Strategies

Druid/Warrior (Druid PoV)

Author

Darkalpha
Gorgonnash
US-Rampage

Druid/Warrior

VS.

Paladin/Warrior

This team is the reason why Druids freak out whenever they see a Paladin light up green. (Flash of Green = Seal of Justice). The Warrior will have Freedom, you will have Justice, and you will get barreled into. The key here is that Paladins can't cast on the move, and they are oh-so-easy to lockdown.

Stick your Warrior on their Warrior, and Hamstring both targets as much as possible. Try to get some Cyclones in, but you most likely won't, between Pummel/Mace Stun/JoJ stun/Hammer stun.

At the start of the fight, stay stealthed and get to max range on the Pal/War. Pop out, HoT up your Warrior, and start running. As soon as either of them see you, they'll come sprinting towards you. The Warrior will eventually Intercept you, and when he does, have your Warrior Intercept his Warrior. Stay as far away from the Paladin as long as you can, but eventually he'll catch you when you're Intercepted and get the Justice on you. When he does, he's going to stay on you meleeing you to reapply it and making sure you don't get away, with the Warrior having Freedom. Get to a pillar, and do your best to pillar kite the Warrior. With 3x Lifebloom + Rejuv + Swiftmend, you can usually outheal the Warriors damage, so don't worry to much about it. Hamstring liberally, and root the Warrior with Nature's Grasp when freedom ends, if you can.

The Paladin chasing you is both good and bad, because while it makes it a lot harder to get away, it also means that their Warrior won't be getting healed. Eventually their Warrior will get low(40-50%), and when he does, have your Warrior fear while you Cyclone the Paladin. (reason to Fear is to get the Warrior off you for a second so your Cyclone isn't Pummeled. The Paladin will usually trinket the Fear, but the incoming Cyclone will make him cry. (If he bubbles the fear, Cyclone the Warrior so he can't get healed. When the Paladin is out of bubble, Cyclone him). Keep the Paladin locked out, because now is the time to go for a kill. Pop Deathwish/Trinkets/cooldowns, and finish off that Warrior. If he lives and gets healed, go back to kiting and try again when the Warrior gets low again, this time, the Paladin won't have bubble or trinket, and it should be easy enough to lock him out and kill the Warrior again.

We find what happens is that we either kill the Warrior in a couple times of getting him low +finishing off via lockouts, or I run out of mana from keeping the full HoTs on me.

Notes:
  • Save Disarm for when you're getting low on health (if you can, do it when theres 2-3 seconds left on the MS debuff), it can buy you 5-10 seconds in which u can rehot up.
  • If you can manage to get away from the Paladin and Warrior, consider going cat form to stealth away and get to a safe spot to drink.
  • Bear form is a doubled edge blade. You'll take a lot less damage, but odds are the warrior will be right on top of you the entire time, and shifting takes a lot of mana. Most Warriors will just build rage when you're in bear and wait for you to pop out, so when you do he unloads a Heroic Stike/MS/WW and basically insta-gibs you. Since you're moving Hamstrung, the paladin can run ahead of the war and heal him, since you're moving so slowly. Also, If you drop to bear, make sure to have your Warrior Intercept his when you pop out so it gives you a window to get away.

Comments:

ZymanApr 11, 2008 - 1:00 AM (HideShow)
This is a terrible strat
ZymanApr 11, 2008 - 1:09 AM (HideShow)
meant to add more to that, we honestly rarely see this team, the only change we've had was to get on the pally, intercepts on the warrior/HS when i can. but it seems like doing the fight that way just leaves the warrior with endless amounts of rage to dump into my druid. you can only pillar hump so much w/o getting the poop kicked outta you. At least if I(the warrior) is on the pally i can slow him down and prevent JoJ as much as possible, just seems like feeding the warrior rage isn't the best plan, Pallys have the biggest mana pools and when left uninterupted we'll lose the mana war. my druid spends most of the patch attempting to kite across the map. Is this the best thing to do?
ChromexApr 30, 2008 - 10:05 PM (HideShow)
i would honestly like your opinion on what zyman said dark.
JermMay 1, 2008 - 2:44 AM (HideShow)
Put up moonfire, farie fire and insect swarm before trying to root too much. The paladin will have to use 3 GCDs before getting the roots if freedom is down. Fake cast the warrior if you can, or bear bash, root combo. You can usually avoid a warrior till you're OOM.
ChromexMay 1, 2008 - 9:57 PM (HideShow)
but most druids playing with a warrior are not dreamstate sorry.
SinglemomlfgMay 18, 2008 - 2:05 PM (HideShow)
you dont need to be dreamstate to cast faerie fire insect swarm and moonfire
PandamonkeyJun 5, 2008 - 3:16 PM (HideShow)
Another thing that works is CCing the pally for the first bubble with
feralcharge-cyclonex3-feralcharge- bash. either the pally will bubble or their warrior dies. If he bubbles then you switch to the pally and start your CC on the warr.
ReplayedJun 18, 2008 - 9:13 AM (HideShow)
At least when I play against this setup the wins/losses are depending on when and what the druid istrinketing. As a druid I recommend you to not trinket anything else than hammer of justice. If you are around 50% health and catched in one, you will die.
EviltyrantJun 23, 2008 - 5:40 PM (HideShow)
War/pally is pretty much on farm for us. We had trouble at first, but once we got the hang of it, GG. I stay on the warrior and keep MS up saving WW for when he is next to his pally. (Which happens a lot since he is chasing my druid around the pillar.) I also toss up a piercing howl whenever the pally runs by. When their war gets freedom I intercept, that gives my druid enough time to get on the other side of the pillar, saving disarms for unlucky mace stuns/sword procs. With me pounding on their warrior in zerker stance the pally has to stop and heal a lot keeping him off my druid. The WW's will usually get the pally low, then we call a switch and force the pally to bubble. We use that time to reset our druid's mana. Once the bubble is down I keep MS and hamstring up on their war and pound on the pally, again saving WW's for when they are together. Soon enough one or the other will get low and its a quick gib for us.
P.S. my druid is dreamstate, so BoP won't save their war.
SpiderbaumJul 7, 2008 - 3:36 AM (HideShow)
Pally bubbles -> cyclone on warrior 2x -> then cyclone the pally and GG
blessing of protection: you just cycle the target and GG
warrior/paladin isn't really that hard
ZalasAug 6, 2008 - 6:03 PM (HideShow)
The strat we used was much easier to pull off. Instead of pillar humping, my druid would simply put distance between him and the warrior. hamstring both pally and warrior, and intercept every time the warrior intercepts, and then the warrior is either forced to play your "run around the arena doing nothing game" or target your warrior. Once he targets the warrior, just keep the pally from drinking, stay out of LOS of pally, and you win.
SinglemomlfgAug 7, 2008 - 3:36 PM (HideShow)
if you stay on the pally while the druid is "kiting" tho the pally won't be taking nearly as much damage as the warrior plus the pally will be putting up JoJ whenever he wants since he doesnt have to stop to heal the warrior. if you're pounding away on the war he'll have no dodge/parry nothing... he'll be taking allot of damage and the pally will have to stop to heal.
GolijovSep 2, 2008 - 4:53 PM (HideShow)
Darkalpha's strats are written from the druid's PoV and take for granted a lot of the things that good warriors will do (not to him, but warriors on his team). If the pally freedoms the warrior and goes to JoJ the druid, you just hamstring the paladin (spamstring if you have the rage for it) and JoJ will fall off.

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