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MM Hunter-Disc Priest 2v2

Aggresive MM hunter-disc priest 2v2 Strategy Guide

UPDATE!!!! We have now made a video for your enjoyment!
http://www.wegame.com/watch/stouge2-...st-hunter-bg9/


General Information
Ey guys, hope you enjoy and gain something valuable from my hunter-priest guide. Me and my partner have been playing this comp on and off since season 6. Our experience range goes to against 2900mmr opponents, but we hover usually around 2600 mmr, though this season we've been abit more successful and have been in the top 5 all season (lol ye i know it started only a couple weeks ago) whilst staying around 2700mmr.

Enemy teams are classified from 1/10, which is the easiest, to 10/10, which is the most difficult. In general you should hold in mind, that every enemy is beatable with the right strategy and that a positive mindset is essential to win close games.

The purpose of this guide is to give a general idea of the comp and to suggest strategies against the most common enemies you will encounter. These are our ideas and strategies, what means that they won't necessarily work for you, but will at least have a good chance of doing so.

This guide is written from a Hunter point of view, although my partner was present throughout the writing process and we tried to keep it neutral.

If you have any questions, feel free to ask in the comments or in-game and we will answer them as soon as possible.

Talent Builds, Glyphs, Gear etc.:
Hunter:

Armoury: http://www.wowarmory.com/character-s...bCKsn4mXHGYrNr

Talents: Standard defensive Marksman build (0-53-18). Only difference between my spec and alot of other hunters is that i have 2/2 rapid recuperation over the extra 8% chance to crit on Aim Shot. I feel that with hunters already mega high crit rate, the mana return as MM is alot more important to keep up the high-damage tempo without having to switch to aspect of viper is alot more important over a little more crit% to a shot which is only good verse cloth. I use alot of pve gear (pve champ sup!! ) so i specced 5 points into survivalist to buff my hp. If i didnt have access to much i would skip this talent and put the points into humanoid slaying 5/5 and the other 2 points into the aim shot crit%.

Glyphs: Aim shot, Disengage and serpent sting

Gear: I feel my gear is pretty optimal for any would be competitive hunter without being too hardcore (just 1st wing of icc). I wear 2 pve rings, pve neck and cloak, a pve badge chest, badge belt and a Deathbringers will/Whispering Fang skull depending on the bracket/comp. I use these pieces because they are so well itemized, but im still able to have 950+ resilience, which i feel is easily enough as hunters rely on positioning/kiting/cooldowns to live, and not tanking damage. Im gemmed agi in red gems, have 75 spell penetration, and in yellow gems i switch between 10agi-10crit and 10agi-10resil (depending on my need for resil).

Pet: Spider
i play with a spider as MM because of Web (30 yard instant 4 second root which is magic and goes through cloak), Roar of recovery (30% mana return) and ofcourse Roar of Sacrifice (makes you or a party member immune to crits for 12 seconds). I will SOMETIMES switch to serpent for poison spit (25% reduced casting time and extra poison dot to protect serpent sting if im versing nothing but casters).

Talent Builds, Glyphs, Gear etc.:
Priest:

Armoury: http://www.wowarmory.com/character-s...fnAGyvIsCxNIaS

Talents: Pretty standard disc build, you can go the more smite spec however it is hardly needed due to most of your time is better spent dispeling/fearing after your holyfire. Both specs work its not that important. Same with smite glyph over shield glyph. Basicly REALLY offensive playstyle, with defensive glyph/talents.

Gear: Yes, my gear is rat shit. My priest hit 80 about 5 days before start of season, xfer'd my other priest(Stougeqt) to alli. So ye currently 4 pc furious SATIN gear with wg haste shoulders and 7 days played @ 80. Haste is king for offensive play, i run with all haste offpieces and wg shoudlers+ 4pc crit mainset. Yeah it means my regen is low, however as hunter priest you really dont outmana many teams and if you do it is due to controlling the other team enough to drink, not by regen.

Glyphs: Penance, Pain Suppresion, Power Ward: Shield, Levitate

Strengths:
Incredible Burst damage and CC. You can routinely (though ALOT harder verse good opponents who know how to stop traps) set up scatter-->trap-->fear which is a 22 second lockout on the healer while you and your priest unload on his partner. Both traps, scatter and fear all share different DR so you can use it on cooldown. Also ofcourse offensive/defensive dispel is clutch agaisnt so many teams. All matches are over in 1-3 mins, win or lose.

Weaknesses:
UA warlocks (though some are do-able, ill get more into that later), pve geared warrior champs and the fact you have a 2-3 minute window to get a kill before you and your priest are both oom (in which you will lose momentum and die slowly and painfully!)

General combat tips:
Stay offensive, this is a team all about momentum, dont let it slip or you will likely lose. Stay strong to your cooldowns and cc, even if a rogue/warrior/deathknight is wailing on you, being the faggot that he is tunneling you non-stop, dont be tempted to scatter/frost trap him to get away, even if you need to wait 30 seconds getting smashed on, you WILL eventually get to his healer and land a trap on him, and THAT is when you unload and take out all your pain and frustration on that pesky melee! Also, save disengage/web/masters call for when you are bursting while the opposition healer is cc'd, no point using it to gain distance, do your little crappy damage when you get distance, then land a cc, at which point said melee has caught up to you and will be riding your ass for the next 15 seconds and you just wasted your oppurtunity to kill. When your ass is getting handed to you by said melee, try to spam hunters mark, keep flare down (if rogue), maybe use snake trap (if u wont be trapping the healer in the next 10 seconds) and keep up other debuffs while you get ready to burst.

Matchups:
eath Knight/Druid
eath Knight/Paladin
ruid/Hunter
:Hunter/Priest
:Priest/Rogue
ruid/Rogue
ruid/Warrior
:Paladin/Warrior
:Mage/Priest
:Mage/Rogue
:Paladin(ret)/Shaman(resto)
ruid/Warlock
:Shaman/Warlock

:Hunter/Priest VS. Death Knight/Druid
Goal: Kill death knight
Difficulty: 2/10
How to achieve said goal: Try to get the priest to bait out the DK and have him waste his runes on your priest, in the meantime you mount over and scatter-trap druid. If druid is in stealth, put up your dots(priest included)/hunters mark and get ready to unload. When druid pops, get ready to deterence the cyclone (he will cyclone you if he is smart), at which time, you cancel deterence and scatter-trap him, you and your priest start bursting the shit out of the dk (silence the dk around 70-60% so he cant ams). Now, during this time, your priest should be running over to fear the druid but if he is chains spammed, use your masters call on the priest and he will catch the druid to fear him. Your priest should also be spam dispelling the DK to remove any and all hots. THe druid will 100% trinke tthis fear or the dk is dead. Now, you wait 10 seconds till your trap is up again and repeat (with priest spam dispelling hots/popping sfiend for extra damage) and you using readiness to finish him off. Make sure you always keep abolish disease running.
How it can get gay:
-If death knight gnaws you after you scatter to avoid druid getting trapped, to which you feign death after scatter for his ghoul to lose target and then trap.
- If dk chains spams you like a hoe, to which you still keep to same strat of cc'ing druid, while your priest spams smites into the dk, and save your masters call/web/disengage for when druid is cc'd. If your mega pro you can deterence the death grip too when you get away from the dk if he is tunneling you. Priest may have to dispel key chains when attempting CC.

:Hunter/Priest VS eath Knight/Paladin
Goal: Kill death knight
Difficulty: 3/10
How to achieve said goal: Same as vs :death knight:, only difference is, you need to dispel sac's, and work through an extra trinket (bubble). Make sure you tranq/priest dispels sacred shield. After bubble and sacs are down, if you guys still have mana the DK will drop very soon.
How it can get gay:
-If death knight gnaws you after you scatter to avoid druid getting trapped, to which you feign death after scatter for his ghoul to lose target and then trap.
- If dk chains spams you like a hoe (which is ALOT worse for you when he has freedom), to which you still keep to same strat of cc'ing druid, while your priest spams smites into the dk, and save your masters call/web/disengage for when druid is cc'd. If your mega pro you can deterence the death grip too when you get away from the dk if he is tunneling you

:Hunter/Priest VS ruid/Hunter
Goal: Kill hunter
Difficulty: 4/10
How to achieve said goal: Both hunters will do a shit-tonne of damage to each other. Its basically a kill-or-be-killed situation. Go aggresive HARD, you MUST force the other team defensive, and when you do, the game is over. You will need to scatter-trap the druid (he will most likely trinket) to which your priest fears after and spam dispels the hunter and nukes the shit out of him. Your priest should have the hunter on his focus and shadow ward death the hunter when he targets him (he is probably going to try to trap him). If your priest does get scattered, then it is your job as the hunter to either eat the trap, or (this is what i do and i have a 95%+ win ratio against hunter mirrors) is silence the other hunter as soon as he scatters so he cant trap your priest (as you cant lay traps while silenced). Dont be afraid to use readiness early to get extra damage in on the hunter to force him defensive and force his deterence. Also, in the unlikely event that your priest is cc'd, this is when you want to be using deterence, but try to use it as aim shot is wearing off so that when your priest gets out of cc, he can give you a full heal with MS dropped off. Another thing i like to do is RoS myself at the start of the game when me and the opposition hunter are pounding into each other so that my priest doesant have to heal me as much and can spam nuke/dispel him. Your priest should also spend a global dispelling motw from the druid so you can trap easier. Also dont blow MS into the hunters deterence, since ms will drop and he will be the one to get the massive heal, and you will lose momentum when he does and be put at a big disadvantage.
How it can get gay:
- If druid gets the cyclones off on your priest from stealth and he resists a trap. You will need to deterence and get a pole (masters call + web the hunter so he cant get to you) and just turtle it out till your priest is free.

:Hunter/Priest VS :Hunter/Priest
Goal: Kill hunter
Difficulty: 5/10
How to achieve said goal: Pretty much same strat as verse hunt-druid, go hard on damage on opposition hunter, cc his healer from the get-go. Be pro and eat/silence traps, and deterence at good times so you drop MS and cop massive heals. Another tip is to be careful not to aim shot into the opposition hunters deterence, since ms will drop and he will be the one to get the massive heal, and you will lose momentum when he does and be put at a big disadvantage.
How it can get gay:
- Dispel resists on fear ward, leading to your priest being feared over opposition priest, so if you lose the race to fear, be ready with defensive cooldowns to live the zerg rush by the other team, nothing else really =/. If your undead, you can just Wotf it, but make sure your EXTRA careful not to eat a trap within the next 45 seconds or you WILL lose!

:Hunter/Priest VS :Priest/Rogue
Goal: Kill rogue
Difficulty: 6/10
How to achieve said goal: Ok, what i like to do is to charge into the nearest los object (or 3/4 way down the BEM bridge where the priest is, or the other side of the pillar to where the priest is on nagrand), plant my flare and ONLY my flare (more on this in a minute), mend pet my spider and send it into the priest back and forth to stay in combat so neither me or my priest can get sapped (priest should chuck a renew/shield on it to stay in combat). What your priest should be doing is mass dispelling his priest (if he is close enough) to remove his buffs/fear ward. Now, usually after 30 seconds, the eye buff will be up soon, so the priest will come charging in like a hero to land a double fear and dispel your priest down, what you do when this happens is scatter-trap the priest (yes, i know the rogue hasnt popped yet), you and your priest remove ALL of his buffs. Usually what happens here is the rogue opens on your priest, this is when you start unloading into the rogue (hunters mark, serpent sting), when the trap is almost going to run out on opposition priest, you masters call your priest, Web the rogue (so now your priest has a large amount of distance) and fear opposition priest. Priest is going to trinket or rogue will die. Be quick and ready to flare if rogue vanishes/cloaks. Now, the rogue will likely make a switch to you after having his shit pushed in, but thats ok! Your priest should shield you and start dispelling/nuking the rogue while you tank his damage and wait for scatter-trap to be up (even deterence if you have to so as to slow down damage). Now, when you land your scatter-trap on opposition priest, that is when you disengage away (might even need to use readiness to get double masters call/disnegage) and you and your priest finish the rogue. If for some reason he doesant die (he is pillar kiting like a jew), then have your priest fear his priest again while the rogue is still dotted and you chase him and finish him off. Also be quick and ready to silence penances.
How it can get gay:
- Fear resist, nothing you can do here but to just wait another trap-fear cyclone and hope you still have enough mana and cooldowns left
- Aim shot miss, you can either readiness to keep up aim shot if rogue is low and his priest is out of cc so he is about to land a big heal to prevent it, or you can simply just wait another cc cycle and finish the rogue then
- Rogue and priest pillar kiting like jews all game, as a hunter you wont be able to stop this, so your priest needs to go in there and land a double fear to get them out.
- Not able to land a trap on the priest? then have your priest fear his priest, and use your readiness when rogue is semi-low (60%) and blow him the fuck up in a priest fear. If you fail to kill him with your readiness here, you will lose as you will have burnt most of your and your own priests mana and cooldowns

:Hunter/Priest VS ruid/Rogue
Feral Druid version
Goal: Kill either depending
Difficulty: 6-7/10
How to achieve said goal:
What i like to do is have my priest stand 40 yards away from me (if i know its a feral-rogue and not a resto-rogue), i stand in a flare and just spam volley trying to get the rogue/feral out. Now, chances are im going to get sapped. When they open on your priest, RoS him STRAIGHT away, and have him PS himself pretty much asap. He fears, so if rogue trinkets it, you masters call the priest, to run away (ferals r retarded and will follow), and scatter-trap the rogue and kill the feral. If the feral eats the fear aswell (coz he doesant have beserking up), and trinkets, scatter-trap him instead and kill the rogue. You will need to use readiness QUICKLY to get the necessary offense before they kill your priest (which will be VERY quickly). Since you are pro and standing far away from the rogue-feral, you will see when the feral will try to cyclone you, and when he does, DETERENCE IT. His next cyclone, feign death it. And by that time he will probably give up trying to cc you and go back to tunneling squishy priest. Save your trinket for the blind. Also dont be afraid to "scare beast" the feral when beserking is down, it wins games. Not enough hunters utilize this ability. Oh, also have your priest dot up whoever you are killing, and if whoever you are killing is in a fear, start holy firing him etc
How it can get gay: If after sap, you eat 2 cyclones, you will prob lose if this happens sadly, but you will probably need to trinket and do your best to WTFBURST the rogue with readiness for the kill, otherwise you will eat the full blind and lose

Resto druid version
Goal: Kill rogue
Difficulty: 5/10
How to achieve said goal:
Have you and your priest stand on random LOS object, have a flare down, pet on aggresive and freezing trap down, whilst random volleying everywhere. Rogue will PROBABLY sap you but get trapped in the process, or might be non-terrible, disarm trap and then sap you. To which case, either way, they are going to open hard on priest with druid spamming wraths, so what you need to do is RoS your priest immedietely, and hope he is alright lol...now when you get out, if the priest already feared the rogue to survive (the rogue will trinket this), you scatter-trap rogue so as to let your priest recover. From there you and your priest both gain distance and burst the shit out of the rogue with your priest spam dispelling the rogue and fearing the druid (the druid will trinket this or the rogue will die, if he isnt already dead from that burst). Your trap should be up soon so you scatter-trap the druid and finish the rogue from there. You only trap the rogue if the priest already feared the rogue because he was going to die, otherwise just trap the druid from the start. Deterence/silence/feign death the cyclones, its very important you dont get caught in many or you will lose
How it can get gay:
- You eat sap-triple cyclone-blind, you will probably have to trinket the cyclone and trap the rogue to save your priest, and just start from scratch but be minus some cd's (ie PS and Ros will have been used on your priest)
- aim shot miss --> full heal, but this isnt that bad, as with offensive dispeler on hots, you can kill a rogue in a single cc if rogue is stuck in open and cant vanish/cloak

:Hunter/Priest VS ruid/Warrior
Goal: Kill warrior
Difficulty: 2/10
How to achieve said goal:
Start same as verse DK-Druid, with your priest running in trying to bait out the warriors charge and get a fear on the druid, but if he cant, just baiting the warrior is enough, as you (the hunter) will mount over to the druid and trap him. If he is in stealth, just start nuking the warrior (the priest should also be nuking to force the druid to leave stealth). Now, when he is in trap, if the warrior doesant switch to you and insists on riding your priests ass, masters call the priest, pin the warrior and your priest can go fear the druid while you pummel the warrior and priest spam nukes/dispels him. Druid will 100% trinket the fear or warrior is dead. Warrior would have had to shield walled or he would have died already, so wait 10 secs or so for trap to come back up, and repeat cc on druid and war will die. If the warrior is good, he will try to intervene your traps, so try to trap the druid out of the warrior's los (either by baiting the druid out of warrior's los or by your priest baiting the warrior out of druid's los or range). But if you cant do that, then a simple Web of the warrior will prevent the intervene and you can land the trap freely. Should be a very easy win
How it can get gay:
- pve champ 100-0'ing your priest in a bro-storm, cant be avoided, any warrior team can do this, so its pretty much the ONLY way you can lose to this team

:Hunter/Priest VS :Paladin/Warrior
Goal: Kill warrior
Difficulty: 7/10
How to achieve said goal:
Start same as druid-warrior, with priest baiting the charge and nuking the warrior, while you put up serpent sting/hunters mark and try to trap the paladin. If he sac's, dispel it, if he divine sacs, wait till its finished and then trap the paladin. Its pretty much the same fight as druid-warrior, but alot more dangerous because sacs, bubble and casted heals will prolong the fight alot longer than a druid-warrior can, thus meaning this team can easily out mana you if they play it right and can avoid alot of your traps. If they are good, you will need to drag paladin out of intervene los/range to trap him, or web the warrior and then trap the paladin. As always, when paladin is cc'd, priest needs to forget about healing and go 100% offensive on warrior to try get a kill. Also, if warrior bladestorms, this is a good time to use readiness and try burst him through it for a kill, with your priest assissting dps with you (yes, even during bladestorm). Warrior will die if he doesant cancel bladestorm and D up/shield wall. If you can get through the paladins cooldowns and you still have mana left (you will prob need to get a kill on the next cc cycle after sacs/bubble/trinket is down or you will lose, either to bladestorm with PS down or outmana'd. Keeping the warrior clean is key to beating this comp, one slow sac/sacred shield dispel could cost you the game.
How it can get gay:
- pve champ 100-0'ing your priest in a bro-storm, cant be avoided, any warrior team can do this, so its pretty much the ONLY way you can lose to this team
- Traps being intervened, need to avoid it the way i said above
- warrior riding your ass with freedoms, need to stay strong with using your traps and scatter still on the paladin and not on the warrior for peels, and have your priest spam smite the warrior to force him off you, or even "fake burn" the paladin to force him off you. I say "fake burn" because you will never out mana this team, but the paladin will probably start bitching and screaming on vent that he is being burnt (not that it matters) and for his pve mace champ to come stop them, to which you blow the warrior up when he gets off you

:Hunter/Priest VS :Mage/Priest
Goal: KIll mage
Difficulty: 2/10
How to achieve said goal:
Charge in, scatter-trap priest, you and your priest start dispelling mage/nuking him hard to force block while priest is in trap, if priest trinkets, fear --> and mass dispel the mage and mage dies. If not, just fear after trap and priest will trinket/will. When you are in a nova and priest cant dispel you or you are trying to keep up momentum, masters call yourself free, Web mage and nuke him hard. Your priest should ALWAYS be spam dispelling you (to keep you clean) and the mage to remove his shield and whatever else buffs he has up. After block, once you get priest in a fear/trap and mage is stuck in open, web him, silence him so he cant BLINK(thanks tails ), and use readiness and blow him the fuck up. He should die. if he somehow doesant, he probably used mana shield, his 2nd block came up and he is out of cd's and low on mana. Then you just repeat the cycle on priest and mage dies. Very easy match. Make sure you silence all sheeps on your priest if he cant death them (due to him being cs'd, feared or deep frozen or something). Also, rotate defensive cooldowns, so if your priest is sheeped, trinket the deepfreeze and silence the shatter, or deterence the next shatter, feign death the next, RoS the next etc etc, this way they cant get a kill on you easily and when they are aggresive, its a perfect time to blow readiness on them and kill the mage without them suspecting it. Dont be afraid to blow readiness on double deterence either, it can save yo life!
How it can get gay:
- if mage eats traps/you cant get priest trapped for whatever reason (deep frozen after scatter etc), dont worry, you can still recover as MM tears through mage, and for them to win they need to play perfect and you need to fuck up

:Hunter/Priest VS :Mage/Rogue
Goal: Kill Mage
Difficulty: 2/10
How to achieve said goal: Should be free win. Charge in to los object nearest to the mage but on opposite side (if nagrand), 3/4 way down the BEM ramp, on the side of the boxes (dalaran), on the tomb (RoL) or the pillar behind you on ROV. Chuck a flare down and send your pet in to the mage back and fourth to get you and your priest in combat so you cant get sapped. Have a freezing trap on where you are standing and start throwing volleys all around the map. Also, try to put a serpent sting/hunters mark on the mage so he cant invis (which can be nasty if he opens with a sheep on your priest). Now, they will almost always try to kill you or the mage will die EXTREMELY quickly. Trinket the kidney shot, trap the rogue (if he trinkets fear him), and silence the sheep. If you cant sielnce the sheep, flare, deterence, masters call and get away from the rogue and you should be fine (and silence the frostbolt ofcourse). Once you can land a full duration cc on the rogue, the match is over, as you will be topped up, mage will have blocked/be dead by now, and if for some reason the mage isnt dead, you can just turn around and you and your priest nuke the rogue. My priest ALWAYS helps me nuke the mage at the start of the match, because it means getting rid of his shield and him blocking ASAP or he dies. You should also use your Web on the mage to keep him from los'ing you while you pew pew his face in. Also have your priest throw in some random mass dispels around to try and pop out the mage and/or prevent the sap if he gets a clean invis off.
How it can get gay:
- if mage gets off an invis and lands an opening 10 second sheep, you will need to be prepared to double deterence (via readiness) to live. Even if that happens, you still should be able to win if you play it right, as rogue should be trapped (thus he trinkets), so a fear on him and game over for them

:Hunter/Priest VS. :Paladin(ret)/Shaman(resto)
Goal: If protet, kill shaman. If ret, kill ret
Difficulty: 8/10 if protret, 6/10 if ret
How to achieve said goal: If protret, you will need to scatter-trap the prot on cooldown and just tunnel the shaman like a retard if you are to have ANY hope of winning. This is probably the only team your priest should mana burn against. Try to get a double fear on both of them, and when sham is in the open, Web him and blow EVERYTHING on him and try blow him up. Repeat every 3 mins till you get the kill. Not an easy match. Be very careful your pet doesant die, and keep your mana high as you will need it on kill attempts. Make sure you have your pet on passive too so he isnt healing the shaman via water shield or earth shield. When you go to scatter-trap the shaman or the ret, have your priest spam dispel something so it eats grounding if it is up

If ret, i havent versed this combo as ret since s6, but i would keep switching between ret and shaman (with cc alternating depending on who i was hitting) untill i eventually killed something. They will probably outmana you (my priest is in full satin/haste gear, so he has like 120 regen =/). Have your priest always help you burst, as you will need his damage to kill something.
How it can get gay: when pets die, you will probably lose, the pet is pretty important for web and for the mana return.

:Hunter/Priest VS. ruid/Warlock
Goal: Kill warlock
Difficulty: 8.5/10 if they are good, 6/10 if they are bad.
How to achieve said goal: You and your priest need to be 100% aggresive all game. Get druid in scatter-trap (try to cover with hunters mark), after trinket or devour, fear him. In the mean time, you and your priest need to both be going full offensive on warlock with dispels and nukes from priests, leave NO hot on him. Trinket the first UA-fear you got to keep momentum. Try to fight on his port so he cant escape. Dont bother killing pets. In the 2nd round of fear/trap, this is when you use your readiness and try get warlock in kill shot range for the finish. You will be able to beat up to 2700 opponents by maintaining a ultra high pressure gameplan, but any higher than that and they will know how to deal with you properly and you will die. When your pet has full dots on it, thats when you cower to reduce damage and chuck a mend on it (your pet isnt priority to be kept alive, dont worry about it too much, as if he is dpsing your pet, leaves time for you and your priest to nuke). Use deterence's to stop fears/cyclones, same for feign death. Have your priest shadowfiend the warlock once the druid is in a cc to help with extra damage aswell as SPAM dispel with dots up. You have 1-2 mins to get a kill before you lose. Its worth it to snake trap aswell, but only use it after you have used freezing trap as snake poison will break your trap. Another thing, if you can get the druid and lock in a full fear, and it looks like the warlock is going to live, and you still have readiness, you can use blanket silence-chimera-aim-readiness-silence-chimera-aim with your priest assisting and you can sometimes score a kill 100-0. It will prob only work once against your opponent but it has definately won me some games i otherwise would have lost, against top competition too. In fact, against the best driud-warlocks, i feel a druid switch out in the open with readiness is the only way to win =/. good luck

Last edited by juventino_hero; 03-26-2010 at 08:36 PM..
Old 02-28-2010, 09:23 AM Reply With Quote
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:Hunter/Priest VS. :Priest/Warlock
Goal: Kill warlock
Difficulty: 9/10 if they are good, 6/10 if they are bad
How to achieve said goal: Exact same as druid-warlock

:Hunter/Priest VS :Shaman/Warlock
Goal: Kill warlock
Difficulty: 10/10
How to achieve said goal:
you wont beat ANYONE with 1/4th of a brain if it is UA-resto (which it always is). If they have 1/5th of a brain, use the above strat (druid-warlock)Just leave arena and save your time =/
Old 02-28-2010, 09:23 AM Reply With Quote
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enjoy


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Old 02-28-2010, 09:34 AM Reply With Quote
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SHIT DID NOT READ.
o wait D:
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Old 02-28-2010, 10:47 AM Reply With Quote
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enjoy
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Thanks a lot for this. For some reason my priest thought it was best if i was survival for this. Sadly there a ton of teams on my bg

Also what would be a viable strat against
Old 02-28-2010, 11:50 AM Reply With Quote
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Very nice guide, well explained
Old 02-28-2010, 11:51 AM Reply With Quote
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Should probably fix up the eath Knight stuff cuterug. I just can't take it seriously with all those smiley faces!
Old 02-28-2010, 01:01 PM Reply With Quote
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Druid rogue or druid hunter isnt that bad, you can reset when you want ccing druid mate rofl.

Lock/shaman outside blades edge(well, any warlock team at blades edge is auto loss if both arent retarded) and RoV its possible to win wtf zerging shaman on switches without earth shield, with well timed fear wards, but its an agressive playstile guide, and games trying to do this can take 20 min
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Old 02-28-2010, 10:29 PM Reply With Quote
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Originally Posted by Hitt View Post
+rep

Thanks a lot for this. For some reason my priest thought it was best if i was survival for this. Sadly there a ton of teams on my bg

Also what would be a viable strat against
i played it as survival in s6, it hurt plate teams alot but i find it alot harder to kill something in a cc chain as survival then MM as your burst is just so much lower. Also, MM is FAR FAR stronger verse double dps and mage/healer-lock/healer teams. Hell even verse rogue teams i find MM alot better. Only against warrior's/rets/(dk's is about even since dk's dont have a shield and ams fucks over SV alot more than MM) sv would be better. }

Now, against rshaman-rogue, i play it pretty much the same way as against rogue-disc, the only thing is harder is that you or your priest will eat a hex/blind, so one of you will sit via a bigger cc chain than as against rogue-disc. The advantage is no shields and no dispel so the rogue team cant reset the match. When you cc the shaman, spam dispel or have your pet kill grounding (i find the dispel bit easier as im pretty bad with totem stomping). I would keep yuor pet on passive too so as to not feed the rogue hp via earthshield
Old 02-28-2010, 10:32 PM Reply With Quote
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Originally Posted by Ragerlis View Post
Druid rogue or druid hunter isnt that bad, you can reset when you want ccing druid mate rofl.
ye we havent lost against hunt-druid yet. We havent tried to reset though before, because mana has never been an issue lol, but i dont think we'd win the mana war either way but. Against druid-rogue, we could probably be able to reset, but yeh, thats not my style lol, if a 2v2 match goes for over 2 minutes i just dont enjoy it lol

Quote:
Lock/shaman outside blades edge(well, any warlock team at blades edge is auto loss if both arent retarded) and RoV its possible to win wtf zerging shaman on switches without earth shield, with well timed fear wards, but its an agressive playstile guide, and games trying to do this can take 20 min
ye i should have probably have added this in as your right. We have scored the occasional win against rshaman-lock (though they were very bad) via a shaman gib, but i dont expect to be able to beat any non-retard with that though
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