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Update: 2/22/08 - New mage and warlock changes added. New changes in bold.

The patch notes have been updated again and there are quite a few interesting PvP changes.

Druid
-
Lifebloom healing coefficient has been reduced.

Mage
-
Arcane Fortitude now increases your armor by an amount equal to 100% of your Intellect, up from 50%.
- Blink, Slow, and Spellsteal have all had their mana cost reduced.
- Icy Veins no longer stacks with Bloodlust/Heroism.
- New Talent: Molten Shields will cause your Fire Ward to have a 10/20% chance to reflect Fire spells while active. In addition, your Molten Armor has a 50/100% chance to affect ranged and spell attacks.
- New Improved Blink: For 2/4 seconds after casting Blink, your chance to be hit by all attacks and spells is reduced by 25%.
- Icy Veins has been changed, instead of increasing the chance your chilling effects will Freeze the target by 10%, it will now give you 100% chance to avoid interruption caused by damage while casting.


Paladin
- Turn Undead(Rank 3):This spell has been reworked and has been renamed to "Turn Evil". It will now work on Demons in addition to Undead. Turn Evil is subject to diminishing returns, and lasts 10 seconds in PvP.

Priest
-
Chastise no longer disorients the target, but now is instant cast and roots the target for 2 seconds.
- Power Infusion: Infuses the target with power, increasing their spell haste by 20% for 15 seconds.

Rogue
- Improved Backstab is now called Puncturing Wounds.
- Puncturing Wounds increases your critical strike chance with Backstab by 10/20/30%, and the critical strike chance with your Mutilate ability by 5/10/15%.
- Improved Sprint: This ability will now always remove Entangling Roots.

Shaman
- Nature’s Swiftness and Elemental Mastery now share a 10 second cooldown.
- Ghost Wolf: Cast time reduced to 2 seconds, down from 3.
- Tremor Totem now pulses every 3 seconds, down from 4.

Warlock
- Demonic Knowledge: This buff will no longer remain on enslaved demons when Enslave Demon is removed. It will now increase your spell damage by an amount equal to 4/8/12%, down from 5/10/15%.
- Confirmed: Drain Mana buff no longer appears in the patch notes and has been removed.
- Lifetap is now percentage based, it converts 26% of max. hp into 26 % of max. mana.


Arena
- If a queued player has a personal rating higher than their team rating, the matchmaking system will now use the highest personal rating of a queued member of that team for matchmaking purposes, instead of the team rating.

Source: http://www.worldofwa...patchnotes.html
If any of these are old or I'm missing something, please let me know. Back to Top

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Just wanted to let everyone know that three new strategy guides have been submitted in the last week.

Zotto: Druid/Rogue/Warrior - http://www.arenajunk...v3/Dru_Rog_War/
Psm:  Druid/Warlock - http://www.arenajunk...gy/2v2/Dru_Wlk/
Reindoroth:  Warlock/Warrior - http://www.arenajunk...gy/2v2/Wlk_War/

Many thanks to our contributors :) Back to Top

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Title says it all. Heres the official word from Blizzard:

Blizzard said:

  IRVINE, Calif. - February 14, 2008 - Blizzard Entertainment, Inc. today announced plans to launch a new type of tournament competition  using the Arena system in World of Warcraft®, its popular subscription-based massively multiplayer online role-playing game. The tournaments will take place on special realms that allow competitors to instantly create level-70 characters with epic equipment, placing the focus on tactics and execution rather than normal adventuring.
"eSports is one of the most exciting facets of online gaming today," said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. "We're pleased to expand World of Warcraft's tournament options for players who want to focus mainly on the competitive aspect of the game."
The tournaments are scheduled to start in April with two rounds of online qualifiers in Europe, South Korea, North America, and the regions of Taiwan, Hong Kong, and Macau. Each qualifier round will have a per-competitor entry fee -- €15/£12 in Europe; 20,000 won in South Korea; $20 in North America; and NT$450 in the regions of Taiwan, Hong Kong, and Macau -- and will run for six weeks. During this time, teams will play 3-vs.-3 matches on the tournament realm in their region, with the top four teams from each round advancing to the regional finals to compete for more than $27,000 in cash prizes. Winners from each regional will then be invited to a global championship event to compete for $120,000 in cash prizes, including a $75,000 grand prize.
Stay tuned to http://www.worldofwarcraft.com for further tournament details.

Tournament Rules: http://www.worldofwa...rnament/faq.xml
Press Release: http://www.blizzard....ss/080214.shtml
Blue Post: http://forums.worldo...icId=4665618488 Back to Top
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