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Play Warlords of Draenor at Dreamhack 2013

Official Blizzard Quote:

We recently revealed that we’ll be heading to DreamHack Winter 2013, which runs from November 28 to December 1 in Jönköping, Sweden. As promised, here are details on some of the exciting activities we’re organizing during the event. Those of you watching all the fun unravel from home can also take part!

Play Hearthstone, Reaper of Souls, and Warlords of Draenor!

This year, you can visit our booth to try out three of our newest titles: digital strategy card game Hearthstone: Heroes of Warcraft; the Diablo III expansion, Reaper of Souls; and the latest World of Warcraft expansion, Warlords of Draenor.

Hearthstone Photo Booth
Immortalize yourself as a Hearthstone hero! Our full-size card frame allows you and a friend or two to become the subject of a Hearthstone card. Strike a deadly pose, and enjoy the moment forever with a souvenir photo.

Heeeeeeere’s Jaina!
Our very own Jaina Proudmoore, a.k.a Yami, will be accompanying us to DreamHack this year. Aside from guarding our booth against any rogue magical attacks, Jaina will be there to greet those of you who are brave enough to approach her. We’ll also be sending her on numerous perimeter checks, so feel free to say hi if you see her on her travels around the halls. She’s a huge Hearthstone fan, so why not challenge her to a battle?

Contests and Quests Galore
Epic goodies will be plentiful for valiant adventurers who participate in the thrilling competitions we’ll have set up at DreamHack. More details will follow soon, but here’s a glance at some of the main attractions:

Hearthstone Quest: Available to players at home and at the event. Find our clues, unlock the seven secret cards, incorporate them into a deck, and then challenge us!
Sound-A-Like Stage Contest: Think you can imitate the sounds of Hearthstone? Join us on stage and do your best to mimic some of the game’s most iconic vocals.
CardCraft: If you could create your own Hearthstone card, what would it be? Each day we’ll set up a new category. Bring us your entries, and the best one will win a prize! You must be a DreamHack Winter 2013 attendee to enter this contest.

Hang Out with Blizzard
All visitors to DreamHack Winter 2013 are welcome to stop by our booth any time during the event. If you’d like to chat with members of the European Community team, kick back on our couch and play Diablo III on console, mingle with Jaina Proudmoore, or just come and say hi, please do!

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DreamHack Winter 2012, photo by Oskar Uhrbom

Finally, for the eSports fans, keep your eye out for news of the DreamHack Winter 2013 StarCraft II tournament!

If you’re unable to travel to Jonkoping this year to take part in all the fun, fear not. We’ll be keeping you fully up to speed via our social media channels. Our dedicated Twitter feed will be regularly chirping away with updates from our booth and our activities.

Whether you’re at home or at DreamHack, we want to see your Blizzard-themed pics and vids on Twitter. Just include the hashtag #BlizzDHW with your tweet. If it’s cool, we’ll share it with the world! If it’s really good, you might even win something.

We look forward to seeing you at DreamHack Winter 2013! To find out more about the event, visit the official site.
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Official Blizzard Quote:

PvP
PvP players feel like 2nd class citizens this xpac and well PvP lvls vs PvE, caps, tccy buff, much wrong after patch thoughts?
We made a ton of changes to support PvP this xpack. You can disagree with the changes but I don't buy the 2nd class argument.
Example 1 "I don't agree with the PvP ilevel change. The costs were worth than the problems it created for world PvP."
Example 2 "Blizzard changed PvP ilevel because PvP players are second class citizens." See the difference?

My concern w this mindset is the message new players see: "What you're doing now doesn't matter. Just level."
I think the message is that it is almost played as two games, and most players are playing the max level one.

is it time to give spells a different function/dmg in pve and pvp? Make balancing easier. Balancing for pvp and pve is awful
We give spells different functions in PvP all the time when we think that is the right solution. It's not a universal panacea.

So you'd rather people get burnt out on gearing, than actually participate because it's fun?
In fact the opposite can also be true: if we're not careful, players will engage in unfun things just for the power rewards.

So, do you play to address the joke that Blood DK's are in 2's?
Sigh. Tanks in Arena are rarely fun for anyone but the tank.

Have you ever thought about adding a spectating system for arena matches?
We would love to, but technically it is not a trivial thing to build. (Not impossible, just not trivial.)

And ironically you maintain a very deterministic system in pvp. I guess pvp players aren't deserving of the joy of rng loot?
We'd actually like to make PvP rewards less deterministic. We'd just have to be careful about how we did that.

PVP is too deterministic. I would like drops from battlegrounds.. also at low levels.
We don't like PvP rewards being so deterministic, but have yet to come up with a good design for an alternative.

Ghost , it pains me to see that you guys would sacrifice world pvp when you have pvp servers .
I think flying mounts and server transfers had much bigger effects on wpvp than ilevels.
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Blizzcon 2013 Champions

Congratulations to team Skill-Capped [Chanimals, Sodah, and Talbadar] for being the 2013 Blizzcon Champions!

They overall dominated the entire tournament with nearly a flawless record.

Record:
Double Elimination: 3-0, 3-0
Semi-Finals: 3-1
Finals: 4-0

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