| Swifted Burning Blade US-Vindication |
Druid/Rogue | VS. | Priest/Rogue |
Comments: | |
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| May 8, 2008 - 7:41 PM (HideShow) | |
| Its better to simply stay on the rogue all the time, keeping priest shived at all times and obviously not letting him fear druid. Just dont forget to renew fiery fire on enemy rogue -- being unable to vanish extremely screws rogue. You have abolish working for you and higher mana eficience in general so simple toe-to-toe rogue fight should make it for you. Cycloning enemy rogue when he gets pain supression / or your rogue gets feared is important too. | |
| May 18, 2008 - 11:13 AM (HideShow) | |
| We stay on the rogue, as well. I always attempt to open with the match with a pounce, claw, rake on the priest to build 3 combo points and eventually taking the time to get 2 more (usually in the form of a restealth-pounce) while my rogue gets on their rogue as soon as he opens on me. I get into bear form if the priest is coming near me, or cyclone him to set myself up to negate or avoid the fears and mana burns. Eventually the cyclone DRs will fade and you can easily lock down the priest for a while. I generally open with feral charge on a greater heal, cyclone x 3, bash, 5 pt. maim while assisting with DPS on the first cyclone and during the maim to finish it off. If the opposing rogue gets pain suppression on him, I cyclone him instantly. Same if my rogue gets feared. Attempt to keep up FF/IS as much as possible. | |
| May 21, 2008 - 11:17 AM (HideShow) | |
| haha its a terribly easy fight if you just stay on the priest. i play as both shadowstep and mutilate...it doesnt matter. If you stay on the priest, their rogue has one of 2 options. Either they target the rogue...but get cc'd to hell by the druid (priest being stunned and 30% resist dispel talents makes entangling roots a very viable cc), and completely take fear out of the game. The priest should not be able to fear the druid...as it will be crippled the whole fight, and the druid can just stay out of range of psychic scream...and dmg will break the fear on the rogue. (If by chance the opposing rogue decides to stop hitting you in order to let the priest heal up...restealth and cheap shot) the druid should immediately reapply faerie fire if it isn't up (any good priest will dispel it) and cyclone the priest to prevent it from healing at all. If the opposing rogue decides to target your druid...well its a very easy fight...if a druid can't survive a rogue longer then a priest can survive you...then your doing something wrong haha. | |
| May 30, 2008 - 10:18 AM (HideShow) | |
| Kiryll man, it's not simple like that. A good rogue priest will just wait for fear, and cloak down (or simply cordinate a gouge with a fear) and then proceed to fuck the druid. It becomes a huge cc train, and rogue trinkets you're just schrewed by next blind -> sap -> fear with a priest offdpsing (or burning druid) So far rogue v rogue has worked, but it's an intense game for us. And yeah we're shit, getting our teamplay going. | |
| May 31, 2008 - 10:59 PM (HideShow) | |
| Here's a decent way to beat this in the Druid's POV (mostly, atleast). If your rogue partner isn't a human, dont take the risk to look for the rogue yourself because them getting the jump will be a pain for you guys. Make the opposing rogue fall for it - Go pounce the priest, rake, STAY cat form and run away from him. Rogue pops on you, reason why you stay cat is so you dont get mana burned. Make sure right after pounce your rogue is staying a bit near you so as soon as opposing rogue pops on you, your rogue pops on him and then you run for it. Now, if it's a good rogue/priest, priest will start spam dispelling your rogue and chasing you for the scream/blind/sap. Give your rogue abolish, gouge the other rogue (make sure before gouged he had a full duration cripp or near that), SS to the priest and shivv. Sprint to the rogue again. Now it's all about stuns that your rogue can pull off. Your rogue is supposed to be good enough to take the less damage possible and SAVE 2nd evasion for times if you ever trinket a fear and get blinded/sapped. But yea, it's almost all about how much stuns your rogue can pull off on the rogue. Now at one point when you're at a good range from the priest, you wanna cyclone priest, cyclone twice from there on with GOOD timing on both. Now, cyclone rogue, go bear form, run to priest and let him scream you. Don't forget to have enough hots on your rogue before you attempt this. If you're bear, he cant sap after scream nor mana burn. Now you're free to go cyclone rotation on both priest and rogue. After 3 cyclones on priest, opposing rogue should be near death, which is where just instant casts wont save him and priest will have to flash heal/greater heal, FERAL CHARGE THAT. When opposing rogue is SS which most of the time he will be anyway, once he's at 1k health, start casting cyclone on him. If your rogue isnt stunned and the other rogue is at 1k health, ceath death will most likely proc, and here you cyclone him so he doesnt get the ceath death to be that useful. Remember those points y | |
| Jun 9, 2008 - 2:11 PM (HideShow) | |
| This combo has been really easy for us. I'll be speaking from the rogue PoV. The main thing is putting alot of pressure on the priest. Druid can follow the rogue around at a safe distance to keep cc up. I always tell my druid to keep a faerie fire on him at all times. If he pulls a cloak of shadows I will blind immediately to waste it and my druid will reapply faerie fire. If the rogue ends up pulling it off I will simply have my druid cyclone the priest and entangle the rogue as soon as the rogue goes for me. If he waits a while it means he's probably waiting for the druid to get out of combat so keep a rank 1 moonfire on priest till he pops. Watch for blind, it is the only thing that can really turn the game around fast. If the druid gets blinded trinket immediately. He should never get feared due to the rogue putting constant pressure. When the I (rogue) get feared my druid will cyclone the priest to give me time to catch up and entangle or feral charge bash the rogue. A well played druid can lock down a rogue for a long time. If the opposing rogue goes for ur druid it's autowin at least in my case. The priest will go down much faster and if for any reason ur druid gets in a tight spot u always have blind and druid can heal up and stealth. Works great. Hope this helps, this is how I pull it off, I haven't had any problems with this team yet or any priest team for that matter. | |
| Aug 20, 2008 - 8:55 PM (HideShow) | |
| (Undead rogue POV) This isn't a difficult fight provided the druid dosen't get feared once. This can be achieved if the rogue sticks to the priest and makes sure crippling stays on all the damn time (Which it should). The druid should stay mobile and keep Fairy fire up. Forcing them to play defensive is the way to win. Cloak should be used frequently, especially at the end of Kidney should you feel a fear coming. If your any other race than undead, this is even more important because the priest dosen't get fear of, which can be trinked- but then the rogue can follow through with a blind+sap. The time spent locked out can prove fatal, so be careful. Good communication however can negate this. | |
| Nov 18, 2008 - 8:08 AM (HideShow) | |
| you dont go on the priest -- try to sap rogue so you know where he is then sprint to priest sap him and when ur about to spa druid put a dot on rogue so he cnat stealth right away then rogue goes back on their rogue ( ur rogue has sprint) then you just cc priest it usually works for me | |
| Nov 18, 2008 - 8:09 AM (HideShow) | |
| ^^^ again the fight might be long only if the priest puts those fears while the rogue is at 2% and he g ets full back up quickly so try to CoS those and kick or blind the priest when u see him running to your rogue because he is geting ready for a fear | |
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