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Warlords of Draenor Beta Patch Notes Update

Major changes to PvP this patch:
  • Burst of Speed energy cost increased from 15->20->25*
  • Echo of the Elements now makes an ability not go on cooldown rather than proccing multiple times.
  • Hand of Sacrifice from Paladins are now off global cooldown.
  • Harvest Life replaced by a new talent for Destruction Warlocks making Ember Taps heal for more.
  • Tweeks to a lot of numbers such as Cat form speed.

Official Blizzard Quote:

Death Knight
Ability Consolidation and Refinement
  • Death Coil now costs 30 Runic Power (down from 40 Runic Power), and has a 40 yard range for both hostiles and allies.

Blood Changes
  • Rune Tap has been redesigned. It now reduces all damage taken by 50% for 3 seconds. It also now has 2 charges, with a 40-second recharge time.
  • Will of the Necropolis has been redesigned. It now automatically triggers an immediate, free Rune Tap when you take damage that reduces you below 30% health. This effect cannot occur more often than once every 30 45 seconds.
  • Veteran of the Third War now increases your critical strike chance, Multistrike chance, haste, and Stamina by 10% (up from 9% to Stamina only), reduces the chance for attacks to be parried by 3%, increases the damage of Death Strike by 100%, and grants 1 Runic Power per second while in combat.

Ability Consolidation and Refinement
  • Cat Form now increases movement speed by 30% (up from 25%).
  • Infected Wounds has been removed and its effects have been incorporated into Mangle and Shred for Feral and Guardian Druids.
  • Shred no longer requires the Druid to be behind the target (See also: Facing Requirements.) and is now available to all specializations. Shred now deals 35% more damage in addition to having double the normal chance to critically strike while stealthed. Additionally, Shred now naturally applies the Infected Wounds snare effect for Feral and Guardian Druids.
  • Thick Hide has been removed and its effects have been incorporated into Bear Form.
  • Bear Form now increases armor by 330% 600% for all Druid specializations, and no longer increases Haste and Critical Strike from items by 50%, but instead causes Haste to reduce the global cooldown
  • Tiger’s Fury now lasts 8 seconds (up from 6 seconds) and is usable during Berserk.

Guardian Changes
  • Maul now costs 20 Rage (down from 30 Rage).
  • Mangle now generates 10 Rage (down from 15 Rage).
  • Lacerate now generates 2 5 Rage, has no cooldown (down from a 3-second cooldown), and the periodic bleed effect triggers every 1 second (down from 3 seconds).
  • Thrash now generates 1 2 Rage every time it deals direct or periodic damage, has no cooldown (down from a 6-second cooldown), but no longer has a chance to reset Mangle cooldown.

Restoration Changes
  • Living Seed now heals for 50% of the critical heal (up from 30%).

  • Nature’s Vigil, while active, increases single-target damage and healing caused by healing spells by 30% 16% (up down from 25%), and all single-target damage spells also heal a nearby friendly target for 40% 35% of the damage done (up from 25%).

Marksmanship Changes
  • Bombardment now reduces the cost of Multi-Shot by 25 Focus (up from 20 Focus).
  • Chimera Shot has been renamed Chimaera Shot. It is now a two-headed shot that hits two targets, costs 35 Focus (down from 45 Focus), and deals Frost or Nature damage, but no longer heals the Hunter.

Arcane Changes
  • Arcane Missiles can now accumulate 3 charges (up from 2 charges).

Brewmaster Changes
  • Dizzying Haze now has no Energy cost, but no longer causes the target's melee attacks to sometimes misfire.
  • Elusive Brew now increases dodge chance by 35% (up from 30%).
  • Stance of the Sturdy Ox now increases Stamina by 40% (up from 20%).

Ability Consolidation and Refinement
  • Hand of Sacrifice is now off global-cooldown.

Ability Consolidation and Refinement
  • Holy Fire now lasts 9 seconds (up from 7 seconds).

Ability Consolidation and Refinement
  • Burst of Speed now costs 25 20 Energy (up from 15 Energy).
  • Envenom now increases poison chance by 30% (up from 15%).
  • Venomous Wounds’s effects have been merged into baseline Rupture for Assassination Rogues. It no longer triggers from Garrote and now always triggers when Rupture deals damage (up from a 75% chance).

Ability Consolidation and Refinement
  • Echo of the Elements has been redesigned. The Shaman's spells and abilities have a chance to trigger Echo of the Elements, causing their next short-cooldown spell or ability to not trigger a cooldown.
  • Elemental: It may be used on Earth Shock, Flame Shock, Frost Shock, Earthquake, or Lava Burst.
  • Enhancement: It may be used on Earth Shock, Flame Shock, Frost Shock, Fire Nova, Lava Lash, or Stormstrike.
  • Restoration: It may be used on Unleash Life, Purify Spirit, or Riptide.
  • Lava Lash now spreads Flame Shock to up to 6 nearby enemies (up from 4 enemies).

Elemental and Enhancement Changes
  • Feral Spirit’ damage has been increased by 300% 100%.

Ability Pruning
  • Flames of Xoroth has been removed.
  • Drain Life is no longer available to Destruction Warlocks.
  • Harvest Life has been replaced with a new talent called Searing Flames for Destruction Warlocks.
  • Searing Flames reduces Ember Tap's Burning Ember cost by 50%, and increases its healing by 50%.

Demonology Changes
  • Demon pets controlled by Demonology Warlocks now deal 20% more damage.

Talent Changes
  • Piercing Howl has been removed and replaced with a new talent, Sudden Death.
  • Sudden Death causes auto-attack hits to have a 10% chance to make the next Execute free and useable on any target, regardless of health level. These Execute do not consume additional Rage to deal additional damage.
  • Piercing Howl is now available to all Fury Warriors as a baseline ability.
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Warlords of Draenor World Premiere

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Official Blizzard Quote:

A storm of iron is headed Azeroth’s way—be among the first to witness its fury at the world premiere of the Warlords of Draenor cinematic! Join Blizzard’s Mike Morhaime, Chris Metzen, and World of Warcraft designers Ion Hazzikostas and Brian Holinka for the grand unveiling, streamed live from the Ace Theatre in Los Angeles. But that’s not all—we’ll also host a live interview with the WoW developers, announce the Warlords of Draenor launch date, and debut the first episode of a new animated lore mini-series: Lords of War. You won’t want to miss it!

When: Thursday, August 14 at 9:30 a.m. PDT
Where: Join us on WorldofWarcraft.com to watch the live stream, or attend** the event live at the Theatre at Ace Hotel, located at 929 South Broadway in Los Angeles. (Doors open at 8:30 a.m.)

Live Attendee Bonus: Anyone who joins us live and in person in L.A. will also receive a beta key for Warlords of Draenor.*

*Doors open at 8:30 a.m. Seating is limited and will be available on a first-come, first-served basis, so be sure to get there early! Beta keys will be given out to everyone who comes down for the live event.

**Please note: World of Warcraft is rated T for Teen; some content on display at the event may not be suitable for children ages of 12 or younger. Anyone 12 years of age or under must be accompanied by an adult.
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Warlords of Draenor Beta Patch Notes

Most notable changes here for PvP:
  • Pally Fear replaced with Blinding Light talent
  • Tremor not usable under Fear, Charm, or Sleep but has a 10 second duration
  • Arms Warrior changes for Battle Stance and Rage generation while taking damage (see below for more details)

Official Blizzard Quote:

Crowd Control and Diminishing Returns
  • Evil is a Point of View Blinding Light has been removed and replaced with Blinding Light.
  • Tremor Totem is no longer usable while under the effects of Fear, Charm, or Sleep, but its duration has been increased to 10 seconds (up from 6 seconds).

Class Changes

Death Knight
Ability Pruning
  • Rune of Cinderglacier has been removed.

Frost Changes
In Mists of Pandaria, Frost Death Knights suffered from rotations that were designed to allow flexibility in ability usage, so that you could pool some resources in order to make decisions about which ones you spent and in which order. Dual Wield vs Two-Handed had different rotational priorities, with different strengths and weaknesses. However, tuning ended up such that you reached a point where you just had to spend all of your resources as fast as possible to avoid wasting any, and all of that depth went out the window. For Warlords, we’ve adjusted the tuning of several abilities and passives, to ensure that that doesn’t happen again, and the rotational decisions and skill are maintained.

The goal is that Two-Handed Frost Death Knights favor their physical damage, slicing through their enemies with heavy Obliterate, whereas Dual-Wielders favor blasting their foes with frost damage, but both overlap considerably to maintain a cohesive specialization.
  • Frost Strike’s damage has been increased by 100%, but its Runic Power cost has been increased by 5 (up to 25 Runic Power in Frost Presence, and 40 Runic Power in other Presences).
  • Might of the Frozen Wastes now increases the damage of Obliterate by 50% (up from 40%) while wielding a two-handed weapon, and increases the damage of Frost Strike by 50% (up from 35%) while dual-wielding.
  • Razorice now deals 4% additional weapon damage (up from 2%), and increases Frost damage by 4% per stack (up from 3%).
  • Obliterate damage has been increased by 30%.

Level-60 rune regeneration talents can now be triggered by all Runic Power spenders. the following abilities at a rate proportional to their Runic Power costs: Breath of Sindragosa, Conversion, Dark Simulacrum, Mind Freeze (glyphed), Outbreak (glyphed), and Raise Ally (unglyphed).
  • Blood Tap now generates one charge for every 15 Runic Power spent.
  • Runic Empowerment now has a 1.5% chance to trigger per Runic Power spent.
  • Runic Corruption now has a 1.5% chance to trigger per Runic Power spent.

Hunter Pet Abilities
  • Rylak (Exotic) replaced Hook Wasp (Exotic)
  • Updraft (Rylak) replaced Flutter (Hook Wasp)

Ability Consolidation and Refinement
  • Uplift now follows standard area-of-effect capping rules, diminishing in effectiveness beyond 6 targets.

Ability Consolidation and Refinement
  • Burst of Speed now costs 20 Energy (up from 15 Energy).

Elemental Overload and Molten Earth
  • Chain Lightning and Earthquake were also improved significantly to offset the fact that Elemental Overload was a massive buff to it, but Molten Earth is not.
  • Earthquake’s damage has been increased by 33%.

Ability Pruning
  • Mocking Banner is now available only to Protection Warriors.

Stance Changes
  • Hamstring now requires Battle Stance or Gladiator Stance.
  • Intervene now requires Defensive Stance or Gladiator Stance.
  • Mass Spell Reflection now requires Defensive Stance or Gladiator Stance.
  • Mocking Banner now requires Defensive Stance or Gladiator Stance.
  • Rallying Cry now requires Defensive Stance.
  • Safeguard now requires Defensive Stance or Gladiator Stance.
  • Shield Slam now requires Defensive Stance or Gladiator Stance.
  • Spell Reflection now requires Defensive Stance or Gladiator Stance.
  • Sweeping Strikes now requires Battle Stance.
  • Thunder Clap now requires Defensive Stance or Gladiator Stance.
  • Vigilance now requires Defensive Stance or Gladiator Stance.
  • Whirlwind now requires Battle Stance.
  • Wild Strike now requires Battle Stance.

Arms Changes
  • Battle Stance for Arms Warriors now generates 115% 67% more Rage from auto-attacks and Critical Strikes now generate double Rage.
  • Arms Warriors now generate Rage from taking auto-attack damage. Each 1% of health taken as damage will generate 1 Rage, up to 5 Rage per hit.
  • Rend is a new ability for Arms Warriors.
  • Rend causes bleed damage over 18 seconds, and a final burst of bleed damage when the effect expires. Costs 5 Rage.
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