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We have introduced a new usergroup to the site. In order to keep the content (Talents/Macros/Strategy) up to date and manageable - we have created the Content Editors user group.

Until now, we have been working together to get the talent's section of the website updated and you might have seen requests for talent builds in your respective class forum.

We're going to be updating the rest of the sections, so if you have content you think should be submitted either post it in the Content Feedback forum or send it in the form of a Private Message to one of the site's content editors.

The current content editors are Wickler, Alphatier, and Calpurnia who all volunteered to help out. Many thanks to these guys for getting the ball rolling. At the risk of having too many colors of user names, you can recognize the content editors by their name plate color.

We're going to keep this group fairly small to begin with, but if you are interested in helping edit the content of this site on a regular basis send me a PM stating why you want to help and why you would be good at the job. Back to Top

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Quick explanation of  what we're planning:

If everything goes as planned titles should be awarded by Blizzard this week.

We will NOT be adding titles on AJ until we are convinced that the titles on Armory are error free and updated for everyone. So please be patient.

After we display season 7 gladiator titles, we will be doing our regular beginning of season access reset. We will be removing Junkie access from users who do not have a Gladiator title from any season. These users will be able to rejoin the Junkie group for the season by achieving the 2400+ rating cutoff again.

So, if you do not have your past gladiator titles on your AJ account currently please send me a PM and I will have you verify ownership. If you do not have access to the characters for Armory verification, we can't add the titles.

Let's hope titles get awarded smoothly for all. Back to Top

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Got word from Blizzard on a hotfix to buff resilience.

Official Blizzard Quote:

We are currently in the process of applying a hotfix to buff resilience. While some modifications may be made, we intend to have this buff in effect for the remainder of the Wrath of the Lich King expansion.

The change will double the value of resilience in reducing damage done by players. So depending on their current amount of resilience, characters might experience a 10 to 20% decrease in damage taken from other players. The critical strike chance and critical strike damage reduction components of resilience will remain unaffected by this change.

We are also aware of the possibility that this change will make healing in PvP too difficult to counter. While we are not making any immediate changes to address this issue, we have prepared some further changes that will allow us to quickly deploy a PvP-only healing adjustment if we feel it is warranted.

We will be applying this change very soon while we are between Arena seasons so we can evaluate how it works in multiple PvP scenarios for the upcoming Arena season, and as we continue to prepare for Cataclysm. As we have mentioned previously, one of the goals for Cataclysm is to have a PvP environment where it is harder to regularly achieve so much damage and healing in relatively few global cooldowns compared to what we currently have in the game.

Official Blizzard Quote:

Q u o t e:
All you're doing is encouraging DPS to wear MORE PVE gear which is already an issue. Healers are already nearly unstoppable and now you're making it even harder to kill them? Awesome, now I have to raid again to be viable in PvP.

I think teams may try to focus on PvE gear as a way of blowing up healers on the other team. If that doesn't work (because the healer has resilience), then the PvE-geared guys won't have the survivability to stick around long. If you can't blow people up very quickly, then the glass-cannon thing just doesn't work and longevity becomes more important to everyone. If you can blow up healers too easily (while wearing PvE gear), then we might need to buff resilience even more. If you can blow up dps specs wearing PvE gear easily, well, mission accomplished. If you can never defeat healers (note I said defeat, not blow up in 2 globals) then we will need to nerf healing. Again, the goal is to have slightly longer matches with a little more back and forth. (Emphasis on "little" -- 20 min matches can be as tedious as 20 sec matches are unsatisfying.)
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