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Old 11-17-2009, 09:30 PM Reply With Quote
Ickz
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Deadly poison changes in latest notes

http://www.mmo-champion.com/

Asssassination

* Improved Poisons now increases the chance to apply Deadly poison to your target by 4/8/12/16/20%. (Up from 2/4/6/8/10%)


Poisons

* Deadly Poison now has an additional effect - Once stacked to 5 times, each application of Deadly Poison also causes the poison on the Rogue's other weapon to apply.
Old 11-17-2009, 09:32 PM Reply With Quote
Rensy
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thats tight, prolly meant to be a pve change to keep ppl from weapon swapping all the time for double IP
Old 11-17-2009, 09:41 PM Reply With Quote
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That's nice
Old 11-17-2009, 10:04 PM Reply With Quote
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nice buff for pvp&crippling application, shivs anyone? :]

don't see a reason NOT to go 1.80/1.40 envenom spec now tbh. ( except losing a bit of ability to stunlock other rogues to death which is imo a good thing :3 )
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Old 11-17-2009, 10:08 PM Reply With Quote
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It's a rare situation where you have a 5 stack of deadly poison up on a target due to poison removal abilities and having to be meleeing the target for a significant amount of time without being peeled either by the target or their teammates, so while it has some potential to produce some extra DPS from wound if you do, it's not exactly something that will affect 44/x/x (w/o improved poisons) on a regular basis.
Old 11-17-2009, 10:11 PM Reply With Quote
Kalimist
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Master plan to ruin rogues by nerfing them later in probably a worse way.

What will probably end up happening is rogues will be forced to use deadly poison after some kind of nerf in the majority of situations when speced mutilate, making gouge if not used between deadly poison after its stacked useless, and still bad if timed between a tick since you have to wait for it.

This is a joke because if you pool properly with 5 DP Stacks even with the Envenom change the damage will be over the top, think about it. This change will probably be a miracle but then turn into a disaster.

Here is a lolspec if this change goes live: http://www.wowhead.com/?talent#f0eco...bfb0hdb:TGiVzc

You don't need Deadended Nerves because no plate will be near you once your'e done with them, and if they do: http://www.wowhead.com/?talent#f0eco...bfb0hdb:TGiVzc

You read this first here on AJ.

GODMODE

Last edited by Kalimist; 11-18-2009 at 06:23 AM..
Old 11-17-2009, 10:23 PM Reply With Quote
Rensy
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what about legendary status bladestormers with a crash helmet on
Old 11-17-2009, 10:29 PM Reply With Quote
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wound in the OH after an envenom with master poisoner... gl rofl
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Old 11-17-2009, 11:02 PM Reply With Quote
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Quote:
Originally Posted by ItzPerplex View Post
wound in the OH after an envenom with master poisoner... gl rofl
Why would you swap to wound in OH?

DP would proc MH wound as well+refresh the timer.
There's very little reason to not use dp oh all the time in 3.3

(P.S. Envenom only increases IP proc chance not WP)
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Old 11-17-2009, 11:08 PM Reply With Quote
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Quote:
Originally Posted by Ashe View Post
Why would you swap to wound in OH?

DP would proc MH wound as well+refresh the timer.
There's very little reason to not use dp oh all the time in 3.3

(P.S. Envenom only increases IP proc chance not WP)
Mis-read "rogue's other weapon" as "offhand weapon".. this change is going to be pretty crazy
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