Rogue / Priest Combo
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Fairly common combo, probably slightly easier to beat than Hunter/Priest. Drain the priest, keep your pet on him, use frost traps or snake traps on the rogue, abolish poison to remove his weapon procs (Crip/Wound poisons), keep the rogue cycloned, rooted and slowed, after his cooldowns are used it's just a simple matter of time until the priest dies.
http://files.filefront.com/HunterDru.../fileinfo.html
http://files.filefront.com/HunterDru.../fileinfo.html
http://files.filefront.com/HunterDru.../fileinfo.html
http://files.filefront.com/HunterDru.../fileinfo.html (Different from other)
Shaman / Rogue Combo
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This is like the easier version of Druid / Rogue, just take out totems as quick as possible, keep the rogue CC'd and kited, if poison cleansing totem is down cast viper sting then follow with silencing shot before he gets a totem down.
Abolish poison removes all crippling and wound poisons so this fight should be really easy if you coordinate Cyclone + Freeze Trap + roots with your druid.
http://files.filefront.com/HunterDru.../fileinfo.html
http://files.filefront.com/HunterDru.../fileinfo.html
Holy Priest(Or Paladin) / Mage Combo
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This one is a joke pretty much, no Mage should kill you or your druid with a healer partner instead of DPS. Use viper stings on the healer, your druid and yourself should be controlling the mage as much as possible while you kill the Priest or Paladin.
Shaman / Warlock Combo
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Potential to be a very Nasty fight, I honestly haven't come across any in the 2000+ bracket as Hunter/Druid so all I have to go off of is Aknot and Myself.
But, drain the shaman, have you and your druid destroy totems as much as possible, pretty much outlive the heroism, which means LOS fears, stay topped off, run around pillars with frost traps, Cyclone, Root him behind a pillar away from his healer if possible, and you should be fine against this combo, the Warlock will probably drain you so drink as often as you can, your druid should always be helping you do this by CCing. I can see snake trap being very useful against the warlock to keep him from casting, stacking poisons on the shaman so vipers don't always get immediately cleansed.
1 Handers are incredible against Shaman teams because totems will die very quickly if you happen to be in melee range, micro managing your pet to kill totems then getting back on the Shaman. Should be beatable.
http://files.filefront.com/HunterDru.../fileinfo.html
Double Rogues
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With your combo, this should be REALLY easy, abolish poison removes all debuffs, pounce, cyclone, lay a frost trap, root one. The melee CC your combo has is better than any other combo in my opinion and you shouldn't have trouble with this one. Just do damage until one dies, doesn't need much explanation .
Resto Druid / Rogue Combo
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Keep a flare on the ground and a snake trap, when the rogue finally attacks keep him slowed and off your healer, same as the Warlock/Rogue Combo help your priest kite the rogue around by keeping him slowed, predict vanishes.
Keep the rogue slowed, damage him if you can to force the druid to heal. The rogue will pop out to cast HOTS on the rogue, cast viper sting on the druid. Keep your pet on the druid and keep an eye on your pet, the druid will try to root/sleep your pet so he can go drink do not let him get OOC. Your druid should be rooting, cycloning, bashing, while your scattering, and freeze trapping the rogue, after the rogue uses all his cooldowns this should be REALLY easy. All the Rogue has is crippling poison, you have abolish poison, wing clip, freeze trap, etc.
On occasion you will have to wing clip the rogue, Scatter shot him, and drop a freeze trap on him so your druid can get enough range to drink or kite more.
If the rogue wants to kill me first it's obviously slightly harder, but should be fine in combination with everything your partner has.
If you have a deadly throw on you and rogues gaining on you, when it wears off, pop deterrence, feign death, wing clip and run right through him as he approaches you. If deterrence is down, it's crucial you time feign death PERFECTLY as he'll lose his target at a critical moment enabling you to wing clip and gain range.
If you have the problem like I do where the druid is CONSTANTLY up my nuts, spam scare beast, dumb druids think shifting out before it goes off then going back into bear form makes them pro, might be true in 1v1 but man can you OOM a druid fast if you keep spamming scare beast and can bait him into constantly shifting. Rooting the druid while the rogue is cycloned has the same effect. Remember it's like 800 mana everytime they change forms?
http://files.filefront.com/HunterDru.../fileinfo.html (Mislabeled it, sopposed to be RogueDruid.)
Warrior/Paladin
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Coordinate Scatter, Hunters Mark + Trap, Hunters Mark + Roots, Cyclone to keep the warrior CC'd at least 50% of the game. Use Viper Stings immediately followed up with Silencing Shots. Possibly one of Hunter/Druid's Easiest matchups. Most Warriors will go for your pet, thats the new guaranteed win for most Warrior/Paladin teams, between mend pet, hots, lifeblooms, swiftmend, even a NS heal, your pet should NOT die. Chandlereeve has kept my pet up for 10 minutes via CC's, and heals against a Warrior's DPS. (There is a video of Warrior / Druid wasting nearly the entire match trying to kill my pet while I ruined his druid.)
For Hunter/Druid this matchup feels like we are the perfect counter to them.
http://files.filefront.com/HunterDru.../fileinfo.html
http://files.filefront.com/HunterDru.../fileinfo.html
http://files.filefront.com/HunterDru.../fileinfo.html
http://files.filefront.com/HunterDru.../fileinfo.html
Shaman/Warrior
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Almost the same exact fight as above except now they don't have 2 Shields, Blessing of Freedom and is limited to weak totems to remove our poisons and regen mana, just keep the warrior slowed/CC'd and stay up the shaman's rear end until he's dead.
Kill totems, totems, totems. Watch the Vid below
http://files.filefront.com/HunterDru.../fileinfo.html
http://files.filefront.com/HunterDru.../fileinfo.html
Druid/Hunter
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Man mirror matches suck, but they happen =/.
You know honestly, it'd probably be a shootoff between hunter's, getting cycloned, rooted, drinking, draining each other, and watching your pets to make sure they don't get gibbed.
Because what I'd probably do is have my druid tank your pet and do damage to him in bear form when he can, drag my pet around a corner then 3 shot it with Arcane Auto Multi, and have my druid spend the rest of the match drinking while your healer goes OOM. (My druid always keeps my pet topped off if he's taking damage no matter what.)
If you tried to go for my druid while I'm doing damage to you it'd be the worst mistake you could make, because I'd keep you wing clipped and doing damage to you while all you saw was "Target is not in line of sight" or whatever the message says.