| Darkalpha Gorgonnash US-Rampage |
Druid/Warrior | VS. | Paladin/Warrior |
Comments: | |
|---|---|
| Apr 11, 2008 - 1:00 AM (HideShow) | |
| This is a terrible strat | |
| Apr 11, 2008 - 1:09 AM (HideShow) | |
| meant to add more to that, we honestly rarely see this team, the only change we've had was to get on the pally, intercepts on the warrior/HS when i can. but it seems like doing the fight that way just leaves the warrior with endless amounts of rage to dump into my druid. you can only pillar hump so much w/o getting the poop kicked outta you. At least if I(the warrior) is on the pally i can slow him down and prevent JoJ as much as possible, just seems like feeding the warrior rage isn't the best plan, Pallys have the biggest mana pools and when left uninterupted we'll lose the mana war. my druid spends most of the patch attempting to kite across the map. Is this the best thing to do? | |
| Apr 30, 2008 - 10:05 PM (HideShow) | |
| i would honestly like your opinion on what zyman said dark. | |
| May 1, 2008 - 2:44 AM (HideShow) | |
| Put up moonfire, farie fire and insect swarm before trying to root too much. The paladin will have to use 3 GCDs before getting the roots if freedom is down. Fake cast the warrior if you can, or bear bash, root combo. You can usually avoid a warrior till you're OOM. | |
| May 1, 2008 - 9:57 PM (HideShow) | |
| but most druids playing with a warrior are not dreamstate sorry. | |
| May 18, 2008 - 2:05 PM (HideShow) | |
| you dont need to be dreamstate to cast faerie fire insect swarm and moonfire | |
| Pandamonkey | Jun 5, 2008 - 3:16 PM (HideShow) |
| Another thing that works is CCing the pally for the first bubble with feralcharge-cyclonex3-feralcharge- bash. either the pally will bubble or their warrior dies. If he bubbles then you switch to the pally and start your CC on the warr. | |
| Jun 18, 2008 - 9:13 AM (HideShow) | |
| At least when I play against this setup the wins/losses are depending on when and what the druid istrinketing. As a druid I recommend you to not trinket anything else than hammer of justice. If you are around 50% health and catched in one, you will die. | |
| Jun 23, 2008 - 5:40 PM (HideShow) | |
| War/pally is pretty much on farm for us. We had trouble at first, but once we got the hang of it, GG. I stay on the warrior and keep MS up saving WW for when he is next to his pally. (Which happens a lot since he is chasing my druid around the pillar.) I also toss up a piercing howl whenever the pally runs by. When their war gets freedom I intercept, that gives my druid enough time to get on the other side of the pillar, saving disarms for unlucky mace stuns/sword procs. With me pounding on their warrior in zerker stance the pally has to stop and heal a lot keeping him off my druid. The WW's will usually get the pally low, then we call a switch and force the pally to bubble. We use that time to reset our druid's mana. Once the bubble is down I keep MS and hamstring up on their war and pound on the pally, again saving WW's for when they are together. Soon enough one or the other will get low and its a quick gib for us. P.S. my druid is dreamstate, so BoP won't save their war. | |
| Jul 7, 2008 - 3:36 AM (HideShow) | |
| Pally bubbles -> cyclone on warrior 2x -> then cyclone the pally and GG blessing of protection: you just cycle the target and GG warrior/paladin isn't really that hard | |
| Aug 6, 2008 - 6:03 PM (HideShow) | |
| The strat we used was much easier to pull off. Instead of pillar humping, my druid would simply put distance between him and the warrior. hamstring both pally and warrior, and intercept every time the warrior intercepts, and then the warrior is either forced to play your "run around the arena doing nothing game" or target your warrior. Once he targets the warrior, just keep the pally from drinking, stay out of LOS of pally, and you win. | |
| Aug 7, 2008 - 3:36 PM (HideShow) | |
| if you stay on the pally while the druid is "kiting" tho the pally won't be taking nearly as much damage as the warrior plus the pally will be putting up JoJ whenever he wants since he doesnt have to stop to heal the warrior. if you're pounding away on the war he'll have no dodge/parry nothing... he'll be taking allot of damage and the pally will have to stop to heal. | |
| Sep 2, 2008 - 4:53 PM (HideShow) | |
| Darkalpha's strats are written from the druid's PoV and take for granted a lot of the things that good warriors will do (not to him, but warriors on his team). If the pally freedoms the warrior and goes to JoJ the druid, you just hamstring the paladin (spamstring if you have the rage for it) and JoJ will fall off. | |
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