Strategies

Druid/Hunter (Megatf)

Author

Megatflol
Archimonde
US-Stormstrike

Druid/Hunter

VS.

Druid/Warrior

Strengths:
  • 50% Healing Debuff
  • Great Synergy
  • With CC's can coordinate burst.
  • Axe Specialization = Lots of Crit (Rare)
  • Sword Specialzation = Extra Attacks (More Common)
  • Mace Specialization = Stuns off of Attacks (Prominent)
  • Cyclone, Root, Feral Charge + Bash
  • Abolish Poison
Weaknesses:
  • Warrior can be CC'd with all of your tools, Scatter, Trap, Cyclone, Root, etc.
  • Viper Sting
  • Scare Beast
Who to keep pet on:
Druid

Possible Warrior Talent Spec's (Standard Spec's):
Mortal Strike/Tactical Mastery
Mortal Strike/Flurry

Possible Druid Talent Spec's (Standard Spec's):
Insect Swarm
Deep Resto + Feral Charge + Nature's Grasp

The strategy to this fight is so dynamic, the it primarily depends on the playstyle of the Druid.

There are several different types of Druids, the defensive Druid who stays LOS around a corner in Bear Form forever, the offensive Druid who plays to win in under 5 minutes, and the adaptive Druid who plays off of your own individual playstyle. We can already tell which is the most difficult of the three from the descriptions alone.

The Warrior can be doing many things himself, either he's determined to kill your pet, determined to kill your Druid, determined to kill you, or adaptive in a way that he'll put pressure on something and know when to target switch to a pet or a player to get a kill. Again the most dangerous player is obvious in the descriptions.

Smart Druid's will know via a third sense or MagicTrack when your planning on CCing his partner via Scatter + Trap, because to a Druid the most dangerous thing you can do to him is to CC his partner and leave him alone to the mercy of 2 other player's. It's always going to be in a "good" Druid's best interest to avoid him getting CC'd as much as possible. Simply Scatter + Trapping every 30 seconds when it's available is rarely the best course of action because then it becomes an obvious pattern and they can easily predict when he should be in Bear Form ready to take the trap in his partner's place.

If you see him in Bear Form pretty much standing on top of his partner, or near his partner thats not going to be a good time to trap. In a situation like that you should cast Scare Beast, then Scatter + Trap, or separate the two and make sure he can't simply just Feral Charge you after you Scatter.

Now that you know when and when not to use your Freeze Trap we'll go into the basic strategy of fighting Druid/Warrior. The power of your combo over Druid/Warrior is you and your Druid both have the ability to crowd control more than once every few minutes.

At the start of every 2v2 match against Druid/Warrior Chances and myself immediately put pressure on the Warrior to get the Druid out, to which I send my pet on the Druid and get a Viper Sting out instantly. The Warrior can do one of two things at this time, he can either go for you or your Druid while alternating between the two of you when it's in his best interests.

A.) If he goes for you it's going to free your Druid to heal, Cyclone, Root, etc. Which is great except against adaptive and offensive Druids because then they will start CC rotations on your healer, Fear will be used as well. These teams are extremely dangerous in the beginning. The Druid will be doing everything he can to eat your trap (Or if the Warrior has trinket up) and when he does he'll immediately start CC rotations on your Druid because he knows you have nothing to get range for the next 30 seconds while your Druid is Cycloned, Charged, Bashed, then Feared.

B.) If he goes for your Druid it's going to leave you wide open to have free reign on his healer to drain, Scare Beast and give you the ability to Wing Clip/Scatter trap the Warrior. These Warriors are used usually in conjunction with extremely defensive Druids. The hard thing about these Druids is that they are master's of pillar kiting, especially Hunter's, they rely on their Warrior. This frees you up to CC. The problem with this team is it seems like no matter what you do the Druid always manages to recover the mana he's lost when you do for some reason get that Viper Sting (Which he immediately goes into bear form when you land it and continues to LOS or bashes you then runs away to drink).

How to handle Druid A.) Your Druid has to be ready for these combo's. You can tell right away because almost instantly you guys will be playing defensive and under a ton of pressure, their goal is to get you to blow NS/Trinket as EARLY as possible. If you can avoid doing this it might save you trouble later, being ready for a coordinated burst to your pet, you, and your Druid is crucial. Your Druid being able to kite a Warrior, understanding his cooldowns, being able to LOS (He's not alone in this, you need to be able to Silencing Shot when your druid NEEDS to be in LOS to heal.), and your ability to keep the Warrior off with Wing Clips and Scatter Shot + Trap. The Druid in this combo will always go OOM really quickly attempting to keep Roots/Cyclone up, and with Viper's ticking while he's chain casting is only going to expedite what happens next.

Now again, let me stress this: it is crucial you are using your Silencing Shot correctly, not on a roots, not on a heal, but a Cyclone, especially in the beginning, by Silencing your Druid should be able to finish off a few Life Blooms or a Cyclone on the enemy Warrior and give himself enough time to "zip" around a corner to dodge a Cyclone. Your power in this combo comes from your ability to let them wear themselves down by attempting to chain CC. When you see the offensive Druid start to play defensive the ball is in your court. It means the Warrior is going to start attempting to kill your pet freeing both yourself and your Druid to CC and apply pressure to the Druid. The problem with this though is they are again going to attempt to CC your Druid to get a burst on the pet, except your pet has 0 resilience, and 7k hp... Again, Silencing Shot, and Freeze Trap need to be used accordingly. After you wear that Druid oom the game should be pretty easy, keep Viper's up, continue your CC rotations on the Warrior. With both your Druid and yourself DPS you will finish off the Druid with a good coordinated burst in a Feral Charge + Bash.

How to handle Druid B.) These fights can usually be very drawn out matches. The enemy Druid will drink a lot, the Warrior will Hamstring your pet, you, and everything possible to keep his Druid's mana topped off. This style relies on their ability to keep constant pressure on your healer, on you, on your pet all preventing your Druid from drinking while his Druid drinks a lot. Once the mana disparity is pretty big the Druid will play very aggressively, keeping your Druid in combat despite your best efforts to CC. You need to be on top of this, at this point the enemy Druid will play very recklessly doing whatever it takes to keep your Druid from drinking leaving himself open for DPS, and drains.

Now if you and your partner are geared enough, and your Druid can take hits from Warriors this is what I recommend when you have trouble with a Druid who wants to play LOS too hardcore. You have to force him out, get a Scorpid Sting up on the Warrior, have your Druid if he has it put Insect Swarm up and start putting heavy pressure on the Warrior. Line up an Aimed Shot, Multi-Shot, Arcane, Auto, and force that Druid out to heal, then get another Viper on that Druid the second he pops out to heal. Then when the Warrior is loaded up full on rage and heal over time spells, CC the Warrior and have your Druid go drink. The enemy Druid should still be playing pillar games with you. Eventually you will wear down this combo and win. Coordinate your DPS on the Druid to finish him off. My Druid assists me on DPS on every single kill I do.

Comments:

BaltaMay 27, 2008 - 10:29 PM (HideShow)
Awesome guide, very helpful. what about those warriors that are determined to kill your pet while fearing/cycloning your pet?
BaltaMay 27, 2008 - 10:29 PM (HideShow)
druid** not pet : p
WilyJul 2, 2008 - 4:29 PM (HideShow)
Just played against a polehumper druid+warrior. The warrior just chewed on whatever he could get his hands on and druid was going oom a bit by bit, but he had innervate up each time he was on ~40% or so. Could never finish the game and in the end Warrior RNG got us.

Think we'll try to kite trap-pressure the warr on middle next game.
ChozenJul 14, 2008 - 2:26 AM (HideShow)
http://www.youtube.com/watch?v=KV-SSI4lVCM PLZ tell me what im doing wrong and stuff
SkrankAug 6, 2008 - 5:44 AM (HideShow)
Just had a 41 minute match vs war/druid, ended up finally getting the druid oom while wing clip humping his leg and praying for crits longest match I ever played, at least we won.
LeitmotifAug 15, 2008 - 5:13 AM (HideShow)
So, S4 is upon us, and we played a full S4 Warrior/Druid team.

No matter what I would do, the Druid would not go below 7-8k mana. He pillar humped the entire match.

Whats the trick....
CrimalSep 11, 2008 - 9:37 AM (HideShow)
If the druid starts eating traps switch scorpid poison off and let him get trapped. Then give the warrior some nukes and continue druid CC. Might lead to a kill and will lead to atleast trinket/NS used.
MalboromanOct 2, 2008 - 2:43 PM (HideShow)
You guys forget when i druid is dreamstate he only have 1 instance healing and all the other heals spell are hot.So when you have a rogue in 50% hp cyclone him so the other druid can't heal him and then start cyclone the druid asnd repeat repeat until you get a kill.If that way you don't get a kill atleast with the druid trying to heal and viper on him he will be near oom and soon you will win the fight.
ArgannOct 7, 2008 - 1:28 PM (HideShow)
ok so against war/druid and rogue/druid....me as a hunter tries to oom their druid and once he's oom do i then dps him or switch dps to the war or rogue??
BrewmasterOct 8, 2008 - 5:59 PM (HideShow)
I'm quite confused here, are we even supposed to be a drain setup? Because me and my hunter cc a warrior forever while my hunter chases the druid, but he simply doesnt seem to go oom ever :/ and neither am i, so it lasts untill one of us gets RNG'd down. Are we supposed to go for the drain or cc/nuke?

Reply:


World of Warcraft and Blizzard Entertainment are both trademarks or registered trademarks of Blizzard Entertainment in the United States and/or other countries. These terms and all related materials, logos, and images are copyright © Blizzard Entertainment. This site is in no way associated with or endorsed by Blizzard Entertainment.