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Warlords of Draenor Ability Pruning

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Official Blizzard Quote:

Ability Pruning
We attempt to prune abilities with the intent to reduce the amount of keybind/macro bloat and merging abilities that served a similar purpose but are otherwise redundant together.

Death Knight
Blood Strike has been removed.
Dark Command is now only available to Blood Death Knights.
Necrotic Strike has been removed. is now learned only by Frost and Unholy Death Knights.

Druid
Barkskin is now available only to Guardian Druids, and no longer provides pushback protection, but its base cooldown has been reduced to 30 seconds.
Entangling Roots is now available only to Balance and Restoration Druids.
Faerie Fire is now available only to Feral and Guardian Druids.
Innervate has been removed (again). is now available only to Restoration Druids. Mana costs for Druids have been adjusted accordingly.
Hibernate has been removed.
Hurricane is now available only to Balance and Restoration Druids.
Lacerate is now available only to Guardian Druids.
Leader of the Pack no longer restores Mana.
Mana regeneration for Feral and Guardian Druids has been increased by 100%.
Lifebloom can no longer stack. Its healing has been increased to compensate.
Maim is now available only to Feral Druids.
Maul is now available only to Guardian Druids.
Might of Ursoc is now available only to Guardian Druids, and no longer automatically activates Bear Form.
Moonfire is now available only to Balance and Restoration Druids.
Nature’s Grasp has been removed.
Nature’s Swiftness is now available only to Restoration Druids.
Nourish has been removed.
Omen of Clarity (Feral) now affects all Druid spells and abilities.
Owlkin Frenzy has been removed.
Rake is now only available to Feral Druids and also stuns the target for 4 seconds when used while stealthed.
Pounce has been removed. Abilities which modified Pounce now modify Rake instead.
Regrowth now has a duration of 12 seconds (up from 6 second), but no longer refreshes itself on targets below 50% health.
Rejuvenation is no longer available to Guardian Druids.
Rip is now available only to Feral Druids.
Shred is now available to all Druid specializations and now deals an additional 35% damage in addition to having twice the normal chance to critically strike while stealthed. Additionally, both Shred and Mangle now naturally apply the Infected Wounds snare for Feral and Guardian Druids.
Infected Wounds has been removed.
Ravage has been removed.
Skull Bash no longer increases the mana cost of the victim’s spells.
Swipe is now available only to Feral Druids, and is only usable in Cat Form. Swipe (Bear Form) has been removed. Swipe (Cat Form) remains unchanged.
Thick Hide has been removed.
Bear Form now increases armor by 330% for all Druid specializations. For Guardian Druids, it also naturally reduces magical damage taken by 25%, reduces physical damage taken by 12%, reduces the chance to be critically hit by 6%, and reduces the chance for attacks to be parried by 3%.
Track Humanoids has been removed.
Cat Form now naturally includes the ability to Track Humanoids.
Travel Form now automatically transitions between Aquatic, Land, and Flight versions, as is appropriate to the Druid’s location.
Glyph of the Stag now teaches the Druid a separate shapeshift ability, Stag Form. Stag Form will not switch between different Travel Form, and allows the Druid to act as a mount for other players.

Hunter
Aspect of the Cheetah and Aspect of the Pack now share a 10-second cooldown.
Frenzy has been removed.
Focus Fire now naturally grants the Hunter's pet the ability to gain Frenzy.
Go for the Throat has been removed.
Invigoration now also grants 15 Focus to the Hunter's pet from auto-shot Critical Strikes.
Scare Beast has been removed.
Serpent Sting, Improved Serpent Sting, and Viper Venom have been removed.
Serpent Spread has been renamed Serpent Sting, and remains as passive ability for Survival Hunters. It causes Multi-Shot and Arcane Shot to also apply the Serpent Sting poison, which does instant and periodic damage. Each time it deals damage, the Hunter receives 3 Focus, with a 3 second cooldown.
The Beast Within has been removed.
Bestial Wrath now naturally includes the effects of The Beast Within.

Paladin
Daybreak now heals all allies within 10 yards for 15% of Holy Shock healing (instead of 75%, split between each ally).
Divine Plea has been removed. is now only available to Holy Paladins. Mana costs for Paladins have been adjusted accordingly.
Judgments of the Bold has been removed.
Judgment is now naturally free for Holy Paladins, and naturally generates 1 Holy Power for Retribution Paladins.
Seal of Righteousness is no longer available to Holy Paladins.
Seal of Truth is no longer available to Holy Paladins.
Tower of Radiance has been removed.
Beacon of Light now naturally generates 1 Holy Power when healing the target of Beacon of Light with Flash of Light or Divine Light.

Priest
Binding Heal is now only available to Holy Priests. no longer available to Shadow Priests.
Borrowed Time has been removed.
Dispersion and Vampiric Touch no longer restores mana.
Base mana regeneration rate for Shadow Priest has been increased by 200%, Shadow Word: Pain and Vampiric Touch mana costs have been reduced by 50% to compensate.
Divine Hymn now heals all party or raid members instead of a variable number depending on raid size. Its healing has been adjusted to compensate.
Evangelism is now available only to Discipline Priests and no longer affects the damage or mana cost of spells. Damage of affected spells have been adjusted to compensate.
Focused Will now triggers from any damage taken instead of being limited to being the victim of any damage above 5% of total health or being critically hit by non-periodic attacks.
Inner Focus has been removed. no longer provides any mana cost reduction.
Inner Will has been removed.
Lightwell’s healing effect is no longer canceled if the target takes enough damage.
Pain Suppression no longer reduces the target’s threat by 5%.
Shadowform no longer allows any healing spells to be cast but also no longer has a restriction on casting other Holy spells.
Spirit Shell has been removed.
Strength of Soul has been removed.
Train of Thought has been removed.
Vampiric Embrace now heals all party and raid members for 10% of damage done, and this healing is no longer split between targets (up from 75% of damage done, split between targets).

Rogue
Blindside has been removed.
Dispatch now naturally has a chance to be made free and usable on any target when using Mutilate.
Cut to the Chase has been removed.
Envenom now naturally refreshes Slice and Dice.
Killing Spree no longer increases all damage done for the duration. Its damage has been increased to compensate.
Main Gauche now deals off-hand weapon damage. Its damage has been increased to compensate.
Master of Subtlety has been removed.
Stealth for Subtlety Rogues now also increases damage while stealthed, and for an additional 6 seconds after breaking Stealth.
Safe Fall has been removed.
Fleet Footed now also reduces falling damage taken.
Shadow Walk has been removed.
Venomous Wounds no longer triggers from Garrote.

Shaman
Bind Elemental has been removed.
Burning Wrath has been removed.
Chain Heal is now available only to Restoration Shamans.
Chain Lightning is no longer available to Restoration Shamans.
Earth Shock is now available only to Elemental Shamans. Enhancement and Restoration Shamans should use Frost Shock in its place.
Earthliving Weapon has been removed.
Earthquake has been removed.
Elemental Focus has been removed.
Elemental Fury has been removed. Elemental Shamans now naturally have critical strike damage increased to 250% of normal damage.
Elemental Oath and Unleashed Rage have been removed.
Grace of Air now also provides 5% Haste to all party and raid members.
Flametongue Weapon and Windfury Weapon have been removed. is no longer available to Restoration Shaman, and only causes damage on weapon swings for Enhancement Shaman.
Enhanced Weapons is a new passive ability available to Enhancement Shamans, causing main-hand weapon attacks to have a chance to trigger 3 extra attacks, and off-hand weapon attacks to deal additional fire damage.
Lava Lash’s damage done is no longer increased by Flametongue Weapon, and its damage has been increased to compensate.
Flurry’s duration has been increased to 30 seconds.
Frost Shock no longer generates additional threat.
Healing Tide Totem now heals all party or raid members, but amount healed per target has been reduced to compensate.
Mana Tide Totem has been removed.
Restoration Shaman Mana costs have been adjusted to compensate.
Primal Wisdom has been removed.
Enhancement Shaman mana regeneration has been increased by 100% to compensate.
Rolling Thunder has been removed.
Elemental Shaman Mana regeneration has been increased by 50% to compensate.
Fulmination now causes Lightning Bolt and Chain Lightning damage and multistrike damage to always generate an additional Lightning Shield charge, up to a maximum of 15. Earth Shock will consume any charges beyond 1, dealing their total damage to the enemy target.
Shamanistic Rage no longer reduces Mana costs while active.
Spiritwalker’s Grace is no longer available to Enhancement Shaman.
Thunderstorm no longer regenerates Mana.
Totemic Recall has been removed.
Totems will no longer cause hostile creatures to enter combat with the Shaman based on proximity.
Unleashed Fury has been split into different versions based on specialization. It now modifies Unleash Elements for Enhancement, modifies Unleash Life for Restoration, and modifies Unleash Flame for Elemental.
Unleash Elements is now available only to Enhancement Shaman, and always provides the previous benefits of Unleash Elements with Windfury and Flametongue.
Unleash Flame has been made into a separate ability available only to Elemental Shaman, and always provides the previous benefits of Unleash Elements with Flametongue.
Unleash Life has been made into a separate ability available only to Restoration Shaman, and always provides the previous benefits of Unleash Elements with Earthliving.
Water Shield has been removed. is now available only to Restoration Shaman and replaces Lightning Shield.
Mana costs for Restoration Shaman have been adjusted to compensate.
Resurgence no longer requires Water Shield to be active.
Posted in: News

Comments

#1 Okayenhance

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Posted 14 June 2014 - 12:09 PM

Ones I saw that jumped out at me..
druid
[i]Barkskin is now available only to Guardian Druids, and no longer provides pushback protection, but its base cooldown has been reduced to 30 seconds.[/i]
[i]Nature’s Grasp has been removed.[/i]
[i]Nature’s Swiftness is now available only to Restoration Druids.[/i]
priest
[i]Borrowed Time has been removed.[/i]

shaman
[i]Earth Shock is now available only to Elemental Shamans. Enhancement and Restoration Shamans should use Frost Shock in its place.[/i]
+ Enhance no longer has 'frostbrand weapon' meaning they no longer have a passive snare. I'd personally like to see every passively placed snare be removed entirely. Snares should be a decision, just like sprints should be (im lookin at you burst of speed rogues with crippling poison)

+ all hybrid mana regeneration has been increased but abilities that (somewhat) show a bit of awareness of your class no longer restore mana. Thunderstorm, Dispersion, Shamanistic Rage, Vampiric Touch, Innervate, Divine Plea etc. Not sure what to think of that.

#2 Forumz

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Posted 15 June 2014 - 04:39 PM

[quote name='Okayenhance' timestamp='1402747770' post='4142450']
+ all hybrid mana regeneration has been increased but abilities that (somewhat) show a bit of awareness of your class no longer restore mana. Thunderstorm, Dispersion, Shamanistic Rage, Vampiric Touch, Innervate, Divine Plea etc. Not sure what to think of that.
[/quote]
These changes I really don't like. They seem to think that mana shouldn't be a resource for dps specs. They might as well just remove mana cost from all spells.
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#3 freshfreefly

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Posted 15 June 2014 - 05:40 PM

[quote name='Okayenhance' timestamp='1402747770' post='4142450']
Snares should be a decision, just like sprints should be (im lookin at you burst of speed rogues with crippling poison)
[/quote]

i agree so much with you! every class has sprints and passive slows, could we get back just 2-3 classes having sprints? I think every melee should have a root or slow or something to catch up, but they shouldn't all be passive. warrior slow is, to me, way more annoying than the rogue slow, and i also think that mobility across the board is currently too high. :3

hopefully somebody from blizzard will realize this at some point

View PostDillypoo, on 03 August 2014 - 09:44 PM, said:

GUYS GUYS GUYS IM RUNNING IN I GOT A FEAR OFF THAT!!! Oh wait Tremor... OK OK OK Guys I got another full fear off that!!! Aw shit nimble, OK GUYS GUYS GUYS I SWEAR I HAVE A FULL FEAR! Fuck nevermind... Will. OK OK OK NOW THIS FEAR IS FULL!!! Shit he has tremor back up omg... OK OK OK NOW I HAVE A FULL FEAR ITS FULL KILL KILL Oh whoops... prep tremor... Damnit, I got a full fear this time!!! Oh... he trinketed it... next one should be full... FULL FEAR!!! He has nimble back up WTF.

#4 freshfreefly

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Posted 15 June 2014 - 05:47 PM

[quote name='Okayenhance' timestamp='1402747770' post='4142450']
Ones I saw that jumped out at me..
druid
[i]Barkskin is now available only to Guardian Druids, and no longer provides pushback protection, but its base cooldown has been reduced to 30 seconds.[/i]
[i]Nature’s Grasp has been removed.[/i]
[i]Nature’s Swiftness is now available only to Restoration Druids.[/i]
priest
[i]Borrowed Time has been removed.[/i]

shaman
[i]Earth Shock is now available only to Elemental Shamans. Enhancement and Restoration Shamans should use Frost Shock in its place.[/i]
+ Enhance no longer has 'frostbrand weapon' meaning they no longer have a passive snare. I'd personally like to see every passively placed snare be removed entirely. Snares should be a decision, just like sprints should be (im lookin at you burst of speed rogues with crippling poison)

+ all hybrid mana regeneration has been increased but abilities that (somewhat) show a bit of awareness of your class no longer restore mana. Thunderstorm, Dispersion, Shamanistic Rage, Vampiric Touch, Innervate, Divine Plea etc. Not sure what to think of that.
[/quote]
[quote name='Okayenhance' timestamp='1402747770' post='4142450']
Ones I saw that jumped out at me..
druid
[i]Barkskin is now available only to Guardian Druids, and no longer provides pushback protection, but its base cooldown has been reduced to 30 seconds.[/i]
[i]Nature’s Grasp has been removed.[/i]
[i]Nature’s Swiftness is now available only to Restoration Druids.[/i]
priest
[i]Borrowed Time has been removed.[/i]

shaman
[i]Earth Shock is now available only to Elemental Shamans. Enhancement and Restoration Shamans should use Frost Shock in its place.[/i]
+ Enhance no longer has 'frostbrand weapon' meaning they no longer have a passive snare. I'd personally like to see every passively placed snare be removed entirely. Snares should be a decision, just like sprints should be (im lookin at you burst of speed rogues with crippling poison)

+ all hybrid mana regeneration has been increased but abilities that (somewhat) show a bit of awareness of your class no longer restore mana. Thunderstorm, Dispersion, Shamanistic Rage, Vampiric Touch, Innervate, Divine Plea etc. Not sure what to think of that.
[/quote]

forgot to respond to the rest of your post :P

i think this might mean that hybrids can't heal forever, but it also might just mean that they can heal forever which wouldn't really be good design. i think they should make versatility good enough to actually make it so that the boomkins that want to be healers can choose to do it at the expense of other secondary stats.

and druids have gotten a new defensive; 70% shield wall with 1 min CD and 2 charges so druids won't even die if they get out of the stunlock :)

View PostDillypoo, on 03 August 2014 - 09:44 PM, said:

GUYS GUYS GUYS IM RUNNING IN I GOT A FEAR OFF THAT!!! Oh wait Tremor... OK OK OK Guys I got another full fear off that!!! Aw shit nimble, OK GUYS GUYS GUYS I SWEAR I HAVE A FULL FEAR! Fuck nevermind... Will. OK OK OK NOW THIS FEAR IS FULL!!! Shit he has tremor back up omg... OK OK OK NOW I HAVE A FULL FEAR ITS FULL KILL KILL Oh whoops... prep tremor... Damnit, I got a full fear this time!!! Oh... he trinketed it... next one should be full... FULL FEAR!!! He has nimble back up WTF.

#5 denn_o

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Posted 15 June 2014 - 06:10 PM

[quote name='freshfreefly' timestamp='1402854451' post='4143515']
and druids have gotten a new defensive; 70% shield wall with 1 min CD and 2 charges so druids won't even die if they get out of the stunlock :)
[/quote]

Survival Instincts is a 2 minute CD. Why would you even complain about that? Yes, they got a retarded Shield Wall, but they had every other defensive removed, which makes them alot more likely to flop before the stunlock ends (like rshamans do now) because their only button to press during stuns will be trinket.

#6 summlan

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Posted 18 June 2014 - 09:00 PM

As a feral i absolutely love the pruning so far . This might make me come back to play the game again.

#7 Warrat91

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Posted 02 July 2014 - 10:03 PM

I'm excited to see the druids nerfs in my opinion they have way to many off heals for the dps specs.
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#8 TheFoole

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Posted 02 July 2014 - 11:07 PM

good for blizzard, too many cooldowns and abilities. Less button mashing and more skill in the game. remember less isnt always easier

glad to see the 20% overall reduction of cooldowns/abilities

#9 TheFoole

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Posted 02 July 2014 - 11:08 PM

hunters will always be an elite pvp class, Survival here i come!

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