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Old 05-25-2009, 07:21 PM
Tyveris
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BlizzCon Giveaway: Design an Arena

The Blizzcon tickets are already selling out, luckily we have 3 passes to give away this year!

You will be competing for a pass to BlizzCon 2009 in Anaheim, California! BlizzCon will be held August the 21th-22th.

The Contest

Through the years we have seen that you guys are amazingly creative and have fantastic new ideas for everything. This contest is going to put that to the test. We want you to design a new arena and describe why your arena would be fun, challenging, or wacky to play in.

Reply to this thread with an original design for a new Arena you would like to see in WoW. Including a drawing or picture of your arena is highly encouraged, but is not necessary to enter.

Designs will be voted on by the entire Arena Junkies' community to determine the top 3 as winners.

Please read the rules completely before competing and good luck!

If you have any questions about BlizzCon times, location, Murloc Marine pets, etc., please check out the Official BlizzCon Page.

NOTE: This contest is open to the entire Arena Junkies community. If you cannot reply to this thread please submit your entry as a reply to this thread in the Waiting Room. Please don't submit your design in both threads - it's not going to enter you twice.

Important Rules!
  • If you enter the competition by posting an Arena design, you MUST be able and willing to attend BlizzCon. The invites are not transferable and will be waiting at the convention center with YOUR name on them.
  • All designs must be in by June 5, 2009.
  • Voting will take place the following week and conclude on June 12, 2009.
  • If you are selected as a winner, you will receive a Private Message here on Arena Junkies. You MUST reply with your information no later than June 17, 2009. If you fail to reply on time, the BlizzCon ticket allotted to you will be forfeit and offered to another contestant.
  • You Must Be Older than 13 to goto BlizzCon on your own.
Old 05-25-2009, 07:26 PM
Zoia
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Netherstorm Floating Rock Arena

Side View

Top View


You will start the match in the floating gates. When the battle starts you will fall through the floor and land on the rock. The wavy lines are hills that will LoS with ease to make us hate blizzard even more. Yes there are no walls on the rock so you can fall off the arena and lose the game that way.(Wooo for classes with a knockback!) On the side view notice the boiling hot lava floating in a metal container. If the fight takes more than 5 minutes the lava will fall and hit everyone still alive. It will put a dot on you that does 5000 damage a second for 600 seconds.

Vote Zoia best arena map design ever!

Last edited by Zoia; 05-25-2009 at 08:19 PM..
Old 05-25-2009, 07:34 PM
Destrim
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No one better copy my design for a 3 floored arena with random elevators, fires, water falls and tornadoes that periodically becomes flat with no line of sight.
Old 05-25-2009, 08:10 PM
Timothy
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Okay, my design is real simple.

It's Nagrand Arena without the pillars!

here's a pic.

(______.__________________________________________ ____________________.______)

the dots are the gates.

I hope I win.
Old 05-25-2009, 08:14 PM
Thunderace
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Quote:
Originally Posted by Timothy View Post
Okay, my design is real simple.

It's Nagrand Arena without the pillars!

here's a pic.

(______.__________________________________________ ____________________.______)

the dots are the gates.

I hope I win.
Copying Valor doesn't count!
Old 05-25-2009, 08:39 PM
Squishyflap
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lol /pray people dont vote for something retarded
Old 05-25-2009, 08:46 PM
Russet
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Quote:
Originally Posted by Thunderace View Post
Copying Valor doesn't count!
Valor with a fair starting area, no fire, and no moving pillars.
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Old 05-25-2009, 11:55 PM
Blitzr
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The green-ish brown area is flat ground. Blue on the top right is a upward hill. Blue in the 3 circles are basicly craters. Red is a no-go area. Small circle in middle being a tiny volcano, the top right being a mountain area. And the top left and bottom right box-like things are cages that each team would start in. A crane would bring the cage up.

Similar to this..




Havent figured out a name...
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Old 05-26-2009, 12:04 AM
Reemis
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Water Coliseum, By: Reemis

Water Coliseum (By Reemis, <Infusion>, Kel’Thuzad server)



•Lore

The Murlocs are new to Azeroth and are one of the most unknown creatures in the game. Their origins, purpose, and even nature are unknown or vary between Murlocs. All that is known is that they are here in numbers, invading the shores of every continent. Thought to be naïve, very unintelligent, and pointless, the truth has come to realization. The Murlocs are invading strategically. The Murlocs on the coast are merely pawns to the larger force, sent there to scout and gather knowledge. The main force is battle hardened Murlocs which have never been seen before.
The main training for these Murlocs is the Water Coliseum. An arena built for the sole purpose of combat. The loser condemned to the depths, the winner honored for life to join the army. In the arena, one loses all sense of fear, regret, and hesitation. The arena hardens the wills and senses of every combatant. Test your skills in the Water Coliseum and succeed or fall prey to the water depths.



•The Arena

The arena is two circle platforms surrounded by water and encircling a whirlpool. The whirlpool is where the dead are cast to their watery grave. For the living the whirlpool is an escape…or a trap. Upon entering the whirlpool purposely or forcibly, the player is sent through pipes to any of the four exits (randomly). This whirlpool is the centerpiece of the arena. It can be used as an escape or it can be a death sentence. The travel time from entry to an exit is 2 seconds. During the time the player is unable to cast and is immune to damage. The players will have the same debuffs on them as they entered and the same duration when they exit. The exits are directly behind the second platform which is slightly above the water as is the first platform. All it takes is a mere jump to get on. These platforms also serve as your line of sight tool. Much like the lurker below, you can use these to line of sight your opponents. On the surface of the water, you are out of line of sight of someone on the platform if you are hugging the platform. The water other than the whirlpool is merely water and the three minute breath timer pertains. To get from one platform to another merely use one of the four bridges which are like the platforms. The sightseeing buffs will be on the outer platform in front of exit 1 and 4. Size wise the outer ring will be the same size as Nagrand arena. The inner circle will be about the size of the lurker below encounter.

Scattered around the arena are 6 masts sticking out of the water. These are sunken ships which only have their masts sticking out. These are much like the Nagrand pillars but much smaller. Big enough to hide even a tauren though. These are also your biggest line of sight tools.

Entrance to the arena is an engineering disaster. You are in a Booty Bay ship sent to this coliseum as is the other team. In these ships is a booty bay worker who will tell you odd things such as “this didn’t work the last time, but you seem lucky!” He will also tell you how much time before you are launched. After 1 minute you are launched into the depths where you will break through a bubble which surrounds the arena’s ceiling. Upon decent, which takes about 5 seconds to the bubble, you will not be able to cast or move. You will land in the water at either exit 1 or 4 on the map (depending on which team you are). During free fall you will be able to cast last minute buffs/bubbles and what not. As soon as you go through the bubble, the game has begun.

Around the arena is a glass box with a bubble like ceiling. Surrounding the arena are stone stands, outside the glass box. Player will enter via the bubble like substance but will have no exit until the game is over. The stands are filled with Murlocs who will be judging your worth. The centerpiece of these stands is the Murlocs king and queen.


Thanks ahead of time for your support/comments. I will be editing this post with additions/improvements in the future. If you think you can make my arena better please message me in-game or on the forums. I would love to hear from you.
Quick side note: This arena is interesting solely because of the water. There has never been much water fighting in this game, especially in arena. This new aspect will make players adapt and rethink game mechanics.
Once again thank you for reading.
Old 05-26-2009, 12:13 AM
Hoodscoop
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nagrand arena: yellow
nagrand arena: red
nagrand arena: blue

just 3 diff colors for the best map.
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