Strategies

Druid/Warrior (Druid PoV)

Author

Darkalpha
Gorgonnash
US-Rampage

Druid/Warrior

VS.

Druid/Warlock

This is a very long fight. Be prepared for a fight with a lot of drinking, several Innervates, and a lot of "OMG 1% AND HE GOT HEALED TO FULL %$!!%$!!$@!$@", on both sides. The Warlock is just be dotting your Warrior up and following you around while draining you whenever he gets a split second of LOS. The key here is to run the Druid OOM, or kill the pets. If you can finish off the Warlocks pets, you can win because he now is taking a ton of damage keeping you in combat, so you can drink freely. As long as you kill both pets, you could be at like 10% mana with the other druid at 100%, and you will still win pretty easily.

The Warlock will usually start with a Felhunter. They die pretty easily, and its critical that you kill it. Start on the Felhunter, and fully Sunder it up. The Druid will not be able to heal through the damage without costing him a ton of mana, so if he heals it, you have the advantage because he spends so much mana, and if he doesn't, the Felhunter dies and then you're free to HoT. If he pulls out another Felhunter, go for it again and kill it. Most Warlocks, however, will pull out the Voidwalker when the first Felhunter dies. Now, Voidwalkers are very hard to kill, so don't bother going for it without softening it first via Soul Link damage.

Once the Felhunter is dead and the VW is out, have your Warrior sit on the Warlock and fully Sunder him up. He's going to get Rooted/Cycloned nonstop, but casting Cyclone is 200 mana each time, and with Hamstring he can generally still attack the Warlock while in Roots, so its bearable. The Warlock will be taking a considerable amount of damage, even with Soul Link, and with 5 sunders the Warlock is going to be taking enough damage that their Druid won't have time to drink very often, and you can root the Voidwalker and drink whenever you need to. Pillar hump the Warlock to avoid getting drained, it should be easy enough with Hamstring on him.

Keep pounding away at the Warlock, the Druid will drink every so often, this is ok. Keep at the Warlock, and watch the pets health. As soon as the pet gets to around 65% health, have your Warrior start building rage. When he reaches a lot of rage(70+), have him go to the Druid, run towards the Druid to fear him(or if the Druid runs away, that's fine. DON'T INTERCEPT HIM), then Intercept the pet. Go around the pillar, Faeire fire the pet to reduce armor, and have your Warrior unload his rage while he pops all his cooldowns. Cyclone the Druid, keep him locked up, and pillar kite with the pet against the Druid if you can't get LOS on him to Cyclone him. Eat mana drains if you have to, the goal here is to have the pet die. If you have the extra mana, you can throw in some Wrath/Moon Fire spam to help your Warrior. If the pet dies, it's basically game over. If the pet gets healed, go back to the Warlock, and try to get the pet's health down low again for another try. If you get OOM'ed, you can pretty much survive for a very long time on just Lifebloom'ed mana regen. If you're really really OOM and low on health, you both can pillar hump for a while until you regen enough to go back on the offensive.

Eventually one of the Druids will go OOM, or the pet will die, and you'll win.

Notes:
  • Taunt works on Warlock pets. Your Warrior can taunt the pet, and the pet will stay on the Warrior until the Warlock manually resends it back on you. This can buy you a lot of time that you can drink. (NE's can Shadowmeld, in which case he wont be able to target you at all, and you can drink nearly to full.)
  • Some good Warlocks will start with a Voidwalker at the start. If he does, then like always you need to kill it twice. Sunder lock and pull pet out of Los like always, just this time you need to do it twice.
  • Soul link is not active when the pet is Banished or Cyclone. When you see their Druid start running off to drink, tell your Warrior and cyclone the pet(if its a Voidwalker). The Warlock will take a ton of damage and force the Druid to come back so he can't drink for more than a tick.
  • Fel Domintion only lasts about 15 seconds. If you can delay him from casting it for 15 seconds, you can win because he won't be able to get a 2nd pet out. If your Warrior has good ping, he can watch for the Warlock to pop Fed Dom, then he can Fear the Warlock. Watch for the trinket, if he does, your Warrior can then Pummel the cast if he gets lucky. A Cyclone/Cyclone/Cyclone/Bash after the fear (or Pummel) will then be long enough for the buff to fall off. It's rare that you can stop the .5 second cast, but when it happens and you prevent the Summon...it's amazing.
  • Keep Faerie Fire up on both the Lock and the Druid(if hes a NE). The minus armor helps your Warrior hit harder and prevents Shadowmeld on the Druid.
  • If you see its Lock/Healer, they may try to do a hard summoned Voidwalker right off the bat. So if you see this, have your Warrior charge in quickly and stop it, as trying to kill two VWs in a game is much harder than just killing one.
  • The Warlock may try to resummon their pet via 1/2 cast Focus proc for a 3 second summon. When he goes all sparkly, it means he got one. Keep him Cycloned while he has the proc active.
  • Bear form prevents mana drain. So, if you two are both at full health you can go bear and use feral charge to help your warrior stick on the lock/prevent casts, and this way you won't be in danger of the lock getting LOS for a second to get a drain off. The danger is getting to low health and then they're right on you, and when you shift out you get bashed/feared/drained, and since you have to heal, you lose a ton of mana because you have to eat the drains to heal yourself while you're in caster form, in their LOS.

Comments:

AwesomedruidFeb 4, 2008 - 8:35 PM (HideShow)
What can you do from keeping the warlock from running around the corner and summoning a new one?
AwesomedruidFeb 4, 2008 - 8:36 PM (HideShow)
A new pet that is
DarkalphaFeb 5, 2008 - 11:38 AM (HideShow)
Bear charge/Cyclone him
RkmrFeb 11, 2008 - 5:31 AM (HideShow)
what about the druid that will have your warrior roots cyclone your warrior all the time ?
MoppiejFeb 21, 2008 - 5:33 PM (HideShow)
what if the druid is boomking ( the warlock partner ) theres a balanced spec between balance/resto.
CheezeypuffFeb 27, 2008 - 12:20 PM (HideShow)
Does mocking blow work?. Also a decent Druid and cc a war 100% of the time if he has the right rotation.
DarkalphaFeb 27, 2008 - 8:38 PM (HideShow)
Mocking blow works against pets, doing a taunt/mocking blow/challenging shout/taunt rotation can buy your druid a ton of drinking time. Against dreamstate druids, the druid does not have swiftmend, natural perfection, or feral charge, so you can probably almost switch and kill him with a big rage bar/help from your druid after he uses his NS and trinket.
CausticMar 13, 2008 - 2:28 AM (HideShow)
a druid cannot cc a warrior 100% of the time. if he does, hes using his feral charge/bash and therefore preventing any type of gib and swaying the game in your favor. also, anytime you see the warlock trying to jump off in an attempt to summon a third pet you need to tell your druid ASAP and he should be able to catch it with a feral charge if you cant. if not, this fight just got 10m longer
ChippedhornApr 15, 2008 - 12:17 PM (HideShow)
I posted in the other strat as well, I cannot seem to beat this team recently. We used to be able to destroy 2 fel puppies, or even burst down the vw without issue. Now everytime I even think about looking at a VW the warlock runs around a pillar and hard summons while the druid spams cc on me, wailing on the warlock all day seems an exercise in futility when it takes 30% less damage from all my physical attacks, and with me taking an extra 10% damage from zerkstance its a loosing battle manawise between our druids. When mine goes away to drink the warlocks just starts immolate/searing pain spamming or drain lifing me, whichever I don't pummel. Seems every good druid now has a lifebloom on their vw at all times to keep it from gettin remotly low due to SL damage as well, is their anyway to beat this combo, they seem to have an answer to everything???
TrizzalApr 28, 2008 - 7:56 PM (HideShow)
going for the lock isnt the idea imo, ive tried it with 5 sunders but my druid ran oom way quicker then the other, and he'll probably cc you a lot if you stay on lock, me and my druid usually play agressive on their druid and blowing all cds at once to get the druid down, i can't see you winning when focussing on the lock tbh.
JerrMay 8, 2008 - 11:19 AM (HideShow)
yeah thats sadly what i come to realise too... if I go on the lock my druid runs oom faster than his...

I`ll try some nasty aggressive strats on hte druid too!
XaphireMay 11, 2008 - 10:12 PM (HideShow)
Ran into a team last night that after the second pet kill the druid started ccing my warrior. I kept the warlock from casting but when my warrior started getting on drs the warlock ran to the opposite pillar in nagrand and feared me and started summoning again. By the time my warrior got over there his drs were reset and the druid started reccing him again. The warlock got the pet off and we slowly lost. What can we do against this?
EverzMay 17, 2008 - 6:58 AM (HideShow)
Staying on the lock like this guide says does NOT work anymore. The warrior will be CC'ed 80%+ of the game by a good team, and the opposing druid can drink whenever with relatively no pressure. It's a free win for them if warrior tunnelvisions the lock.

Best strat we've come up with so far...

1. Charge lock, hamstring him, activate sweeping strikes and attack the felhunter (warlock will take equal damage due to SS). Felhunter should die pretty quick.

2. Try to stop his fel domination. Good teams most of the time will ensure its success, but it's amazing when you prevent it. Pummel, fear, feral charge, bash, cyclone, intercept, whatever you can do to keep that warlock from summoning it for 15 seconds after he activates it.

3a. You prevent the warlock from completing fel dom (very rare). Stick to the warlock, sunder him up fully, prevent any 6 second summons, kill him. Easy win.

3b. He summons voidwalker. Renew a hamstring on the warlock and then go for druid. Play it like a mirror; attack and chase the druid whenever possible, and when he gets away, switch to the pet to force him to come back. The lock will be using curse of exhaustion every chance he gets -- your druid should only decurse the amplified ones, or it becomes too heavy of a burden on his mana since the warlock can renew it at any time. Either kill the druid or kill the pet within 15 minutes.
JooshMay 29, 2008 - 1:06 PM (HideShow)
F me
ChippmanJun 4, 2008 - 8:39 AM (HideShow)
Here's something you can try, when the warlock's druid is being agressive and keeping you CC'd too long to do anything once the voidwalker is summoned:

-Get a full rage bar, in zerker stance. Don't make it obvious what you're doing, however. After you get cycloned and rooted two times each, intercept and activate heroic strike, deathwish, mortalstrike, whirlwind, execute. IF you proc mace stun, and/or IF you crit everything, it's all over. Have your druid help you keep the other druid in place via roots.

You need to put pressure on that druid whenever you're nearly immune to his CC. Even if this doesnt work, (normally only works 30%), sometimes the opposing druid will freak out and run across the map, leaving you with the warlock and his pet to sweeping strikes.
ChippmanJun 4, 2008 - 8:42 AM (HideShow)
Oh yeah, have your druid start cycloning the warlock to prevent death coil, fear. Feral charge bash that druid if he's running out of options. This is the price of being overly agressive as a CC class that is otherwise really very squishy.
ChippmanJun 4, 2008 - 8:50 AM (HideShow)
Sorry I'm not very specific. SO if you've been rooted twice, cycloned twice, a third root or cyclone will not give the druid enough time to get away. All you have to worry about now, as the warrior, is maybe a nature's grasp -> travel pillar fck, or bear -> bash. Fearbomb if he tries to nature's grasp you. Trinket if you get bashed, and start pressing mortal strike and hamstring, because he will immediately attempt to travel form/ heal himself 98% of the time.

If he manages to get away, hopefully your druid can root him after cycloning the warlock, feral charge, bash him. Chances are the druid already blew his trinket on a mace stun or fear.
MagitsJun 9, 2008 - 6:35 PM (HideShow)
imo it's very easy as a druid to kill the voidwalker, it has no mitigation against spell damage, you focus on dropping that VW and after the 2nd pet is gone GG
SylariannaJul 15, 2008 - 2:11 AM (HideShow)
I just fought this team tonight and lost twice (having been undefeated thus far in season 4). Druid was dreamstate and they played very aggressively. The result was that we never could afford to get on the voidwalker (killed felhunter easily) and i was never able to drink because of the pressure they were able to put on my warrior. We got behind in mana pretty early and were never able to regen. Any suggestions?
NipplJul 21, 2008 - 10:47 AM (HideShow)
If they were both sitting on your warrior you should've cycloned the pet and feral charged the other druids cyclones. It would put so much pressure back on them that their druid would have to heal, and healing as dreamstate through MS on a lock without SL is a bitch.
GlocknineAug 16, 2008 - 12:08 AM (HideShow)
Lately warlocks are so annoying in arena! usually the warlock send its pet on me so what i do los the warlock and druid then i will call my warrior to come and kill the pet but seems warlock are clever when my warrior starts bashing the felhunter the warlock will start summoning a new pet before his current pet even dies...
ÈxSep 10, 2008 - 6:35 PM (HideShow)
Fuck this comp.

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