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Old 02-07-2010, 02:10 AM Reply With Quote
Pharaunmizz
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Combat log error (screwing up your addons) supposed fix:

Need more testers, hope this works for everyone

TL;DR, thanks to Proditor & Shadowed

Edit: http://www.wowinterface.com/download...o.php?id=16001 - Shadowed's somewhat cleaner version
EDIT: http://www.proditor.net/files/CombatLogClearer.rar

The Problem:
  • COMBAT_LOG_EVENT_UNFILTERED is jacked up
  • This means your combat log AND any addons that use that event get screwed up
  • The current speculation is that it's because of an overflow problem caused by massive glitched spam (courtesy of Blizzard), as per Imbad's screenshot

The Fix:
  • Periodically clear out the combat log using a command
  • Either macro this
    Code:
    /script CombatLogClearEntries()
    and use it often (perhaps on your main nuke), or
  • Use one of the addons



This is theoretical!
I have not tested this. I do not know if it works. Since this is stickied (?) it would be good to know if this actually works. o.O Knowing Blizzard it will be a long time (if ever) that this is actually verified by an authoritative source. Any Blue posts on the matter that you can track down would be awesome.

Quote:
Originally Posted by Pharaun View Post
Courtesy of Imbad & Proditor:

Quote:
Originally Posted by Imbad View Post
OKAY GUYS, I think I may have found a solution.

I had a feeling that the cause of this problem was a sort of overflowing in the combat log. I found this script online that essentially cleared your combat log of any data.

By macroing the script in with ALL of my abilities, my combat log has not died and my mods have been working since - but I do not have a combat log to go back and look at. It was worth the trade in my opinion.

Heres the script:

/script CombatLogClearEntries()

Cheers.
Quote:
Originally Posted by Proditorx View Post
Instead of binding it to everything:

/run local f = CreateFrame("frame",nil, UIParent); f:SetScript("OnUpdate", CombatLogClearEntries);

Could create a quick addon that does this too.

EDIT: http://www.proditor.net/files/CombatLogClearer.rar
More testers! If this works for everyone, I'm going to laugh very loudly.
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Last edited by Pharaun; 02-17-2010 at 02:17 PM..
Old 02-07-2010, 06:07 AM Reply With Quote
Átheist
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so we just use [/run local f = CreateFrame("frame",nil, UIParent); f:SetScript("OnUpdate", CombatLogClearEntries);] ?

testing atm
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Old 02-07-2010, 06:09 AM Reply With Quote
Ickz
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Do you have to type
/run local f = CreateFrame("frame",nil, UIParent); f:SetScript("OnUpdate", CombatLogClearEntries); every time you login or what?
Old 02-07-2010, 09:44 AM Reply With Quote
Proditorqt
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Quote:
Originally Posted by Ickz View Post
Do you have to type
/run local f = CreateFrame("frame",nil, UIParent); f:SetScript("OnUpdate", CombatLogClearEntries); every time you login or what?
or use the addon
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Old 02-07-2010, 02:06 PM Reply With Quote
Pharaunmizz
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Yea addon is better imo, install & forget. Plus technically if you bind that to every ability you'd create a butt-ton of frames after awhile (since frames aren't destroyed via garbage cleanup, ye?)
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Old 02-08-2010, 01:30 AM Reply With Quote
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Still broke using this.
Old 02-08-2010, 05:35 AM Reply With Quote
Farynà
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my sct didnt break after using it

though my combat log stopped showing me things.. but sct etc kept working.
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Old 02-08-2010, 05:53 AM Reply With Quote
Entarion
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obviously, combat log =/= combat text
Old 02-08-2010, 05:55 AM Reply With Quote
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combat text stopped working when combat log did
doesnt the combat text read from the log? dont know. just know, that always my sct stopped when combat log stopped
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Old 02-08-2010, 05:56 AM Reply With Quote
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Working well for me so far!
Echoport and afflicted didn't break after a few games like they did without the mod
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