| Darkalpha Gorgonnash US-Rampage |
Druid/Warrior | VS. | Druid/Rogue |
Comments: | |
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| Feb 3, 2008 - 4:15 AM (HideShow) | |
| What if the rogue is ShS? | |
| Feb 5, 2008 - 3:37 PM (HideShow) | |
| SHS means he generally can't put out enough consistent DPS to kill either of you. Sure, it'll be annoying because he can switch so much, but he won't be able to burst either of you down, and as long as you can stop the other druid from Drinking, you should be fine. | |
| Feb 11, 2008 - 9:24 AM (HideShow) | |
| and what about the druid that will CC the warrior all the time.. while the rogue is after you. | |
| Feb 14, 2008 - 3:56 AM (HideShow) | |
| I would argue that if the rogue is shadowstep the fight is even. | |
| Feb 17, 2008 - 12:18 AM (HideShow) | |
| With a ShS rogue the rogue/druid team will eventually win. Although it may take 45m-1hr. | |
| Feb 21, 2008 - 11:55 PM (HideShow) | |
| Cheat death gives them an extra life basically, pretty lame. | |
| Cheezeypuff | Feb 27, 2008 - 4:15 PM (HideShow) |
| If the war is Mace spec/ imp hamstring. That should give the druid some time to drink/restealth/los. After the rogue has blown most the his cooldowns | |
| Mar 3, 2008 - 2:04 AM (HideShow) | |
| HONESTLY I am a rogue.. and this is EXACTLY, word for word how to absolutely annihilate our combo. | |
| Mar 3, 2008 - 2:13 AM (HideShow) | |
| Yeah exactly, looking at Cheezy's response... there is no way that we can beat you if warr has improved hamstring.. it incapacitates us for 3 secs I think? plus the normal slowing effect of hamstring. So this whole time, rogues druid is off drinking.. but... fortunately for you warriors, you out dps us generally.. and you're healer gets to keep drinking while ours heals. And commenting on shadowstep. Generally.. we are lucky to get a shadowstep off.. and this can easily be countered by a intercept/hamstring and druid takes off again. If you are the druid and you get cycloned.. it generally isn't going to be the winning/losing point in the game due to the fact that the rogue is just trying to stop you long enough to waste some of you're mana. He will most likely get maybe a kidney shot/shiv on you, but will not be sustained long enough for sufficient dmg on you. Also if you're warrior is smart and on his toes, he will throw up a shield while you are drinking making it entirely pointless for the rogue to even do anything except for trying to lock the warrior down, in which case the warrior will just destroy him once his druid(ie, you) cyclone the rogues druid and you get ready for the Bash on him. You're warrior if taken this long, will deff kill the rogue! | |
| Mar 17, 2008 - 4:51 PM (HideShow) | |
| This is actually a pretty nasty combo if they're ShS/Dreamstate. The basic strategy remains the same, they just now have a lot more utility, while their damage really hasn't changed that much. Larwind: If druid is drinking, you should be using that opportunity to blow up the warrior, not walking after the druid at 50% speed. We basically lost to Druid/Rogue because of a drink. Key to this fight is probably (as the rogue) getting the druid to trinket early on, if you can get an untrinketable blind on the druid, you can lead into a sap, which is more than enough time to blow the warrior up with both druid and rogue on him. Of course, if they can't manage to do that, Druid/Warrior wins by default. | |
| Apr 3, 2008 - 4:01 PM (HideShow) | |
| Played a druid/rogue yesterday as druid/warrior, the fight went nowhere. In fact the first team to lose would've been whoever ran out of water. We eventually got them to give up at 2 hours 8 minutes into the fight. | |
| Apr 14, 2008 - 8:25 AM (HideShow) | |
| what if while the rogue is on the druid, the warrior is cc'd over half the time with the rogue consistently smashing on the druid. by the time the warrior can intercept the rogue the druid is on the run, intercept stun fades shs/ks the druid in travel form and the warrior is now cc'd again? seems to happen when i play vs rogue/dru but maybe me/my dru is really bad. i hsve also tried intervene then intercept to get closer to rogue, but my druid still doesn't seem to be able to get away? | |
| Apr 27, 2008 - 3:45 PM (HideShow) | |
| This combo, if played well, totally counters war/druid. No matter what you do, they won't (shouldn't) die. If however they are lucky with a kidneyshot / casterform combo, you're toast. 1h, 2h , 3h match is usual to see, yet they always end up winning :< | |
| Apr 28, 2008 - 11:53 PM (HideShow) | |
| today we faced them twice, and won twice, just stick to the rogue and nothing bad happens, help your fellow druid if needed :) | |
| May 13, 2008 - 11:28 PM (HideShow) | |
| Druid Rogue is too difficult for us. The druid has free reign to cc my warrior consistantly. | |
| Outrageous | May 15, 2008 - 10:03 PM (HideShow) |
| For this team, my druid is usually the target. I don't know what to do in that situation except to charge, hammy and disarm the Rogue whenever needed. However, if I keep on the rogue I am CC'ed like mad by the Druid, while the rogue is shadowstepping/poisoning my druid and DPSing him down quite a bit. If I go for the Druid, he will kite me easier than my Druid kites the rogue. Going for the rogue seems like a bad idea here, as it will also give theer Druid time to get a few ticks off of a drink while my Druid is constantly being DPSed. Does anybody have any suggestions to what I should do? Please point out what I'm doing wrong because a couple of days ago we were winning against this comp, but now its just crap that flew into straight onto my face. | |
| Outrageous | May 15, 2008 - 10:09 PM (HideShow) |
| Just to clarify the game starts out with a cheapshot and the whole works on me, but once my druid comes out he is the primary target. | |
| May 29, 2008 - 5:04 PM (HideShow) | |
| OMG FUCK ME! | |
| May 29, 2008 - 5:04 PM (HideShow) | |
| OMG YES OMG OMG OMG F ME | |
| May 29, 2008 - 5:05 PM (HideShow) | |
| OMG YES OMG OMG OMG F ME | |
| May 29, 2008 - 5:05 PM (HideShow) | |
| OMG YES OMG OMG OMG F ME | |
| May 29, 2008 - 5:05 PM (HideShow) | |
| OMG YES OMG OMG OMG F ME | |
| May 29, 2008 - 5:05 PM (HideShow) | |
| OMG YES OMG OMG OMG F ME | |
| May 29, 2008 - 5:05 PM (HideShow) | |
| OMG YES OMG OMG OMG F ME | |
| May 29, 2008 - 5:05 PM (HideShow) | |
| OMG YES OMG OMG OMG F ME | |
| May 29, 2008 - 5:05 PM (HideShow) | |
| OMG YES OMG OMG OMG F ME | |
| May 29, 2008 - 5:05 PM (HideShow) | |
| OMG YES OMG OMG OMG F ME | |
| Nox | May 30, 2008 - 6:15 AM (HideShow) |
| I find this to be a very easy combo to beat. (Druid/Rogue) The plan here is to get the druid to blow NC as quick as possible and blow his trinket while cc:ing warrior. Keep EW up on the druid and just nuke him down. No armor and he get's heavy dmg. When druid has blow his trinket/NC, cc him and kill the warrior. Have yet to seen it fail. If the druid is clever enough to stay close too his cc:ed warrior it will be abit more strain on your healer for the times the warrior actually isnt cc:ed, but perfectly doable. If the druid goes all "must ruuuuun away" then it's easy. Just as Shfthappen stated. If the warrior goes for my druid instead, it's just happy mondays. Druid can take care of himself while I firmly and gently caress his druid to death. | |
| May 31, 2008 - 12:45 AM (HideShow) | |
| This is how almost every druid/rogue team pans out, as the rogue is almost always on my druid: I come out in zerker stance, ready to zerker rage out of a sap. The rogue always opens on my druid. At this point I charge the rogue and immediately disarm him. My druid is free. I keep hamstring up at all times, as well as MS and 5x sunders. Depending on the opposing druid, you may, as a warrior, get controlled pretty hard. To counter this I simply set the opposing druid to my focus and LOS his casts as best I can. The opposing druid will go out of mana faster than my druid and the rogue has surely used all his cooldowns at this point. | |
| Chippman | Jun 4, 2008 - 1:11 AM (HideShow) |
| Rogue warlock is ok, you can pummel fears, howl the rogue on passbys... but mage rogue, i'm completely lost. It's like so theory craft it hurts mah head. | |
| Jun 25, 2008 - 6:26 PM (HideShow) | |
| LOL @ everyone who is saying darkalpha is wrong about this strategy. Do you realize who darkalpha is?? This isn't made up stuff from someone's daydreams about how a druid/rogue figth would go...This is from a player who made gladiator the first 2 seasons. The person who may well be the best druid in arena. DA has wrote the book on druid/hunter, druid/warrior and has the armored nether drakes to show for it:) So stop acting like you know something and start taking notes. Maybe some day you will be half as good as DA. Which means you would be 100 times better than you are now. BTW... Thanks a bunch for all your effort DA. I know it is alot of work to write your guides. I just wanted to add that I greatly appreciate your effort and it has made my gaming for more enjoyable..:) | |
| Jun 25, 2008 - 7:01 PM (HideShow) | |
| He is wrong and it's pretty outdated. A good rogue/druid run ShS and attempt to train the druid down while keeping the warrior CC'd as long as possible. The best bet is to have the warrior switch between targets, unless you can CC the opposing druid enough to put him behind on heals. I'd suggest running to your warrior with every 9s roots he eats so he can save trinket for a 6s cyclone or blind. | |
| Jun 26, 2008 - 6:58 PM (HideShow) | |
| ive played as druid vs this combo and man is it a headache...cheat death hasnt been nerfed yet but warriors do some sicknasty burst dmg on rogues. what i do is let the rogue open on warrior or let him get gems and find one. i max range root the rogue, prehot and abolish myself, and go bearform. when the enemy druid pops i usually try to cyclone him once and put some pressure on healing the rogue, and after first cyclone i charge any ccs he trys and then bash him after the cs effect is up. i usually try and only charge cyclone but any cc charging works well enough. | |
| Jul 7, 2008 - 9:42 PM (HideShow) | |
| It is relatively easy for druid/warrior. When your warrior is rooted, stay near him so the rogue gets attacked. keep an eye on the enemy druid, when he goes to cast cyclone, feral charge, then bash his next attempt too, he should start healing again instead of trying to cyclone. Rogues ss to you, your warrior intercepts to him. Now you are all together. Your warrior can even pummel the third attempt to cyclone him. Wait for an improved hamstring on the rogue, then travel form away, hot, abolish, his shadowstep will be down, then go bear and repeat. Their druid will run out of mana before you due to MS. | |
| Jul 9, 2008 - 8:04 AM (HideShow) | |
| You are wrong and this guide is old. The fact of the matter is, a warrior can be controlled 100x easier than a rogue. Warriors have trinket and escape artist if they're gnome. Rogues have vanish clos shadowstep blind escape artist if they're gnome, deadly throw interupt on your cc, sprint, prep and do it all again. It's definitely not a free win, and after fighting some of the top druid/rogues in our battlegroup they can tool my warrior over with cc. Disarm rogue every cd, need to los cyclones and roots when pummel is on cd, and sit on the rogue. We win when the drink runs across the map to drink and my war is 1v1ing the rogue. For example this scenario occured today, so I ns cycloned him in cheetah, and got a really lucky hibernate off with his trinket down. Then cyclone rogue 3 times through cheat death, and gg. | |
| Jul 9, 2008 - 8:05 AM (HideShow) | |
| Meant to say we win when the druid runs across the map not the drink >_> | |
| Jul 13, 2008 - 7:00 PM (HideShow) | |
| 3/3 imp harmstring + mace = ur winn as drood/war. spam harmstring all the time and don't let heir druid drink | |
| Jul 26, 2008 - 2:36 AM (HideShow) | |
| the combo is pretty much even. Any decent rogue with keep slice and dice up and ghostly strike whenever possible on the war, buffing most s3/s4 geared rogues to over 40% dodge (fuckton, if u miss a few ms have fun 100% rogue). But yer, any good combo will go in the war dps him down force the druid to come out and heal, cc the war switch to the druid, if the druid tries to run.. switch back to the war... it's like war / druid mirrors, if they kite u switch.. same thing.. except crip > hamstring, i got a rogue to CD 3 times today.. each time he simply had cd proc, shived me and stayed to close for intercept but not close enough to be physically hit while the cyclones on the druid ran out. granted my druid wasn't playing that well, but it's pretty easy to get away from a war as rogue / druid :) | |
| Jul 27, 2008 - 10:07 AM (HideShow) | |
| <--(Rogue, Druid) against lower bracket ms warrior druids we win easy, this is because the warriors are bad and dont know what a spell reflect is.. as the druid warrior its really simple, yes you eat alot of cc but when you can get out you simply intercept hamstring the rogue, as a rogue staying on a good druid is np, but eating hamstrings/stuns it becomes insanely hard, and a good druid can almost any time he wants get free to drink, for all the warriors complaining on this post.. all i can say is L2spellreflect and you win. the druid cant leave the rogue alone with the warr to drink because of all the damage they will take. and for eating the cc, all the warrior/druids druid needs to do is kite the rogue to the warrior so he can eat a hamstring, i can stick on the druid for a decent amount of time but even as a gnome (escape artist) the druid can always find a way to get free, and yes i do know of the other strats for druid rogue to counter this combo, but all i can see on this post is complains of the druid dieing and this should never happen as a druid/warrior | |
| Aug 5, 2008 - 8:41 AM (HideShow) | |
| I'm not sure if this helps, but when a shs rogue's switched to me and I'm trying to get away from it, I watch their energy bar. Most rogues will hit an attack almost every gcd, sometimes they let their energy stockpile so they can kick if need be, but usually when I'm in bear form they're just constantly blowing their energy. If you watch their energy bar you will usually see it dropping in increments of 35(hemo) or 25(finishing move). What I wait for is when their energy drops below 15, you can usually expect this if their energy is around 45 or lower. The second I see the energy drop below 15 I hit cyclone (which I have on my cat bar). Timing it like this is beneficial for several reasons. First of all the rogue has just hit hemo or a finishing move (that's not KS) and is now on gcd which is 1 second, so the rogue has to wait 1 second before he can use any skill at all besides vanish at this point (cloak, kidney shot, kick, blind, etc all share gcd w/ other energy using moves). Secondly the rogue is at low energy, and energy comes back in increments of 20 every 1.5 seconds. So unless he cloaks your cyclone in the .4 second gap between gcd and it going off there is little he can do to stop it from going off. Kick is 25 energy and blind is 15, if he is below 15 energy when you begin to cast and you time it with his gcd it will take 1.5 sec for him to be able to use either of those two interupts and cloak is his only option to stop it. If you've already forced his cloak and it's on CD gg. On a related note, I try to keep a rank 1 faerie fire on rogues at all times, to get a rhythm on their cloak cds and to keep them from vanishing without it being obvious. This really helps me when I'm trying to get away from rogues, but you also need to watch for the rogue's druid who can feral charge your cyclone, and watch for good rogues who are conserving their energy and saving it for a ks and lots of burst when you shift to caster. For the latter situation, I have to be sure I'm within intervene/intercept range of my warri | |
| Aug 5, 2008 - 10:06 AM (HideShow) | |
| Bear bar not cat bar* though I do also have it on my cat bar >.> | |
| Sep 4, 2008 - 9:00 PM (HideShow) | |
| I figured out how to beat this combo 100% of the time when the druid is SHS. Keep all the rogue and let him burn his cooldowns (hamstring/piercing howl vanishes/sprints) putting 5 sunders on a rogue is a godly cause 3-2 crits can bring him down to cheatdeath proc. There druid will usually heal him up to high when it procs so you have to manage a kill on the rogue between Cheat death CDs. Even if you don't manage to kill the rogue the druid will be hella low from spamm healing the rogue. But a good druid will do all he can to take the warrior off the rogue. So be a good warrior/druid by feral charging cyclones, and not fighting out in the open so you can step back the other way around the pillar so you can avoid the druid CCs. | |
| Sep 4, 2008 - 9:01 PM (HideShow) | |
| spelling error first line lol. I said SHS instead of DS | |
| Sep 9, 2008 - 8:05 AM (HideShow) | |
| I've played War/Dru and DsDru/ShSRogue in 2v2. I think that in the end,it's all about the Druid. This fight really separates the good from the excellent of the class. A good DS druid that both can CC the warrior and DPS when needed will have the advantage to win. Or maybe 50/50 chance. A good warrior will: Intercept in the right time Spellreflect Cyclone/Long root duration Intervene his Druid in hard times (Disarm anyone?) Dependning on the Imp Ham proccs and Mace stuns this fight can go anywhere. But, if the Rogues druid is retarded, specced DS just for the mana and plays like a Restodruid, the Rogue/Druid will eventually lose. As a Druid you need to keep the Rogues energy in mind, check if he uses his combo points for SnD = You're free to run away and so on. You need to be relaxed and have good communication with your Warrior. A good Rogue will never waste Shadowstep unless his Druid tells him it's ok to do. As Druid in this setup, tell your warrior if the Rogue used ShS = Intercept = you run away. Remember, often as Warrior an Intercept when the Druid is in caster form can be really good for your team, with some luck you put pressure on the Druid and force their Rogue to shiv/gouge you = your druid is free again. | |
| Sep 20, 2008 - 6:42 PM (HideShow) | |
| Fun combo to play against, generally not that hard, just survive the first 2 minutes. | |
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