Jump to content

  • Curse Sites
Help

Active Topics

Recent Topics

Streams Guides Talents Macros

Rate Article   - - - - -

A very interesting interview on Onlinewelten with Rob Pardo, the Executive Vice President of Blizzard Game Design, confirms that there is a fourth development team working on an unannounced, "unknown" Next Gen MMO. Speculation as to what it will be ranges from a Starcraft MMO to an entirely new Blizzard franchise. An interview with Paul Sams on Gamasutra addresses speculations of a new franchise, saying Blizzard will release a new franchise sometime.

Exerpt from the Rob Pardo interview:

Official Blizzard Quote:

Interviewer: A few months ago you offered a job on the Official Blizzard web page, concerning a next-gen MMO. A community manager added that its an unannounced title. So, is there any new information on that, or is Diablo 3 the mentioned Next-Gen MMO?

Rob Pardo: No, its obviously not, since Diablo 3 isn't an MMO. So we have another development team...

Interviewer: So there is still one project...

Rob Pardo: Yeah, there is still an "unknown" project...


Excerpt from Paul Sams Interview:

Official Blizzard Quote:

Blizzard has very strong IP, but it also seems like all of it was created in the last century.

PS: First of all, that’s true that we’ve not introduced any new franchises this century. I think what it really comes down to is, we ask the teams what they want to make next.

I think the folks at our company are concerned, if they’re going to do a new franchise, that it be worthy – and that it be something that is equivalent or better than what we’ve done before, because they don’t want to do a franchise that’s not.

These are three of the best-selling franchises of all time, and very well-loved. So you’ve got a pretty high bar of trying to figure out what those franchises might be.

What I will say, though, is that the idea of a new franchise is very intriguing to employees of the company. Are we ever going to release a new one? I would absolutely say we will at some point. I just don’t know when that day will be quite yet.
Back to Top

Rate Article   - - - - -

Arena Finals
Arena Finals are scheduled to begin at 8:45 AM EST (5:45 AM PST)
Discussion and Coverage

PVP Game Systems

Northrend Arenas
  • Keep it Simple - Basic Maps
  • Keep room for innovation
  • Dynamic Points of Interests - Moving Objects
  • New Spin to Starting Zones - ie. Starting teams close to each other
  • Room to grow - Anticipate lots of changes through Beta.
  • Dalaran Arena - No Mounts. Small like Blade's Edge. Get right into Game play. Pipe in middle drops wall of water. When it comes its a compete Line of Sight Blocker.Small Ledge around outside.
  • Dynamic Line of Sight - Move objects and effect line of sight as it moves. IE. Moving Columns. Could Move Randomly or Move on a Timer. Generally mixing up the game play while still focusing on Class vs. Class combat.
  • Play Testing New Arenas
  • Orgrimmar Arena - Pillars Moving Up and Down on Timer. Adding Wheels/Gears to the side spin up to give warning. Objects that Cause Player Damage - Pillars Go Down, Wall of Spikes Go Up. Stresses making it more dynamic. Extremely close starting areas. Starting on elevators that rise out of the ground, only 10 yards away from each other - face to face. Get a couple seconds to identify other players. Larger arena in the back of Org, mounts allowed here. NPC's watching like Gladiatorial combat. Cheers from crowd tied into players HP.
  • Arena's Still in early design phase.

Northrend Battleground
  • Island
  • Attack and Defend Gameplay - Half on Offense/Half on Defense
  • Achieve victory by knocking down players walls and getting the objective in a certain time period. Then you swap.
  • Requires Siege Vehicles
  • Based on "Titan Lore"
  • Attackers Come in out Boats. Land On Beach and Fight the Way up.
  • 3 Sections of Defensive Walls. Capture Point a the top

Winter Grasp
  • Non-instanced PVP Zone
  • Air Combat
    • Flying Machine - Fast, Fragile, Vulnerable to Anti-Air
    • Bomber - Drops bombs. Slower. Carries passenger.
  • Siege Vehicles:Still working on how you get Siege vehicles, want it to feel fast paced
    • Demolisher - Baseline Vehicle, Short and Long Range attacks, Ram Attack
    • Catapult - Quicker than Demolisher. Lowest Cost.
    • Siege Engine - Hardest Hitting. Longest Range. Carries Driver and Turret Gunner and transport passengers. Ramming attack
    • Goblin Shredder - Anti-Air Rockets. Saw Blade Melee. Jump into the air closer to the Air planes or jump over walls.
  • Destructible Elements "Anything that players will need to destroy to gain an advantage will be destructible
  • Attack/Defend Game Type
  • Persistent Game. Winner controls area for a certain time gaining the bonus and then becomes the Defender.
  • If same side has multiple failures in a row they will gain resource advantage - Balance unbalanced Horde to Alliance realms.
  • Earn Spirit Shard type items from bosses in Area for controlling Wintergrasp.
Q and A
  • Q: Some people lose BGs on purpose to gain mark of honor quicker. Will anything be done to solve this problem?
    • A: Very difficult way to solve. If no rewards provided for losers it seems to punishing.
  • Q:Plans for Spectator Mode?
    • A: On list of features. Want a spectator mode. Have to be careful how its implemented. Lots of players would want control of if they are being spectated. Idea of using spectator mode for raiding as well.
  • Q: City Raids make computers struggle a bit. Problem in Wintergrasp?
    • A: Doing things on technology side to help this. Hard to predict how many people will be in an given area any time. Change players area of interest range based on players in the area - see less distance if area is very crowded. Map is also spread out to prevent player clumping.
  • Q: Love BGs, but since BC feel forced to play Arenas, etc. Are we going to have freedom again?
    • A: Plan on keeping similar reward structure. Best items for PVP come from Arena. Honor set still to be there to fill in the other slots.
  • Q: Some talent trees for classes seem to be PVP centric. Make things unbalanced?
    • A: All classes have abilities that are specific to PVP and PVE.
  • Q: Warlock - Problem with Pet Scaling.
    • A: Can spec into demonology making them more powerful. Think balance is pretty good.
  • Q: Trouble with BGs starting with far more players than the other
    • A: Agree its a problem. Results from players being able to queue for multiple BGs at the same time. Changing Queue system to make sure there isn't same overlap to help ensure starting with full teams.
Back to Top

Rate Article   - - - - -

Blizzard's World Wide Invitational in Paris has officially begun. Blizzard is providing 4 streams of all the events going on this weekend. To view the streaming video you will need to follow the instructions on Blizzard's WWI site and install the Octoshape Streaming Video Plugin.

*All Times Are Eastern Standard Time*
**The Full Schedule can be found on the WWI website**

WoW Arena Tournament
Discussion and Coverage

Diablo 3
Officially announced! It will be the classic Diablo third person style Action RPG. The demo looked fantastic. New Flash Diablo 3 Splash Screen on Blizzard Sites. The Ice has given way to fiery halo framing the new Diablo 3 logo. "The Heavens Shall Tremble"  

Diablo 3 Site Now Up with Screen shots, video and more.

Diablo 3 Forums Live on WoW Forums.

FAQ

Official Blizzard Quote:

What is Diablo III?
We’re developing Diablo III to be the definitive action role-playing game, and a true continuation of the Diablo series. Players will create a hero from one of five distinct classes, such as barbarian or witch doctor, each equipped with an array of spells and abilities. As these heroes adventure through rich and varied settings, unraveling an epic storyline and engaging in combat with hordes of monsters and challenging bosses, they’ll grow in experience and ability and acquire items of incredible power.

The game takes place on Sanctuary, a world of dark fantasy. Unbeknownst to most of its inhabitants, Sanctuary was saved some twenty years ago from the demonic forces of the underworld by a few brave and powerful heroes. Most of those warriors who directly faced the armies of the Burning Hells -- and were fortunate enough to survive -- went mad from their experiences. And most of the others have buried their haunted memories and pushed the horrors from their thoughts. In Diablo III, players will return to Sanctuary to confront evil in its many forms once again.

Diablo III will be a fitting sequel to Diablo II, with the easy interface, fast-paced action, and visceral gameplay that Diablo players have come to expect and enjoy. It will also include many new features that will take the Diablo action-RPG experience to the next level. We look forward to going into much more detail on our plans for Diablo III as development on the game progresses.

What’s new about Diablo III compared to the previous Diablo games?
Exciting new classes like the witch doctor bring new gameplay options to the table. Returning classes, like the barbarian, have been completely redone with new skills to give them a feel unique to Diablo III. New customization options will provide for an even greater level of character specialization than the previous Diablo games, allowing the player to create unique characters brimming with power.

Diablo III is powered by a new graphics engine that can display characters and hordes of monsters in lush, fully 3D environments. Powerful special-effects systems and Havok-powered physics allow the player to lay waste to the Hells' minions in spectacular ways.

Also, Diablo III builds on the random environments of the previous Diablo games by introducing a host of new ways to create random scripted events throughout the game. This creates a dense and exciting world alive with quests, NPCs, dynamic encounters, and viciously challenging new monsters and bosses. Diablo III's environments add a great deal of interactivity to the game, including destructible elements and environmental obstacles that can be turned against your enemies.

In addition, Diablo III will benefit from Battle.net upgrades that will provide some exciting new features for players. Cooperative online play remains a primary focus, with multiple enhancements being planned to make connecting with your friends easier and cooperative gameplay even more fun. We'll have more details on all these aspects as well as other exciting new features at a later date.

Can you give an overview of Diablo III's storyline?
It has been twenty years since the events of Diablo II. Of those who faced the Lords of Hatred, Terror, and Destruction in the battle over the fate of Sanctuary, there are few still living who can bear to remember the horrors that the Prime Evils wrought upon the world. And of those who did not witness the terrible events firsthand, most believe the stories to be little more than myth. But something evil is stirring once again in Tristram, and it may already have claimed its first victim: Deckard Cain.

Will there be any other familiar faces in Diablo III (other than Deckard Cain)?
Yes. Players will encounter several new characters as well as a number of characters from the previous games.

Will players be visiting any familiar locations in Diablo III, such as Tristram?
Yes, definitely. Players will return to Tristram and certain other locations from the previous games, and they'll be exploring new areas of Sanctuary as well.

How many character classes are included in Diablo III? What are they?
Five character classes will be included in the game, two of which, the barbarian and witch doctor, were revealed when the game was announced at the 2008 Blizzard Entertainment Worldwide Invitational. The other classes will be announced at a later date.

Will players be able to choose the gender of their character, regardless of class?
Yes. Players will be able to create male and female characters for all five classes

Will Diablo III be playable over Battle.net? What new features can we expect?
Yes, Diablo III will be playable over Battle.net, and Battle.net will offer some exciting new features to enhance players' Diablo III experience. We'll announce specifics and go into much more detail at a later date.

Will there be a single-player component in addition to multiplayer?
Yes. In addition to battling the hordes of the Burning Hells cooperatively with friends over Battle.net, players will be able to adventure through the world of Diablo III solo. More details on both the single-player and multiplayer experience will be revealed at a later date.


What will questing be like in Diablo III? Will it be similar to Diablo II?
Our plans for the story and quest mechanics are still under wraps. We'll go into detail on those elements of the game at a later date. We can say, however, that we expect to have class-based quests in addition to the main story-line quests.

What engine is Diablo III running on? What graphical enhancements are included?
Diablo III runs on a custom 3D game engine for rendering full-3D characters and environments. The 3D game engine not only simulates advanced animation sequences and sound effects, but also uses a custom physics engine that allows for realistic object dynamics and cloth simulation.

What are the system requirements for Diablo III?
We'll announce specific system requirements at a later date.

When will Diablo III be released?
It's too early to estimate Diablo III's release date. As with all Blizzard Entertainment games, our goal is to create a game that is as fun, balanced, and polished as possible. We intend to take as much time developing Diablo III as is necessary to ensure the game meets our own high expectations and those of our players.

Will the game be released in multiple countries? Will the release be simultaneous? Which countries and what languages will Diablo III be localized in?
As with all of our games, our goal with Diablo III is to release the game simultaneously in as many regions as possible, and to localize the game in several languages. We'll have more details to share about countries, languages, and specific dates as we get closer to release.

Will Diablo III be available on Windows and Mac simultaneously?
Yes. As with all of Blizzard Entertainment's recent releases, Diablo III will ship for both Windows and Mac simultaneously.

How much will Diablo III cost? Where can I buy this game?
Pricing and availability for Diablo III will be determined and announced closer to the release of the game.

Notes from WoTLK Developer Panel
Death Knights
  • Avoid Pigeon holing the DK class to the Spec they choose. Essentially, they want to be sure they can always tank.
  • Runes have 10 Second Cooldown
:hunter: Hunters
  • Steady Shot will not clip Autoshot. Hunter's can now Smash Steady Shot.
  • Pet Talent Trees - Current Pet skill point system will move to talents.
  • Pet Ability, "Cornered", Pet's damage increases when they are below 20% health
:mage: Mage
  • Frostfire Bolt
  • Intended as king of AE damage. Mages should deal equal to or more AE damage than Warlocks.
:priest: Priest
  • Divine Hymn - Stun player that strikes the player buffed with Divine Hymn
  • Talent Dispersion - 51 Point Shadow Talent - 90% Regen. Allows to turtle and regen. Designed to make SPriests more viable in Arena.
  • Guardian Spirit - Cheat Death for priests. Summon Spirit to follow party member. If party member about to die from a blow, the Spirit takes the fall instead.
:druid: Druid
  • Entangling Roots for indoor use.
  • "Flourish" - Quick Cast Direct Heal. Heals for different amounts depending on what  HoTs are up.
:shaman: Shaman
  • Too Many Totems - Strength of Earth and Grace of Air Combined
  • Totems Effect Entire Raids
  • New Weapon Enchant Earthliving - +Healing
  • Hex - Emergency, Short Duration CC. Hexed players can move but can not cast.
  • Windfury no longer Weapon Enchant. Changed to Buff - Usable in Druid Forms as well as with poisons.
:rogue: Rogue
  • AOE - Phantom Daggers - Hurl Knives at targets. Burst AOE. 1 Minute Cooldown.
  • Increase SAP effectiveness against more target types (Beast, Giant, Dragons, "anything with Skull and brain")
:paladin: Paladin
  • Improve Itemization of Retribution Paladin - Use Items identical to the Warrior
  • Hand of Purity - Reactive, preemptive healing. "Single Target Prayer of Mending"
  • Some Blessings Non-exclusive - Freedom and Protection. Will Be Renamed so they are not "blessings".
:warrior: Warrior
  • Add Warcraft 3 Talents - Blade Storm and Shockwave. Make Warriors feel Big and Strong
  • Titan's Grip - Fury Tree - Dual Wield 2 Handed Weapons.
:warlock: Warlock
  • Demonic Circle - Runic Circle on ground. Teleport back to circle as well as gain benefits for summoning demons
  • Demon Form - "Illidan Form" No summoned demon. AE Shadow Bolts

Opening Ceremony Live
  • 6:00 AM: Presenting the 16 WoW Arena Teams
  • 6:06 AM: Founder of Blizzard Mike Morhaime takes the stage. Thanking the players for being there.
  • 6:10 AM: Discusses TBC's success. More than 2.4 Million Copies Sold in the first 24 hours. Discuss the merger with Activision. Players won't notice a difference in quality from Blizzard.
  • 6:12 AM: Showing video from last years WWI (In French)
  • 6:15 AM: Announced Diablo 3!.
  • 6:19 AM: Third person RPG. Reminded its a work in progress. Showing demo. "Who wants to crush some demons!" Familiar UI. Showing off the Barbarian - "Brute Force".
  • 6:21 AM: UI Improvements allow for hot keys and quickly swapping skills with the mouse wheel. Simple enough to play with just the mouse, but allows for more complex game play as well. New type of Item item the "Red Globe" allows for healing after combat without the need for potions.
  • 6:24 AM: Destructible Environments. Barbarian hits wall that crumbles and kills a group of zombies.
  • 6:25 AM: Finds an entire gear set in one chest, notes that this is not typical of normal game play ;) All gear is custom designed for each classes look. "Endless stream of items"
  • 6:25 AM: Showing off skill: Whirlwind. Wrecking enemies.
  • 6:27 AM: More Story Events and Quests than ever before Dekard Cain found in the dungeon to begin an escort style quest. "Stay a while and...."
  • 6:32 AM: Diablo has always been a cooperative game. New class: Witch Doctor. Uses tribal magic, pets, diseases, and mind control. Master of Disease and Fire. "Mass Confuse" spell turns enemies against each other.
  • 6:35 AM: Summons Zombie Walls like Fire Wall
  • 6:36 AM: Showing group of Female Barb, Female Witch Doctor, and Male Witch Doctor. "You'll be able to quickly and easily form groups like this over Battle Net."
  • 6:37 AM: Been a pleasure showing Diablo 3. "But first, lets show you a real fight" Group fights gigantic demon as a demo.
  • 6:39 AM: Jay Wilson leaves the stage saying it was a pleasure presenting D3.
  • 6:42 AM: Presenters working the crowd asking the crowd where they are all from going through European Countries.
  • 6:45 AM: Dance performed on stage by fire dancers to new music from Diablo.
  • 6:51 AM: Hosts concluding the opening ceremonies.
Back to Top
<