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GCD Europe Pro League is a series of double elimination tournaments that lead to a big tournament at the end of the season.


The teams with the best performances in these tournaments (€500 prize pools) will be invited to the Finals! (€1000 Starting Prize pool)


The Finals Prize pool will consistently grow through the donations we receive during the EU Pro League's live broadcasts.


Tournament #2 Results: (Show Spoilers)

Spoiler




· Double Elimination

· Games will be Best of 5 besides the Finals which will be Bo7!

· Each Team is allowed up to 4 players.

· Players who break TOS will not be eligible to compete.

· 8 Teams max, Qualification tournaments for an excess of sign ups will occur on the Friday before the main Tournament. (6:30PM CET, 12:30 P.M. Eastern time 9:30 A.M. PST)

· Sign ups close Wed, March 9th





Schedule:


GCD Europe Pro League - Spring

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Qualification Tournament (TBD)

Friday - 3/11 @ 6:30PM CET


Day 1 / Main Tournament Begins

Saturday 3/12 @ 6:30PM CET, 1:30 P.M. Eastern time 10:30 A.M. PST


Day 2 / Finals will start:

Sunday 3/13 @ 6:30PM CET, 1:30 P.M. Eastern time 10:30 A.M. PST


at Twitch.tv/GCDTV



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Prizes

1st Place - €500 Euro and 100 GCD Points

2nd Place - 70 GCD Points

3rd and 4th - 50 GCD Points

5th & 6th - 25 GCD Points

7th & 8th - 20 GCD Points

Qualification Tournament

1st - Automatic qualification spot to the GPL main tournament

2nd - Qualification for a playoff series against the 7th seed on GCD points - winner Qualifies for the GPL main tournament, runner up gets 15 GCD points and does not qualify. (This series will have a best of 5 single elimination format, and will take place between the end of the Qualification tournament on Friday and the start of the GPL main tournament on Saturday)

3rd /4th - 15 GCD points.


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[center]Special thanks to our sponsors, Patreons, and Supporters. Without their support we would never be able to consistently do what we love. Again, thank you. Back to Top

Rate Article   - - - - -

Posted Image


Quote

GCD Europe Pro League is a series of double elimination tournaments that lead to a big tournament at the end of the season.


The teams with the best performances in these tournaments (€500 prize pools) will be invited to the Finals! (€1000 Starting Prize pool)


The Finals Prize pool will consistently grow through the donations we receive during the EU Pro League's live broadcasts.




Tournament #1 Results: (Show Spoilers)

Spoiler


Quote

Update: Because of the amazing amount of support in our first tournament we have been able to reach over $2,000 already! Thank you so much for the support and I cannot wait to see large a pool we can accumulate for the final tournament!



· Double Elimination

· Games will be Best of 5 besides the Finals which will be Bo7!

· Each Team is allowed up to 4 players.

· Players who break TOS will not be eligible to compete.

· 8 Teams max, Qualification tournaments for an excess of sign ups will occur on the Friday before the main Tournament. (6:30PM CET, 12:30 P.M. Eastern time 9:30 A.M. PST)

· Sign ups close Wed, Feb 24th





Schedule:


GCD Europe Pro League - Spring

Posted Image


Qualification Tournament (TBD)

Friday - 2/26 @ 6:30PM CET


Day 1 / Main Tournament Begins

Saturday 2/27 @ 6:30PM CET, 1:30 P.M. Eastern time 10:30 A.M. PST


Day 2 / Finals will start:

Sunday 2/28 @ 6:30PM CET, 1:30 P.M. Eastern time 10:30 A.M. PST


at Twitch.tv/GCDTV



Posted Image



Prizes

1st Place - €500 Euro and 100 GCD Points

2nd Place - 70 GCD Points

3rd and 4th - 50 GCD Points

5th & 6th - 25 GCD Points

7th & 8th - 20 GCD Points

Qualification Tournament

1st - Automatic qualification spot to the GPL main tournament

2nd - Qualification for a playoff series against the 7th seed on GCD points - winner Qualifies for the GPL main tournament, runner up gets 15 GCD points and does not qualify. (This series will have a best of 5 single elimination format, and will take place between the end of the Qualification tournament on Friday and the start of the GPL main tournament on Saturday)

3rd /4th - 15 GCD points.


Follow us on Twitter!


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[center]Special thanks to our sponsors, Patreons, and Supporters. Without their support we would never be able to consistently do what we love. Again, thank you. Back to Top

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RPPM Bug and Legion Changes

Official Blizzard Quote:

Aye, thanks to you and a few other community members for helping identify that bug. Indeed, we're going to wait until 7.0 to fix it.

But we're going to go a step further, as well. Warning, the following is super techy. You do not need to understand it, it's just for the theorycrafters.

Conceptually, the intended difference between random chance procs and On-Use effects should be that the chance ones are unreliable, whereas the On-Use ones are active when you want them to. This extra proc chance on the pull (which you identified is actually stronger than intended) goes against that rather significantly, ensuring that the random chance ones are active when you most want them to, on the pull.

As such, we're going to change the functionality of RPPM procs in Legion. The TimeSinceLastProcSuccess and TimeSinceLastProcAttempt will both be set to 0 on the start of boss encounters, instead of the 120 and 10 respectively that it currently is. This will significantly affect the overall DPS value of these trinkets, and we'll adjust tuning on all trinkets to account for this change.

I think the issue behind why the current system was originally implemented is that there are two brands of "random" trinket currently - RPPM and % chance to proc + ICD. The issue is the % chance to proc + ICD variety is actually incredibly consistent (pretty much get a proc upon expiration of each ICD window - and these trinkets also start boss encounters with their ICD window cooled down, so you can reliably get a proc on the pull with these trinkets, especially as a dual-wielder).

Are there any changes to this flavor of trinket being planned, or "tuning will fix it?"
Yes. ICD trinkets are relatively rare these days, but are a different flavor that we'll still use from time to time. As others have pointed out the extra proc chance on the pull for RPPM trinkets was significantly related to trying to compete with those ICD trinkets, which were the vast majority of trinkets at the time. Nowadays, they aren't the norm, so we don't need to make RPPM ones overpowered to compete with them. ICD trinkets will likely be a little less consistent, but still more consistent than RPPM. We don't want to have too much difference between ICD and RPPM, because it's a distinction that the vast majority of the playerbase shouldn't need to understand.

If you want consistency, On-Use trinkets will be attractive to you. If you don't mind randomness, chance to trigger ones may be up your alley.

Overall, we're attempting to cut down the on-the-pull cooldown stacking, and this is just one angle that we're attacking that problem from.
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