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WoD Launches 11/13/14 and Cinematic Trailer

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Premade Groups: Looking for Adventure - Working with PvP?

A recent post from Blizzard talks about PvP in a service similar to LFG. This means this service will work for almost any type of groups including arenas. Perhaps people can have an easier time finding partners in WoD.

Official Blizzard Quote:

Group Finder is getting a new addition in Warlords of Draenor to make it easier for you to group up. In a raid and need more adventurers to round out the group for a Normal or Heroic raid or need help finding like-minded players for a group quest? The Premade Group option within the Group Finder can help.

Looking For Adventure
To start browsing for groups that are looking for more you'll want to open Group Finder (Bound to the I key by default) then click on the Premade Groups option for PvE content such as questing, dungeons, and raids.

Within the Player vs. Player tab, you can create premade groups for Arenas (2v2, 3v3, 5v5), Arena Skirmishes (2v2, 3v3), Battlegrounds, and Rated Battlegrounds. You can also access the Player vs. Player pane directly (Bound to the H by default). Additionally, there’s a custom option to allow you to create groups for things not on the list, such as forming a raiding party to do a little world PvP in a capital city with a few new friends.

Once you’ve identified a group that looks promising you can sign up to join it; the group leader will be notified that your pending join request needs their approval.

Recruiting For Danger
Those who want to take matters into their own hands can form groups by selecting ‘Start a Group’. Here’s a breakdown for what the different fields are for.

Name: Give the group a name. It helps if the group name is something descriptive like “UBRS run”.
Type: What is the purpose of the group? Questing? Running a Dungeon? Running a Normal raid, etc.?
Requirements (optional): You can elect to use it to specify additional requirements, such as a minimum item level or use of voice chat to facilitate communications.
  • Minimum Item Level (optional): It’s important to note that the minimum item level requirement must be less than or equal to your own item level.
  • Voice Chat: Some groups may prefer the use of voice chat for greater coordination.
  • Description (optional): A place available for those that want to provide more information, such as loot rules, or other information pertinent to the group.
When your settings are ready, simply click ‘List Group’ to be listed.

Holding Out For A Hero
Players applying to join the group show up as potential applicants where the group leader can accept or decline. For raid groups, both the raid leader and players identified as raid assistants share the ability to accept or decline applicants. Additionally, raid groups will be able to see what ranks the applicants have attained in Proving Grounds (Bronze, Silver, or Gold). Meanwhile, a tally of the different roles in the group so far is reflected to provide an overview of how the group formation process is progressing.

These changes and more await, making it easier to find like-minded players. Good luck, and happy grouping!
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Warlords of Draenor Beta Patch Notes Update

Major changes to PvP this patch:
  • Burst of Speed energy cost increased from 15->20->25*
  • Echo of the Elements now makes an ability not go on cooldown rather than proccing multiple times.
  • Hand of Sacrifice from Paladins are now off global cooldown.
  • Harvest Life replaced by a new talent for Destruction Warlocks making Ember Taps heal for more.
  • Tweeks to a lot of numbers such as Cat form speed.

Official Blizzard Quote:

Death Knight
Ability Consolidation and Refinement
  • Death Coil now costs 30 Runic Power (down from 40 Runic Power), and has a 40 yard range for both hostiles and allies.

Blood Changes
  • Rune Tap has been redesigned. It now reduces all damage taken by 50% for 3 seconds. It also now has 2 charges, with a 40-second recharge time.
  • Will of the Necropolis has been redesigned. It now automatically triggers an immediate, free Rune Tap when you take damage that reduces you below 30% health. This effect cannot occur more often than once every 30 45 seconds.
  • Veteran of the Third War now increases your critical strike chance, Multistrike chance, haste, and Stamina by 10% (up from 9% to Stamina only), reduces the chance for attacks to be parried by 3%, increases the damage of Death Strike by 100%, and grants 1 Runic Power per second while in combat.

Druid
Ability Consolidation and Refinement
  • Cat Form now increases movement speed by 30% (up from 25%).
  • Infected Wounds has been removed and its effects have been incorporated into Mangle and Shred for Feral and Guardian Druids.
  • Shred no longer requires the Druid to be behind the target (See also: Facing Requirements.) and is now available to all specializations. Shred now deals 35% more damage in addition to having double the normal chance to critically strike while stealthed. Additionally, Shred now naturally applies the Infected Wounds snare effect for Feral and Guardian Druids.
  • Thick Hide has been removed and its effects have been incorporated into Bear Form.
  • Bear Form now increases armor by 330% 600% for all Druid specializations, and no longer increases Haste and Critical Strike from items by 50%, but instead causes Haste to reduce the global cooldown
  • Tiger’s Fury now lasts 8 seconds (up from 6 seconds) and is usable during Berserk.

Guardian Changes
  • Maul now costs 20 Rage (down from 30 Rage).
  • Mangle now generates 10 Rage (down from 15 Rage).
  • Lacerate now generates 2 5 Rage, has no cooldown (down from a 3-second cooldown), and the periodic bleed effect triggers every 1 second (down from 3 seconds).
  • Thrash now generates 1 2 Rage every time it deals direct or periodic damage, has no cooldown (down from a 6-second cooldown), but no longer has a chance to reset Mangle cooldown.

Restoration Changes
  • Living Seed now heals for 50% of the critical heal (up from 30%).

Talents
  • Nature’s Vigil, while active, increases single-target damage and healing caused by healing spells by 30% 16% (up down from 25%), and all single-target damage spells also heal a nearby friendly target for 40% 35% of the damage done (up from 25%).

Hunter
Marksmanship Changes
  • Bombardment now reduces the cost of Multi-Shot by 25 Focus (up from 20 Focus).
  • Chimera Shot has been renamed Chimaera Shot. It is now a two-headed shot that hits two targets, costs 35 Focus (down from 45 Focus), and deals Frost or Nature damage, but no longer heals the Hunter.

Mage
Arcane Changes
  • Arcane Missiles can now accumulate 3 charges (up from 2 charges).

Monk
Brewmaster Changes
  • Dizzying Haze now has no Energy cost, but no longer causes the target's melee attacks to sometimes misfire.
  • Elusive Brew now increases dodge chance by 35% (up from 30%).
  • Stance of the Sturdy Ox now increases Stamina by 40% (up from 20%).

Paladin
Ability Consolidation and Refinement
  • Hand of Sacrifice is now off global-cooldown.

Priest
Ability Consolidation and Refinement
  • Holy Fire now lasts 9 seconds (up from 7 seconds).

Rogue
Ability Consolidation and Refinement
  • Burst of Speed now costs 25 20 Energy (up from 15 Energy).
  • Envenom now increases poison chance by 30% (up from 15%).
  • Venomous Wounds’s effects have been merged into baseline Rupture for Assassination Rogues. It no longer triggers from Garrote and now always triggers when Rupture deals damage (up from a 75% chance).

Shaman
Ability Consolidation and Refinement
  • Echo of the Elements has been redesigned. The Shaman's spells and abilities have a chance to trigger Echo of the Elements, causing their next short-cooldown spell or ability to not trigger a cooldown.
  • Elemental: It may be used on Earth Shock, Flame Shock, Frost Shock, Earthquake, or Lava Burst.
  • Enhancement: It may be used on Earth Shock, Flame Shock, Frost Shock, Fire Nova, Lava Lash, or Stormstrike.
  • Restoration: It may be used on Unleash Life, Purify Spirit, or Riptide.
  • Lava Lash now spreads Flame Shock to up to 6 nearby enemies (up from 4 enemies).

Elemental and Enhancement Changes
  • Feral Spirit’ damage has been increased by 300% 100%.

Warlock
Ability Pruning
  • Flames of Xoroth has been removed.
  • Drain Life is no longer available to Destruction Warlocks.
  • Harvest Life has been replaced with a new talent called Searing Flames for Destruction Warlocks.
  • Searing Flames reduces Ember Tap's Burning Ember cost by 50%, and increases its healing by 50%.

Demonology Changes
  • Demon pets controlled by Demonology Warlocks now deal 20% more damage.

Warrior
Talent Changes
  • Piercing Howl has been removed and replaced with a new talent, Sudden Death.
  • Sudden Death causes auto-attack hits to have a 10% chance to make the next Execute free and useable on any target, regardless of health level. These Execute do not consume additional Rage to deal additional damage.
  • Piercing Howl is now available to all Fury Warriors as a baseline ability.
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