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6.2.1 PTR Patch Notes

Official Blizzard Quote:

Rogue
Subtlety
Sanguinary Vein Increases the damage of your Rupture ability by 30% and causes you to deal 25% 30% additional damage to targets afflicted by your Rupture, Garrote, or Crimson Tempest. Rogue - Subtlety Spec.

Major Glyphs
Glyph of Hemorrhaging Veins Your Hemorrhage also triggers the 25% 30% damage bonus from Sanguinary Vein. Major Glyph.

Official Blizzard Quote:

In Development: Flying on Draenor
Flying has been enabled on Draenor for level-90+ characters that have attained the account-wide achievement, Draenor Pathfinder. To help facilitate testing of this feature, accounts that have not yet obtained the achievement will be able to purchase a Manual of Rapid Pathfinding from Flaskataur in their Garrisons on the PTR.

Please note there may still be areas or pockets on Draenor where flying has not yet been fully implemented. These areas will be tracked and listed in a forum thread titled "Flight in Draenor – Reported Bugs Thread" on the Patch 6.2.1 PTR forum.

In Development: PvP Mercenary Mode
Players will be able to act as a mercenary for the opposite faction in PvP whenever your faction is experiencing a long wait time to get into Ashran or unrated Battlegrounds. Agents of the enemy faction will appear in your base in Ashran (Stormshield for the Alliance, Warspear for the Horde) and allow you to enter Ashran or Battlegrounds disguised as an enemy player, and actually fight as the opposite faction.

While competing as a mercenary, players will automatically have their race changed into one appropriate for the opposite faction. Players will still be able to earn all the same rewards as winning or losing as their original faction (with the exception of faction-specific achievements).

This feature is still in development and is not available initially on the PTR. Mercenary Mode will be enabled later in the PTR process.
See the blog “In Development: PvP Mercenary Mode” for more information.
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Upcoming PvP Rewards Hotfix

Blizzard has recently announced that in an incoming hotfix we will be able to buy the versa off-pieces from the conquest vendor, but strongboxes of ashran and rbg will still be dropping main pieces (head, shoulders, hands, legs and chest) of non-set with versa as well as those passive trinkets.

I think that this change will save us A LOT of time when it comes to getting BiS, this is a right step blizzard :).

Thoughts?

Official Blizzard Quote:

Since the release of Patch 6.2, we’ve gotten a ton of feedback regarding the Champion’s Strongboxes rewarded from Ashran and Rated Battlegrounds. We’ve been discussing that feedback heavily since the patch released, and wanted to take a moment to clarify some confusion as well as share an upcoming change.

To start, we’d like to clarify exactly what can be found inside a Champion’s Strongbox, as some (though certainly not all) players seemed to be anticipating items that they’d never have been able to get from the Strongboxes anyway:

Strongboxes can never reward items that can be purchased with Conquest Points.
Strongboxes can never reward cloaks, necks, or rings.
Strongboxes can never reward items with set bonuses.

With that said, we definitely recognize that the Strongbox rewards (or rewards from any box, for that matter) are unclear, and that’s something we’re looking to improve upon in the future.

In addition, we’re currently in the process of applying a hotfix that will remove the Versatility belts, boots, and bracers from the Strongboxes, and make them available on the Conquest vendors instead. Once this hotfix is active, Champion’s Strongboxes will only reward helms, chestpieces, gloves, shoulders, and legs, as well as the Accolade random stat trinkets. Remember that armor pieces earned from Strongboxes do not grant set bonuses, so most players will only want to equip one of those pieces.

We feel that this change will allow there to still be a benefit to earning the Champion’s Strongboxes over the course of the season, but due to the fact that you’ll still want to complete your set bonuses, that benefit will be a little extra flexibility in gearing choices instead of simply having Versatility items another player may not have won. This also greatly increases the chances of earning a desirable item from your Strongbox (at least, until you have everything you want from them) by reducing the overall number of possible items you could get.

Thanks again for all of the feedback on this topic. We’re hopeful that this change will greatly improve the gearing experience in Warlords Season 2, and are taking all of your feedback to heart as we plan for future seasons.
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Solution for Racials

Official Blizzard Quote:

So, we agree that Every Man For Himself is a problem. It's one that we want to fix. It's also a more complicated issue to solve than it may initially seem. We want to reduce the effectiveness of the Human racial, but we don't want to leave Humans with a useless racial either.

With Patch 6.2, we reduced the effectiveness of on-use trinkets which, in turn, reduced the relative strength of having two throughput trinkets equipped. Today, we’ve just pushed a hotfix that increases the raw stats on the Medallion trinkets (e.g. Versatility, Crit, Stamina, or Spirit) by 50%.

Our intent with both of these changes is to still allow Humans to benefit from equipping two throughput trinkets, but reduce how much of a benefit that is when compared to equipping a Medallion enough that other racial abilities feel more competitive. We'd love to hear how this change is working out once you've had a chance to play with it a little.
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