5:16 PM (HideShow) | |
| So far my only loss as druid/warrior was to this comp, but naturally it was solely due to RNG. Windfury/white swing double crits + MS crit during a intercept - mace stun - mace stun combo while disarm was still on cooldown. No skill involved at all. We proceeded to farm that same team for 70-80 points afterwards because it really takes very little effort to run the shaman out of mana. The trick is to stay on the shaman (with hamstrings when available for the warrior) until they get below 1k mana or so. If they aren't using earth shield they will die, and with earthshield up they will run out of mana. Once you get them low on mana you just switch and tunnel vision the warrior with cyclones/feral charge + bash/intercept pummel on the shaman and its a free and easy win. | |
| Sep 2, 2008 - 7:36 PM (HideShow) | |
| My main is a shaman and i play warr shaman alot and 95% of the time i beat d/w. About the things some of u said, is kinda imposible to do those things agains some good players. You will never kite the warr far from his lovely wf totem, he will just stick to your warr, when u come to heal warr he will intercept you and try to burn you, when u try to kite him he will switch back to the warr witch if wasnt heal while warr was on you he might be around 70%. They will continue dooing this until druid will make a mistake to let either him or the warr hotless. Then the big hit comes. Shammy pop BL warr used deathwish+dps trinket, u will prolly get feard still your trinket should be availebe, and they will burn one of u by spamming purge on that target. Dont try to tell me things like: "why didnt u cycloned/rooted?" coz the answer is simple. If u try to cylcone/root u will be either: socked intercepted pummeled or grounding will be down. Even if u manage to fake some cyclones to evite socks and u will cc the warr, shaman cant be so easy killed. (note when i say you i mean the druid) | |
| Danielsnag | Sep 7, 2008 - 10:10 AM (HideShow) |
| Gol did u just say as a warr/druid that shammy/warrior requires no skill? Yeah because cyclone spamming someone takes SOOOOOOOOO much skill am i rite? If your warrior is on theirs he will just turn around and with windfury+heroism do 3-4 times more dmg then yours. your druid will either be forced to CC the warrior or NS+HT. CC can be earthshocked/grounded and the NS+HT will heal for about 2k with MS on the warrior. | |
| Sep 13, 2008 - 5:13 PM (HideShow) | |
| "My main is a shaman and i play warr shaman alot and 95% of the time i beat d/w". Riiiiiiiiiighhttttttttttttt, Face a druid warrior past the 1500s and that % will change. | |
| Sep 16, 2008 - 8:18 AM (HideShow) | |
| My main's a Shaman, also, and I find this makeup exceptionally easy, though I have never past 2036. I went on my friends Brutal Shoulders Shaman at the 2.3k rating, and vs'd this makeup. They were amazingly seasoned and ate our faces off. With just a random Feral Charge through a heal, then Intercept/Pummel, your Warrior will die. Make sure the Druid sticks to Pillars, sure you might think "I need LoS so I can CC them" but no. The more you're out of LoS of their Shaman, the better. As a Druid/Warrior combo, go on the enemy Warrior, and constantly drag him out of LoS of the Shamans heals, constantly bait the Warrior to move around the Pillar. TRY when you've got the time, to root the Shaman somewhere, and LoS the Warrior from the Shaman. That's pretty much critical to the arena match... if the Druid is there with the Warrior locked down and your Warrior at full health completely HoT'd, do your best to Feral Charge that Shaman's heals, Bash another, then Cyclone. If you're just starting out around the 1800 bracket, try to freak the Shaman out and sit in Bear form waiting for a Heal, usually he'll try and LoS you to try and avoid the Feral Charge, this actually loses more time than it gains for the Shaman team. If you get the Shaman's Warrior to about 50%, try and Cyclone him whilst trying to Cyclone the Shaman to cut as many heals as possible. If you get his Shaman down to that 50% and quickly swap to the Shaman for about a minute, he'll most likely freak and try to survive for himself. ------------------------------------------------------------ Make sure everyone knows that most of these pointers are suggested until about 2K. | |
| Sep 16, 2008 - 8:24 AM (HideShow) | |
| To my experience, this match-up, for either side, is mainly RNG, but still easy to out-play. So don't be running into that match-up, screaming "CRIT" | |
| Sep 17, 2008 - 3:56 AM (HideShow) | |
| Train warrior go go win, collect points | |
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