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Blizzard just put up the latest "Ask the Dev" session.


The topic for this Ask the Devs is, “PvP changes on the PTR”.
Be sure to stay on topic, as questions that stray from this won't be answered.

Link to the official Blizzard post

How it works:
  • Voting will begin on 09/04/13 and end on 11/04/13.
  • The thread will be open for 48 hours, after which time it will be locked and you’ll no longer be able to post or vote for questions to be sent to the developers.
  • Once the thread has been locked, we’ll tally up the votes and send the top questions off to the World of Warcraft developers.
  • We’ll provide answers directly from the developers during the following week. Watch the blog for their responses!
The Rules:
  • There’s a limit of one question per post.
  • Stay on topic. Questions that are not related to the chosen topic will not be sent to the developers, even if they’re rated highly.
  • Only post questions in the Ask the Devs thread – discussions are not permitted. If you would like to discuss the questions or a related matter, please do so in another thread.
  • A question being highly rated does not guarantee that it will be answered. We will, however, try to get as many questions answered as possible.
  • “Disliking” a post will not count toward its tally. Only “likes” will be counted.
Some Tips:
  • Don’t post or vote for questions that you know we cannot or will not answer. This Q&A is designed to give you more insight into the changes that are happening on the PTR, not to make announcements about future projects, expansions, or release dates. This includes questions not related to the Ask the Devs topic.
  • Make your questions as short and concise as possible so that they’re easy to understand for us and other players.
  • “Like” a post if you’d like to vote for it. Don’t bother “disliking” a post, as this will not influence our decision on which questions are sent to the developers.
  • Vote for any of the questions you’d like to see answered, but keep in mind the above tips.
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What: Rogue podcast with Khuna, Rzn, Akaishuichi


Note: This is real, no April's fool joke.


When: 01.04.2013 - 10pm CET, 9pm London, 4pm NY, 1pm LA


Download MP3 of the rogue podcast


More Information:
After countless tries to start the rogue podcasts and many reschedules today is HOPEFULLY the day when we finally start. The podcast will take place unless all three guests do not show.

We talk about talents, glyphs, comps, balance and tournaments.


Guests:
Akaishuichi - not on social media sites
Khuna - twitch.tv / twitter
Rzn - twitch.tv / facebook Back to Top

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1.) Arena Junkies Pet Battle Invitationals

Pet Battles are PvP! Pet battles will now be featured by ArenaJunkies and  we are looking for guides, videos and the AJ Pet Battle Invitational will soon be hosted. Our marketing team determined that there is much larger viewer base available for pet battles than for arena battles. Based on this we also decided to have a 18000$ price pool for the first tournament. The rules will be double elimination and we will have qualifiers on selected US & EU PvP realms. You will have to choose a comp of three pets prior to the tournament and are not allowed to change them. We got the confirmation that Brian Holinka himself will be co-commentating the final round. Lovely to see such a support by Blizzard!


2.) Junkie status change

In the past many players bought Junkie access over boosts and similar shady things. We decided it is not determinable by us who might or might not be a real junkies. So we decided to replace the Junkie requirement with the Brutally Dedicated achievement and give access to everyone with that achievement. We think 300 won arena matches prove someone knows what he is talking about and can be a viable member of this site.

Note: This feature will be implemented soon along with an update of the forum software.


3.) Female gamer support

We noticed that comments about female streamers were often not as respectful as they could have been. We decided to counter this by featuring streams of female gamers more prominently in the future. We also consider doing "Girl of the month" vote on female streamers in the tradition of World of Ming. If you want your stream featured please send Hildegard a private message and add some screenshots of your stream.


4.) Suggestions needed!

We are sill looking for your suggestions to make ArenaJunkies better. Just reply to this thread and let us know what you think about the latest changes Back to Top

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Official Blizzard Quote:

Druid
Major Glyphs
Glyph of Omens no longer gives a bonus from Solar Beam.

Hunter
Pets
Dust Cloud now notes that Weakened Armor is applied with 3 stacks initially.

Monk
Stance of the Fierce Tiger was updated to reflect the live hotfix.

Mistweaver
Renewing Mist now costs 5.85% base mana, down from 6.5%
Revival now specifies a 100yd range.

Warrior
Defensive Stance now decreases damage taken by 25%, up from 15%.

Protection
Unwavering Sentinel no longer increases the damage reduction of Defensive Stance by 10%.

Official Blizzard Quote:

Tyrannical Gladiators Tabard
Just as an FYI, the tabard is not the only aesthetic thing coming.

I definitely recommend that you keep your eyes on the patch notes blog, because there are several cool rewards that we are planning to introduce in patch 5.3 that you can get at certain ratings. (Blue Tracker / Official Forums)

PvP Vanity Items
- Make vanity items for ratings (i.e. 1750, 2000, 2200, 2500, 2800)
We actually have some more of these kind of rewards planned for 5.3. There is currently only a single cosmetic enchant that is appealing to only a few select classes, but we want to widen this range of enchants so that all classes have a use for the 2200 rating required, enchant.

On top of this, we plan to change elite gear back to having a rating requirement in patch 5.4 so that it gets back it's old prestige. We also know that many players like the ideas of having even more rewards; we are looking to introduce some additional cool things that you can earn at specific ratings in 5.3 to give everyone better reasons to work on increasing their Arena ratings, not just to aim on getting their end-of-season rewards. We have lots of stuff on the way in patch 5.3 and the patch notes blog will be updated soon to reflect this.
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PvP Gear in 5.3

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Official Blizzard Quote:

There are more really big changes coming to the way that PVP gear works coming in patch 5.3. As you know if you read our previous blog on the subject, we approached patch 5.2 with the goal in mind of narrowing the PvP gear gap, as well as working to make PvP more accessible to all players, to broaden interest and provide a robust pool of competitors that enriches the PvP experience for everyone.

PvE vs. PvP
We face some significant challenges, so we’re prepared to take some unprecedented steps to meet them. Historically, we have always had a hard time balancing PvP gear against PvE gear, as these two areas of the game have very different gear design goals. In PvP, we want gear to matter, but we don’t want gear to become the overwhelming reason someone wins a match. For PvE, the difference in power between tiers has to be significant enough that players really feel rewarded and more powerful when they upgrade. This problem has been compounded as we now have Raid Finder, normal and heroic raid tiers, as well as item level gating to enter the Raid Finder.

Transitions: From Season 12 to Season 13
Patch 5.2’s gear changes represented our first attempt to balance PvP gear with PvE gear, and offer better ways to narrow the gear gap. We introduced the Elite tier of gear that would be available to all players after earning 27,000 Conquest Points throughout the season. This allowed us to balance Honor gear against Raid Finder gear, Conquest gear against normal mode raiding gear and Elite gear against Heroic mode raid gear. But, keeping pace with PvE gear also means that there is significant difference between this season’s Honor gear and the Elite gear. Not to mention that there is a tremendous difference between a fresh 90 and a veteran, Elite geared player. While it’s important to have that difference, the competitive nature of PvP means that highly geared players can serve as a deterrent to players who are looking into trying PvP for the first time. Trying to keep pace with the escalating ilevel of PvE gear has proven quite difficult for PvP.

Furthermore, as Season 13 has illustrated, having more than two levels of PvP gear can generate some significant issues during season transitions. Players expect that each season will start on a fairly level playing field. The presence of upgrades in 5.1 meant that some players now have a gear advantage over players with this season’s Honor gear. The presence of higher ilevel Elite gear has the potential to create an even bigger issue in Season 14.

Still, we think we’ve taken some great steps forward with PvP gear in Mists of Pandaria. PvP Power has given us an extremely useful ‘knob’ to turn so we can adjust PvP gear to make sure that it’s better than its PvE equivalent. Meanwhile Resilience, while well-intentioned, has actually made the gear gap worse over time. We think that most players would be okay with going into PvP with lower damage if they were a bit more durable. We believe that a broader population of PvPers will offer a better experience for everyone, and also provide a better pool of players as we introduce refinements to how Battleground queuing works in the future. One of the best ways for us to increase the number of players that participate in PvP is to reduce the barrier to entry for those who play World of Warcraft regularly but don’t participate in PvP. Specifically, we’re referring to PvE players that spend a lot of time gearing up in PvE but feel that PvE gear is a severe liability in PvP (because, well, it is ).

Incoming 5.3 Gear Changes
With all of this in mind, we’re making some pretty dramatic changes to PvP gear and the PvP environment in 5.3:

Base Resilience will be set to 65% for all characters level 85 and higher
Resilience will be removed from nearly all PvP gear
Players will still be able to use Resilience gems and enchants
PvP power will remain exclusively on PvP gear
PvP set bonuses that currently provide Resilience will now provide PvP Power
Healers and hybrid-casters will benefit to a greater degree from PvP Power, and Battle Fatigue will increase to make PvP gear superior for healers.
Conquest gear will be increased to item level 496 (up from 493).
Elite gear will be decreased to item level 496. This gear will essentially become a prestige upgrade.
The Big Change: We will be adding an item level ceiling to all gear in unrated Battlegrounds, Rated Battlegrounds and Arenas
All gear with item levels higher than 496 will be scaled down to 496 (Conquest gear item level). This includes even Conquest items that exceed the ilevel ceiling, such as weapons.
In addition, some of the changes that we’ve discussed previously will also be implemented:

In patches that don’t include a new season (including patch 5.3), the seasonal currency requirement of 7,250 Conquest Points earned will be lifted from weapons. The seasonal currency requirement must always be met to purchase Elite items, though.
Once the 27,000 Conquest Point seasonal currency requirement is reached, players will be able to purchase Tyrannical Gladiator’s gear with Honor Points.
The Conquest Point catch up cap will be introduced. You can read our PvP Gear in 5.2 and Beyond blog for more information on these changes.
We’re taking these steps because we want to improve by providing a richer pool of potential competitors (which can result in faster queues, as well as queuing system refinements later on), and make an incredibly fun element of World of Warcraft more accessible to a larger audience.

What to Expect
We expect these changes will bring about a number of significant effects. First, we feel that they will still preserve our most important design goal: the best gear for competitive PvP will come from PvP. Since all other gear will be scaled down to the Conquest’s item level of 496 as a maximum, the Conquest gear will always be better by a significant margin because it will have PvP Power on it (which doesn’t count toward the item’s item level budget). Even Honor gear, with its considerable amount of PvP Power, will provide more damage in PvP than normal and Heroic raid gear. For example, a Heroic Thunderforged weapon and a Conquest weapon will be the same item level in PvP, with the same amount of primary stats, secondary stats and stamina. While the PvE weapon will do very good damage, it will still do less damage than the Conquest weapon due to the presence of PvP power on the PvP weapon.

We also believe that the changes will make it easier for those who aren’t PvPing now to give it a try or possibly motivate those that play only rarely to play more often. While they will do less damage than a player with PvP gear, they will have the same survivability, Stamina and Resilience. The damage differences shouldn’t be so great that they will be ‘insta-gibbed’ by the average opponent in PvP gear either. We expect these improvements will make PvP more fun for both hardcore players who want a more even playing field, as well as competitors who just want to dive in and have some fun without feeling the need to assemble a specialized gear set.

We Want Your Feedback!
This is a pretty massive change for World of Warcraft and while it would probably be more appropriate at the start of a new season, or even an expansion, we want to address the current gear situation quickly. We think this solution will help us meet our design goals and help create a more active, competitive, and fun PvP environment.

We know that concerns and questions are inevitable, and we look forward to hearing your thoughts on the subject. We invite you to try these changes on the PTR for yourself, and we’ll be watching for your feedback on the PTR Discussion forum.
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Official Blizzard Quote:

PvP Notes
  • Blog with additional information and explanation for the reasoning behind PvP changes will be available very soon.
  • All characters now have a base Resilience of 65%.
  • Resilience has been removed from most PvP gear.
  • Season 13 Tyrannical gear had their item levels increased to ilevel 496, up from ilevel 493.
  • Season 13 Tyrannical Elite gear had their item levels decreased to ilevel 496, down from ilevel 512.
  • Battlegrounds, Rated Battlegrounds, and Arenas now have an ilevel cap. All gear will be scaled down to ilevel 496.
New Arena: Shado-Pan
  • Gladiator hopefuls have a new location to test their mettle amidst the Kun-Lai mountain tops, in the training grounds of the powerful Shado-Pan. Players must make use of the looming tiger statues and fenced platforms to gain an advantage that will bring victory and glory!
New Battleground: Gold Rush
  • In the new Battleground situated in the Valley of the Four Winds, the Alliance and Horde continue their war for Pandaria’s precious resources. While the two factions battle for control over mines, they must also protect their own resources from being stolen and turned against them!
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Tyrannical PvP Weapon Hotfix

Official Blizzard Quote:

You’re absolutely right, the difference in ilvl doesn’t make that much sense, and that’s why we’ve decided to change it.
We'll be increasing Tyrannical weapons’ ilvl from 493 to 498, matching the 2/2 upgraded S12 T2 weapons’ ilvl. This should probably go live after this week’s maintenance in most regions.

I understand that a new character will still only have immediate access to S13 Malevolent weapons, which are far behind ilvl 498, but S13 Tyrannical weapons will be available to anyone who goes at least for the minimum conquest cap (1800)+1 RBG in about 4 weeks (matching the required 7250 conquest earned this season to buy T1 Tyrannical weapons).

Again, thanks for keeping us on our toes and continuously helping us improve the game, we really do appreciate it.
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My interview with Nauree from EU-Blackrock. He is considered to be one of if not the best Windwalker Monk currently playing World of Warcraft. We talk about tournaments, gear, reforging, arena, rbg and all the new 5.2 spells like Nimble Brew, Ring of Peace or Storm, Earth and Fire.

We both have a strong German accent. I will try to get the subtitles working on the weekend.+

Nauree's stream

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Official Blizzard Quote:

PvP Season 13 for World of Warcraft: Mists of Pandaria has begun! Team and Personal Ratings have been reset and players can once again take to the Arenas and Rated Battlegrounds to test their mettle.

The bid for PvP supremacy continues. Do you have what it takes to climb to the top of the leaderboards?
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Rankings

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