Strategies

Druid/Warrior (Druid PoV)

Author

Darkalpha
Gorgonnash
US-Rampage

Druid/Warrior

VS.

Mage/Rogue

This is a hard match because your Warrior is going to be under control for the large majority of the match while they attempt to burn you down, so you have to very carefully time your trinket/disarm use. Your Warrior will NOT kill the Mage soon, and the Rogue has so many escape options that your Warrior won't be able to kill him until he's all out of cooldowns. A lot of Warrior/Druid teams like to go for a fast kill on the Rogue, but this lets the Mage and the Rogue get away, CC your Warrior, and then they get right on top of you, where you just get burned down. So, both of your jobs is play extremely defensive until the Rogue is out of tricks, then your Warrior goes on the war path and basically 3 shots him.

Start of the fight:The Mage will open on the Warrior while the Rogue searches around for you. Stay stealthed as long as you can and stay as far away from the Mage as you can get, but when your Warrior gets to around 70%, make sure you're as far as you can be from the Mage, then pop out and HOT+ABOLISH YOURSELF FIRST(this way if the Rogue pops you soon you have the HoTs going already), then HoT up the Warrior. Once you get a Lifebloom/Rejuv on the Warrior, and if the Rogue still hasn't jumped you, proceed to re-abolish yourself and re-HoT yourself. By now the Rogue should be on you, with the Mage coming by to do his Shatter combo. Pop barkskin when you get frozen by the pet(The mage is the one doing the damage, so don't waste seconds of barskin on meaningless Rogue-stunlock damage), and when your Warrior comes out of sheep, he can Intercept then Disarm the Rogue(intervene if his cooldown is up to save his intercept cooldown). With the HoTs and Abolish on you rolling on you when you get popped, you should be able to survive without using the trinket or Nature's Swiftness, so you can save it for the 2nd wave of rushdown they can do via Prep/Cold Snap.

After you get away, you're keeping yourself hotted/abolished as much as possible, and looking for a pillar to hug. Travel form moves almost as fast as a sprinting Rogue, so you can buy precious seconds in which your Warrior is closer to those Sheep immunities, and the HoTs are ticking and bringing you back to full by running the opposite way around the pillar from the Rogue. Your Warrior needs to be on that Rogue the entire time, keeping Hamstring up and making sure to give you as much breathing room as possible. (doing a drive-by hamstring on the mage while chasing the Rogue if they cross paths) If Intervene and Intercept cooldown is up, he can Intercept the Mage to put Hamstring on, then Intervene back to you so he can stay on the Rogue without losing a step.

The Rogue will run out of cooldowns quickly because he's trying to chase you down, and when he does, the Warrior goes for the kill.

Notes:
  • Always keep 10 rage for a Piercing Howl. Every time they Sprint or Vanish, howl. This greatly helps your Warrior maintain control over that Rogue.
  • Rogue's cant Kidney shot when they're disarmed, so if your Warrior sees him about to pop it, he can disarm so you can get away.
  • If he can, your Warrior needs to kill the Mage pet. This stops his ranged Shatter combo and greatly reduces the burst from the Mage. They have little health, so your Warrior can kill Intercept it, 3 shot it, then Intervene back to you so he can help keep that rogue off you.
  • Abolish poison is huge, keep it up. The wound poison really can destroy you, so do your best to keep it off.Save your trinket for when you really need it, you can usually survive the first stunlock if you have your hots ticking when he pops you, and if you burn trinket early it can make you very vulnerable to their second stunlock via Coldsnap/Prep.
  • If you wait long enough, your warrior can pick up the Second Sight buff that makes him take damage, which will stop blinds and sheeps on him.
  • Intervene will absorb blind. It's usually very, very obvious when the rogue is going to blind you, so if your warrior can do a quick intervene on you, it'll stop you from getting blinded.

Comments:

PolycarpMar 3, 2008 - 1:55 AM (HideShow)
I need some serious help against this team, my warrior and I, are plenty geared, and are specced ideally for our team. We cannot beat this team. I need some major advice on arena in general i guess, cuz all i hear is how easy every team is and all u guys in here with ur 2k and up ratings are a mystery to me. Need advice badly. Not just for this team but for every team.
PolycarpMar 4, 2008 - 4:52 AM (HideShow)
Btw im talking about my druid, which is this toon, polycarp is my hunter who i dont arena with.
SneakerMar 29, 2008 - 4:49 PM (HideShow)
I don't know how to beat this team after 2.4 patch... Rogues can now SPRINT To get out of entangling roots (natures grasp) AND TRAVEL FORM Gladiator Gear lost its 15% movement speed, so those "PRECIOUS SECONDS" he talks about, are no longer available. There is NO WAY to get away from a rogue now, absolutely none. Even if you root him, he can sprint out of it or trinket. Even if he sprints out of entangling roots and you manage to get a lucky cyclone off, he'll trinket out of it. I don't honestly see anyway to get away from a pro rogue now since 2.4 patch. We druids have been owned.
YonzApr 4, 2008 - 12:08 PM (HideShow)
Man, my druid/war team keeps losing to this team at the 1900~ bracket.
BigimotApr 6, 2008 - 12:18 PM (HideShow)
One more things, he talks about waiting for the warrior to get to 70% and then hot + abolish yourself and heal the warrior, but it never happens, the rogue seems to find me much faster. So the question is, should I just start hotting myself right after the warrior charged the mage?
GregoricApr 9, 2008 - 1:19 PM (HideShow)
Yup i have hunge prob with this team and double rogues as well
RoatApr 10, 2008 - 2:49 PM (HideShow)
Intervene/Disarm only works effeciently for TM builds. For non TM builds here's what I have found to do that works in some regards. Also this is without having perception. We like to do whatever it takes to get the charge on the mage. We've even gone so far as to allow the druid to pounce the mgae. I get the charge off and spell reflect the first poly buying the druid time to get away. If I can I Intercept/hamstring the rogue while the mage is trinketting his own polly. By now I am stuck in a poly but my druid has enough time to run away. Don't go too far because the mage might pop Icy Veins and try to blow up the warrior while the druid is running. If that's the case, the warriors needs to trinket any possible shatter combos and intercept/intervene away from the mage. Otherwise, eat the first polly, count it down for your druid so that when you have 1s left he can try and pull the rogue into your Intercept range/LoS. This is more valuable time to run away. Another polly is coming and if you can't LoS it, eat it unless you need to trinket. If you trinket a polly you have to do everything you can to AoE taunt near the pet when the blind is coming. The pet will waterbolt you out of the blind if the mage isn't on top of his pet.

Lastly, you may still lose if you play perfectly because of shatter combos just being insane RNG beasts right away. Such is life. Que up again and get your points back :)
DigitalspeedApr 23, 2008 - 4:12 AM (HideShow)
This fight is about pure survival, meaning you NEED HoTs and abolish up all the time on yourself and USE BEAR FORM LIBERALLY and make sure to be charging the elemental if it is up to get some distance. I really can't stress that enough, because while you are slower than a sprinting rogue you are taking significantly less damage, especially with barkskin up.

This fight becomes even worse if the rogue is mutilate in my opinion, because while his survivability and mobility are much lower his damage output and ability to stack wound poison is increased dramatically.
TrizzalApr 28, 2008 - 8:03 PM (HideShow)
this is a serious test for your druid, since they will probably focus him
JermApr 30, 2008 - 10:40 PM (HideShow)
Playing my druid, I usually save my cooldowns for when the mage gets LOS on me and I can expect a burn, trinket stuns in this situations and you can make child's play of this comp.
NinjakelMay 1, 2008 - 2:17 AM (HideShow)
I got a druid sitting at high 2200's, What my warrior partner and I found that was useful is spec treeform so you get the 5/5 empowered rejuv. and I can literally outheal the double dps with pre-hots and abolish.

With that being said, I jump out into treeform and start prehealing right away, so i dont have to heal my warrior from the initial shatter, because he will be poly'd anyways after when they switch to me. (If they do switch to warrior, i can outheal 1 rogue EASILY in treeform, and toss my warrior heals with the rogue on me.) Theres a lot of LoSing and you have to remember to re-apply abolish poison. I hope this helps people.
NinjakelMay 1, 2008 - 2:20 AM (HideShow)
Oh yeah i want to add that when i do that strat I didnt even have to use Natures swiftness at all in the game. And the people we were fighting were legit, they werent noobs. They were Gladiators and at the time I believe our team rating was 2290 or something. It works on Double Rogue teams too =) and i know druids hate double rogues haha.
DarkAngelsMay 1, 2008 - 3:12 PM (HideShow)
i have 1 q ... how to prevent before mage counterspell ? Becose when rog start on me its easy .. just overhealing myself + abolish ... but i use only instant hots ... when im counterspeled .. then i got very big problem stay alive.. mage make very big dmg + rog got kindly cd again ... + ofc warioir is sheeped or frosted...

i dont know why .. but vs mage-rog i got very bad results .. :(
NinjakelMay 3, 2008 - 3:44 PM (HideShow)
Yeah just keep overhealing yourself, Usually i wont cast anything for counterspell to be too much of a problem, my HoTs can survive his imp counterspell. I usually reapply Lifebloom x3 stack when it gets to about 2-3 sec left on it. Just keep the 3 lifebloom stack and dont let it drop. When you get Counterspelled for 3 seconds it will finish the final heal and u can survive the burst basically. Then just reapply all your HoTs again.
JaegarnMay 12, 2008 - 2:43 AM (HideShow)
anyone else having problems with running out of mana?
ShfthappensMay 12, 2008 - 8:14 AM (HideShow)
I am getting bursted any tips? Also anyone got any good warrior druid instructional videos. I just started running this combo.
CyclonianMay 18, 2008 - 12:52 AM (HideShow)
One of the many teams that completely and utterly fucks up Druid / Warrior. Welcome to a loss if they are smart.
GuntarMay 18, 2008 - 4:34 PM (HideShow)
Cyclonian, not many really
StevokkMay 27, 2008 - 12:40 PM (HideShow)
Two words can describe how to beat this team, as a druid.
After scrimishing some friends of mine at almost 2300 ( Mage/Rogue) For like 2 hours, we found these following words will win the game.

Pre. Hot.

If you( The druid) pre hot their initial gib, you will practically live the entire time.
With abolish and hots up, and your warrior living on the rogue, you will get away pretty easily.

But watch out for the DPS switch. They can easily switch to your warrior when you get away, and if they do this, run back, have the warrior go Defensive stance with a sword and board, and then just play out the mages mana and go back to the rogue once the gib is over.
JooshMay 29, 2008 - 1:08 PM (HideShow)
OMG IM SO GOOD F ME
JooshMay 29, 2008 - 1:08 PM (HideShow)
OMG IM SO GOOD F ME
JooshMay 29, 2008 - 1:08 PM (HideShow)
OMG IM SO GOOD F ME
JooshMay 29, 2008 - 1:08 PM (HideShow)
OMG IM SO GOOD F ME
JooshMay 29, 2008 - 1:08 PM (HideShow)
OMG IM SO GOOD F ME
JooshMay 29, 2008 - 1:08 PM (HideShow)
OMG IM SO GOOD F ME
JooshMay 29, 2008 - 1:08 PM (HideShow)
OMG IM SO GOOD F ME
AnimocityJun 3, 2008 - 9:23 PM (HideShow)
we lose repeatedly to this set up, heres the strat we use, and plz give any suggestions on what i might be doing wrong:
Warr tries for the charge and 9/10 times he wont get it, from here the mage just lays into my warr and fucks him up, when hes around 50% i come out and give him a rejuv (to get in combat) and begin to pre-hot myself, mage sheeps warr and rogue comes out and they start laying into me, 5 secs later sheep breaks and warr takes a 6 sec nova, i can usually survive the initial burst with NS and trinket on the KS, warr continues getting kited with CoC/FB rank 1 and all that op mage shit. Meanwhile the rogue is beating into me, its not hard 4 me to keep myself topped off without help from his mage, but when that mage comes down i eat a 5 sec KS + shatter combo and die.
Oh btw, my warr usually uses his trinket b4 i pop out, should he just take the poly and save trinket for when im out? also my warr usually ignores elem, which i think he should be killing but he insists its a waste of time and rage, should he be killign it?
OpnessJun 4, 2008 - 5:50 PM (HideShow)
You should definitely have your warrior kill the elemental to prevent from an extra shatter combo, not to mention the extra dmg the elemental can do.
As far as being kited, as a druid u really shouldnt have that much trouble. I have a macro i use all the time that all druids out there will mostlikely enjoy. (/cast [form:1] !Dire Bear Form: [form:3] !Cat Form: [form:4] !Travel Form) This macro takes u out of form and back in form before u eevn realized u have done it. Its a great way of getting rid of cripling poisons and rank 1FB/hamstring/nova/concussion shot etc. You may need to switch the macro up a bit....its considering u have the aquatic form which some druids are to lazy to get. Goode luck and hope the macro helps :)
DewrainJun 6, 2008 - 10:39 PM (HideShow)
trinket b4 u pop out is bad imo. try pop up faster when u know they will jump you anyways.

- i eat a 5 sec KS + shatter combo and die - barkskin will help it imo.
DewrainJun 6, 2008 - 10:45 PM (HideShow)
by popping up faster your warrior will save the trinket. by that he could help out of
the timing of shatter combo
BarviJun 19, 2008 - 1:52 PM (HideShow)
Coming from Mage/Rogue...Don't be a stupid warrior and trinket right away. You just boned your druid so hard by doing that. Trinket when your druid is in trouble so you can intercept/intervine and disarm/fear.
BarviJun 19, 2008 - 1:57 PM (HideShow)
Also, warriors, going for the mage is bad idea. Two things will happen. 1) You die or 2) Your Druid dies. Stick to that rogue. We've lost many matches from macestun or imp string.
AnimocityAug 4, 2008 - 6:23 AM (HideShow)
with a lot more exp im goin over my previous comments...lol yea we've learned that killing the rogue works A LOT better, even with all his escape options...hes got his back turned to u so ur still doing a lot of dmg
GarantAug 12, 2008 - 9:43 PM (HideShow)
It's simple:

Your warrior goes after the rogue which is chasing u after starting cheap shot. You go to battle stance with 1h and a shield, reflecting inc frostbolts and polymorphs, while spamstrining rogue so he can't get to ur druid. Eventually, the rogue will use evasion, which gives u the overpower ability as well. They key thing is that u do constant dmg to the rogue, even low as it is, they can't heal, unless u let them run and eat mage's donuts.

If you get polymorphed twice in a row, don't reflect the third one, cause mage will trinket and poly u for full duration after that.
DrolarAug 18, 2008 - 12:13 PM (HideShow)
Just a few things.
1st, there really isn't any reason to stay in stealth after the mage starts on your warrior. Your warrior will never get to the mage anyway, so you might as well pop out immediately and start hotting. Anything else will just pressure you unnecessarily.
2nd, avoiding polymorphs is the way to put pressure on their rogue instead of letting them pressure you. All the warrior can do is spam spell reflect when it's up, help him out by feral charging/cycloning those polys.
3rd, if the rogue/mage team doesn't manage to kill the druid before the rogue gets pressured too hard and gets on low hp, the rogue will usually run off to eat. While the rogue does this I often see the mage kiting the warrior around, and all the druid does is heal the warrior, who will never be able to reach the mage. Root the damn mage. If druid leaves mage alone he can do whatever he wants for as long as he wants (ok, untill he's oom). A rooted mage facing a warrior is in bad trouble. (I know this might seem obvious, but when playing mage/rogue I face tons of druids who don't seem to consider rooting the mage).
In short, do what you can to avoid warrior getting poly'd, apart from that it's just a survival game.
GolijovSep 2, 2008 - 12:43 PM (HideShow)
It's double dps - you play defensively, prioritzing yourself (druid) first and you win.
Warrior goes on rogue, everyone knows that.
MoostyleSep 2, 2008 - 3:45 PM (HideShow)
Here are some things i noticed in my fights against that setup: 1. allways stay near your warr coz they can easy switch to him and burn him vry easy (2 shattred combo+some rogue dmg and warr dies)
2. Dont use your cd to fast coz both rogue and mage have 2xcd
3. Warr should use trinket+fear to save you from geting shattred combos while kidney.
Also something important about opening: i dont ussualy take the risk to stay in cat when i see ally coz rogue opening on you while beeing car (without hots) will burn alot of your cooldowns.
VeroxOct 11, 2008 - 10:34 PM (HideShow)
Dont HoT yourself first. You will not be in combat and the rogue can sap you before you HoT the warrior and the warrior will die. 1 Lifebloom on the warrior, then HoT youself.

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